The death of [ 2 Warrior] Zloiner (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [ 2 Warrior] Zloiner (Orc)

<worn on body>       a suit of spiked leather armor
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A large two-handed sword has been left here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a bag made from sewn skunk skin.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 1h/49H 7v/115V Pos: standing >

		Score information for Zloiner

Level: 2   Race: Orc   Class: Warrior Sex: Male
Hit points: 1(49)  Moves: 7(115)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 62%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  1.02 
Leaderboard Points:   19 

Active Spells:
--------------
well-rested bonus (134 minutes)


< 1h/49H 7v/115V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/49H 7v/115V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.

< 1h/49H 6v/115V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Running about town, this female orc is restocking her low supplies.

< 1h/49H 5v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A small collar collects among the rubble on the ground.
(Q)An old orcish woman cries over the loss of her spouse.

< 1h/49H 5v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
An orcish merchant is standing here completing his next transaction.

< 1h/49H 4v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.

< 1h/49H 3v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
A stray hound carefully sniffs and explores the area.

< 1h/49H 2v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
An orcish thief watches his next victim closely.
An orcish merchant is standing here completing his next transaction.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish elite searches the area here for any signs of problems.

< 1h/49H 2v/115V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
A small collar collects among the rubble on the ground.

< 1h/49H 1v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 1v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 2v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 2v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 2v/115V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Puddles of fresh blood cover the ground.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish street sweeper is here cleaning the streets from rubbish.

< 1h/49H 1v/115V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A drunken orc wanders about lost out of his mind.
A wandering orcish soul, flying about here, is searching for a new victim.

< 1h/49H 1v/115V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The orc gate guard of the Shady Grove stands here on duty.
A massive umber hulk stands here chained to the ground.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 2h/49H 0v/115V Pos: standing >
You're too exhausted.

< 2h/49H 0v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/49H 0v/115V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A drunken orc wanders about lost out of his mind.
A wandering orcish soul, flying about here, is searching for a new victim.

< 2h/49H 0v/115V Pos: standing >
You drop to your belly.

< 2h/49H 1v/115V Pos: on your ass >
You drift off to sleep.

< 2h/49H 1v/115V Pos: on your ass >

< 2h/49H 2v/115V Pos: on your ass >

< 2h/49H 4v/115V Pos: on your ass >

< 2h/49H 6v/115V Pos: on your ass >

< 2h/49H 8v/115V Pos: on your ass >

< 2h/49H 10v/115V Pos: on your ass >

< 2h/49H 12v/115V Pos: on your ass >
You wake up.

< 3h/49H 14v/115V Pos: on your ass >
You clamber to your feet.

< 3h/49H 16v/115V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The orc gate guard of the Shady Grove stands here on duty.
A massive umber hulk stands here chained to the ground.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 3h/49H 16v/115V Pos: standing >
 
  *******MM   
 ****M^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+M.^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.

< 3h/49H 16v/115V Pos: standing >
 
  ******MMM   
 ***M^^*^MMM  
 *^*^^^^**MM  
 ^.^^+@.***M  
 ^...+M.^***  
 ....+...***  
  ^..+....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 15v/115V Pos: standing >
 
  M^^*MMMMM   
 *******MMMS  
 ***M^^*^MMM  
 *^*^^@^**MM  
 ^.^^+..***M  
 ^...+M.^***  
  ...+...**   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 13v/115V Pos: standing >
You say 'hi'

< 3h/49H 14v/115V Pos: standing >
You hear the sounds of movement in the distance.

< 3h/49H 15v/115V Pos: standing >
 
  M^^*MMMMM   
 *******MMMS  
 ***M^^*^MMM  
 *^*^^@^**MM  
 ^.^^+.P***M  
 ^...+..^***  
  ...+M..**   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 16v/115V Pos: standing >
You hear the sounds of movement in the distance.

< 3h/49H 16v/115V Pos: standing >
 
  M^^*MMMMM   
 *******MMMS  
 ***M^^*^MMM  
 *^*^^@^**MM  
 ^.^^+..***M  
 ^...+..^***  
  ...+M..**   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  -=Celestial Sigil=- stands in mid-air here.

< 4h/49H 18v/115V Pos: standing >
You say 'hi'

< 4h/49H 19v/115V Pos: standing >
You see nothing special about him.
This Githzerai is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He is surrounded by a putrid aura!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn on head>       a golden crown set with diamonds [45%]
<worn on eyes>       a pair of protective goggles
<worn in ear>        an adamantium hoop [superior] [89%]
<worn in ear>        the earring of the gods
<worn on face>       a white hot mask of living flame (glowing) [85%]
<worn around neck>   an amulet of fire dragon's blood [poor]
<worn around neck>   an amulet of creation [poor] (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (humming) [86%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a belt of immunity [poor] [73%]
<worn on belt buckle>a potion of bubbling goo (glowing)
<attached to belt>   a soul sceptre of endurance (glowing) [81%]
<worn on arms>       some mantis sleeves [87%]
<held as shield>     a shield of negative energy [poor]
<worn around wrist>  a satanic bracelet
<worn around wrist>  some polished endurium bracers [79%]
<worn on hands>      the hands of justice (glowing) [60%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     an enchanted ring of balor bone
<held>               a jewel-encrusted egg [superior]
<worn on legs>       some pantaloons covered in runes [85%]
<worn on feet>       some boots of the black winged dragon (glowing)

< 4h/49H 21v/115V Pos: standing >
 
  M^^*MMMMM   
 *******MMMS  
 ***M^^*^MMM  
 *^*^^@^**MM  
 ^.^^+..***M  
 ^...+..^***  
  ...+M..**   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  -=Celestial Sigil=- stands in mid-air here.

< 5h/49H 22v/115V Pos: standing >
A Barbarian snaps into visibility.
Out of nowhere, a Barbarian stabs you in the back.
Your hard leather cloak was completely destroyed by the massive blow!
Your bronze skull cap was completely destroyed by the massive blow!