The death of [50 Diabolis] Kellenvad *-* Warlords *-* (Drow Elf)

in A Marsh Filled Pond

from the perspective of [54 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a glowing blue crystal [88%]
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       the eye of the ogre of endurance (glowing) (humming)
<worn in ear>        a dangling whitestone earring
<worn in ear>        a flaming earring [superior]
<worn on face>       an etched mithral faceguard [poor] (glowing) [56%]
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   a green Cimmerian chain
<worn on body>       a breastplate melded with drowidian metal [superior] [89%]
<worn about body>    a griffon feather cloak [poor] (illuminating)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone
<worn about waist>   a thin black belt of accuracy [poor] [89%]
<worn on belt buckle>a gleaming skull of a Minotaur [superior] [58%]
<worn on arms>       a pair of silver arm protectors [64%]
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a blackened bracelet of the ogre chiefs [61%]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     an obsidian circle [60%]
<worn on finger>     an obsidian circle [superior]
<primary weapon>     the humming sword named 'Blaze' (humming)
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       some Cimmerian drawstring pants
<worn on feet>       the boots of speed [poor] [84%]

-=[A blood golem shivers from the unnatural cold as it hits you!]=-

< 1075h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 A jumpy cricket leaves northwest.

< 1075h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 Through a Beaten Path
You extend your sights northeastward.
Through a Beaten Path
Obvious exits: -N -SW
A majestic baldeagle soars overhead.
A cricket sits calmly until discovered.
A majestic baldeagle soars overhead.

< 1075h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 [Damage: 21 ] -=[Your impressive slash strikes a blood golem.]=-
[Damage:  1 ] -=[Your feeble pierce grazes a blood golem.]=-
[Damage:  1 ] -=[Your feeble pierce grazes a blood golem.]=-
[Damage: 18 ] -=[Your impressive slash strikes a blood golem.]=-
[Damage: 19 ] -=[Your slash strikes a blood golem.]=-
[Damage: 20 ] -=[Your impressive slash strikes a blood golem.]=-

< 1075h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 Some Intersecting Paths
Obvious exits: -S -NW -NE
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Klemm  -=Celestial Sigil=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A vicious mole pokes it head out of the ground.
A blood golem stands in mid-air here, fighting YOU! (minion) 
A blood golem crouches in mid-air here, fighting YOU! (minion) 

< 1075h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 -=[A blood golem's decent maul grazes you.]=-
[Damage: 13 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
-=[A blood golem's crude maul grazes you.]=-
[Damage: 12 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-

< 1064h/1081H 440v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: blood kne EP:  nasty wounds >
 You dodge a blood golem's vicious attack.
-=[A blood golem's maul grazes you.]=-
[Damage: 14 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
-=[A blood golem's crude maul grazes you.]=-
[Damage: 12 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
-=[A blood golem's decent maul grazes you.]=-
[Damage: 15 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
-=[A blood golem's decent maul grazes you.]=-
[Damage: 14 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
-=[A blood golem's kick hits you directly in the face.]=-
[Damage: 13 ] -=[A blood golem shivers from the unnatural cold as it hits you!]=-
You attempt to flee...

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -S -W -SE
A cricket sits calmly until discovered.
A swift dragonfly zips around then pauses mid-air.
A slow snail shell creeps over the ground.
Cols enters from the southeast.
You flee northwestward!

< 1035h/1081H 417v/440V Pos: standing >
A swift dragonfly leaves north.

< 1035h/1081H 417v/440V Pos: standing >
You quickly scan the area.
A swift dragonfly who is close by to your north.
A majestic baldeagle who is close by to your south.
A snail shell who is not far off to your west.
A dusty chicken who is a brief walk away to your west.
A blood hungry leech who is a brief walk away to your west.
A large bullfrog who is a brief walk away to your west.
A blood hungry leech who is rather far off to your west.
A vicious mole who is close by to your southeast.
A blood golem who is close by to your southeast.
A blood golem who is close by to your southeast.

< 1035h/1081H 418v/440V Pos: standing >
A jumpy cricket leaves south.

< 1042h/1081H 437v/440V Pos: standing >

< 1045h/1081H 440v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -S -W
Some sticks have been scattered here.
A swift dragonfly zips around then pauses mid-air.
Cols enters from the south.

< 1048h/1081H 438v/440V Pos: standing >

< 1048h/1081H 438v/440V Pos: standing >
You quickly scan the area.
A snail shell who is close by to your south.
A jumpy cricket who is not far off to your south.
A majestic baldeagle who is not far off to your south.
A jumpy cricket who is close by to your west.
A snail shell who is close by to your west.
A blood hungry leech who is a brief walk away to your west.
A young chick who is rather far off to your west.
A blood hungry leech who is rather far off to your west.
A large bullfrog who is rather far off to your west.

< 1049h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -E -S -W
A cricket sits calmly until discovered.
A slow snail shell creeps over the ground.
There are Barbarian tracks going west.
Cols enters from the east.

< 1050h/1081H 436v/440V Pos: standing >

< 1050h/1081H 436v/440V Pos: standing >
You quickly scan the area.
A swift dragonfly who is close by to your east.
A vicious mole who is close by to your south.
A snail shell who is not far off to your south.
A blood hungry leech who is not far off to your west.
A young chick who is a brief walk away to your west.
A blood hungry leech who is a brief walk away to your west.
A large bullfrog who is a brief walk away to your west.

< 1051h/1081H 437v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
Cols enters from the east.

< 1052h/1081H 438v/440V Pos: standing >

< 1053h/1081H 438v/440V Pos: standing >
You quickly scan the area.
A dusty chicken who is close by to your north.
A majestic baldeagle who is not far off to your north.
A Drow Elf who is not far off to your north.
A water snake who is in the distance to your north.
A jumpy cricket who is close by to your east.
A snail shell who is close by to your east.
A swift dragonfly who is not far off to your east.
A snail shell who is close by to your south.
A blood hungry leech who is close by to your west.
A young chick who is not far off to your west.
A blood hungry leech who is not far off to your west.
A large bullfrog who is not far off to your west.

< 1053h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -S -W
The dusty chicken dashes back and forth.
There are some tracks heading north.
Cols enters from the south.

< 1057h/1081H 436v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -S -W
A majestic baldeagle soars overhead.
A Drow Elf (medium)  *-* Warlords *-* sits resting. (Camping) 
Cols enters from the south.

< 1057h/1081H 434v/440V Pos: standing >
Klemm jumps high in the air, and lands on top of a Drow Elf!

< 1058h/1081H 435v/440V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] -=[A Drow Elf makes a strange sound as you place a blazing dagger called 'The Fury of Demons' in his back.]=-

< 1058h/1081H 436v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: excellent >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1059h/1081H 437v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: excellent >
 A Drow Elf clambers to his feet.

< 1059h/1081H 437v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 1059h/1081H 437v/440V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 With superb grace and ease, you intercept a Drow Elf's attack with blazing dagger called 'The Fury of Demons' and counter-attack!
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Drow Elf.]=-
A Drow Elf misses you.
Klemm suddenly attacks a Drow Elf!
Klemm snaps into visibility.
Klemm's whip strikes a Drow Elf.
Klemm's spell flows around a Drow Elf, leaving him unharmed!
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 1059h/1081H 437v/440V Pos: standing >
Tackle who?

< 1059h/1081H 437v/440V Pos: standing >
Tackle who?

< 1060h/1081H 440v/440V Pos: standing >
Tackle who?

< 1061h/1081H 440v/440V Pos: standing >
Tackle who?

< 1061h/1081H 440v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
A majestic baldeagle soars overhead.
There are some tracks heading north.
There are some tracks heading north.
Cols enters from the south.

< 1062h/1081H 438v/440V Pos: standing >
Tackle who?

< 1062h/1081H 438v/440V Pos: standing >
You quickly scan the area.
A water snake who is not far off to your north.
A majestic baldeagle who is close by to your south.
A dusty chicken who is not far off to your south.
A snail shell who is rather far off to your south.

< 1064h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Rocky Shore
</map>
A Rocky Shore
Obvious exits: -N -S -W
Cols enters from the south.

< 1065h/1081H 436v/440V Pos: standing >
Tackle who?

< 1066h/1081H 436v/440V Pos: standing >
You quickly scan the area.
A water snake who is close by to your north.
Klemm who is not far off to your south.
A majestic baldeagle who is not far off to your south.
A dusty chicken who is a brief walk away to your south.

< 1066h/1081H 437v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: Some Windy Waters
</map>

<map>
Zone: Fishermans Wharf.
Room: Some Windy Waters
</map>
Some Windy Waters
Obvious exits: -E -S -W -D
A long water snake rushes through the water.
Cols enters from the south.

< 1068h/1081H 438v/440V Pos: standing >

< 1068h/1081H 438v/440V Pos: standing >
You quickly scan the area.
Klemm who is not far off to your south.
A majestic baldeagle who is not far off to your south.
A majestic baldeagle who is a brief walk away to your south.
A dusty chicken who is rather far off to your south.
A water snake who is close by to your west.
A water snake who is not far off to your west.
A water snake who is close by below you.
A bold beaver who is close by below you.

< 1069h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Rocky Shore
</map>
A Rocky Shore
Obvious exits: -N -S -W
There are some tracks heading north.
Cols enters from the north.

< 1070h/1081H 436v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
*Klemm  -=Celestial Sigil=- (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A majestic baldeagle soars overhead.
There are some tracks heading south.
There are Halfling tracks going north.
There are Barbarian tracks going north.
There are Drow Elf tracks going north.
Cols enters from the north.

< 1070h/1081H 434v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
A majestic baldeagle soars overhead.
Cols enters from the north.

< 1071h/1081H 433v/440V Pos: standing >
You quickly scan the area.
A majestic baldeagle who is close by to your north.
A water snake who is a brief walk away to your north.
A snail shell who is a brief walk away to your south.
A swift dragonfly who is not far off to your west.
A dusty chicken who is not far off to your west.
A jumpy cricket who is a brief walk away to your west.
A young chick who is a brief walk away to your west.
Dimbled, a lost fisherman who is a brief walk away to your west.

< 1071h/1081H 434v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
A majestic baldeagle soars overhead.
There are Halfling tracks going south.
There are some tracks heading north.
There are Barbarian tracks going north.
There are Drow Elf tracks going north.
Cols enters from the south.

< 1073h/1081H 436v/440V Pos: standing >

< 1073h/1081H 437v/440V Pos: standing >
You quickly scan the area.
A water snake who is not far off to your north.
A majestic baldeagle who is close by to your south.
A snail shell who is rather far off to your south.
A swift dragonfly who is not far off to your west.

< 1074h/1081H 439v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
Cols enters from the east.

< 1075h/1081H 438v/440V Pos: standing >

< 1076h/1081H 438v/440V Pos: standing >
You quickly scan the area.
A water snake who is a brief walk away to your north.
A majestic baldeagle who is close by to your east.
A blood hungry leech who is rather far off to your south.
A large bullfrog who is rather far off to your south.
A blood hungry leech who is in the distance to your south.
A swift dragonfly who is close by to your west.

< 1076h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S
Some sticks have been scattered here.
A swift dragonfly zips around then pauses mid-air.
Cols enters from the east.

< 1077h/1081H 436v/440V Pos: standing >

< 1078h/1081H 436v/440V Pos: standing >
You quickly scan the area.
A swift dragonfly who is close by to your south.
A vicious mole who is close by to your south.
A vicious mole who is close by to your south.
A dusty chicken who is close by to your south.
A blood hungry leech who is a brief walk away to your south.
A dusty chicken who is rather far off to your south.
A vicious mole who is in the distance to your south.
A Drow Elf who is in the distance to your south.
A blood hungry leech who is in the distance to your south.
A large bullfrog who is in the distance to your south.

< 1078h/1081H 437v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
A swift dragonfly zips around then pauses mid-air.
A vicious mole pokes it head out of the ground.
A vicious mole pokes it head out of the ground.
The dusty chicken dashes back and forth.
Cols enters from the north.

< 1080h/1081H 438v/440V Pos: standing >
A vicious mole leaves south.

< 1080h/1081H 438v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>

<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S
A vicious mole pokes it head out of the ground.
There are some tracks heading south.
Cols enters from the north.

< 1081h/1081H 436v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>

<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>
A Marsh Filled Pond
Obvious exits: -N -E -S
A group of lily pads gather here.
This hungry leech looks forward to feeding.
A large bullfrog hides beneath the lilies.
Cols enters from the north.

< 1081h/1081H 434v/440V Pos: standing >

<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>

<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>
A Marsh Filled Pond
Obvious exits: -N -E -S
*A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
The dusty chicken dashes back and forth.
This hungry leech looks forward to feeding.
Cols enters from the north.

< 1081h/1081H 433v/440V Pos: standing >
Klemm suddenly attacks a Drow Elf!
Klemm snaps into visibility.
A Drow Elf snaps into visibility.
Klemm's impressive whip wounds a Drow Elf.
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
Your target seems to have a heightened sense of awareness...
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1081h/1081H 434v/440V Pos: standing >
< T: Klemm TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 [Damage: 15 ] -=[Your slash strikes a Drow Elf.]=-
[Damage: 15 ] -=[Your pierce strikes a Drow Elf.]=-
[Damage: 19 ] -=[Your pierce strikes a Drow Elf.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your powerful slash strikes a Drow Elf hard.]=-

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols's spell flows around a Drow Elf, leaving him unharmed!
Shattered bits of broken ice splashes into the water and begins to float.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Klemm snaps into visibility.
A Drow Elf's impressive crush wounds Klemm.
Klemm dodges a Drow Elf's attack.
Klemm snaps into visibility.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Klemm snaps into visibility.
Klemm's impressive whip strikes a Drow Elf.
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's impressive slash strikes a Drow Elf.
Klemm's whip strikes a Drow Elf.
Klemm snaps into visibility.
Klemm's flaming whip of Mrinlor [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's impressive pierce strikes a Drow Elf.
Klemm's impressive whip strikes a Drow Elf.
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's slash strikes a Drow Elf.
Klemm's impressive pierce strikes a Drow Elf.
Klemm's impressive whip strikes a Drow Elf.
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's impressive whip strikes a Drow Elf.
Klemm snaps into visibility.
Klemm's flaming whip of Mrinlor [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's impressive whip strikes a Drow Elf.
Klemm's spell flows around a Drow Elf, leaving him unharmed!
Klemm snaps into visibility.
Klemm's silver handled whip, named 'Snapdragon' [superior] with a strange black stone burns a Drow Elf with a godly fire!
Klemm's impressive slash strikes a Drow Elf hard.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols's spell flows around a Drow Elf, leaving him unharmed!

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 14 ] -=[Your pierce strikes a Drow Elf hard.]=-
[Damage: 18 ] -=[Your impressive pierce strikes a Drow Elf very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1081h/1081H 435v/440V Pos: standing >
< T: Klemm TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf's fiery red scepter [superior] freezes and shatters into million pieces from the intense cold!
A Drow Elf's turban of power [superior] freezes and shatters into million pieces from the intense cold!
A Drow Elf's well-crafted platinum torque from the Underworld freezes and shatters into million pieces from the intense cold!
A Drow Elf's messenger bag embroidered with mystical sigils freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!