The death of [52 Scourge] Bile *-* Warlords *-* (Goblin)

in An Icy Forest of Pine and Oak

from the perspective of [53 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [60%]
<worn on head>       a relic crown of impunity [poor]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        an earring of negative energy
<worn in ear>        a wyrmskin scale [poor] (magic)
<worn on face>       a stone mask [superior] (magic)
<worn around neck>   a token of allegiance to Thrym [superior]
<worn around neck>   a cosmic silver collar (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on back>       an ermineskin backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [74%]
<worn about waist>   a belt bearing the crest of Darkuul [superior] (magic) [88%]
<worn on arms>       sleeves of gold dragonskin [superior] (magic)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a polished scarlet ring (magic)
<worn on finger>     a glowing faerie ring
<held>               a cuendillar, heartstone of magic [poor] (magic)
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       some boots of forest running [poor]

   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.
Duac leaves west.
Siuk leaves west.
Cols sneaks west.
You follow Duac.

   ***...^.*    
  *****^..^**   
 *************  
 *************  
 ++++++@P+++++  
 ...**********  
 .^.^...****.^  
  .^^.^.****^   
   ^..^.^.*.    
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 23v/213V Pos: standing >
   ***...^.*    
  *****^..^**   
 *************  
 *************  
 ++++++@++++++  
 ...**********  
 .^.^...****.^  
  .^^.^.****^   
   ^..^.^.*.    
Duac leaves north.
Siuk leaves north.
You follow Duac.

 *****  
 **@**  
 ++P++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the south.
Trubl trots in from the south.

< 792h/792H 22v/213V Pos: standing >

< 792h/792H 23v/213V Pos: standing >

		Score information for Aik

Level: 53   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 792(792)   Mana: 1169(1169)   Moves: 23(213)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Negative Shielded
Frags:   -2.76   Deaths:   49
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Haste Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2212 
Guarded by: Drinn

Active Spells:
--------------
inertial barrier (29 minutes)
tower of iron will (22 minutes)
aid (46 minutes)
regeneration (less than a minute remaining)
intellect fortress (18 minutes)
detect invisibility (47 minutes)
vitality (5 minutes)
adrenaline control (27 minutes)
energy containment (1 minute)
aura sight (4 minutes)
enhance strength (21 minutes)
enhance dexterity (21 minutes)
enhance agility (21 minutes)
enhance constitution (21 minutes)
cannibalize (3 minutes)


< 792h/792H 23v/213V Pos: standing >

< 792h/792H 24v/213V Pos: standing >
Duac leaves west.
Cols sneaks west.
You follow Duac.

 *****  
 **@P*  
 +++++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 23v/213V Pos: standing >
Duac leaves west.
Cols sneaks west.
You follow Duac.

 *****  
 **@P*  
 +++++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 22v/213V Pos: standing >
Duac leaves north.
Siuk sneaks north.
Cols sneaks north.
You follow Duac.

 *P**^  
 **@**  
 **P**  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the south.
Trubl trots in from the south.

< 792h/792H 20v/213V Pos: standing >
 *P**^  
 **@**  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
Trubl Charger -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Drinn  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Duac leaves north.
Siuk sneaks north.
Cols sneaks north.
You follow Duac.

 ***..  
 *P@*^  
 **P**  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
Drinn trots in from the south.
Trubl trots in from the south.

< 792h/792H 19v/213V Pos: standing >
Duac leaves north.
Siuk sneaks north.
Cols sneaks north.
You follow Duac.

 ***.^  
 **@..  
 *PP*^  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the south.
Trubl trots in from the south.

< 792h/792H 18v/213V Pos: standing >
Duac leaves west.
Cols sneaks west.
You follow Duac.

 .***.  
 **@P.  
 **P**  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 16v/213V Pos: standing >
Duac leaves south.
Siuk sneaks south.
Cols sneaks south.
You follow Duac.

 **P*.  
 **@**  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Goblin (small) Domesticated *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
Drinn trots in from the north.
Trubl trots in from the north.

< 792h/792H 15v/213V Pos: standing >

< 792h/792H 15v/213V Pos: standing >
A Goblin sneaks west.

< 792h/792H 17v/213V Pos: standing >
 ****.  
 *P@**  
 *****  

< 792h/792H 18v/213V Pos: standing >
 ****.  
 P*@**  
 *****  

< 792h/792H 18v/213V Pos: standing >
 ****.  
 **@**  
 P****  

< 792h/792H 19v/213V Pos: standing >
 ****.  
 **@**  
 *****  

< 792h/792H 20v/213V Pos: standing >
 ****.  
 **@**  
 *****  

< 792h/792H 20v/213V Pos: standing >
Duac leaves west.
Siuk sneaks west.
Cols sneaks west.
You follow Duac.

 .****  
 **@P*  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 19v/213V Pos: standing >
 .****  
 **@**  
 *****  
Duac leaves west.
Cols sneaks west.
You follow Duac.

 ^.***  
 .*@P*  
 ****P  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the east.
Trubl trots in from the east.

< 792h/792H 17v/213V Pos: standing >
 ^.***  
 .*@**  
 ****P  
Duac leaves south.
Siuk sneaks south.
You follow Duac.

 .*P*P  
 **@**  
 ^****  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the north.
Trubl trots in from the north.

< 792h/792H 16v/213V Pos: standing >
 .***P  
 **@**  
 ^****  
Duac leaves south.
You follow Duac.

 **P**  
 ^*@**  
 +++++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the north.
Trubl trots in from the north.

< 792h/792H 14v/213V Pos: standing >
Duac leaves east.
Siuk sneaks east.
You follow Duac.

 *****  
 *P@**  
 +++++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the west.
Trubl trots in from the west.

< 792h/792H 13v/213V Pos: standing >
Duac leaves east.
Siuk sneaks east.
Cols sneaks east.
You follow Duac.

 *****  
 *P@**  
 +++++  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Drinn trots in from the west.
Trubl trots in from the west.

< 792h/792H 11v/213V Pos: standing >
Duac leaves north.
Siuk sneaks north.
You follow Duac.

 **P**  
 **@**  
 **P**  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Drinn trots in from the south.
Trubl trots in from the south.

< 792h/792H 10v/213V Pos: standing >
A Goblin sneaks in from the north.
Drinn shifts his weight and viciously slams his rear hooves into a Goblin's chest with a stunning force.
Drinn suffers from contact with the aura about a Goblin.
Drinn shivers as he hits a Goblin.
Cols starts casting an offensive spell.
Cols snaps into visibility.
Duac leaves north.
You follow Duac.

 ****.  
 **@**  
 **P**  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Trubl trots in from the south.

< 792h/792H 8v/213V Pos: standing >
 ****.  
 **@**  
 **P**  

< 792h/792H 9v/213V Pos: standing >
Slay whom?

< 792h/792H 12v/213V Pos: standing >
Duac leaves south.
You follow Duac.

 *****  
 **@**  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Goblin (small) Domesticated *-* Warlords *-* stands in mid-air here, fighting Drinn.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
Drinn  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here, fighting a Goblin.(Gold Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Trubl trots in from the north.

< 792h/792H 11v/213V Pos: standing >
Trubl starts casting an offensive spell.
Duac suddenly looks a bit dumb, and madly slams at a Goblin!

< 792h/792H 11v/213V Pos: standing >
A Goblin blocks Duac's lunge at him.
Duac's impressive pierce strikes a Goblin.
Duac's impressive pierce strikes a Goblin.
Duac's impressive slash strikes a Goblin.
Duac's impressive slash strikes a Goblin.
Duac's impressive slash strikes a Goblin.

< 792h/792H 12v/213V Pos: standing >
Trubl completes his spell...
Trubl utters the word 'unsohaiorz'
Vegetation bursts out of the ground, entangling a Goblin!
Vegetation bursts from the ground, impeding a Goblin.

< 792h/792H 13v/213V Pos: standing >
Siuk suddenly attacks a Goblin!
Siuk's impressive slash strikes a Goblin.
Siuk's crushing blow frees a Goblin from a magic which held him motionless.
Siuk suffers from contact with the aura about a Goblin.
Siuk shivers as he hits a Goblin.

< 792h/792H 14v/213V Pos: standing >

< 792h/792H 14v/213V Pos: standing >
You begin to focus your will...

< 792h/792H 15v/213V Pos: standing >
Cols starts casting a spell.
Cols snaps into visibility.

< 792h/792H 15v/213V Pos: standing >
Trubl starts casting a spell.

< 792h/792H 16v/213V Pos: standing >
A Goblin blocks Drinn's lunge at him.
Drinn's fine slash grazes a Goblin.
Drinn suffers from contact with the aura about a Goblin.
Drinn shivers as he hits a Goblin.

< 792h/792H 17v/213V Pos: standing >
Casting: pyrokinesis 

< 792h/792H 17v/213V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 71 ] -=[You ignite a personal inferno within a Goblin's body.]=-
[Damage: 71 ] A Goblin suddenly looks in pain as he moves.

< 792h/792H 18v/213V Pos: standing >
Trubl completes his spell...
Trubl utters the word 'unsohaiorz'
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Goblin.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.

< 792h/792H 18v/213V Pos: standing >
You begin to focus your will...

< 792h/792H 20v/213V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 792h/792H 21v/213V Pos: standing >
Trubl starts casting a spell.

< 792h/792H 22v/213V Pos: standing >
Siuk deflects a Goblin's blow and strikes back at him!
Siuk's impressive slash strikes a Goblin hard.
Siuk suffers from contact with the aura about a Goblin.
Siuk shivers as he hits a Goblin.
Siuk's Silence, the dagger of anguish [superior] flashes into the path of a Goblin's attack, then Siuk delivers a graceful counter-attack!
Siuk's impressive slash strikes a Goblin hard.
Siuk suffers from contact with the aura about a Goblin.
Siuk shivers as he hits a Goblin.
Siuk's slash strikes a Goblin hard.
Siuk suffers from contact with the aura about a Goblin.
A Goblin's spell flows around Siuk, leaving him unharmed!
Siuk's impressive slash strikes a Goblin very hard.
A Goblin's spell flows around Siuk, leaving him unharmed!
Siuk shivers as he hits a Goblin.
A Goblin blocks Siuk's lunge at him.
Siuk's slash strikes a Goblin very hard.
Siuk suffers from contact with the aura about a Goblin.
A Goblin's spell flows around Siuk, leaving him unharmed!
Siuk's impressive slash seriously wounds a Goblin.
A Goblin's spell flows around Siuk, leaving him unharmed!
A Goblin's spell flows around Siuk, leaving him unharmed!
Siuk's impressive slash seriously wounds a Goblin.
Siuk suffers from contact with the aura about a Goblin.
A Goblin's spell flows around Siuk, leaving him unharmed!

< 792h/792H 22v/213V Pos: standing >
Casting: pyrokinesis 
Duac's impressive slash seriously wounds a Goblin.
A Goblin blocks Duac's lunge at him.
A Goblin blocks Duac's lunge at him.
A Goblin blocks Duac's lunge at him.
Duac's slash enshrouds a Goblin in a mist of blood.
Duac's impressive slash grievously wounds a Goblin.

< 792h/792H 23v/213V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage:  5 ] -=[You ignite a personal inferno within a Goblin's body.]=-
A Goblin is stunned!
[Damage: 12 ] A Goblin's cloak of storm winds shattered in bits as the tortured body spasms and quivers!
A Goblin's swirling force of light and darkness shattered in bits as the tortured body spasms and quivers!
A Goblin's breeze of floating clouds and drifting motes shattered in bits as the tortured body spasms and quivers!
A Goblin's pair of clawed demon-hide moccasins shattered in bits as the tortured body spasms and quivers!
A Goblin's beautiful mask made of bird feathers with a strange dark bloodstone shattered in bits as the tortured body spasms and quivers!
A Goblin's brightly flaming earring shattered in bits as the tortured body spasms and quivers!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!