The death of [52 Shadowmage] Dze -=Celestial Sigil=- (Gnome)

in A Bend in the Highway

from the perspective of [56 Holyman] Even *-* Warlords *-* (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone of regeneration (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        an earring of bone of health
<worn on face>       the death-mask of Nakral of endurance (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of health
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       the platemail of the DragonLord (magic)[224h 31m 10s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[224h 31m 10s]
<worn on back>       a double-buckled Alatorin backpack [86%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of health
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [24%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[224h 31m 10s]
<worn around wrist>  a bracelet of living water (magic) [77%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     the ring of the void of health (magic)
<worn on finger>     a ring called 'Soulcatcher' of regeneration [86%]
<primary weapon>     Tsunami, the trident of storms (magic)[224h 31m 10s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       the boots of speed [superior] (magic)

*A large Xorn stands here, three arms flailing. (minion) 
*A LARGE earth elemental stands here, looking like a living rock. (minion) 
*A HUGE stone golem stands solemnly here. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
*Narmu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zikr  *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Holy)(Red Aura)
*Huairen  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A LARGE water elemental is here, flowing like a living current. (minion) 
*A LARGE water elemental is here, flowing like a living current. (minion) 
*A powerful triton riding a magical wave watches you warily. (minion) 
*Gells  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Nom  *-* Warlords *-* (Orc)(medium) sits resting.(Red Aura)
*Ekimensio  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Albo D-EVIL of *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.

< 1147h/1147H 276v/276V Pos: standing >
Nom sings a song to protect him from the world.

< 1147h/1147H 276v/276V Pos: standing >
Nom clambers to his feet.
You quickly scan the area.
You see nothing.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
You see nothing.

< 1147h/1147H 276v/276V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Patch of Reeds and Tall Grass
   This portion of the valley floor is teaming with tall reeds
and lightly-blowing tall grass.  This unkept wilderness area
of Barovia is home to all sorts of evil, twisted creatures,
warped by the evil magic of Strahd and other unknown forces
within the great shadow of Castle Ravenloft.  Reeds and tall
grass completely mask what could be on the floor.  The Ivlis
Marsh is located to the west.
Obvious exits: -North -East  -South -West 

< 1147h/1147H 276v/276V Pos: standing >
Revithax closes his book and grins malevolently.

< 1147h/1147H 276v/276V Pos: standing >
Gells says 'deflect'

< 1147h/1147H 276v/276V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1147h/1147H 276v/276V Pos: standing >
Koop clambers to his feet.
Koop snaps out of his trance, looking frustrated.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.
Revithax clambers to his feet.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is a brief walk away to your east.

< 1147h/1147H 276v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
A Patch of Reeds and Tall Grass
   This portion of the valley floor is teaming with tall reeds
and lightly-blowing tall grass.  This unkept wilderness area
of Barovia is home to all sorts of evil, twisted creatures,
warped by the evil magic of Strahd and other unknown forces
within the great shadow of Castle Ravenloft.  Reeds and tall
grass completely mask what could be on the floor.  The Ivlis
Marsh is located to the west.
Obvious exits: -North -East  -South -West 
Obi sneaks in from the south.
Albo sneaks in from the south.
Ekimensio enters from the south.
Gells sneaks in from the south.
A powerful triton enters from the south.
A LARGE water elemental enters from the south.
A LARGE water elemental enters from the south.
Huairen sneaks in from the south.
Zikr enters from the south.
Narmu enters from the south.
Zlo enters from the south.
A HUGE stone golem enters from the south.
A LARGE earth elemental enters from the south.
A large xorn enters from the south.
Revithax skitters in from the south.
Shag rides in on a winged hellhound from the south.
Miop enters from the south.

< 1147h/1147H 274v/276V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Svalich Woods Along a Stone Wall
   A rather large wall made of ominous black stone blocks reaches east
and west, along the village of Barovia, protecting it from the beasts
that may lurk in this portion of the Svalich Woods.  The trees of the
Svalich woods grow around the village of Barovia like a plague, keeping
the villagers in a constant state of chilling fear.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a huge dire wolf is lying here.
The corpse of a field mouse is lying here.

< 1147h/1147H 274v/276V Pos: standing >
Nom sings a song to protect him from the world.

< 1147h/1147H 274v/276V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Grassy Valley Floor
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -North -East  -South -West 

< 1147h/1147H 274v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
A Grassy Valley Floor
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -North -East  -South -West 
Fraglo sneaks in from the south.
Albo sneaks in from the south.
Ekimensio enters from the south.
Nom sneaks in from the south.
A powerful triton enters from the south.
A LARGE water elemental enters from the south.
A LARGE water elemental enters from the south.
Zikr enters from the south.
Narmu enters from the south.
Zlo enters from the south.
A HUGE stone golem enters from the south.
A LARGE earth elemental enters from the south.
A large xorn enters from the south.
Revithax skitters in from the south.
Shag rides in on a winged hellhound from the south.
Miop enters from the south.

< 1147h/1147H 272v/276V Pos: standing >
You quickly scan the area.
A bloodmote cloud who is close by to your west.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A bloodmote cloud who is close by to your west.

< 1147h/1147H 276v/276V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Gravel Highway Covered in Leaves
   This large highway sprawls through the rolling hillside of the Barovia
valley.  The Svalich woods to the south almost consume the now-distant
village.  The road continues further northward, and northeastern on the
horizon, one can see the path is all uphill towards the Castle, and
downhill back towards the village.  Leaves from the looming trees of the
Svalich Woods blanket the entire area, as well as a dark and chilling mist.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 1147h/1147H 276v/276V Pos: standing >
Albo nogs at Obi.

< 1147h/1147H 276v/276V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Valley Floor of Reeds and Tall Grass
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -North -East  -South -West 

< 1147h/1147H 276v/276V Pos: standing >
Autosaving...

< 1147h/1147H 276v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
A Valley Floor of Reeds and Tall Grass
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -North -East  -South -West 
Albo sneaks in from the east.
Ekimensio enters from the east.
A powerful triton enters from the east.
A LARGE water elemental enters from the east.
A LARGE water elemental enters from the east.
Huairen sneaks in from the east.
Zikr enters from the east.
Narmu enters from the east.
Zlo enters from the east.
A HUGE stone golem enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
Revithax skitters in from the east.
Shag rides in on a winged hellhound from the east.
Miop enters from the east.

< 1147h/1147H 274v/276V Pos: standing >
Looks like an exit.
You extend your sights northward.
Below a Rocky Climb
   The gravel highway east of here leads into this rocky climb which leads
up from here, further up the valley climb en route to Castle Ravenloft.
To the southwest of here, the mists of a foul swamp and the looming trees of
the Svalich woods rest, providing for the greatest part the dark and unsettling
feeling of this distant realm.
Obvious exits: -East  -South -West  -Up   
An antelope majestically trots through the valley.

< 1147h/1147H 274v/276V Pos: standing >
Nom sings a song to protect him from the world.

< 1147h/1147H 274v/276V Pos: standing >
You quickly scan the area.
An antelope who is close by to your north.
A field mouse who is not far off to your south.
A bloodmote cloud who is close by to your west.

< 1147h/1147H 274v/276V Pos: standing >
You quickly scan the area.
An antelope who is close by to your north.
A field mouse who is not far off to your south.
A bloodmote cloud who is close by to your west.

< 1147h/1147H 274v/276V Pos: standing >
You quickly scan the area.
An antelope who is close by to your north.
A field mouse who is not far off to your south.
A bloodmote cloud who is close by to your west.

< 1147h/1147H 274v/276V Pos: standing >
Looks like an exit.
You extend your sights northward.
Below a Rocky Climb
   The gravel highway east of here leads into this rocky climb which leads
up from here, further up the valley climb en route to Castle Ravenloft.
To the southwest of here, the mists of a foul swamp and the looming trees of
the Svalich woods rest, providing for the greatest part the dark and unsettling
feeling of this distant realm.
Obvious exits: -East  -South -West  -Up   
An antelope majestically trots through the valley.

< 1147h/1147H 274v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
Below a Rocky Climb
   The gravel highway east of here leads into this rocky climb which leads
up from here, further up the valley climb en route to Castle Ravenloft.
To the southwest of here, the mists of a foul swamp and the looming trees of
the Svalich woods rest, providing for the greatest part the dark and unsettling
feeling of this distant realm.
Obvious exits: -East  -South -West  -Up   
An antelope majestically trots through the valley.
Obi sneaks in from the south.
Ekimensio enters from the south.
Gells sneaks in from the south.
A powerful triton enters from the south.
A LARGE water elemental enters from the south.
A LARGE water elemental enters from the south.
Huairen sneaks in from the south.
Zikr enters from the south.
Narmu enters from the south.
Zlo enters from the south.
A HUGE stone golem enters from the south.
A LARGE earth elemental enters from the south.
A large xorn enters from the south.
Revithax skitters in from the south.
Shag rides in on a winged hellhound from the south.
Miop enters from the south.

< 1147h/1147H 272v/276V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Grassy Valley Floor
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -East  -South -West 

< 1147h/1147H 274v/276V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Grassy Valley Floor
   The valley floor of this portion of the realm of Barovia is covered
in tall grass, blowing very lightly in the wind.  The grass here sways
all the way down to the ground with occasional bursts of valley wind,
left unnourished from the sunless haze surrounding this area.
Obvious exits: -East  -South -West 

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Human who is not far off to your east.
A Grey Elf who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Centaur who is not far off to your east.
A Grey Elf who is not far off to your east.
A Gnome who is not far off to your east.
A Githzerai who is not far off to your east.
A werewolf who is rather far off to your east.
A scared human who is rather far off to your east.
A Gnome who is in the distance to your east.
A field mouse who is a brief walk away to your south.
A vampire spawn who is close by above you.
A huge dire wolf who is close by above you.
A wereboar who is close by above you.
A field mouse who is close by above you.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Human who is not far off to your east.
A Grey Elf who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Centaur who is not far off to your east.
A Gnome who is not far off to your east.
A Barbarian who is not far off to your east.
A Githzerai who is not far off to your east.
A bloodmote cloud who is rather far off to your east.
A field mouse who is a brief walk away to your south.
A vampire spawn who is close by above you.
A huge dire wolf who is close by above you.
A wereboar who is close by above you.
A field mouse who is close by above you.

< 1147h/1147H 276v/276V Pos: standing >
A high-pitched howl of a timberwolf is heard echoing from the distance.

You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Grey Elf who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Human who is not far off to your east.
A Centaur who is not far off to your east.
A Grey Elf who is not far off to your east.
A Gnome who is not far off to your east.
A bloodmote cloud who is rather far off to your east.
A field mouse who is a brief walk away to your south.
A vampire spawn who is close by above you.
A wereboar who is close by above you.
A field mouse who is close by above you.

< 1147h/1147H 276v/276V Pos: standing >

< 1147h/1147H 276v/276V Pos: standing >
Nom sings a song to protect him from the world.

< 1147h/1147H 276v/276V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Human who is not far off to your east.
A Grey Elf who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Grey Elf who is not far off to your east.
A Gnome who is not far off to your east.
A Barbarian who is not far off to your east.
A Githzerai who is not far off to your east.
A bloodmote cloud who is rather far off to your east.
A field mouse who is a brief walk away to your south.
A vampire spawn who is close by above you.
A huge dire wolf who is close by above you.

< 1147h/1147H 276v/276V Pos: standing >
Albo's body appears to recover from the affects of the potion.
You feel your skin soften and return to normal.

< 1147h/1147H 276v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
A Gravel Highway Covered in Leaves
   This large highway sprawls through the rolling hillside of the Barovia
valley.  The Svalich woods to the south almost consume the now-distant
village.  The road continues further northward, and northeastern on the
horizon, one can see the path is all uphill towards the Castle, and
downhill back towards the village.  Leaves from the looming trees of the
Svalich Woods blanket the entire area, as well as a dark and chilling mist.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.
Obi sneaks in from the west.
Ekimensio enters from the west.
Nom sneaks in from the west.
A powerful triton enters from the west.
A LARGE water elemental enters from the west.
A LARGE water elemental enters from the west.
Zikr enters from the west.
Narmu enters from the west.
Zlo enters from the west.
A HUGE stone golem enters from the west.
A LARGE earth elemental enters from the west.
A large xorn enters from the west.
Revithax skitters in from the west.
Shag rides in on a winged hellhound from the west.
Miop enters from the west.
Koop sneaks in from the west.

< 1147h/1147H 274v/276V Pos: standing >

< 1147h/1147H 274v/276V Pos: standing >

< 1147h/1147H 274v/276V Pos: standing >

< 1147h/1147H 274v/276V Pos: standing >
You feel uneasy with so many Evil players in The Realm of Barovia Continued.
A Bend in the Highway
   This large highway sprawls through the rolling hillside of the Barovia
valley.  The Svalich woods to the south almost consume the now-distant
village.  The road continues further northward, and northeastern on the
horizon, one can see the path is all uphill towards the Castle, and
downhill back towards the village.  Leaves from the looming trees of the
Svalich Woods blanket the entire area, as well as a dark and chilling mist.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a huge dire wolf is lying here.
The corpse of a red-eyed werewolf is lying here.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A Grey Elf (large)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Gnome (tiny)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
Albo sneaks in from the west.
Ekimensio enters from the west.
Gells sneaks in from the west.
A powerful triton enters from the west.
A LARGE water elemental enters from the west.
A LARGE water elemental enters from the west.
Zikr enters from the west.
Narmu enters from the west.
Zlo enters from the west.
A HUGE stone golem enters from the west.
A LARGE earth elemental enters from the west.
A large xorn enters from the west.
Revithax skitters in from the west.
Shag rides in on a winged hellhound from the west.
Miop enters from the west.

< 1147h/1147H 272v/276V Pos: standing >
Ekimensio suddenly attacks a Gnome!
Ekimensio snaps into visibility.

< 1147h/1147H 272v/276V Pos: standing >
Fraglo attempts to stab a Grey Elf in the back, but a Grey Elf's stone skin quickly absorbs the impact before fading away!
Fraglo snaps into visibility.
A Grey Elf snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Grey Elf's spine!
Fraglo places Tiamat's poison tail stinger in the back of a Grey Elf, resulting in some strange noises and some blood.
A Grey Elf snaps into visibility.
Fraglo places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.
A Grey Elf snaps into visibility.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Grey Elf's spine!
Fraglo snaps into visibility.
Fraglo places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.

< 1147h/1147H 274v/276V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Human who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Human who is not far off to your east.
A Centaur who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Githzerai who is not far off to your east.
A bloodmote cloud who is not far off to your east.
A scared human who is not far off to your east.
A werewolf who is a brief walk away to your east.
An antelope who is not far off to your west.

< 1147h/1147H 276v/276V Pos: standing >
Narmu starts casting an offensive spell.
Narmu snaps into visibility.
Koop starts casting an offensive spell.
Koop snaps into visibility.
You quickly scan the area.
A Gnome who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Barbarian who is not far off to your east.
A Human who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A Human who is not far off to your east.
A Centaur who is not far off to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A Githzerai who is not far off to your east.
A bloodmote cloud who is not far off to your east.
A scared human who is not far off to your east.
A werewolf who is a brief walk away to your east.
An antelope who is not far off to your west.

< 1147h/1147H 276v/276V Pos: standing >
Zlo starts casting a spell.
A Bend in the Highway
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a huge dire wolf is lying here.
The corpse of a red-eyed werewolf is lying here.
Koop  *-* Warlords *-* (Troll)(large) stands in mid-air here. (Casting) (Red Aura)
*Miop  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
*Shag  *-* Warlords *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Holy)(Red Aura)
*Revithax  *-* Warlords *-* (Drider)(huge) stands in mid-air here.(Red Aura)
*A large Xorn stands here, three arms flailing. (minion) 
*A LARGE earth elemental stands here, looking like a living rock. (minion) 
*A HUGE stone golem stands solemnly here. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Narmu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
*Zikr  *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Holy)(Red Aura)
*Huairen  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A LARGE water elemental is here, flowing like a living current. (minion) 
*A LARGE water elemental is here, flowing like a living current. (minion) 
*A powerful triton riding a magical wave watches you warily. (minion) 
*Gells  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Nom  *-* Warlords *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Ekimensio  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
*Albo D-EVIL of *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
An impenetrable globe of darkness floats near Fraglo's head.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here, fighting Ekimensio.(Gold Aura)
*A Grey Elf (large)  -=Celestial Sigil=- stands in mid-air here, fighting Fraglo.(Gold Aura)
A Gnome (tiny)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)

< 1147h/1147H 276v/276V Pos: standing >
Gells starts casting an offensive spell.
Gells snaps into visibility.
Zikr starts casting an offensive spell called 'unholy word'.
Zikr snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
The intense flames cause Fraglo's skin to smolder and burn!
A Grey Elf snaps into visibility.
Fraglo snaps into visibility.
A Grey Elf attacks Fraglo. [6 Hits]
Miop starts casting an offensive spell.
Miop snaps into visibility.
A Grey Elf attempts to flee.

< 1147h/1147H 276v/276V Pos: standing >
Zikr completes his spell...
Zikr utters the words 'jiparl xafe'
Zikr sends a Gnome reeling with an unholy word.
A Gnome frowns in concentration as he intercepts Zikr's spell and hurls it back at him!
A Gnome sends Zikr reeling with an unholy word.
Shag snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
Narmu completes his spell...
Narmu utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Narmu hits a Gnome soundly.
A bolt of force sent by Narmu hits a Gnome soundly.
A bolt of force sent by Narmu hits a Gnome soundly.
You start chanting...
You snap into visibility.

< 1147h/1147H 276v/276V Pos: standing >
Gells snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 51 ] You send a Gnome reeling with your word of power.
A Gnome frowns in concentration as he intercepts your spell and hurls it back at you!
The sphere circling you darts in front of a Gnome's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 1147h/1147H 276v/276V Pos: standing >
Koop completes his spell...
Koop utters the words 'ofzahzf zabrahpunso ofags'
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground, aiming at a Gnome but he manages to avoid it.
An earthen fist bursts from the ground, aiming at a Gnome but he manages to avoid it.
Gells completes his spell...
Gells utters the word 'euguihzofahz'
Gells sends a bright green ray of light streaking towards a Gnome!
Gells cackles as his disintegration ray strikes a Gnome hard!
A Gnome's sleeves of impskin is blasted by the negative energy!
Miop completes his spell...
Miop utters the words 'abrauztg gpahhzfuio uqzbarr'
Miop points at a Gnome.
Miop's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Nom starts casting an offensive spell.
Nom snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
Ekimensio attacks a Gnome. [4 Hits]

< 1147h/1147H 276v/276V Pos: standing >
Nom sings a song to protect him from the world.
A LARGE water elemental begins to shimmer.
Gells's flesh melds with conjured rocks, turning it to stone.
Ekimensio's flesh melds with conjured rocks, turning it to stone.
Your flesh melds with conjured rocks, turning it to stone.
A Gnome starts casting a spell.

< 1147h/1147H 276v/276V Pos: standing >
Narmu starts casting an offensive spell.
You start chanting...
You snap into visibility.
Revithax starts casting an offensive spell.
Revithax snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'sfugwahuq judibz'
Zikr starts casting an offensive spell.

< 1147h/1147H 276v/276V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 51 ] You send a Gnome reeling with your word of power.
You snap into visibility.
[Damage: 51 ] You send a Gnome reeling with your word of power.

< 1147h/1147H 276v/276V Pos: standing >
Zikr completes his spell...
Zikr utters the words 'jiparl xafe'
Zikr sends a Gnome reeling with an unholy word.
Zikr sends a Gnome reeling with an unholy word.
Gells starts casting an offensive spell.
Gells snaps into visibility.

< 1147h/1147H 276v/276V Pos: standing >
Nom completes his spell...
Nom utters the words 'buoblg qrunsoqpze yugh'
Nom's fist beats the life out of a Gnome, blood pours from his body!
A Gnome's golden crown set with diamonds was completely destroyed by the massive blow!
A Gnome's some mithril ringlets [poor] was completely destroyed by the massive blow!
A Gnome's some mantis leggings was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 11999999.
The smell of fresh blood enters your body, infusing you with power!