The death of [52 Diabolis] Kellenvad *-* Warlords *-* (Drow Elf)

in Everywhere and Nowhere

from the perspective of [56 Swordsman] Om -=Celestial Sigil=- (Firbolg)

<floating about head>a swirling force of light and darkness (magic) [85%]
<worn as a badge>    a elven rune of restoration of damage (magic) (glowing) [89%]
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (magic) (glowing)
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn in ear>        a lightning earring of damage
<worn on face>       a platinum scale facemask of damage
<worn around neck>   a spiked torque of dwarven kind (magic) [78%]
<worn around neck>   a werewolf tooth necklace (magic)
<worn on body>       a ghostly suit of armor of dexterity (glowing) [69%]
<worn about body>    a black hooded cloak of Isha the Wanderer of damage (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a strip of studded black pudding [poor]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [83%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [ 3%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [77%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [69%]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     a ring of sandstone of agility (magic)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[223h 2m 33s]
<secondary weapon>   a massive spiked demon mace of the tanar'ri (magic) (humming)
<worn on feet>       some spurred blood crystal boots of precision (magic)

a tiny shard of volcanic rock
the heart of Abbadon
the royal scepter of Aravne [poor] (magic) (humming)
[45] a sparkling large mussel
[26] a thick cyan potion (magic)
a small souvenir charm of the Nital dragon (glowing)
Tallin's standard (glowing)
a hefty wiggling sack
the decapitated head of the commander
[2] a fire elemental figurine (glowing)
a wand of choking waves (magic) (humming)
[21] a scroll of revelations (magic) (glowing)
the opaque white potion of regeneration
[22] the dazzling blue potion of lesser battle readiness
[15] a potion of endurance
[529] a scroll of Numbla
[99] some wild Gootwiet
[36] a green potion with black chunks
[47] a potion of bloodrage (magic)

< 2309h/2309H 265v/265V Pos: standing >

		Score information for Om

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2309(2309)  Moves: 265(265)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.92   Deaths:   29
Detecting:      Invisible Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.31 
Leaderboard Points: 1203 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (5 minutes)
lionrage (20 minutes)
elephantstrength (40 minutes)
rested bonus (147 minutes)
vitality (9 minutes)


< 2309h/2309H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 2309h/2309H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 2309h/2309H 265v/265V Pos: standing >
Saving Om.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
A militia peacekeeper watches for trouble.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
A beastmaster leaves down.
A young forest hound leaves down.
A young forest hound leaves down.
A large treejumper leaves down.
A forest cat leaves down.
A large treejumper leaves down.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
Lur falls asleep.

< 2309h/2309H 265v/265V Pos: standing >
Lur awakens.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
Lur sits down in a comfortable spot.

< 2309h/2309H 265v/265V Pos: standing >
Lur opens a pitch black spellbook and begins studying it intently.

< 2309h/2309H 265v/265V Pos: standing >
Lur closes his book and smiles broadly.

< 2309h/2309H 265v/265V Pos: standing >
You quickly scan the area.
A large treejumper who is close by below you.
A forest cat who is close by below you.
A large treejumper who is close by below you.
A young forest hound who is close by below you.
A beastmaster who is close by below you.

< 2309h/2309H 265v/265V Pos: standing >
Your group consists of ( 4/30):
( Head)   470/470   hit,  141/141  move Lur
(Front)  2309/2309  hit,  265/265  move Om
(Front)                                Colc
(Front)                                Insai
Lur clambers to his feet.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
*Lur (Halfling)(small) stands in mid-air here.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >
Lur starts casting a spell.

< 2309h/2309H 265v/265V Pos: standing >
Lur completes his spell...
Lur utters the words 'efzaw hgruzzr'
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
A Home in the Commons District
Obvious exits: -D
*Lur (Halfling)(small) stands in mid-air here.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.
Are you really here?  It must be a dream, you must be sleeping.

< 2309h/2309H 265v/265V Pos: standing >
You wake up.
Lur opens a pitch black spellbook and begins studying it intently.

< 2309h/2309H 265v/265V Pos: standing >
You are already standing.

< 2309h/2309H 265v/265V Pos: standing >
You tense up and become more alert.

< 2309h/2309H 265v/265V Pos: standing >
You are already standing.

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
Insai (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Colc (Human)(medium) stands in mid-air here.(Gold Aura)
*Lur (Halfling)(small) sits resting.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >
You are already following yourself.

< 2309h/2309H 265v/265V Pos: standing >
You quickly scan the area.
A large treejumper who is close by below you.
A forest cat who is close by below you.
A large treejumper who is close by below you.
A young forest hound who is close by below you.
A beastmaster who is close by below you.

< 2309h/2309H 265v/265V Pos: standing >
Lur closes his book and smiles broadly.
Your group consists of ( 4/30):
( Head)   470/470   hit,  141/141  move Lur
(Front)  2309/2309  hit,  265/265  move Om
(Front)   969/969   hit,  195/195  move Colc
(Front)  1448/1448  hit,  168/168  move Insai

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
Insai (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Colc (Human)(medium) stands in mid-air here.(Gold Aura)
*Lur (Halfling)(small) sits resting.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >

		Score information for Om

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2309(2309)  Moves: 265(265)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.92   Deaths:   29
Detecting:      Invisible Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.31 
Leaderboard Points: 1203 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (4 minutes)
lionrage (19 minutes)
elephantstrength (39 minutes)
rested bonus (146 minutes)
vitality (8 minutes)


< 2309h/2309H 265v/265V Pos: standing >
Lur clambers to his feet.

< 2309h/2309H 265v/265V Pos: standing >
Colc starts following you.

< 2309h/2309H 265v/265V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2309h/2309H 265v/265V Pos: standing >
Colc has just given you his consent.
Insai starts following you.

< 2309h/2309H 265v/265V Pos: standing >
You can not enroll group members without being head of a group.

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
Insai (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Colc (Human)(medium) stands in mid-air here.(Gold Aura)
*Lur (Halfling)(small) stands in mid-air here.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
Lur stops following you.
Lur starts following you.

< 2309h/2309H 265v/265V Pos: standing >
You nod.

< 2309h/2309H 265v/265V Pos: standing >
Your group consists of ( 4/30):
( Head)   470/470   hit,  141/141  move Lur
(Front)  2309/2309  hit,  265/265  move Om
(Front)   969/969   hit,  195/195  move Colc
(Front)  1448/1448  hit,  168/168  move Insai

< 2309h/2309H 265v/265V Pos: standing >
A Home in the Commons District
Obvious exits: -D
Insai (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Colc (Human)(medium) stands in mid-air here.(Gold Aura)
*Lur (Halfling)(small) stands in mid-air here.(Gold Aura)
A militia peacekeeper watches for trouble.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A young boy stays here in his masters care.
A local shopkeeper relaxes in his home.

< 2309h/2309H 265v/265V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
A dark cloaked knight walks the streets with purpose.
A trained treeclimber hops about, flexing its claws.
A trained treeclimber hops about, flexing its claws.
A trained treeclimber hops about, flexing its claws.
An animal trainer cruises the district, pets in tow.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
Lur floats in from above.
Insai floats in from above.

< 2309h/2309H 264v/265V Pos: standing >
Your group consists of ( 4/30):
( Head)   470/470   hit,  140/141  move Lur
(Front)  2309/2309  hit,  264/265  move Om
(Front)   969/969   hit,  194/195  move Colc
(Front)  1448/1448  hit,  167/168  move Insai

< 2309h/2309H 264v/265V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
A militia peacekeeper watches for trouble.
A tourist makes his way toward through the District.
A whore with a pockmarked face slouches about.
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 263v/265V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 262v/265V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your north.
A juggler who is close by to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne gate guard who is not far off to your east.
A visiting trader who is a brief walk away to your east.
A peacekeeper who is close by to your south.
A tourist who is close by to your south.
A dark knight who is not far off to your south.
A trained treeclimber who is not far off to your south.
A trained treeclimber who is not far off to your south.
An animal trainer who is not far off to your south.
A large treejumper who is not far off to your south.
A forest cat who is not far off to your south.
A large treejumper who is not far off to your south.
A young forest hound who is not far off to your south.
A young forest hound who is not far off to your south.

< 2309h/2309H 263v/265V Pos: standing >
On the Grand Way
Obvious exits: -E -W
A skillful youth juggles several wooden globes.
Lur enters from the west.
Insai enters from the west.

< 2309h/2309H 264v/265V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
Lur enters from the west.
Insai enters from the west.

< 2309h/2309H 263v/265V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U
A visiting trader is here looking to make deals.
Lur enters from the west.
Insai enters from the west.

< 2309h/2309H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 2309h/2309H 263v/265V Pos: standing >
You quickly scan the area.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.
A tourist who is close by above you.
A large treejumper who is close by above you.
A large treejumper who is close by above you.
A forest cat who is close by above you.
A young forest hound who is close by above you.
A young forest hound who is close by above you.
A beastmaster who is close by above you.

< 2309h/2309H 264v/265V Pos: standing >
A visiting trader leaves west.

< 2309h/2309H 265v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 2309h/2309H 265v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 2309h/2309H 265v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 2309h/2309H 265v/265V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.
A tourist who is close by above you.
A large treejumper who is close by above you.
A large treejumper who is close by above you.
A forest cat who is close by above you.
A young forest hound who is close by above you.
A beastmaster who is close by above you.

< 2309h/2309H 265v/265V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A tourist makes his way toward through the District.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 264v/265V Pos: standing >
Autosaving...
On the Great Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 263v/265V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 262v/265V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 262v/265V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 262v/265V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 263v/265V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 263v/265V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 263v/265V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 2309h/2309H 265v/265V Pos: standing >

< 2309h/2309H 265v/265V Pos: standing >
Entrance Platform to Stargazer Temple
Obvious exits: -N# -D
Lur floats in from below.
Insai floats in from below.

< 2309h/2309H 264v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 2309h/2309H 264v/265V Pos: standing >
The door seems to be closed.

< 2309h/2309H 264v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 2309h/2309H 264v/265V Pos: standing >
Ok.

< 2309h/2309H 265v/265V Pos: standing >
Entryway in Stargazer Temple
Obvious exits: -N -E# -S -W#
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 264v/265V Pos: standing >
Ok.

< 2309h/2309H 264v/265V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
You quickly scan the area.
A stargazer Acolyte who is close by to your north.
A stargazer Acolyte who is a brief walk away to your north.
A stargazer Acolyte who is rather far off to your north.
A stargazer Acolyte who is rather far off to your north.
A stargazer lord who is rather far off to your north.
A stargazer lord who is rather far off to your north.
A Drow Elf who is in the distance to your north.

< 2309h/2309H 264v/265V Pos: standing >

< 2309h/2309H 264v/265V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -S
A stargazer Acolyte wanders here in devotion.
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 263v/265V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -E -S -W
Lur enters from the south.
Insai enters from the south.
Colc sneaks in from the south.

< 2309h/2309H 263v/265V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -S
A stargazer Acolyte wanders here in devotion.
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 263v/265V Pos: standing >
Entrance Chamber to the Shrine
Obvious exits: -N -S
A glowing key lies here. (glowing)
A stargazer Acolyte wanders here in devotion.
A stargazer Acolyte wanders here in devotion.
A hideous stargazer lord radiates power.
A hideous stargazer lord radiates power.
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 264v/265V Pos: standing >
Everywhere and Nowhere
Obvious exits: -N -S
[2] The corpse of a bone golem is lying here.
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
Lur enters from the south.
Insai enters from the south.

< 2309h/2309H 263v/265V Pos: standing >
Colc snaps into visibility.
A Drow Elf is knocked to the ground by Insai's skillful bash!

< 2309h/2309H 263v/265V Pos: standing >
Insai attacks a Drow Elf. [4 Hits]
Colc attacks a Drow Elf. [3 Hits]
Lur starts casting an offensive spell.
Lur snaps into visibility.

< 2309h/2309H 264v/265V Pos: standing >
You assist Colc heroically.
You snap into visibility.
[Damage: 15 ] 
< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 [Damage: 15 ] [Damage: 14 ] [Damage: 20 ] [Damage: 11 ] [Damage: 17 ] [Damage: 18 ] [Damage: 18 ] You attack a Drow Elf. [7 Hits]

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Lur completes his spell...
Lur utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Lur's spell flows around a Drow Elf, leaving him unharmed!
Colc's astral forged kris [superior] with a strange black stone flashes into the path of a Drow Elf's attack, then Colc delivers a graceful counter-attack!
Colc snaps into visibility.
Colc's astral forged kris [superior] with a strange black stone flashes into the path of a Drow Elf's attack, then Colc delivers a graceful counter-attack!
A Drow Elf attacks Colc. [0 Hits]

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Colc snaps into visibility.
Colc lunges at a Drow Elf, crushing his windpipe!

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 23 ] Your kick hits a Drow Elf in the side.
Lur starts casting an offensive spell.

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Lur completes his spell...
Lur utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
Colc snaps into visibility.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Colc points at a Drow Elf.
Colc snaps into visibility.
Colc attacks a Drow Elf. [5 Hits]

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 2309h/2309H 265v/265V Pos: standing >
< T: Colc TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Drow Elf's turban of power [superior] was completely destroyed by the massive blow!
A Drow Elf's glass eye was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!