The death of [19 Monk] Fig (Human)

in An Antechamber buzzing with Energy

from the perspective of [19 Monk] Fig (Human)


   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (evil)          
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly evil) 
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (very evil)     
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 158h/158H 116v/117V Pos: standing >

< 158h/158H 116v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 158h/158H 115v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 158h/158H 114v/117V Pos: standing >
The door seems to be closed.

< 158h/158H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 115v/117V Pos: standing >
Ok.

< 158h/158H 115v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 158h/158H 115v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A young cleric is standing here, smiling at you warmly.
A tharnadian thief-hunter watches over the town streets intently.

< 158h/158H 114v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 158h/158H 113v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 158h/158H 113v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 158h/158H 112v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 158h/158H 111v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 158h/158H 111v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 158h/158H 110v/117V Pos: standing >
The iron seems to be closed.

< 158h/158H 110v/117V Pos: standing >
Ok.

< 158h/158H 115v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 158h/158H 115v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 158h/158H 113v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 158h/158H 111v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 158h/158H 109v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 158h/158H 108v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
You see the red shape of a medium living being here.

< 158h/158H 106v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 158h/158H 104v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 105v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 105v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 105v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 158h/158H 102v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 158h/158H 101v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 158h/158H 99v/117V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 158h/158H 98v/117V Pos: standing >
 *M+**  
  ^@M+  
 *++*^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 158h/158H 97v/117V Pos: standing >
 M+**^  
 ^M@++  
 ++*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A zealous gnome cleric talks incessantly as he meanders through the area.

< 158h/158H 97v/117V Pos: standing >
 +**^*  
 MM@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 96v/117V Pos: standing >
 **^**  
 M+@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 95v/117V Pos: standing >
 *^**.  
 ++@++  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 94v/117V Pos: standing >
 ^**.^  
 ++@++  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 94v/117V Pos: standing >
 **.^.  
 ++@++  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 93v/117V Pos: standing >
 *.^.^  
 ++@++  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 92v/117V Pos: standing >
 .^.^M  
 ++@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 92v/117V Pos: standing >
 ^.^M.  
 ++@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 158h/158H 91v/117V Pos: standing >
 ^.^+.  
 ++@M.  
 **.+.  
 .^+..  
 ++@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A member of the Tharnadia highway patrol keeps the roads safe.

< 158h/158H 90v/117V Pos: standing >
 ^+..^  
 +M@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 89v/117V Pos: standing >
 +..^.  
 M.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 88v/117V Pos: standing >
 ..^..  
 ..@..  
 .....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 86v/117V Pos: standing >
 .^...  
 ..@.^  
 .....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 84v/117V Pos: standing >
 ^....  
 ..@^.  
 ....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 82v/117V Pos: standing >
 .....  
 ..@..  
 ...^.  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 81v/117V Pos: standing >
 ...^^  
 ..@..  
 ..^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 79v/117V Pos: standing >
 .....  
 ..@^^  
 .....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 77v/117V Pos: standing >
 ....^  
 ..@^G  
 ....^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 75v/117V Pos: standing >
 ...^.  
 .^@G^  
 ...^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/158H 73v/117V Pos: standing >
 ..^..  
 ^^@^.  
 ..^^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.

< 158h/158H 71v/117V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S

< 158h/158H 72v/117V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
A discarded piece of dirty parchment lies here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 158h/158H 72v/117V Pos: standing >
Oof! You bump into a greyish stone wall...

< 158h/158H 73v/117V Pos: standing >
You do not see that here.

< 158h/158H 75v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 75v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 76v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 76v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 76v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 77v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 77v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 79v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 79v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 79v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 80v/117V Pos: standing >
You try to destroy a greyish stone wall...

< 156h/158H 81v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 99v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/158H 99v/117V Pos: standing >
You try to destroy a greyish stone wall...

< 156h/158H 99v/117V Pos: standing >
A Troll snaps into visibility.

< 157h/158H 109v/117V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 158h/158H 110v/117V Pos: sitting >

< 158h/158H 110v/117V Pos: sitting >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.