The death of [26 Bard] Eki *-* Warlords *-* (Orc)

in a Well Traveled Path

from the perspective of [26 Bard] Eki *-* Warlords *-* (Orc)

<worn as a badge>    a dark hemp badge
<worn on head>       a flaming reed skullcap
<worn around neck>   a studded leather neck collar [poor]
<worn around neck>   an ashen bark collar
<worn on body>       a suit of field plate
<worn about body>    a raw leather cloak
<worn as quiver>     a soldier's hide quiver
<worn about waist>   a thin leather belt
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of raw leather sleeves
<worn on hands>      a pair of well crafted leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of fine leather pants
<worn on feet>       some soft leather boots [superior]

You start chanting...

< 244h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A village commoner leaves west.
Casting: magic missile 

< 244h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 244h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant's decent punch strikes you.
Your some soft leather boots [superior] was damaged from the massive blow!

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You miss a wandering merchant.
A wandering merchant dodges your futile attack.

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: magic missile 

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 233h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's punch strikes you.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A village commoner enters from the west.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 221h/372H 121v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's fine punch strikes you.
You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
You flee eastward!

< 208h/372H 90v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.

< 208h/372H 88v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 208h/372H 87v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 208h/372H 85v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 208h/372H 83v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 208h/372H 83v/122V Pos: standing >
You sit down and relax.

< 208h/372H 83v/122V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   17 seconds:  ( 6th) lightning bolt
   32 seconds:  ( 4th) burning hands
   46 seconds:  ( 4th) burning hands
   61 seconds:  ( 4th) burning hands
   75 seconds:  ( 4th) burning hands
   88 seconds:  ( 3rd) magic missile
  100 seconds:  ( 3rd) magic missile
  113 seconds:  ( 3rd) magic missile
  125 seconds:  ( 3rd) magic missile
  138 seconds:  ( 3rd) magic missile

You can memorize 4 5th circle spell(s).
You continue your study.

< 208h/372H 83v/122V Pos: sitting >
You start meditating...

< 209h/372H 84v/122V Pos: sitting >
Autosaving...

< 215h/372H 105v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 217h/372H 111v/122V Pos: sitting >
You have finished memorizing burning hands.

< 231h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 245h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 252h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 259h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 271h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 283h/372H 122v/122V Pos: sitting >

< 285h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 295h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 307h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 319h/372H 122v/122V Pos: sitting >
You clamber to your feet.

< 319h/372H 122v/122V Pos: standing >
The door seems to be closed.

< 324h/372H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 324h/372H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/372H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/372H 122v/122V Pos: standing >
Ok.

< 326h/372H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 326h/372H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.

< 326h/372H 120v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 326h/372H 118v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 326h/372H 116v/122V Pos: standing >
A peasant commoner enters from the east.
You are knocked to the ground by a wandering merchant's mighty bash!

< 325h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 You miss a wandering merchant.

< 325h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant enters from the west.

< 325h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling adventurer enters from the west.

< 325h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's fine punch strikes you.
A wandering merchant's punch strikes you.

< 292h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 You miss a wandering merchant.

< 292h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner leaves east.

< 292h/372H 117v/122V Pos: sitting >
< T: Eki TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 You clamber to your feet.

< 292h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 292h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's punch strikes you hard.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.

< 254h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
The lightning bolt hits a wandering merchant with full impact.

< 254h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 254h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering merchant's fine punch strikes you.
You parry a wandering merchant's lunge at you.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
You burned a wandering merchant.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
You burned a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 240h/372H 117v/122V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 18 gold coins. 

< 240h/372H 117v/122V Pos: standing >
Into what?

< 240h/372H 117v/122V Pos: standing >
You are three quarters the way to your next level.

< 240h/372H 117v/122V Pos: standing >
Your punch wounds a wandering merchant.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 A wandering merchant dodges your futile attack.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You parry a wandering merchant's lunge at you.
A wandering merchant misses you.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You start chanting...

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You complete your spell...
You burned a wandering merchant.

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 A wandering merchant dodges your futile attack.
You miss a wandering merchant.
You start chanting...

< 240h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.
You suddenly see a wandering merchant's foot in your chest.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP: few scratches >
 You complete your spell...
You burned a wandering merchant.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You don't have that spell memorized.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You don't have that spell memorized.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You don't have that spell memorized.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You don't have that spell memorized.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You don't have that spell memorized.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A traveling adventurer leaves east.

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant enters from the east.
Casting: magic missile 

< 229h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant's fine punch strikes you.
A wandering merchant's decent punch strikes you.

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner enters from the east.

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: magic missile 

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 205h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant's fine punch strikes you.
You suddenly see a wandering merchant's foot in your chest.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A traveling merchant leaves east.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You miss a wandering merchant.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A traveling adventurer enters from the east.
You start chanting...

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Casting: magic missile 

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A young villager enters from the east.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You parry a wandering merchant's lunge at you.
A wandering merchant misses you.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 179h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
You flee westward!

< 179h/372H 86v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/372H 86v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.

< 179h/372H 85v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 179h/372H 83v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 179h/372H 82v/122V Pos: standing >
You sit down and relax.

< 179h/372H 83v/122V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   17 seconds:  ( 6th) lightning bolt
   32 seconds:  ( 4th) burning hands
   46 seconds:  ( 4th) burning hands
   61 seconds:  ( 4th) burning hands
   75 seconds:  ( 4th) burning hands
   88 seconds:  ( 3rd) magic missile
  100 seconds:  ( 3rd) magic missile
  113 seconds:  ( 3rd) magic missile
  125 seconds:  ( 3rd) magic missile
  138 seconds:  ( 3rd) magic missile

You can memorize 4 5th circle spell(s).
You continue your study.

< 179h/372H 83v/122V Pos: sitting >
You start meditating...

< 180h/372H 84v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 196h/372H 122v/122V Pos: sitting >

< 202h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 203h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 210h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 224h/372H 122v/122V Pos: sitting >
You have finished memorizing burning hands.

< 238h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 250h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 262h/372H 122v/122V Pos: sitting >

< 271h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 274h/372H 122v/122V Pos: sitting >

< 284h/372H 122v/122V Pos: sitting >

< 284h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.

< 286h/372H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - lightning bolt
( 4th circle)  4 - burning hands
( 3rd circle)  4 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) magic missile

You can memorize 4 5th circle spell(s).

< 288h/372H 122v/122V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -North

< 289h/372H 122v/122V Pos: sitting >

< 294h/372H 122v/122V Pos: sitting >

< 294h/372H 122v/122V Pos: sitting >
A Room of Peace
Obvious exits: -North

< 295h/372H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - lightning bolt
( 4th circle)  4 - burning hands
( 3rd circle)  4 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) magic missile

You can memorize 4 5th circle spell(s).

< 296h/372H 122v/122V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 298h/372H 122v/122V Pos: sitting >
You clamber to your feet.

< 298h/372H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 299h/372H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 299h/372H 120v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A village commoner wanders here in search of something to do.

< 299h/372H 118v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 299h/372H 117v/122V Pos: standing >
You dodge a bash from a wandering merchant, who loses his balance and falls.
You start chanting...

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 Casting: lightning bolt *

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 
< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 You complete your spell...
The lightning bolt hits a wandering merchant with full impact.

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You don't have that spell memorized.

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You start chanting...

< 299h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A wandering merchant's fine punch strikes you.

< 285h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A Githzerai snaps into visibility.

< 285h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 Autosaving...

< 285h/372H 117v/122V Pos: standing >
< T: Eki TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A Githzerai snaps into visibility.
A Githzerai completes his spell...
A Githzerai utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!

< 285h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You complete your spell...
You burned someone.

< 285h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You start chanting...

< 285h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You complete your spell...
You burned someone.
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
Someone's force missile slams into you.
OUCH!  That really did HURT!
Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
Someone's force missile slams into you.
OUCH!  That really did HURT!

< 55h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: awful E: someone kne EP:  awful >
 Someone dodges your futile attack.
You miss someone.
Someone's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Someone's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You suddenly see someone's foot in your chest.
You wish that your wounds would stop BLEEDING so much!

< 14h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 You start chanting...

< 14h/372H 117v/122V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  awful >
 You complete your spell...
You burned someone.
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
Someone's force missile slams into you.