The death of [52 Bounty Hunter] Eilek -=Celestial Sigil=- (Dwarf)

in The Winterhaven Jail

from the perspective of [55 Holyman] Even *-* Warlords *-* (Drow Elf)

<worn as a badge>    a necromantic death shroud [superior]
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       a frost dragon's eye [superior] (glowing)
<worn in ear>        a tiny earring woven of fireweed [superior] (magic)
<worn in ear>        an earring of bone of health
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of health
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       the platemail of the DragonLord (magic)[239h 13m 11s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 13m 11s]
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing) [54%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [71%]
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone [89%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of living water (magic)
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     the ring of the void of health (magic)
<worn on finger>     a ring called 'Soulcatcher' of regeneration
<primary weapon>     Tsunami, the trident of storms (magic)[239h 13m 11s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [64%]
<worn on feet>       a pair of clawed demon-hide moccasins [79%]

The door seems to be closed.

< 898h/898H 155v/160V Pos: standing >
The door seems to be closed.

< 898h/898H 157v/160V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East  -South -West 
Gells enters from the south.
Drez skitters in from the south.
Zikl enters from the south.
Baes enters from the south.
Pane enters from the south.
A water elemental enters from the south.
Tiu enters from the south.

< 898h/898H 158v/160V Pos: standing >
Entrance to the Winterhaven Jail
   This building is where both convicted and accused criminals are brought
for processing. The doorway is made from steel and is very cold to the
touch. The interior is decorated with an equal level of personality. The
walls are dark and gray, as well as the floors. Both of which are made
from solid stone. You get the impression that this is a place that is
easy to end up in but really difficult to get out of.
Obvious exits: -East  -Down 
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)
Gells enters from the east.
Drez skitters in from the east.
Zikl enters from the east.
Baes enters from the east.
Obi sneaks in from the east.
Pane enters from the east.
A water elemental enters from the east.
Tiu enters from the east.

< 898h/898H 159v/160V Pos: standing >

< 898h/898H 159v/160V Pos: standing >

< 898h/898H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Staircase in the Winterhaven Jail
   This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up    -Down 

< 898h/898H 159v/160V Pos: standing >
You start chanting...

< 898h/898H 159v/160V Pos: standing >
Casting: darkness *

< 898h/898H 159v/160V Pos: standing >
Gells starts casting a spell.

< 898h/898H 159v/160V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 898h/898H 159v/160V Pos: standing >
A water elemental plays a song to lift his spirit off the ground.

< 898h/898H 159v/160V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 898h/898H 159v/160V Pos: standing >
You sit down and relax.

< 898h/898H 159v/160V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - mass preserve
               1 - lesser sanctuary
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - unholy word
               1 - silence
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               1 - darkness
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  6 - cure blind
               4 - remove poison
( 2nd circle) 11 - preserve
( 1st circle)  3 - armor
               3 - bless
               6 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 6th) darkness

You can pray no more spells.
You continue your praying.

< 898h/898H 159v/160V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.

< 898h/898H 160v/160V Pos: sitting >
You clamber to your feet.

< 898h/898H 160v/160V Pos: standing >
Entrance to the Winterhaven Jail
Obvious exits: -East  -Down 
*Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A water elemental is here, flowing like a living current.(Red Aura)
*Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Baes  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Zikl  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Zikl's head.
Drez  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drez's head.
Gells  *-* Warlords *-* (Drow Elf)(medium) stands, floating here. (Casting) (Red Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)

< 898h/898H 160v/160V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your east.
A male commoner who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A street sweeper who is in the distance to your east.

< 898h/898H 160v/160V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your east.
A male commoner who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A street sweeper who is in the distance to your east.

< 898h/898H 160v/160V Pos: standing >
Your group consists of (13/30):
( Head)  1553/1553  hit,  179/179  move Obi
(Front)   898/898   hit,  160/160  move Even
(Front)   617/617   hit,   99/120  move Gells
(Front)   962/962   hit,  181/181  move Tiu
(Front)                                Miop
(Front)  1063/1063  hit,  122/141  move Korv
(Front)                                Ekimensio
(Front)   920/861   hit,  208/208  move Zikl
(Front)   807/807   hit,  165/165  move Baes
(Front)                                a water elemental
(Front)                                a water elemental
(Front)   782/782   hit,  297/297  move Drez
(Front)  1017/1017  hit,  182/182  move Pane

< 898h/898H 160v/160V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Pane.

< 898h/898H 160v/160V Pos: standing >
Gells completes his spell...
Gells utters the words 'xarr ay ghaiz'

< 898h/898H 160v/160V Pos: standing >
Entrance to the Winterhaven Jail
Obvious exits: -East  -Down 
A greyish stone wall is here to the east. (magic)
*Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A water elemental is here, flowing like a living current.(Red Aura)
*Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Baes  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Zikl  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Zikl's head.
Drez  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drez's head.
Gells  *-* Warlords *-* (Drow Elf)(medium) stands, floating here.(Red Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)

< 898h/898H 160v/160V Pos: standing >
Gells nods.

< 898h/898H 160v/160V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 898h/898H 160v/160V Pos: standing >
A water elemental plays a song to lift his spirit off the ground.
You muster up your lungpower and scream "MOVING!!!".

< 898h/898H 160v/160V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
A Staircase in the Winterhaven Jail
   This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up    -Down 
Gells floats in from above.
Drez floats in from above.
Zikl enters from above.
Baes floats in from above.
Obi sneaks in from above.
Pane enters from above.
A water elemental enters from above.
Tiu enters from above.

< 898h/898H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights upward.
Entrance to the Winterhaven Jail
   This building is where both convicted and accused criminals are brought
for processing. The doorway is made from steel and is very cold to the
touch. The interior is decorated with an equal level of personality. The
walls are dark and gray, as well as the floors. Both of which are made
from solid stone. You get the impression that this is a place that is
easy to end up in but really difficult to get out of.
Obvious exits: -East  -Down 
A greyish stone wall is here to the east. (magic)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)
A soldier guards the entrance to the Winterhaven Jail.(holy)(Gold Aura)

< 898h/898H 159v/160V Pos: standing >

< 898h/898H 159v/160V Pos: standing >
A Staircase in the Winterhaven Jail
Obvious exits: -Up    -Down 
*Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A water elemental is here, flowing like a living current.(Red Aura)
*Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Baes  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Zikl  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Zikl's head.
Drez  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drez's head.
Gells  *-* Warlords *-* (Drow Elf)(medium) stands, floating here.(Red Aura)

< 898h/898H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West  -Up   

< 898h/898H 159v/160V Pos: standing >
Gells sits down in a comfortable spot.

< 898h/898H 159v/160V Pos: standing >
Gells opens a tome of Clan Stealth Hunter lore and begins studying it intently.

< 898h/898H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West  -Up   

< 898h/898H 159v/160V Pos: standing >
A water elemental plays a song to lift his spirit off the ground.

< 898h/898H 159v/160V Pos: standing >
Gells closes his book and grins malevolently.

< 898h/898H 159v/160V Pos: standing >
You quickly scan the area.
A jail guard who is close by above you.
A jail guard who is close by above you.

< 898h/898H 159v/160V Pos: standing >
You quickly scan the area.
A jail guard who is close by above you.
A jail guard who is close by above you.

< 898h/898H 159v/160V Pos: standing >
Gells clambers to his feet.
A Staircase in the Winterhaven Jail
Obvious exits: -Up    -Down 
*Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A water elemental is here, flowing like a living current.(Red Aura)
*Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Baes  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Zikl  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Zikl's head.
Drez  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drez's head.
Gells  *-* Warlords *-* (Drow Elf)(medium) stands, floating here.(Red Aura)

< 898h/898H 159v/160V Pos: standing >
Gells starts casting a spell.

< 898h/898H 159v/160V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Gells completes his spell...
Gells utters the words 'xarr ay ghaiz'

< 898h/898H 159v/160V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 898h/898H 159v/160V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 898h/898H 159v/160V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - mass preserve
               1 - lesser sanctuary
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               2 - unholy word
               1 - silence
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               2 - darkness
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  6 - cure blind
               4 - remove poison
( 2nd circle) 11 - preserve
( 1st circle)  3 - armor
               3 - bless
               6 - turn undead

You can pray no more spells.

< 898h/898H 159v/160V Pos: standing >
A water elemental plays a song to lift his spirit off the ground.

< 898h/898H 159v/160V Pos: standing >
You quickly scan the area.
A jail guard who is close by above you.
A jail guard who is close by above you.

< 898h/898H 159v/160V Pos: standing >
You quickly scan the area.
A jail guard who is close by above you.
A jail guard who is close by above you.

< 898h/898H 159v/160V Pos: standing >
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West  -Up   
Gells floats in from above.
Drez floats in from above.
Zikl enters from above.
Baes floats in from above.
Pane enters from above.
A water elemental enters from above.
Tiu enters from above.

< 898h/898H 158v/160V Pos: standing >
You quickly scan the area.
A security guard who is not far off to your west.
A security guard who is not far off to your west.
A Troll who is a brief walk away to your west.
A LARGE air elemental who is a brief walk away to your west.
A LARGE air elemental who is a brief walk away to your west.
A LARGE water elemental who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A Centaur who is a brief walk away to your west.
Klamp who is rather far off to your west.
The jail clerk who is rather far off to your west.
A jail guard who is not far off above you.
A jail guard who is not far off above you.

< 898h/898H 159v/160V Pos: standing >
Gells nods.
You quickly scan the area.
A security guard who is not far off to your west.
A security guard who is not far off to your west.
A Troll who is a brief walk away to your west.
A LARGE air elemental who is a brief walk away to your west.
A LARGE air elemental who is a brief walk away to your west.
A LARGE water elemental who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A Centaur who is a brief walk away to your west.
Klamp who is rather far off to your west.
The jail clerk who is rather far off to your west.
A jail guard who is not far off above you.
A jail guard who is not far off above you.

< 898h/898H 160v/160V Pos: standing >

< 898h/898H 160v/160V Pos: standing >

< 898h/898H 160v/160V Pos: standing >
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East  -West 
Gells enters from the east.
Drez skitters in from the east.
Zikl enters from the east.
Baes enters from the east.
Obi sneaks in from the east.
Pane enters from the east.
A water elemental enters from the east.
Tiu enters from the east.

< 898h/898H 159v/160V Pos: standing >
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North# -East  -South# -West 
The outline of some wall is here to the west. (invis) (magic)
A bored security guard paces through the hallways.(Gold Aura)
A bored security guard paces through the hallways.(Gold Aura)
Gells enters from the east.
Drez skitters in from the east.
Zikl enters from the east.
Baes enters from the east.
Obi sneaks in from the east.
Pane enters from the east.
A water elemental enters from the east.
Tiu enters from the east.

< 898h/898H 158v/160V Pos: standing >
You pass right through a wall of force.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The outline of some wall is here to the west. (invis) (magic)
The outline of some wall is here to the east. (invis) (magic)
The corpse of a Drow Elf is lying here.
The corpse of a security guard is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar is lying here.
The corpse of an Ogre is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of an Orc is lying here.
The corpse of a security guard is lying here.
The corpse of a Troll is lying here.
A Troll stands in mid-air here, fighting a LARGE air elemental.
An impenetrable globe of darkness floats near a Troll's head.
A LARGE air elemental sits in mid-air here, fighting a Troll. (Minion) 
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- sits resting.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Dwarf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Human (medium)  -=Celestial Sigil=- sits resting.(Holy)(Gold Aura)
A Centaur (large)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)

< 898h/898H 159v/160V Pos: standing >

< 898h/898H 159v/160V Pos: standing >
The Winterhaven Jail
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The outline of some wall is here to the west. (invis) (magic)
The outline of some wall is here to the east. (invis) (magic)
The corpse of a Drow Elf is lying here.
The corpse of a security guard is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar is lying here.
The corpse of an Ogre is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of an Orc is lying here.
The corpse of a security guard is lying here.
The corpse of a Troll is lying here.
A Troll stands in mid-air here, fighting a LARGE air elemental.
An impenetrable globe of darkness floats near a Troll's head.
A LARGE air elemental sits in mid-air here, fighting a Troll. (Minion) 
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- sits resting.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Dwarf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Human (medium)  -=Celestial Sigil=- sits resting.(Holy)(Gold Aura)
*A Centaur (large)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)

< 898h/898H 159v/160V Pos: standing >
You pass right through a wall of force.
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North# -East  -South# -West 
The outline of some wall is here to the west. (invis) (magic)
*Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A water elemental is here, flowing like a living current.(Red Aura)
*Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Baes  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Zikl  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Zikl's head.
Drez  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Drez's head.
Gells  *-* Warlords *-* (Drow Elf)(medium) stands, floating here.(Red Aura)
A bored security guard paces through the hallways.(Gold Aura)
A bored security guard paces through the hallways.(Gold Aura)

< 898h/898H 158v/160V Pos: standing >
Oof! a security guard bumps into a wall of force...

< 898h/898H 160v/160V Pos: standing >
Oof! a security guard bumps into a wall of force...

< 898h/898H 160v/160V Pos: standing >
Obi sneaks east.
You start chanting...
You snap into visibility.

< 898h/898H 160v/160V Pos: standing >
A water elemental plays a song to lift his spirit off the ground.
A security guard flies through the air, free as a bird!
A security guard flies through the air, free as a bird!

< 898h/898H 160v/160V Pos: standing >
Casting: dispel magic 

< 898h/898H 160v/160V Pos: standing >
You complete your spell...
A wall of force crumbles to dust and blows away.

< 898h/898H 160v/160V Pos: standing >
Obi sneaks west.

< 898h/898H 160v/160V Pos: standing >
The Winterhaven Jail
   This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The outline of some wall is here to the west. (invis) (magic)
The corpse of a Drow Elf is lying here.
The corpse of a security guard is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar is lying here.
The corpse of an Ogre is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of an Orc is lying here.
The corpse of a security guard is lying here.
The corpse of a Troll is lying here.
*Obi  *-* Warlords *-* (Duergar)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Troll stands in mid-air here, fighting a LARGE air elemental.
An impenetrable globe of darkness floats near a Troll's head.
A LARGE air elemental stands in mid-air here, fighting a Troll. (Minion) 
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- sits resting.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Dwarf (medium)  -=Celestial Sigil=- stands in mid-air here, fighting Obi.(Gold Aura)
A Human (medium)  -=Celestial Sigil=- sits resting.(Holy)(Gold Aura)
*A Centaur (large)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Gells enters from the east.
Drez skitters in from the east.
Zikl enters from the east.
Baes enters from the east.
Pane enters from the east.
A water elemental enters from the east.
Tiu enters from the east.

< 898h/898H 159v/160V Pos: standing >
A Troll dodges a LARGE air elemental's attack.
A Troll dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush grazes a Troll.
You start chanting...

< 898h/898H 159v/160V Pos: standing >
Baes starts casting an offensive spell.

< 898h/898H 159v/160V Pos: standing >
You complete your spell...
The sphere circling a Troll's body darts in front of your assault!
[Damage: 101 ] -=[You send a LARGE air elemental reeling with your word of power.]=-
The sphere circling a Grey Elf's body darts in front of your assault!
A Grey Elf, looking very frustrated, packs up his book.
You snap into visibility.
[Damage: 50 ] -=[You send a Dwarf reeling with your word of power.]=-
You snap into visibility.
[Damage: 50 ] -=[You send a Human reeling with your word of power.]=-
A Human snaps out of her trance, looking frustrated.
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 75 ] -=[You send a Centaur reeling with your word of power.]=-
You block a Human's lunge at you.
You block a Human's lunge at you.
You snap into visibility.
Obi snaps into visibility.
A Dwarf is knocked to the ground by Obi's skillful bash!
Tiu snaps into visibility.
Tiu attemps to legsweep a Grey Elf but only manages to land on his ass.

< 898h/898H 159v/160V Pos: standing >
Tiu's weak slash grazes a Grey Elf.
Tiu's pierce grazes a Grey Elf.
Tiu snaps into visibility.
Tiu's impressive slash wounds a Grey Elf.
Tiu snaps into visibility.
Tiu's weak pierce grazes a Grey Elf.
Tiu snaps into visibility.
Zikl assists Obi heroically.
A dark shroud encases Zikl as he charges into battle.
Zikl's slash grazes a Dwarf.

< 898h/898H 159v/160V Pos: standing >
A Grey Elf clambers to his feet.

< 898h/898H 160v/160V Pos: standing >
A Centaur tries to step in front of a Grey Elf, but doesn't make it in time.
Baes completes his spell...
Baes utters the words 'ofzahzf gajr eughjfbaiqz'
Baes points at a Grey Elf.
The sphere circling a Grey Elf's body darts in front of Baes's assault!
Pane passes right through a wall of force.
Pane leaves west.

< 898h/898H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 898h/898H 160v/160V Pos: standing >
Zikl's slash grazes a Dwarf.
Zikl's slash grazes a Dwarf.
Zikl's fine slash strikes a Dwarf.
Zikl's powerful slash strikes a Dwarf.
A Troll's mighty pierce strikes a LARGE air elemental.
A Troll's pierce strikes a LARGE air elemental.
A LARGE air elemental dodges a Troll's attack.
A Troll's mighty pierce strikes a LARGE air elemental.

< 898h/898H 160v/160V Pos: standing >
A security guard enters from the east.
You complete your spell...
[Damage: 55 ] -=[You send a security guard reeling with your word of power.]=-
A security guard seems to be blinded!
[Damage: 55 ] -=[You send a Troll reeling with your word of power.]=-
[Damage: 101 ] -=[You send a LARGE air elemental reeling with your word of power.]=-
You snap into visibility.
[Damage: 50 ] -=[You send a Grey Elf reeling with your word of power.]=-
You snap into visibility.
[Damage: 50 ] -=[You send a Dwarf reeling with your word of power.]=-
You snap into visibility.
[Damage: 50 ] -=[You send a Human reeling with your word of power.]=-
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 75 ] -=[You send a Centaur reeling with your word of power.]=-
You block a security guard's lunge at you.
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 898h/898H 160v/160V Pos: standing >
Pane enters from the west.

< 898h/898H 160v/160V Pos: standing >
A security guard enters from the east.
Obi deflects a Dwarf's blow and strikes back at him!
Obi snaps into visibility.
Obi's impressive crush strikes a Dwarf.
Before a Dwarf can recover Obi steps forward and slams his fist into his face.
As a Dwarf staggers back Obi follows-up with a well-placed kick.
Obi parries a Dwarf's lunge at him.
A Dwarf misses Obi.
A Dwarf's feeble slash grazes Obi.
Pane assists Obi heroically.
Pane snaps into visibility.
Pane's impressive slash strikes a Dwarf.

< 898h/898H 160v/160V Pos: standing >
Pane snaps into visibility.
Pane's impressive slash strikes a Dwarf.
Pane's impressive slash strikes a Dwarf hard.
Pane's impressive slash strikes a Dwarf.
Pane's impressive slash strikes a Dwarf hard.
Pane's powerful slash seriously wounds a Dwarf.
Pane's slash strikes a Dwarf very hard.
Pane's sword glows with a bright light as it bites into a Dwarf.
A Dwarf looks withered and Pane looks revitalized.
Pane snaps into visibility.
A Dwarf's darksteel rapier [poor] with a strange black stone was disintegrated by the negative energy!
A Dwarf's honor of guards medallion was disintegrated by the negative energy!
A Dwarf's a ring of despair [superior] was disintegrated by the negative energy!
A Dwarf's pair of celestial leg plates was disintegrated by the negative energy!
A Dwarf's dangling dematite earring was disintegrated by the negative energy!
A Dwarf's silken backsheath of flight with a strange dark bloodstone was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!