The death of [22 Druid] Zulek (Grey Elf)

in A Grassy Clearing

from the perspective of [55 Bounty Hunter] Spyte *-* Warlords *-* (Troll)

<worn as a badge>    a necromantic death shroud of dexterity [86%]
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       the severed eyes of a demon
<worn in ear>        a dangling diamond earring of strength (glowing) [59%]
<worn in ear>        a flaming earring [superior]
<worn on face>       a misty blue mask of gauze
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a scarf of enhanced stealth of intelligence
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a tight green cloak
<worn as quiver>     a pantherhide quiver [superior] with a strange dark bloodstone (glowing)
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a diamondine axe covered in blood [superior]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a lightbringer bracelet of Pelor
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     an obsidian circle of endurance [72%]
<worn on finger>     a two-fingered gold band of focusing [superior] (glowing)
<primary weapon>     the legendary cutlass 'Sanguine Song' of dexterity (glowing) (humming)
<secondary weapon>   a shortsword named 'Narggle's Star' [superior] with a strange black stone
<worn on legs>       some flexible leggings of hellfire (glowing)
<worn on feet>       the boots of speed [superior]


<map>
Zone: The Ruins of Turolopolis.
Room: Along a Ruined Street
</map>
Along a Ruined Street
Obvious exits: -N -E -W

< 1501h/1501H 316v/318V Pos: standing >
You quickly scan the area.
A blue ooze who is in the distance to your north.
A rhagodessa who is in the distance to your west.

< 1501h/1501H 316v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Along a Ruined Street
</map>
Along a Ruined Street
Obvious exits: -N -W
There are some tracks heading west.

< 1501h/1501H 316v/318V Pos: standing >
You quickly scan the area.
A giant rhagodessa who is close by to your north.

< 1501h/1501H 317v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Along a Ruined Street
</map>
Along a Ruined Street
Obvious exits: -N -E -W
There are Troll tracks going east.
There are some tracks heading east.

< 1501h/1501H 317v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Street of Ruined Shops
</map>
A Street of Ruined Shops
Obvious exits: -N -S
There are some tracks heading south.
There are some tracks heading north.

< 1501h/1501H 316v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Street of Ruined Shops
</map>
A Street of Ruined Shops
Obvious exits: -N -S -W

< 1501h/1501H 315v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Street of Ruined Shops
</map>
A Street of Ruined Shops
Obvious exits: -N -S
There are some tracks heading south.
There are deep Quadruped tracks going north.

< 1501h/1501H 315v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: An Intersection of Ruined Streets
</map>
An Intersection of Ruined Streets
Obvious exits: -N -E -S -W
There are some tracks heading south.
There are some tracks heading east.

< 1501h/1501H 315v/318V Pos: standing >
You quickly scan the area.
A blue ooze who is close by to your north.
A crimson ooze who is not far off to your north.
A giant centipede who is a brief walk away to your north.
A squirrel who is a brief walk away to your east.
A crimson ooze who is close by to your west.
A giant centipede who is a brief walk away to your west.
A green ooze who is in the distance to your west.

< 1501h/1501H 316v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Just Inside a Large Park
</map>
Just Inside a Large Park
Obvious exits: -N -E -S -W

< 1501h/1501H 316v/318V Pos: standing >
You quickly scan the area.
A four-winged raven who is close by to your south.

< 1501h/1501H 317v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Within a Public Park
</map>
Within a Public Park
Obvious exits: -N -E -S -W

< 1501h/1501H 316v/318V Pos: standing >
You quickly scan the area.
A four-winged raven who is close by to your north.
A squirrel who is close by to your east.
A twelve-legged spider who is close by to your south.
A squirrel who is not far off to your south.
A crimson ooze who is a brief walk away to your west.
A giant centipede who is in the distance to your west.

< 1501h/1501H 316v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Within a Sprawling Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Within a Sprawling Park
</map>
Deep Within a Sprawling Park
Obvious exits: -N -E -S -W
A squirrel stands here, blinking at you with its one eye.

< 1501h/1501H 314v/318V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your south.
A four-winged raven who is close by to your south.
A four-winged raven who is not far off to your south.
A crimson ooze who is rather far off to your west.

< 1501h/1501H 314v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: The Far Side of a Public Park
</map>
The Far Side of a Public Park
Obvious exits: -N -S -W

< 1501h/1501H 313v/318V Pos: standing >
You quickly scan the area.
A twelve-legged spider who is close by to your south.
A sewer rat who is close by to your south.
A crimson ooze who is in the distance to your west.

< 1501h/1501H 314v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: The Edge of a Sprawling Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: The Edge of a Sprawling Park
</map>
The Edge of a Sprawling Park
Obvious exits: -N -S -W
A spider with too many legs is spinning at a web here.
One of the rats has climbed up from the sewers.
There are some tracks heading south.

< 1501h/1501H 313v/318V Pos: standing >
You quickly scan the area.
A squirrel who is not far off to your north.
A twelve-legged spider who is close by to your west.
A four-winged raven who is close by to your west.

< 1501h/1501H 314v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Inside a Sprawling Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Inside a Sprawling Park
</map>
Deep Inside a Sprawling Park
Obvious exits: -N -E -S -W -U
A spider with too many legs is spinning at a web here.
A squirrel stands here, blinking at you with its one eye.
A dark bird with too many wings flies from tree to tree.

< 1501h/1501H 313v/318V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your north.
A sewer rat who is close by to your east.
A twelve-legged spider who is close by to your west.
Corwyck who is close by above you.

< 1501h/1501H 314v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Within a Sprawling Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: Deep Within a Sprawling Park
</map>
Deep Within a Sprawling Park
Obvious exits: -N -E -S -W
A squirrel stands here, blinking at you with its one eye.
There are some tracks heading north.
There are some tracks heading east.

< 1501h/1501H 313v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Sprawling Public Park
</map>
A Sprawling Public Park
Obvious exits: -E -S -W

< 1501h/1501H 312v/318V Pos: standing >
You quickly scan the area.
A squirrel who is close by to your east.
A twelve-legged spider who is not far off to your south.
A squirrel who is not far off to your south.
A four-winged raven who is close by to your west.
A twelve-legged spider who is not far off to your west.

< 1501h/1501H 313v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Sprawling Public Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: A Sprawling Public Park
</map>
A Sprawling Public Park
Obvious exits: -E -S -W
A dark bird with too many wings flies from tree to tree.

< 1501h/1501H 313v/318V Pos: standing >

<map>
Zone: The Ruins of Turolopolis.
Room: A Quiet Corner in the City Park
</map>

<map>
Zone: The Ruins of Turolopolis.
Room: A Quiet Corner in the City Park
</map>
A Quiet Corner in the City Park
Obvious exits: -E -S -W
A spider with too many legs is spinning at a web here.

< 1501h/1501H 312v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Shattered Gate
</map>
A Shattered Gate
Obvious exits: -E -W

< 1501h/1501H 311v/318V Pos: standing >
You quickly scan the area.
A twelve-legged spider who is close by to your east.
A four-winged raven who is not far off to your east.
A squirrel who is rather far off to your east.

< 1501h/1501H 312v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Path Through The Debris
</map>
A Path Through The Debris
Obvious exits: -E -W
There are some tracks heading west.

< 1501h/1501H 313v/318V Pos: standing >
You quickly scan the area.
A twelve-legged spider who is not far off to your east.
A four-winged raven who is a brief walk away to your east.
A squirrel who is in the distance to your east.

< 1501h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Crosspath
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Crosspath
</map>
A Crosspath
Obvious exits: -N -E -S -W
A zoo keeper walks through here, cleaning up dung.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
A zoo keeper suddenly attacks YOU!
You snap into visibility.

< 1501h/1501H 314v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1501h/1501H 315v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1501h/1501H 315v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1501h/1501H 315v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP: excellent >
 You attempt to flee...

<map>
Zone: Turolopolis Zoo.
Room: Outside A Ruined Building
</map>
Outside A Ruined Building
Obvious exits: -N# -S
You flee northward!

< 1501h/1501H 292v/318V Pos: standing >
Ok.

< 1501h/1501H 298v/318V Pos: standing >
A zoo keeper enters from the south.
You quickly scan the area.
You see nothing.

< 1501h/1501H 300v/318V Pos: standing >
A zoo keeper suddenly attacks YOU!
A zoo keeper suddenly appears a bit confused!
You watch in glee as a zoo keeper looks dazzled.
You snap into visibility.

< 1501h/1501H 302v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP: excellent >
 [Damage: 88 ] You leave a huge, red swollen lump on a zoo keeper's temple.

< 1514h/1501H 302v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP:  few wounds >
 You snap into visibility.
A zoo keeper attacks you. [1 Hits]

< 1508h/1501H 302v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: keeper sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 25 ] [Damage: 24 ] You score a CRITICAL HIT!!!!!
[Damage: 42 ] You score a CRITICAL HIT!!!!!
[Damage: 18 ] A zoo keeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 135.
A look of horror and a silent scream are a zoo keeper's last actions in this world.

< 1508h/1501H 302v/318V Pos: standing >
You have no idea how to even begin.

< 1508h/1501H 302v/318V Pos: standing >
You get a small pile of coins from the corpse of a zoo keeper.
There were: 17 gold coins, 15 silver coins, 21 copper coins. 

< 1508h/1501H 302v/318V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 15 silver, and 21 copper coins into a bottomless bag of the illithids.

< 1508h/1501H 302v/318V Pos: standing >
You quickly scan the area.
A malformed vulture who is close by to your north.

< 1508h/1501H 304v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: Within A Ruined Building
</map>

<map>
Zone: Turolopolis Zoo.
Room: Within A Ruined Building
</map>
Within A Ruined Building
Obvious exits: -N -E -S -W
A gleaming granite warhammer lies here on the ground.
A misshapen vulture is standing here, cracking bones.

< 1508h/1501H 305v/318V Pos: standing >
You quickly scan the area.
A malformed vulture who is close by to your east.
A sewer rat who is close by to your west.

< 1508h/1501H 306v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: Within A Ruined Building
</map>
Within A Ruined Building
Obvious exits: -N# -E -S -W

< 1508h/1501H 307v/318V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your east.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your west.

< 1508h/1501H 308v/318V Pos: standing >
The door seems to be closed.

< 1508h/1501H 311v/318V Pos: standing >
Ok.

< 1508h/1501H 312v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Ovegrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Ovegrown Path
</map>
An Ovegrown Path
Obvious exits: -S -W
A monkey with blue fur is scavenging about the area.

< 1508h/1501H 312v/318V Pos: standing >
Ok.

< 1508h/1501H 313v/318V Pos: standing >
You quickly scan the area.
A large blue monkey who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.
A hairless, translucent mammoth who is a brief walk away to your west.
A hairless, translucent mammoth who is rather far off to your west.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -E -W

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -E -W
A rather large blue monkey stands here.
There are some tracks heading west.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -E -W
A deformed zebra with three tails stands here.
A bald, translucent mammoth is here.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -E -W
A bald, translucent mammoth is here.
A camel with five humps is wandering about.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -E -W
A rather large blue monkey stands here.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Bend In The Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Bend In The Path
</map>
A Bend In The Path
Obvious exits: -E -S -W
A bald, translucent mammoth is here.
A monkey with blue fur is scavenging about the area.

< 1508h/1501H 314v/318V Pos: standing >
You quickly scan the area.
A large blue monkey who is close by to your east.
A hairless, translucent mammoth who is not far off to your east.
A five-humped camel who is not far off to your east.
A three-tailed zebra who is a brief walk away to your east.
A large blue monkey who is rather far off to your east.
A five-humped camel who is not far off to your south.
A three-tailed zebra who is a brief walk away to your south.
A three-tailed zebra who is a brief walk away to your south.
A large blue monkey who is a brief walk away to your south.
A three-tailed zebra who is rather far off to your south.
A large blue monkey who is in the distance to your south.

< 1508h/1501H 315v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -N -S

< 1508h/1501H 317v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>

<map>
Zone: Turolopolis Zoo.
Room: An Overgrown Path
</map>
An Overgrown Path
Obvious exits: -N -S
A camel with five humps is wandering about.
There are Troll tracks going south.

< 1508h/1501H 316v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>
A Grassy Clearing
Obvious exits: -N -S -W
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.
A rather large blue monkey stands here.
There are Troll tracks going south.
There are Grey Elf tracks going west.
There are Grey Elf tracks going north.

< 1508h/1501H 315v/318V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A hairless, translucent mammoth who is a brief walk away to your north.
A three-tailed zebra who is close by to your south.
A large blue monkey who is not far off to your south.
A blue monkey who is a brief walk away to your south.
A Grey Elf who is not far off to your west.

< 1508h/1501H 316v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>
A Grassy Field
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a five-humped camel is lying here.
A deformed zebra with three tails stands here.
There are some tracks heading west.

< 1508h/1501H 315v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>
A Grassy Field
Obvious exits: -N -S -W
A rather large blue monkey stands here.

< 1508h/1501H 314v/318V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your north.
A three-tailed zebra who is not far off to your north.
A three-tailed zebra who is not far off to your north.
A large blue monkey who is not far off to your north.
A five-humped camel who is a brief walk away to your north.
A blue monkey who is in the distance to your north.
A blue monkey who is close by to your south.
A blue monkey who is close by to your west.
A three-tailed zebra who is close by to your west.

< 1508h/1501H 315v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Field
</map>
A Grassy Field
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a five-humped camel is lying here.
A deformed zebra with three tails stands here.
There are Troll tracks going north.
There are Grey Elf tracks going west.

< 1508h/1501H 316v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>
A Grassy Clearing
Obvious exits: -N -S -W
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.
A rather large blue monkey stands here.

< 1508h/1501H 314v/318V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A hairless, translucent mammoth who is a brief walk away to your north.
A blue monkey who is a brief walk away to your north.
A three-tailed zebra who is close by to your south.
A large blue monkey who is not far off to your south.
A blue monkey who is a brief walk away to your south.
A Grey Elf who is not far off to your west.

< 1508h/1501H 314v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>
A Grassy Clearing
Obvious exits: -E -S -W

< 1508h/1501H 313v/318V Pos: standing >

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>

<map>
Zone: Turolopolis Zoo.
Room: A Grassy Clearing
</map>
A Grassy Clearing
Obvious exits: -E -S
A Grey Elf (medium) stands here. (Non-Fraggable)

< 1508h/1501H 312v/318V Pos: standing >
You snap into visibility.
[Damage: 51 ] A Grey Elf makes a strange sound as you place a shortsword named 'Narggle's Star' [superior] with a strange black stone in his back.

< 1508h/1501H 313v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf attacks you. [0 Hits]
You have no idea how to even begin.

< 1508h/1501H 314v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You think you noticed an opening in your victim defenses...

< 1508h/1501H 314v/318V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You snap into visibility.
[Damage: 88 ] You leave a huge, red swollen lump on a Grey Elf's temple.
A Grey Elf is stunned!

< 1521h/1501H 314v/318V Pos: standing >
<You snap into visibility.
[Damage: 16 ] A Grey Elf's flaming sabre was completely destroyed by the massive blow!
A Grey Elf's suit of bark coated armor was completely destroyed by the massive blow!
A Grey Elf's soft skin cloak was completely destroyed by the massive blow!
A Grey Elf's fragile copper badge was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.