The death of [56 Wildmage] Revithax *-* Warlords *-* (Drider)

in The Inner Chamber of Bahamut

from the perspective of [54 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn on head>       a golden crown set with diamonds (magic) [41%]
<worn on eyes>       a pair of protective goggles
<worn in ear>        the earring of the gods
<worn in ear>        an adamantium hoop [superior] (magic) [89%]
<worn on face>       a white hot mask of living flame (glowing) [85%]
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming) [86%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a purple belt of sages [72%]
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [72%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a shield of negative energy [poor] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blackened bluestone bracelet of agility (magic)
<worn on hands>      the hands of justice (magic) (glowing) [60%]
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a jewel-encrusted egg [superior]
<worn on legs>       some pantaloons covered in runes (magic) [85%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Siuk leaves south.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -E -W
A small pile of coins lies here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A Drider (huge)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 859h/1011H 250v/252V Pos: standing >
Sxt leaves north.
Klem trots north.
Sainth sneaks north.
Siuk leaves north.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -S -W
A small pile of coins lies here.
A necklace of Slaadi runes has been tossed aside. (glowing)
A burnt dragonscale belt buckle lies here on the ground. [24%]
A skin-wrapped dragonscale girth from The Reliquary Nexus of Aggression lies here on the ground.
Some fine dragonscale gauntlets lie here on the ground.
Some static dragonscale moccasins from The Hall of the Ancients lie here on the ground.
A spiked dragonscale necklace lies here on the ground.
An obsidian and steel cuirass lies here.
A pair of obsidian and steel gauntlets lies here.
An obsidian and steel helm lies here.
A mithril shield has been left here.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Troll is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Minotaur is lying here.
The corpse of a silver dragon is lying here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Wodo sneaks in from the south.
Koa gets a small pile of coins.

< 860h/1011H 248v/252V Pos: standing >
Sxt leaves north.
Klem trots north.
Sainth sneaks north.
Siuk leaves north.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -S -W
A few coins lie scattered here.
The corpse of auros, golden rogue is lying here.
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  *-* Warlords *-* sits resting.(Red Aura)
A shadow dracolich stands in mid-air here, fighting Nexus, traveller of the planes. (Minion) (Red Aura)
Nexus, traveller of the planes stands in mid-air here, fighting a shadow dracolich.
Koa puts a small pile of coins into a bottomless bag of the illithids.

< 860h/1011H 246v/252V Pos: standing >
Sxt suddenly attacks a Drow Elf!
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his holy symbol.
Sxt's weak slash grazes a Drow Elf.
A Drow Elf clambers to his feet.
Koa gets a few coins.

< 860h/1011H 247v/252V Pos: standing >
A Drow Elf starts casting an offensive spell.
Koa puts a small pile of coins into a bottomless bag of the illithids.

< 861h/1011H 248v/252V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 861h/1011H 249v/252V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends Wodo reeling with an unholy word.
You snap into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf sends Siuk reeling with an unholy word.
A Drow Elf sends Skir reeling with an unholy word.
Koa snaps into visibility.
A Drow Elf sends Koa reeling with an unholy word.
A Drow Elf sends Sainth reeling with an unholy word.
A Drow Elf sends Klem reeling with an unholy word.
Klem's wings of the shadow dragon [poor] is burned by the light!
A Drow Elf's spell flows around Sxt, leaving him unharmed!
A Drow Elf's spell flows around Nicram, leaving him unharmed!
Sainth starts casting a spell.

< 795h/1011H 250v/252V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Skir.
Wodo sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
Koa's skin seems to turn to stone.
Sainth's skin seems to turn to stone.

< 795h/1011H 251v/252V Pos: standing >
A shadow dracolich flows into battle with the speed of a viper.
A shadow dracolich dodges Nexus, traveller of the planes's attack.
A shadow dracolich dodges Nexus, traveller of the planes's attack.
Nexus, traveller of the planes lashes out with his mighty tail!
You nimbly dodge the sweep!
Koa crashes to the ground!
Koa snaps into visibility.
Wodo starts casting an offensive spell.

< 796h/1011H 252v/252V Pos: standing >
Nicram snaps into visibility.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
A shadow dracolich's impressive claw grazes Nexus, traveller of the planes.
Nexus, traveller of the planes dodges a shadow dracolich's attack.
A shadow dracolich's decent claw grazes Nexus, traveller of the planes.
Siuk suddenly attacks a Drow Elf!
Siuk's feeble slash grazes a Drow Elf.

< 797h/1011H 252v/252V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'buoblg qfjgpuio paie'
Nicram snaps into visibility.
A Drow Elf is encircled by a huge fist sent by Nicram, which begins to crush his body.

< 797h/1011H 252v/252V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into Klem's body, and his wounds begin to heal!

< 798h/1011H 252v/252V Pos: standing >
Wodo completes his spell...
Wodo utters the words 'buoblg qrunsoqpze yugh'
Wodo's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's stylish adamantium heater shield was completely destroyed by the massive blow!
A Drow Elf's necklace of swirling feathers [superior] was completely destroyed by the massive blow!
A Drow Elf's tribal necklace of royal authority [poor] was completely destroyed by the massive blow!
A Drow Elf's small couatl scale [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 5303570.
You just gained 0.06 frags!
Your guild gained prestige!
You have gained 36 epic points.
The last gasps of a Drow Elf cause a sickening chill to run up your spine.
A Drow Elf stops following a Drow Elf.
Skir's face flushes white for a moment.
You failed.

< 798h/1011H 252v/252V Pos: standing >
The Inner Chamber of Bahamut
Obvious exits: -S -W
The corpse of a Drow Elf is lying here.
The corpse of auros, golden rogue is lying here.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Skir  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) sits in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
A shadow dracolich stands in mid-air here, fighting Nexus, traveller of the planes. (Minion) (Red Aura)
Nexus, traveller of the planes stands in mid-air here, fighting a shadow dracolich.

< 800h/1011H 252v/252V Pos: standing >
Skir gets a glowing blue crystal from the corpse of Qethos.
Skir gets a pair of silver earrings with red rubies from the corpse of Qethos.
Skir gets a tight facemask of human flesh from the corpse of Qethos.
Skir gets goggles of the tinkerer [superior] from the corpse of Qethos.
Skir gets a rod of electrical manipulation [superior] from the corpse of Qethos.
Skir gets a marble and ivory bracer [superior] from the corpse of Qethos.
Skir gets a bunch of stuff from the corpse of Qethos.

< 801h/1011H 252v/252V Pos: standing >
Sxt leaves west.
Klem trots west.
Sainth sneaks west.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -E -S -W
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Nicram enters from the east.
Sainth starts casting a spell.
An Orc leaves east.

< 802h/1011H 250v/252V Pos: standing >

< 803h/1011H 250v/252V Pos: standing >
Sxt leaves south.
Klem trots south.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -E -S -W
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Nicram enters from the north.
Wodo sneaks in from the north.

< 803h/1011H 248v/252V Pos: standing >
Sxt leaves north.
Klem trots north.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -E -S -W
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Nicram enters from the south.
The Inner Chamber of Bahamut
Obvious exits: -E -S -W
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)

< 804h/1011H 246v/252V Pos: standing >

< 804h/1011H 247v/252V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pzar'
A torrent of divine energy flows from Sainth into Wodo's body, and his wounds begin to heal!

< 805h/1011H 250v/252V Pos: standing >
Wodo sings a song to protect him from the world.

< 806h/1011H 252v/252V Pos: standing >

< 807h/1011H 252v/252V Pos: standing >

< 807h/1011H 252v/252V Pos: standing >

< 807h/1011H 252v/252V Pos: standing >

< 808h/1011H 252v/252V Pos: standing >

		Score information for Aik

Level: 54   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 808(1011)   Mana: 855(1108)   Moves: 252(252)
Coins carried:    2 platinum    48 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded
Frags:   -2.53   Deaths:   55
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Fearless
Songs:          Song of Protection
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2622 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
globe of invulnerability (7 minutes)
war cry (2 minutes)
roar of heroes (1 minute)
aura sight (31 minutes)
protection from lightning (12 minutes)
protection from acid (12 minutes)
protection from gas (12 minutes)
protection from cold (12 minutes)
inertial barrier (25 minutes)
pantherspeed (8 minutes)
elephantstrength (17 minutes)
adrenaline control (14 minutes)
enhance strength (8 minutes)
enhance constitution (8 minutes)
cannibalize (31 minutes)
armor (11 minutes)
bless (16 minutes)
vitality (5 minutes)


< 808h/1011H 252v/252V Pos: standing >
Sxt leaves south.
Klem trots south.
Sainth sneaks south.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -E -S -W
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Nicram enters from the north.

< 809h/1011H 250v/252V Pos: standing >
Sxt leaves south.
Klem trots south.
Sainth sneaks south.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -E -W
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drider (huge)  *-* Warlords *-* stands in mid-air here.(Red Aura)
Nicram enters from the north.
Wodo sneaks in from the north.

< 809h/1011H 248v/252V Pos: standing >
Sxt suddenly attacks a Drider!
Sxt's slash grazes a Drider.
Sainth puts some stuff into a net of endless currents.

< 810h/1011H 248v/252V Pos: standing >
An Orc enters from the east.

< 811h/1011H 250v/252V Pos: standing >
Om sneaks west.
Wodo starts casting an offensive spell.

< 811h/1011H 251v/252V Pos: standing >
An Orc leaves west.

< 812h/1011H 252v/252V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
Wodo stops invoking abruptly!

< 813h/1011H 252v/252V Pos: standing >
Sainth suddenly attacks a Drider!
Sainth misses a Drider.

< 813h/1011H 252v/252V Pos: standing >
You failed.

< 814h/1011H 252v/252V Pos: standing >

< 814h/1011H 252v/252V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
Wodo starts casting an offensive spell.

< 815h/1011H 252v/252V Pos: standing >
You failed.

< 817h/1011H 252v/252V Pos: standing >
Wodo sings a song to protect him from the world.
A Drider dodges Sxt's attack.
Sxt's decent slash grazes a Drider.
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely good)
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (very evil)     
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 817h/1011H 252v/252V Pos: standing >
Wodo completes his spell...
Wodo utters the words 'buoblg qrunsoqpze yugh'
Wodo's fist beats the life out of a Drider, blood pours from his body!

< 818h/1011H 252v/252V Pos: standing >
Small tendrils of smoke seep out of Sxt's mouth behind the mask.

< 818h/1011H 252v/252V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'buoblg qfjgpuio paie'
Nicram snaps into visibility.
A Drider is encircled by a huge fist sent by Nicram, which begins to crush his body.
Sxt parries a Drider's lunge at him.
Sxt dodges a Drider's attack.
You begin to focus your will...
You snap into visibility.

< 818h/1011H 252v/252V Pos: standing >
Casting: pyrokinesis 
A Drider dodges Sainth's attack.

< 821h/1011H 252v/252V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 56 ] -=[You ignite a personal inferno within a Drider's body.]=-
You snap into visibility.
[Damage: 80 ] A Drider is stunned!
A Drider suddenly looks in pain as he moves.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 821h/1011H 252v/252V Pos: standing >
Sainth starts casting an offensive spell.

< 821h/1011H 252v/252V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.

< 822h/1011H 252v/252V Pos: standing >
You failed.

< 823h/1011H 252v/252V Pos: standing >
Nicram stops invoking abruptly!
Sainth completes his spell...
Sainth utters the words 'yrawz ghfutz'
Sainth's spell flows around a Drider, leaving him unharmed!
You failed.

< 823h/1011H 252v/252V Pos: standing >
Sxt leaves east.
Klem trots east.
You follow Sxt.


<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>

<map>
Zone: Bahamut's Palace.
Room: The Inner Chamber of Bahamut
</map>
You feel uneasy with so many Good players in Bahamut's Palace.
The Inner Chamber of Bahamut
Obvious exits: -N -E -W
A small pile of coins lies here.
Klem  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drider (huge)  *-* Warlords *-* stands with a stunned look in mid-air here.(Red Aura)
*Bol  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Bol's head. (Illuminating)

< 824h/1011H 250v/252V Pos: standing >
Sxt suddenly attacks a Drider!
Sxt's weak slash strikes a Drider very hard.
Sxt's a large bone axe eminates a soft glow and Sxt looks refreshed!

< 825h/1011H 250v/252V Pos: standing >

< 825h/1011H 250v/252V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.

< 825h/1011H 250v/252V Pos: standing >
Klem starts casting a spell.

< 826h/1011H 250v/252V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage:  0 ] -=[You ignite a personal inferno within a Drider's body.]=-
You snap into visibility.
[Damage:  9 ] A Drider's ring of twisted gray mist shattered in bits as the tortured body spasms and quivers!
A Drider's glowing blue crystal shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!