The death of [ 1 Warrior] Zloiners (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    the mark of the saboteur of damage
<worn on head>       a black turban of circling flames [superior] (magic)
<worn on eyes>       the eye of the ogre of dexterity (magic) (glowing) (humming) [82%]
<worn in ear>        a snake fang earring [superior]
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of death of power
<worn around neck>   an emerald pendant of the ice drake [superior] (magic)
<worn around neck>   a coil of darkness of intelligence
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a cloak bearing the seal of Bozk of damage (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of agility (magic) (glowing) [82%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic) [85%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [44%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some white fur skin gloves [superior] (magic)
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<worn on finger>     a ring of regeneration (magic) (glowing) [75%]
<primary weapon>     a gleaming falchion [superior] with a strange black stone (magic) [80%]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 32m 0s]
<worn on legs>       the leggings of a MaDMaN (magic) [87%]
<worn on feet>       the combat boots of balance [84%]

Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
There are Halfling tracks going east.
There are Githzerai tracks going east.
There are some tracks heading east.
There are Halfling tracks going east.
Drisk enters from the west.
Clemm enters from the west.
Vz enters from the west.

< 1681h/1681H 211v/214V Pos: standing >
  ******MMM   
 ***^^^*^MMM  
 *^*^^^^**MM  
 M.^^+@.***M  
 ^...+..^***  
 ....+...***  
  ^..+....*   
Rhak sneaks east riding on a beautiful pegasus.
Lur leaves east.
Sev leaves east.
Rys leaves east.
A shadow dracolich leaves east.
A bone golem leaves east.
A bone golem leaves east.
Nicram leaves east.
You follow Rhak.

You feel uneasy with so many Good players on Evil Continent.
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+P@***MM  
 ...+..^****  
 ...+...****  
  ..+....**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
There are Gnome tracks going east.
There are Githzerai tracks going east.
There are Gnome tracks going east.
Drisk enters from the west.
Clemm enters from the west.
Vz enters from the west.

< 1681h/1681H 209v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+....**   

< 1681h/1681H 210v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1681h/1681H 214v/214V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 1681h/1681H 214v/214V Pos: standing >
Rhak starts casting a spell.

< 1681h/1681H 214v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1681h/1681H 214v/214V Pos: standing >
There is no way you can smoke in this weather.

< 1681h/1681H 214v/214V Pos: standing >
Skirry sits down in a comfortable spot.

< 1681h/1681H 214v/214V Pos: standing >
  It's raining extremely hard, cool, and there is absolutely no wind.


< 1681h/1681H 214v/214V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'qaihuijar dies'
The area lights up!

< 1681h/1681H 214v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1681h/1681H 214v/214V Pos: standing >
Vz fills with BloodLust

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Rhak sits down in a comfortable spot.

< 1681h/1681H 214v/214V Pos: standing >
Rhak takes out his holy symbol and begins praying intently.

< 1681h/1681H 214v/214V Pos: standing >
Skirry clambers to his feet.

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   

< 1681h/1681H 214v/214V Pos: standing >
Skirry starts casting a spell.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Skirry completes his spell...
Skirry utters the word 'oculoyrzqh'
A translucent field flashes around Skirry, then vanishes.

< 1681h/1681H 214v/214V Pos: standing >
Rhak raises his holy symbol and smiles broadly.

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.

< 1681h/1681H 214v/214V Pos: standing >
Skirry sits down in a comfortable spot.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Skirry clambers to his feet.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) sits resting sits atop a beautiful pegasus.(Gold Aura)

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^P.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+P@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   
An Orc enters from the west.

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   

< 1681h/1681H 214v/214V Pos: standing >
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Leu.

< 1681h/1681H 214v/214V Pos: standing >
Skirry starts casting an offensive spell.
Skirry snaps into visibility.

< 1681h/1681H 214v/214V Pos: standing >
Ayla loses control, veins bulging with anger.


< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+...M**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
An Orc (medium) sits here. (Non-Fraggable)(Red Aura)
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here. (Casting) (Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) sits resting sits atop a beautiful pegasus.(Gold Aura)
There are some tracks heading east.
Leu suddenly attacks an Orc!
Leu misses an Orc.

< 1681h/1681H 214v/214V Pos: standing >
Zia assists Leu heroically.
Zia's impressive bludgeon enshrouds an Orc in a mist of blood.

< 1681h/1681H 214v/214V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon's impressive slash critically injures an Orc.
An Orc is incapacitated and will slowly die, if not aided.
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
An Orc is incapacitated and will slowly die, if not aided.
Kenon's fine slash hits an Orc.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an Orc dies in agony.
Skirry stops invoking abruptly!

< 1681h/1681H 214v/214V Pos: standing >
Saving Duac.

< 1681h/1681H 214v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is a brief walk away to your east.

< 1681h/1681H 214v/214V Pos: standing >
Lur yawns. Sleepy head!

< 1681h/1681H 214v/214V Pos: standing >
Drisk seems to have overcome his battle madness.

< 1681h/1681H 214v/214V Pos: standing >
Rhak gets the pitch black ring of bloodlust from his portable hole.

< 1681h/1681H 214v/214V Pos: standing >
Sev twibbles around aimlessly.

< 1681h/1681H 214v/214V Pos: standing >
Drisk fills with BloodLust

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Leu giggles.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^P.@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^.P@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   
An Orc enters from the west.

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^..@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   
You quickly scan the area.
A female leucrotta who is a brief walk away to your east.
An Orc leaves west.

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^.P@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^P.@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^P..@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Zloiners is made of flesh and appears to be of average quality.
The corpse of Zloiners has an item value of 1.
It appears to be the corpse of Zloiners.
a bag made from sewn skunk skin
[2] a thick spiked leather bracer
a thin leather belt
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a suit of spiked leather armor
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^.P.@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^...@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) sits resting sits atop a beautiful pegasus.(Gold Aura)
There are Orc tracks going west.
There are some tracks.
There are Orc tracks going 
.
There are Orc tracks going east.

< 1681h/1681H 214v/214V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Drisk.

< 1681h/1681H 214v/214V Pos: standing >
You quickly scan the area.
A female leucrotta who is a brief walk away to your east.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Rys gives an order to his followers.

< 1681h/1681H 214v/214V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^...@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >

< 1681h/1681H 214v/214V Pos: standing >
Your ring of regeneration glows with a soft light.

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^.P.@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^..P@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   
An Orc enters from the west.
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 1681h/1681H 214v/214V Pos: standing >
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^...@***MM  
 ...+..^****  
 ...+...****  
  ..+..M.**   

< 1681h/1681H 214v/214V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 1681h/1681H 214v/214V Pos: standing >
Koa snaps into visibility.
Koa's impressive slash hits an Orc.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's pair of studded leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.