The death of [50 Scourge] Sgan *-* Warlords *-* (Drider)

in The Old Graveyard

from the perspective of [54 Disharmonist] Selyrics -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light (illuminating) [81%]
<worn on head>       the great helm of mysticism of health (glowing)
<worn on eyes>       a foggy visor [poor] [87%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       a mask of the lazy of health (magic) [88%]
<worn around neck>   a pendant of a ruby-encrusted spider (glowing) [88%]
<worn around neck>   a necklace of dangling bones and relics (magic) (humming)
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing) [88%]
<worn about body>    an imperceptible cloak of the winds of power (invis)
<worn on back>       a large leather backpack [71%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [60%]
<worn about waist>   an exquisite silk sash of intelligence (magic) [87%]
<worn on belt buckle>the song book of the Scalesinger [superior] (magic) [76%]
<attached to belt>   an elixir of the pyro-mage (magic) (glowing)
<attached to belt>   a luminous silvery potion [86%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating) [88%]
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     a serpentine diorite band [poor] (magic)
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing) [86%]
<held>               a twisted horn (magic) (glowing)
<worn on legs>       some shin-guards of subterfuge [superior] [84%]
<worn on feet>       a pair of boots of stealth (magic)

 ^MMM .^  ^.. M   
 MMM^^^^..... MM  
 MM^^...@... MM   
 M......P. MMM    
  ..MMMM  MMM ^^  
  .M.. MMMM  ..   
   M...M^MM ..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the south.

< 531h/531H 177v/182V Pos: standing >
 
   .  MMMMMMMM    
  .^MMMMM^M  ..   
 . MMMMM ^ ...M^  
 ^MMM .^  ^.. M   
 MMM^^^^@.... MM  
 MM^^...P... MM   
 M........ MMM    
  ..MMMM  MMM ^   
   M.. MMMM  .    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the south.
Zx enters from the south.

< 531h/531H 178v/182V Pos: standing >
 
   ..^M MMMMMM    
  ..  MMMMMMMM.   
 ..^MMMMM^M  ..^  
 . MMMMM ^ ...M^  
 ^MMM .^@ ^.. M   
 MMM^^^^P.... MM  
 MM^^....... MM   
  ........ MMM    
   .MMMM  MMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Zx enters from the south.

< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is in the distance to your north.

< 531h/531H 182v/182V Pos: standing >
 
   .^M MMMMMMM    
  .  MMMMMMMM..   
 .^MMMMM^M  ..^^  
  MMMMM ^ ...M^   
 MMM .^P@^.. M .  
 MM^^^^..... MM.  
 M^^....... MM ^  
  ....... MMM     
   MMMM  MMM ^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.

< 531h/531H 180v/182V Pos: standing >
 
   ^M MMMMMMMM    
    MMMMMMMM..^   
 ^MMMMM^M  ..^^.  
 MMMMM ^ ...M^ .  
 MM .^ P@.. M ..  
 M^^^^..... MM..  
 ^^....... MM ^.  
  ...... MMM      
   MMM  MMM ^^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.

< 531h/531H 178v/182V Pos: standing >
 
   M MMMMMMMM.    
   MMMMMMMM..^.   
 MMMMM^M  ..^^.M  
 MMMM ^ ...M^ .^  
 M .^  P@. M ...  
 ^^^^..... MM..M  
 ^....... MM ^.^  
  ..... MMM   .   
   MM  MMM ^^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the west.

< 531h/531H 176v/182V Pos: standing >
 
   MMMMMMMM..^    
  MMMM^M  ..^^.   
 MMMM ^ ...M^ .^  
 M .^  ^P. M ...  
 ^^^^...@. MM..M  
 ^....... MM ^.^  
 ...... MMM   ..  
  MMM  MMM ^^ .   
    MMMM  .. .    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the north.
Zx enters from the north.

< 531h/531H 176v/182V Pos: standing >
 
   MMM^M  ..^^    
  MMM ^ ...M^ .   
 M .^  ^.. M ...  
 ^^^^...P. MM..M  
 ^......@ MM ^.^  
 ...... MMM   ..  
 MMMM  MMM ^^ ..  
  . MMMM  .. ..   
   .M^MM ....^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.

< 531h/531H 177v/182V Pos: standing >
 
   MMMM^M  ..^    
  MMMM ^ ...M^    
 MM .^  ^.. M ..  
 M^^^^..... MM..  
 ^^.....@P MM ^.  
 ....... MMM   .  
 .MMMM  MMM ^^ .  
  .. MMMM  .. .   
   ..M^MM ....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.

< 531h/531H 178v/182V Pos: standing >
 
   MMMMM^M  ..    
  MMMMM ^ ...M^   
 MMM .^  ^.. M .  
 MM^^^^..... MM.  
 M^^....@P. MM ^  
 ........ MMM     
 ..MMMM  MMM ^^   
  M.. MMMM  ..    
   ...M^MM ...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.

< 531h/531H 179v/182V Pos: standing >
 
   ^MMMMM^M  .    
   MMMMM ^ ...M   
 ^MMM .^  ^.. M   
 MMM^^^^..... MM  
 MM^^...@P.. MM   
 M........ MMM    
  ..MMMM  MMM ^^  
  .M.. MMMM  ..   
   M...M^MM ..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.

< 531h/531H 180v/182V Pos: standing >
 
   .^MMMMM^M      
  . MMMMM ^ ...   
 ^^MMM .^  ^.. M  
  MMM^^^^..... M  
 MMM^^..@P... MM  
 MM........ MMM   
 M ..MMMM  MMM ^  
  ..M.. MMMM  .   
   .M...M^MM .    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.

< 531h/531H 178v/182V Pos: standing >
 
   ..^MMMMM^M     
  .. MMMMM ^ ..   
 .^^MMM .^  ^..   
 . MMM^^^^.....   
 ^MMM^^.@P.... M  
 MMM........ MMM  
 MM ..MMMM  MMM   
  ...M.. MMMM     
   D.M...M^MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.

< 531h/531H 176v/182V Pos: standing >
 
   ...^MMMMM^M    
  ... MMMMM ^ .   
 ..^^MMM .^  ^..  
 .. MMM^^^^.....  
 .^MMM^^@P.....   
  MMM........ MM  
 MMM ..MMMM  MMM  
   ...M.. MMMM    
   .D.M...M^MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.

< 531h/531H 176v/182V Pos: standing >
 
   .. MMMMM ^     
  .^^MMM .^  ^.   
 .. MMM^^^^.....  
 .^MMM^^P......   
  MMM...@.... MM  
 MMM ..MMMM  MMM  
 M ...M.. MMMM    
   .D.M...M^MM    
   ....^.... M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.

< 531h/531H 177v/182V Pos: standing >
 
   ... MMMMM ^    
  ..^^MMM .^  ^   
 ... MMM^^^^....  
 ..^MMM^^.......  
 . MMM..@P.... M  
  MMM ..MMMM  MM  
 MM ...M.. MMMM   
    .D.M...M^MM   
   .....^....     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.

< 531h/531H 178v/182V Pos: standing >
 
    ... MMMMM     
  ^..^^MMM .^     
 .... MMM^^^^...  
 ...^MMM^^......  
 .. MMM.@P.....   
 . MMM ..MMMM  M  
 .MM ...M.. MMMM  
  M  .D.M...M^M   
   M.....^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.

< 531h/531H 179v/182V Pos: standing >
You sing a song to lift the spirits high.
You finish your song.
 
   . ... MMMMM    
  .^..^^MMM .^    
  .... MMM^^^^..  
 ....^MMM^^.....  
 ... MMM@P......  
 ^. MMM ..MMMM    
 ..MM ...M.. MMM  
  MM  .D.M...M^   
    M.....^...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.

< 531h/531H 180v/182V Pos: standing >
 
   ^..^^MMM .^    
  .... MMM^^^^.   
 ....^MMM^^.....  
 ... MMMP.......  
 ^. MMM @.MMMM    
 ..MM ...M.. MMM  
 MMM  .D.M...M^M  
  M M.....^....   
     ^.^.^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.

< 531h/531H 178v/182V Pos: standing >
 
   ... MMM^^^^    
  ...^MMM^^....   
 ... MMM........  
 ^. MMM P.MMMM    
 ..MM ..@M.. MMM  
 MMM  .D.M...M^M  
 MM M.....^....   
     ^.^.^.....   
   ....^.^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.

< 531h/531H 178v/182V Pos: standing >
 
   ..^MMM^^...    
  .. MMM.......   
 ^. MMM ..MMMM    
 ..MM ..PM.. MMM  
 MMM  .D@M...M^M  
 MM M.....^....   
 M   ^.^.^......  
   ....^.^.....   
    ........^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the north.
Zx enters from the north.

< 531h/531H 180v/182V Pos: standing >
 
   .^MMM^^....    
  . MMM........   
 . MMM ..MMMM  M  
 .MM ...M.. MMMM  
 MM  .DP@...M^MM  
 M M.....^.... M  
    ^.^.^.......  
  ....^.^.....^   
   ........^..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An undead behemoth slowly stomps across the wasteland, reeking of undeath.(Red Aura)
Cols sneaks in from the west.
Zx enters from the west.

< 531h/531H 178v/182V Pos: standing >
 
    MMM.......    
   MMM ..MMMM     
 .MM ...M.. MMMM  
 MM  .D.P...M^MM  
 M M....@^.... M  
    ^.^.^.......  
  ....^.^.....^.  
   ........^...   
   ..^....^^.^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -W
Zx enters from the north.

< 531h/531H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 182v/182V Pos: standing >
An undead behemoth enters from the north.

< 531h/531H 182v/182V Pos: standing >
An undead behemoth suddenly attacks Zx!
An undead behemoth's punch grazes Zx.

< 531h/531H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 182v/182V Pos: standing >
 
   . MMM......    
  . MMM ..MMMM    
 ..MM ...M.. MMM  
 MMM  .D.....M^M  
 MM M...@P^....   
 M   ^.^.^......  
 M ....^.^.....^  
    ........^..   
    ..^....^^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 531h/531H 180v/182V Pos: standing >
 
    MMM ..MMMM    
  .MM ...M.. MM   
 MMM  .D.....M^M  
 MM M...PP^....   
 M   ^.^@^......  
 M ....^.^.....^  
    ........^...  
    ..^....^^.^   
   .....^....     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 531h/531H 178v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W
Cols sneaks in from the west.

< 531h/531H 176v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 178v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 182v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W

< 531h/531H 181v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Cols sneaks in from the west.

< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 179v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W

< 531h/531H 179v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W

< 531h/531H 180v/182V Pos: standing >
 
    . MMM......     
   . MMM ..MMMM     
  ..MM ...M.. MMM   
 .MMM  .D.M...M^MM  
 MMM M.....^.... M  
 MM   ^.^@^.P.....  
 MM ....^.^.....^.  
     ........^....  
     ..^....^^.^    
   ......^.... ^    
    ....^^...       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.

< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 179v/182V Pos: standing >
 
    . MMM......     
   . MMM ..MMMM     
  ..MM ...M.. MMM   
 .MMM  .D..M..M^MM  
 MMM M.....^.... M  
 MM   ^.^@^.......  
 MM ....^.P.....^.  
     ........^....  
     ..^....^^.^    
   ......^.... ^    
    ....^^...       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small iguana familiar in mid-air sits atop Cols. (Minion) 

< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
Zx who is close by to your south.

< 531h/531H 182v/182V Pos: standing >
Zx enters from the south.

< 531h/531H 182v/182V Pos: standing >
Zx leaves east.

< 531h/531H 182v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W
Zx  -=Tharnadian Royal Marines=- (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 531h/531H 180v/182V Pos: standing >

< 531h/531H 180v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W
Zx enters from the west.

< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 181v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.

< 531h/531H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 180v/182V Pos: standing >
The Path of Old Graveyard
Obvious exits: -N -S -W
Cols sneaks in from the west.
Zx enters from the west.

< 531h/531H 178v/182V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.

< 531h/531H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 180v/182V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.

< 531h/531H 182v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Zx enters from the east.

< 531h/531H 180v/182V Pos: standing >
The Path of Old Graveyard
Obvious exits: -N -E -W
Zx enters from the north.

< 531h/531H 178v/182V Pos: standing >
The Old Graveyard
Obvious exits: -N -W
A pitch-black gate stands like a pillar here. (magic)
A Drider (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
Zx enters from the west.

< 531h/531H 176v/182V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine punch grazes a Drider.
The globe around your body flares as it bears the brunt of a Drider's assault!

< 531h/531H 181v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Zx starts casting an offensive spell.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Zx completes his spell...
Zx utters the words 'unsozfol efaui'
Zx drains a Drider - what a waste of energy!
A Drider's necromantic death shroud is blasted by the negative energy!

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 You miss a Drider.
A Drider blocks your futile lunge at him.
You miss a Drider.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Zx starts casting an offensive spell.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 You block a Drider's lunge at you.
You block a Drider's lunge at you.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Zx completes his spell...
Zx utters the words 'unsozfol efaui'
Zx drains a Drider - what a waste of energy!
You start chanting...

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Cols completes his spell...
Cols utters the words 'arieks shattering iceball'
Cols points at a Drider.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You complete your spell...
You glare at a Drider, and begin to generate a wretched sound of death!
[Damage: 108 ] A Drider screams as he is hit by your ghastly wave of sound!
Zx starts casting an offensive spell.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  awful >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  awful >
 A Drider dodges your futile attack.
You miss a Drider.

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  awful >
 You start chanting...

< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP:  awful >
 Zx completes his spell...
Zx utters the words 'energy drain'
Zx's spell flows around a Drider, leaving him unharmed!
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
A Drider's delicate silver chain freezes and shatters into million pieces from the intense cold!
A Drider's ring of illusions freezes and shatters into million pieces from the intense cold!
A Drider's some eyes of charming [poor] freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!