The death of [ 2 Warrior] Zloiner (Orc)

in Rugged Trail Through the Forest

from the perspective of [ 2 Warrior] Zloiner (Orc)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings


< 1h/49H 32v/115V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/49H 31v/115V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.

< 1h/49H 30v/115V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.

< 1h/49H 29v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.

< 1h/49H 29v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.

< 1h/49H 28v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
An orc guard of the Black Order is here watching your every action.

< 1h/49H 27v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.
An orcish thief watches his next victim closely.

< 1h/49H 26v/115V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 1h/49H 26v/115V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Puddles of fresh blood cover the ground.
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish thief watches his next victim closely.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 1h/49H 25v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 25v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/49H 25v/115V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.

< 1h/49H 25v/115V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 1h/49H 24v/115V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 1h/49H 23v/115V Pos: standing >
 
  *******MM   
 ****^M^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 ...M.+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 1h/49H 23v/115V Pos: standing >
You say 'a 1vs1 was too much, eh?  Had to get your who list to feel 'safe'?  e'

< 1h/49H 24v/115V Pos: standing >
 
  ***^M^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 ...M.+...**  
 ..^..+....*  
  ^*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 2h/49H 23v/115V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 ...M.@...**  
 ..^..+....*  
 .^*..+.....  
  ^**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 2h/49H 22v/115V Pos: standing >
 
  ^.^^+..**   
 .^...+..^**  
 ...M.+...**  
 ..^..@....*  
 .^*..+.....  
 M^**.+.....  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 2h/49H 21v/115V Pos: standing >
 
  ^...+..^*   
 ...M.+...**  
 ..^..+....*  
 .^*..@.....  
 M^**.+.....  
 .****+*....  
  *^^*+*^^.   
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 2h/49H 21v/115V Pos: standing >
 
  ...+..^**   
 ..M.+...***  
 .^..+....**  
 ^*..+@.....  
 ^**.+......  
 ****+*.....  
  ^^*+*^^.^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 2h/49H 20v/115V Pos: standing >
 
  ..+..^***   
 .M.+...****  
 ^..+....***  
 *..+.@....*  
 **.+.......  
 ***+*......  
  ^*+*^^.^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 2h/49H 18v/115V Pos: standing >
 
  .+..^****   
 M.+...*****  
 ..+....****  
 ..+..@...**  
 *.+.......*  
 **+*.......  
  *+*^^.^..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 2h/49H 16v/115V Pos: standing >
 
  +..^****M   
 .+...******  
 .+....*****  
 .+...@..***  
 .+.......**  
 *+*.......M  
  +*^^.^..M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 2h/49H 15v/115V Pos: standing >
 
  ..^****MM   
 +...******M  
 +....******  
 +....@.****  
 +.......***  
 +*.......M*  
  *^^.^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 2h/49H 13v/115V Pos: standing >
 
  ..^****MM   
 +...******M  
 +....******  
 +....@.****  
 +.......***  
 +*.......M*  
  *^^.^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 2h/49H 16v/115V Pos: standing >
 
  ..^****MM   
 +...******M  
 +....******  
 +....@.****  
 +.......***  
 +*.......M*  
  *^^.^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 16v/115V Pos: standing >
You say 'a 1vs1 was too much, eh?  Had to get your who list to feel 'safe'? e'

< 3h/49H 17v/115V Pos: standing >
 
  ...******   
 +....******  
 +......****  
 +....@..***  
 +*.......M*  
 +*^^.^..M..  
  ^^*..^...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 17v/115V Pos: standing >
 
  ..******M   
 ....******M  
 ......*****  
 .....@.****  
 *.......M**  
 *^^.^..M...  
  ^*..^....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 15v/115V Pos: standing >
 
  .******MM   
 ...******MM  
 .....*****M  
 .....@*****  
 .......M***  
 ^^.^..M....  
  *..^.....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 13v/115V Pos: standing >
 
 .****  
 ..@**  
 ...M*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 3h/49H 12v/115V Pos: standing >
 
 *****  
 .*@**  
 ..M**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 3h/49H 10v/115V Pos: standing >
 
 ****M  
 **@**  
 .M***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Regnar, the drow elf ranger sneaks among the bushes here.

< 3h/49H 8v/115V Pos: standing >
 
 ***MM  
 **@*M  
 M****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 3h/49H 6v/115V Pos: standing >
 
 ****M  
 M*@**  
 ....*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 3h/49H 5v/115V Pos: standing >
 
  *****MMMM   
 ..*****MMMM  
 ...M*****MM  
 ..M..@.***M  
 ^.....M****  
 .^....M.***  
  ....M...*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 3v/115V Pos: standing >
 
  ****MMMM    
 .*****MMMMM  
 ..M*****MMM  
 .M...@***MM  
 .....M****^  
 ^....M.***^  
  ...M...**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 3h/49H 1v/115V Pos: standing >
 
 ****M  
 ..@**  
 .M**M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 4h/49H 0v/115V Pos: standing >
You're too exhausted.

< 4h/49H 0v/115V Pos: standing >
You're too exhausted.

< 4h/49H 0v/115V Pos: standing >
You're too exhausted.

< 4h/49H 0v/115V Pos: standing >
You drop to your belly.

< 4h/49H 1v/115V Pos: on your ass >
You drift off to sleep.

< 4h/49H 1v/115V Pos: on your ass >

< 4h/49H 2v/115V Pos: on your ass >

< 4h/49H 4v/115V Pos: on your ass >

< 4h/49H 6v/115V Pos: on your ass >
You wake up.

< 4h/49H 10v/115V Pos: on your ass >
You clamber to your feet.

< 4h/49H 12v/115V Pos: standing >
 
 ***MM  
 .*@*M  
 M**M*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 4h/49H 11v/115V Pos: standing >
 
 .***M  
 M*@M*  
 M.*M*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 4h/49H 10v/115V Pos: standing >
 
 M**M*  
 M.@M*  
 ...**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 5h/49H 8v/115V Pos: standing >
 
  ...***MMM   
 ...M****^MM  
 ...M.***^^M  
 ..M..@***^M  
 .......**^M  
 .**.....*^^  
  ***M...**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 5h/49H 6v/115V Pos: standing >
 
  ..M****^M   
 ...M.***^^M  
 ..M...***^M  
 .....@.**^M  
 .**.....*^^  
 ****M...***  
  ***.....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 5h/49H 5v/115V Pos: standing >
 
  ..M.***^^   
 ..M...***^M  
 .......**^M  
 .**..@..*^^  
 ****M...***  
 ****.....*.  
  ****^^...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 5h/49H 3v/115V Pos: standing >
 
  .M...***^   
 .......**^M  
 .**.....*^^  
 ****M@..***  
 ****.....*.  
 *****^^....  
  ****^.M..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 5h/49H 1v/115V Pos: standing >
You drop to your belly.

< 5h/49H 2v/115V Pos: on your ass >
You drift off to sleep.

< 5h/49H 2v/115V Pos: on your ass >

< 5h/49H 2v/115V Pos: on your ass >

< 5h/49H 4v/115V Pos: on your ass >

< 5h/49H 7v/115V Pos: on your ass >

< 5h/49H 9v/115V Pos: on your ass >

< 5h/49H 11v/115V Pos: on your ass >

< 5h/49H 13v/115V Pos: on your ass >

< 6h/49H 15v/115V Pos: on your ass >

< 6h/49H 17v/115V Pos: on your ass >
You wake up.

< 6h/49H 21v/115V Pos: on your ass >
You clamber to your feet.

< 6h/49H 23v/115V Pos: standing >
 
  M...***^M   
 ......**^MM  
 **.....*^^^  
 ***M.@.***^  
 ***.....*.M  
 ****^^....*  
  ***^.M..*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 6h/49H 22v/115V Pos: standing >
 
  ...***^MM   
 .....**^MMM  
 *.....*^^^^  
 **M..@***^^  
 **.....*.M.  
 ***^^....**  
  **^.M..**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 6h/49H 21v/115V Pos: standing >
 
 ..*^^  
 ..@**  
 ...*.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 6h/49H 19v/115V Pos: standing >
 
  ...**^MMM   
 .....*^^^^M  
 *M...***^^^  
 *....@*.M.^  
 **^^....**^  
 **^.M..****  
  *M...****   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 6h/49H 17v/115V Pos: standing >
 
  ....*^^^^   
 *M...***^^^  
 *.....*.M.^  
 **^^.@..**^  
 **^.M..****  
 **M...*****  
  ..^....**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 6h/49H 16v/115V Pos: standing >
 
  ...*^^^^M   
 M...***^^^M  
 .....*.M.^M  
 *^^..@.**^^  
 *^.M..****^  
 *M...******  
  .^....***   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 6h/49H 14v/115V Pos: standing >
 
  ..*^^^^MM   
 ...***^^^MM  
 ....*.M.^MM  
 ^^...@**^^^  
 ^.M..****^^  
 M...******^  
  ^....****   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 6h/49H 12v/115V Pos: standing >
 
 *.M.^  
 ..@*^  
 .****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 6h/49H 11v/115V Pos: standing >
 
 .M.^M  
 .*@^^  
 ****^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 6h/49H 9v/115V Pos: standing >
 
  *^MMMMM^.   
 .*^^^^MMM..  
 .***^^^MMM^  
 ..*.M@^MMMM  
 ....**^^^MM  
 M..****^^MM  
  .******^M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 7h/49H 8v/115V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it enters a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
[2] The corpse of an Orc is lying here.
A Githzerai (medium)  -=Celestial Sigil=- stands in mid-air here.
A Barbarian snaps into visibility.
Out of nowhere, a Barbarian stabs you in the back.
Your small round wooden shield was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!