The death of [31 Elaphidist] Gaul -=Tharnadian Royal Marines=- (Human)

in A Spaceous Vaulted Chamber

from the perspective of [31 Elaphidist] Gaul -=Tharnadian Royal Marines=- (Human)


 ....^^...  
 ..^.....^  
 ^^G^@...   
 ..^^...    
 ......     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 228h/228H 67v/115V Pos: standing >
 
  ....^^..  
 ...^.....  
 .^^G@....  
 ...^^...   
 ^......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 228h/228H 65v/115V Pos: standing >
 
   ....^^.  
 ....^....  
 ..^^@^...  
 ....^^...  
 .^......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.

< 228h/228H 64v/115V Pos: standing >
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S

< 228h/228H 66v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 66v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 228h/228H 68v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 68v/115V Pos: standing >
A Room of Nautical Charts
Obvious exits: -N
A board with current cargo prices hangs on the wall here.

< 228h/228H 68v/115V Pos: standing >
You look at a cargo information board...
/------------------------------------------------------------------------------------\
|                     Flann Dalvik Menden Myrabo Torrha Sarmiz Storm  Venan' Thur'G  |
| Cured Meats         25.20  96.01  71.82  80.89  85.05 117.56  79.42  94.12 102.82  |
| Exotic Foods       105.16  27.60 118.40  73.69  97.29 106.40 113.85 122.54  83.21  |
| Pine Pitch          68.40 102.96  24.00  88.56  97.56 104.40  64.44  66.60 106.92  |
| Elven Wines        107.86  89.71 123.98  33.60 137.59 144.65 146.16 124.49 120.46  |
| Bulk Lumber         72.90  76.14  87.80  88.45  21.60  99.79  72.58  81.94  65.77  |
| BlackSteel Ingots  123.16 101.77 114.84 113.65 121.97  26.40  96.23 109.30 124.34  |
| Bulk Coal           72.16  94.05  61.22  99.18  76.61  83.11  22.80  79.00  92.68  |
| Silk Cloth         116.53 138.53  86.58 115.60 118.87 129.17 108.11  31.20 117.94  |
| Copper Ingots      117.50  86.83 128.30 103.25  87.70 135.65 117.07 108.86  28.80  |
|                                                                                    |
| All prices in platinum per crate, and are current within the last hour.            |
\------------------------------------------------------------------------------------/

< 228h/228H 70v/115V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 228h/228H 71v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 75v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 75v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 76v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 228h/228H 79v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 80v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 80v/115V Pos: standing >

< 228h/228H 91v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 94v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 93v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 93v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 93v/115V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 113v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 112v/115V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 113v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 112v/115V Pos: standing >
Autosaving...

< 228h/228H 115v/115V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 228h/228H 115v/115V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 228h/228H 115v/115V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 228h/228H 115v/115V Pos: standing >
You are already standing.

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 113v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 113v/115V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
A Room of Nautical Charts
Obvious exits: -N
A board with current cargo prices hangs on the wall here.

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 113v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 112v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 112v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 112v/115V Pos: standing >
Autosaving...

< 228h/228H 115v/115V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
You shout 'harro'

< 228h/228H 115v/115V Pos: standing >
You shout 'still here?'

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 115v/115V Pos: standing >

< 228h/228H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 112v/115V Pos: standing >

< 228h/228H 113v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
A Room of Nautical Charts
Obvious exits: -N
A board with current cargo prices hangs on the wall here.

< 228h/228H 113v/115V Pos: standing >
You look at a cargo information board...
/------------------------------------------------------------------------------------\
|                     Flann Dalvik Menden Myrabo Torrha Sarmiz Storm  Venan' Thur'G  |
| Cured Meats         25.20  96.01  71.82  80.89  85.05 117.56  79.42  94.12 102.82  |
| Exotic Foods       105.16  27.60 118.40  73.69  97.29 106.40 113.85 122.54  83.21  |
| Pine Pitch          68.40 102.96  24.00  88.56  97.56 104.40  64.44  66.60 106.92  |
| Elven Wines        107.86  89.71 123.98  33.60 137.59 144.65 146.16 124.49 120.46  |
| Bulk Lumber         72.90  76.14  87.80  88.45  21.60  99.79  72.58  81.94  65.77  |
| BlackSteel Ingots  123.16 101.77 114.84 113.65 121.97  26.40  96.23 109.30 124.34  |
| Bulk Coal           72.16  94.05  61.22  99.18  76.61  83.11  22.80  79.00  92.68  |
| Silk Cloth         116.53 138.53  86.58 115.60 118.87 129.17 108.11  31.20 117.94  |
| Copper Ingots      117.50  86.83 128.30 103.25  87.70 135.65 117.07 108.86  28.80  |
|                                                                                    |
| All prices in platinum per crate, and are current within the last hour.            |
\------------------------------------------------------------------------------------/

< 228h/228H 115v/115V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 228h/228H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 115v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 114v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 114v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 115v/115V Pos: standing >
Oof! You bump into a greyish stone wall...

< 228h/228H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *evasion (obtained at level 36)
  *seadog

< 228h/228H 115v/115V Pos: standing >
Skill
awareness                     40
bandage                       40
blindfighting                 57
buddha palm                   40
calm                          40
chant                        100
chi purge                     41
climb                         40
combination attack            40
diamond soul                  40
dragon punch                  81
feign death                   44
fishing                      100
flurry of blows               40
heroism                       53
kick                          41
martial arts                  60
mount                         42
quivering palm                45
regenerate                   100
retreat                       40
roundkick                     44
safe fall                     40
salvage                       40
springleap                    41
swim                          40
switch opponents              40
tiger palm                (obtained at level 46)
unarmed damage               100

< 228h/228H 115v/115V Pos: standing >
Evasion - Last Edited: 2014-07-30 22:28:50 by lohrr
===================================================
This extraordinary ability allows the target of a spell attack to 
twist out of the way avoiding all damage. 

	See also:spell

< 228h/228H 115v/115V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 228h/228H 115v/115V Pos: standing >
You fall asleep.

< 228h/228H 115v/115V Pos: standing >
In your dreams, or what?

< 228h/228H 115v/115V Pos: standing >

		Score information for Gaul

Level: 31   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 228(228)  Moves: 115(115)
Coins carried:    2 platinum     1 gold     2 silver     1 copper
Compression ratio: 76%
Status:  Asleep on your feet (literally).
Frags:   +0.00   Deaths:   12
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  308 


< 228h/228H 115v/115V Pos: standing >
You wake up.

< 228h/228H 115v/115V Pos: standing >
You are already standing.

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
You're not in position for that!

< 228h/228H 115v/115V Pos: standing >
You kneel.

< 228h/228H 115v/115V Pos: kneeling >
Spring-leap at who?

< 228h/228H 115v/115V Pos: kneeling >
You rise to your feet.

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
You kneel.

< 228h/228H 115v/115V Pos: kneeling >
Spring-leap at who?

< 228h/228H 115v/115V Pos: kneeling >
You rise to your feet.

< 228h/228H 115v/115V Pos: standing >
You are already standing.

< 228h/228H 115v/115V Pos: standing >
Skill
awareness                     40
bandage                       40
blindfighting                 57
buddha palm                   40
calm                          40
chant                        100
chi purge                     41
climb                         40
combination attack            40
diamond soul                  40
dragon punch                  81
feign death                   44
fishing                      100
flurry of blows               40
heroism                       53
kick                          41
martial arts                  60
mount                         42
quivering palm                45
regenerate                   100
retreat                       40
roundkick                     44
safe fall                     40
salvage                       40
springleap                    41
swim                          40
switch opponents              40
tiger palm                (obtained at level 46)
unarmed damage               100

< 228h/228H 115v/115V Pos: standing >
Pardon?

< 228h/228H 115v/115V Pos: standing >
Flurry of Blows - Last Edited: 2007-04-20 14:02:09 by Unknown
=============================================================
Syntax: See help hitall

In a brief explosion of speed the monk will perform a series of punches at all front ranked opponents in the room. The number of attacks is set by the skill in martial arts and level of the monk. A truly skilled monk is able to unleash a flurry of blows of devastating proportions.

==See also==
monk ,Martial Arts
The following character attributes are used in execution of this ability (if any):

< 228h/228H 115v/115V Pos: standing >
Seems as though noone is around to fight you.

< 228h/228H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S

< 228h/228H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[4] A spellbook has been tossed aside here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 228h/228H 113v/115V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -S -W

< 228h/228H 112v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 113v/115V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (extremely evil)
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (extremely evil)
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (pure evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (very good)     
  *Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (good)          
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 228h/228H 115v/115V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A wooden bank counter stands here. (glowing)

< 228h/228H 115v/115V Pos: standing >
Autosaving...

< 228h/228H 115v/115V Pos: standing >
Someone drops some platinum coins.
A Duergar snaps into visibility.
You are knocked to the ground by a Duergar's skillful bash!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
Out of nowhere, a Troll stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Troll stabs you in the back.