The death of [56 Brigand] Kaene *-* Warlords *-* (Troll)

in The Tepid Tunnels of the Upper Strata of the Underdark

from the perspective of [54 Bounty Hunter] Koa -=Celestial Sigil=- (Barbarian)

<worn as a badge>    the mark of the saboteur [83%]
<worn on head>       a crown of burning flames [superior]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring [67%]
<worn in ear>        a tiny copper earring of regeneration
<worn on face>       mask of the flayed mind of agility [74%]
<worn around neck>   an amulet of chaos of dexterity
<worn around neck>   a holy symbol of the Ravenkind of damage (glowing) [51%]
<worn on body>       a suit of wickedly-barbed devil hide of damage (humming) [84%]
<worn about body>    a long, flowing cape of hellfire of endurance (glowing) [72%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [62%]
<worn about waist>   a black leather belt with a crimson coral buckle of endurance [51%]
<worn on belt buckle>the head of Raxthan [superior] [76%]
<attached to belt>   a potion of bubbling goo (glowing) [53%]
<worn on arms>       some scintillating sleeves
<worn around wrist>  a bracelet of purple mist [86%]
<worn around wrist>  a steel wire with a strange blue stone (glowing) [82%]
<worn on hands>      a pair of pale, misty gloves[239h 58m 43s]
<worn on finger>     an obsidian circle of endurance [80%]
<worn on finger>     an obsidian circle of damage [84%]
<primary weapon>     the Soulsword (humming)
<secondary weapon>   Tiamat's poison tail stinger[239h 58m 43s]
<worn on legs>       a pair of vapor leggings of precision [87%]
<worn on feet>       a pair of dusty boots [superior] (glowing) [62%]


   The blood from blow cascades into a small pool where it clots onto
the sides of rocks.  Blood cells have clotted up against the rocks into
a very thick, stinky mess.  This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West  -Up   
A small pool of blood, bordered by rocks, is here.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Cols sneaks in from above.
Wodo enters from above.

< 1490h/1490H 363v/366V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Alas, you cannot go that way. . . .

< 1490h/1490H 366v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 366v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 366v/366V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowing footprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -South -West  -Northwest
A black black viper slithers through the cracks.
Wodo enters from the south.

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1490h/1490H 365v/366V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowingfootprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -West  -Northwest -Southeast
Wodo enters from the southeast.

< 1490h/1490H 364v/366V Pos: standing >
In a Dimly Lit Cavern Tunnel
   This tunnel has glowingfootprints of all sizes of bones all
over the rocks.  It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole.  The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -North -Southeast
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
Wodo enters from the southeast.

< 1490h/1490H 363v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 366v/366V Pos: standing >
Before a Connecting Passageway
   A connecting passageway starts at the east here as the glowing
footprints continue with it.  The passageway comes in from the southeast
and makes a halt at a wall in the cavernous area.  Thare are many
burn marks apparent on the walls here that have been on all of the
walls within this entire place.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
Wodo enters from the south.

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
Before a Hole in a Connecting Passageway
   The connecting passageway leads in here and opens up into a large hole
going straight down.  Loud groaning and roaring sounds can be heard
coming from below as that is where a lot of commotion must be going on.
This tunnel is still enormous and can fit many people or beasts as it
opens below.
Obvious exits: -East  -West 
Wodo enters from the west.

< 1490h/1490H 364v/366V Pos: standing >
At the Top of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -West  -Down 
Wodo enters from the west.

< 1490h/1490H 363v/366V Pos: standing >

< 1490h/1490H 366v/366V Pos: standing >
Near the Top of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
Wodo enters from above.

< 1490h/1490H 365v/366V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -East  -West  -Up    -Down 
Wodo enters from above.

< 1490h/1490H 364v/366V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
Wodo enters from above.

< 1490h/1490H 363v/366V Pos: standing >
Damaged Part of the Bone-Reinforced Shaft
   There is damage on the walls of this shaft here as bones have been
broken out of their reinforcement positions and rocks of the cavern
wall are starting to give.  There is no worry though, however, as
undead masters quickly put their slaves to work to reinforce it back
to physical stability.
Obvious exits: -Up    -Down 
A behemoth rider enforcer sits atop an undead behemoth.
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
An overworked, sweaty barbarian positions reinforcement bones.(Gold Aura)
Wodo enters from above.

< 1490h/1490H 365v/366V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -North -East  -Up    -Down 
Wodo enters from above.

< 1490h/1490H 364v/366V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
Wodo enters from above.

< 1490h/1490H 363v/366V Pos: standing >
Nearing the Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
Wodo enters from above.

< 1490h/1490H 365v/366V Pos: standing >
Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
Cols sneaks in from above.
Wodo enters from above.

< 1490h/1490H 364v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 364v/366V Pos: standing >
Tunnel Splits North and South
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
Wodo enters from the east.

< 1490h/1490H 365v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 365v/366V Pos: standing >
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
There are some tracks heading south.
Aik sneaks in from the north.
Wodo enters from the north.

< 1490h/1490H 363v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 363v/366V Pos: standing >
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
There are some tracks heading west.
Cols sneaks in from the north.
Wodo enters from the north.

< 1490h/1490H 364v/366V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East  -South -West 
Wodo enters from the east.

< 1490h/1490H 362v/366V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -West 
Wodo enters from the north.

< 1490h/1490H 360v/366V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -West 
A moaning and thoughtless zombie stumbles through the cave.
A pale undead ghoul wanders through the cavern.
There are Barbarian tracks going west.
Cols sneaks in from the east.
Wodo enters from the east.

< 1490h/1490H 361v/366V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Saving Koa.

< 1490h/1490H 364v/366V Pos: standing >
A pale ghoul leaves north.

< 1490h/1490H 366v/366V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
A huge grey cave wyrm slowly moves through the cavern.
A recently captured undead behemoth gets pulled along.
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.
There are some tracks heading west.
There are some tracks heading west.
Wodo enters from the east.

< 1490h/1490H 364v/366V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West 
A moaning and thoughtless zombie stumbles through the cave.
There are some tracks heading south.
Wodo enters from the north.

< 1490h/1490H 362v/366V Pos: standing >
A Massive, Extended Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
Wodo enters from the north.

< 1490h/1490H 360v/366V Pos: standing >
A Sharp Turn in the Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -West 
A moaning and thoughtless zombie stumbles through the cave.
A recently slain roper has taken on a new undead life.
There are Troll tracks going west.
Wodo enters from the north.

< 1490h/1490H 361v/366V Pos: standing >
A Tunnel Opening
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -East  -West 
Aik sneaks in from the east.
Wodo enters from the east.

< 1490h/1490H 364v/366V Pos: standing >
 
   ,MM            
  ,,,M,       M   
 M,MM,,,      MM  
 ,,M  ,,M    MMM  
 ,MM   ,@^   MMM  
 ,M  ,,,,M   MMM  
 ,,,,,MM,.,,MMM   
  ,MM  MM.,PMMM   
   ,MM  MMM^MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
There are some tracks heading south.
Wodo enters from the east.

< 1490h/1490H 362v/366V Pos: standing >
 
   ,,M,           
  ,MM,,,      M   
 ,,M  ,,M    MMM  
 ,MM   ,P^   MMM  
 ,M  ,,,@M   MMM  
 ,,,,,MM,.,,MMM   
 ,,MM  MM.,PMMM   
  ,,MM  MMM^MMM   
   ,,M,,,,,,MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
Wodo enters from the north.

< 1490h/1490H 364v/366V Pos: standing >
 
   MM,,,          
  ,M  ,,M    MM   
 ,MM   ,.^   MMM  
 ,M  ,,,PM   MMM  
 ,,,,,MM@.,,MMM   
 ,,MM  MM.,PMMM   
 ,,,MM  MMM^MMM   
  ,,,M,,,,,,MMM   
    ,,,,,M,,MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
Wodo enters from the north.

< 1490h/1490H 362v/366V Pos: standing >
The cavern wall is too steep to climb!

< 1490h/1490H 362v/366V Pos: standing >
 
   M,,,      M    
  M  ,,M    MMM   
 MM   ,.^   MMMM  
 M  ,,,.M   MMM   
 ,,,,MMP@,,MMM    
 ,MM  MM.,PMMM    
 ,,MM  MMM^MMM    
  ,,M,,,,,,MMM    
   ,,,,,M,,MMM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
There are some tracks heading south.
Wodo enters from the west.

< 1490h/1490H 363v/366V Pos: standing >
 
     ,,M    MM    
  M   ,.^   MMM   
 M  ,,,.M   MMM   
 ,,,,MM.P,,MMM    
 ,MM  MM@,PMMM    
 ,,MM  MMM^MMM    
 ,,,M,,,,,,MMM    
   ,,,,,M,,MMM    
          MMM     
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
There are Troll tracks going east.
Wodo enters from the north.

< 1490h/1490H 364v/366V Pos: standing >
 
    ,,M    MMM    
     ,.^   MMMM   
   ,,,.M   MMM    
 ,,,MM..,,MMM     
 MM  MMP@PMMM     
 ,MM  MMM^MMM     
 ,,M,,,,,,MMM     
  ,,,,,M,,MMM     
         MMM      
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
Wodo enters from the west.

< 1490h/1490H 362v/366V Pos: standing >
 
   ,,M    MMMM    
    ,.^   MMMM    
  ,,,.M   MMM     
 ,,MM..,,MMM      
 M  MM.P@MMM      
 MM  MMM^MMM      
 ,M,,,,,,MMM      
  ,,,,M,,MMM      
        MMM       
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
*A Troll (large)  *-* Warlords *-* is lying in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
There are some tracks heading east.
Wodo enters from the west.
A Troll clambers to his feet.

< 1490h/1490H 360v/366V Pos: standing >
Entrance to an Underground River
   This shaft leads directly to a river that flows beneath the
bedrock of the ocean floor. There is hardly any light in this
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South -Down 
There are some tracks heading north.
Cols sneaks in from the north.
Wodo enters from the north.

< 1490h/1490H 361v/366V Pos: standing >
Tackle who?
A Troll enters from the north.

< 1490h/1490H 364v/366V Pos: standing >
A Troll leaves south.

< 1490h/1490H 366v/366V Pos: standing >
 
   ,,M    MMMM    
    ,.^   MMMM    
  ,,,.M   MMM     
 ,,MM..,,MMM      
 M  MM..@MMM      
 MM  MMM^MMM      
 ,M,,,,,.MMM      
  ,,,,M,PMMM      
        MMM       
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
There are Grey Elf tracks going east.
There are some tracks heading east.
There are some tracks heading east.
Wodo enters from the south.

< 1490h/1490H 364v/366V Pos: standing >
Tackle who?

< 1490h/1490H 364v/366V Pos: standing >
Entrance to an Underground River
   This shaft leads directly to a river that flows beneath the
bedrock of the ocean floor. There is hardly any light in this
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South -Down 
There are Troll tracks going south.
There are Grey Elf tracks going south.
There are some tracks heading north.
Wodo enters from the north.

< 1490h/1490H 362v/366V Pos: standing >
 
   ,,.M   MMM     
  ,MM..,,MMM      
 M  MM...MMM      
 MM  MMM^MMM      
 ,M,,,,,@MMM      
 ,,,,,MP,MMM      
        MMM       
        MMM       
       MMM        
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
There are Troll tracks going south.
Wodo enters from the north.

< 1490h/1490H 363v/366V Pos: standing >
Tackle who?

< 1490h/1490H 366v/366V Pos: standing >
Alas, you cannot go that way. . . .

< 1490h/1490H 366v/366V Pos: standing >
 
   MM..,,MMM      
    MM...MMM      
 MM  MMM^MMM      
 ,M,,,,PPMMM      
 ,,,,,M.@MMM      
        MMM       
        MMM       
       MMM        
     MMMMM        
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
Wodo enters from the north.

< 1490h/1490H 364v/366V Pos: standing >
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.
 
   ,MM..,,MMM     
  M  MM...MMM     
 ,MM  MMM^MMM     
 ,,M,,,,P.MMM     
  ,,,,,M@PMMM     
         MMM      
         MMM      
        MMM       
      MMMMM       
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -West 
A strange looking cloud of darkness clings to the ground.
A strange looking cloud of darkness clings to the ground.
There are Barbarian tracks going west.
There are Troll tracks going west.
Wodo enters from the east.
A shadow suddenly attacks Wodo!
A shadow misses Wodo.
A shadow suddenly attacks Wodo!
A shadow misses Wodo.

< 1490h/1490H 362v/366V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
 
   ,,,.M   MMM    
  ,,MM..,,MMM     
 MM  MM...MMM     
 ,MM  MMM^MMM     
 ,,M,,,,@.MMM     
  ,,,,,MP.MMM     
         MMM      
         MMM      
        MMM       
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 
*A Troll (large)  *-* Warlords *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
There are some tracks heading north.
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1490h/1490H 360v/366V Pos: standing >
You snap into visibility.
You tackle a Troll square in the chest knocking the wind out of him!

< 1490h/1490H 363v/366V Pos: standing >
<Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
Aik snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
<You feel your skin harden to stone.
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
<Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Troll snaps into visibility.
A Troll suddenly looks in pain as he moves.
You snap into visibility.
A Troll snaps into visibility.
[Damage: 10 ] Your impressive slash wounds a Troll.
[Damage: 15 ] Your pierce wounds a Troll.
[Damage: 14 ] Your impressive pierce wounds a Troll.
[Damage: 14 ] Your impressive slash wounds a Troll.
[Damage: 10 ] Your impressive slash wounds a Troll.
[Damage: 14 ] Your impressive slash wounds a Troll.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Aik snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting a spell.
Cols snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Aik snaps into visibility.
A Troll snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Troll snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 A shadow enters from the south.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 A shadow enters from the south.
A shadow suddenly attacks Aik!
A shadow misses Aik.
Aik snaps into visibility.

< 1490h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 A shadow suddenly attacks Aik!
A shadow misses Aik.
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll snaps into visibility.
You snap into visibility.
A Troll's weak slash grazes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
A Troll's feeble pierce grazes you.
With superb grace and ease, you intercept a Troll's attack with Tiamat's poison tail stinger and counter-attack!
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 13 ] Your impressive slash strikes a Troll.
[Damage: 10 ] Your impressive slash strikes a Troll.
A Troll's feeble slash grazes you.
A Troll's slash grazes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.

< 1484h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:few scratches E: A Troll sit EP: pretty hurt >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Troll.
Cols snaps into visibility.
A Troll snaps into visibility.
Cols's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 1484h/1490H 366v/366V Pos: standing >
< T: Koa TP: sta TC:few scratches E: A Troll sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Troll snaps into visibility.
[Damage: 11 ] Your impressive slash strikes a Troll.
[Damage: 13 ] Your impressive slash strikes a Troll.
Your Soulsword glows suddenly!
You point at a Troll.
You snap into visibility.
A Troll snaps into visibility.
[Damage: 111 ] A Troll's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
[Damage: 10 ] Your impressive pierce seriously wounds a Troll.
[Damage: 12 ] Your pierce enshrouds a Troll in a mist of blood.
[Damage: 13 ] Your impressive slash causes a Troll to grimace in pain.
[Damage: 10 ] Your impressive slash critically injures a Troll.
A Troll is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your decent slash hits a Troll.
A Troll's some shin-guards of subterfuge of agility was completely destroyed by the massive blow!
A Troll's silken backsheath of flight was completely destroyed by the massive blow!
A Troll's necromantic death shroud of endurance was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!