The death of [15 Necromancer] Lorak (Kobold)

in A Gravel Path Next to the Bog

from the perspective of [56 Air Magus] Tiru -=Celestial Sigil=- (Gnome)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the helmet of agony (magic) (humming) [82%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring of regeneration (glowing)
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [70%]
<worn on face>       a stalkers mask [superior]
<worn around neck>   a carnelian and ruby inlaid gorget of intelligence (magic) [55%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    Daganar's cloak of stealth (magic) (glowing) [88%]
<worn on back>       a large leather backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [87%]
<worn about waist>   the translucent belt of anger of charisma
<worn on belt buckle>the tome of Strahd of charisma (magic) (glowing) [46%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a shield lined with silver fangs [poor] (magic) [59%]
<worn around wrist>  a bracelet of influence of endurance (magic) [85%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[219h 30m 17s]
<worn on hands>      the claws of a wyvern [superior] (magic)
<worn on finger>     an enchanted ring of balor bone [superior] [84%]
<worn on finger>     a ring of the Neogi Lords of charisma (glowing) [86%]
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[219h 30m 19s]
<worn on legs>       some angel feather leggings [poor] (magic) [81%]
<worn on feet>       a pair of clawed demon-hide moccasins [72%]

  **....^^^^MMM^M   
   MM.^^^^MMM***    
    .^..^MMM*^*     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 180v/197V Pos: standing >
    ***M*.*^^^^     
    ********^MM*    
  *********M^*MM+   
  +M+++++*+++++++M  
  *****MM**M****+*  
   *****.@M*******  
   ***..^^^^.***+*  
   ***.M..^^**M*+*  
  ***....^^^^MMM^   
   *MM.^^^^MMM**    
    ^.^..^MMM*^     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 179v/197V Pos: standing >
    ***M*.*^^^^     
   M********^MM*    
  *********M^*MM+   
  +M+++++*+++++++M  
  *****MM**M****+*  
   *****.@.*******  
   ***..^^^^.***+*  
   ***.M..^^**M*+*  
  ***....^^^^MMM^   
   *MM.^^^^MMM**    
    ^.^..^MMM*^     
    ****M*.*^^^     
    M********^MM    
   *********M^*MM   
   +M+++++*+++++++  
 * *****MM**M****+  
    *****@M.******  
    ***..^^^^.***+  
    ***.M..^^**M*+  
   ***....^^^^MMM   
   **MM.^^^^MMM*    
    *^.^..^MMM*     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 177v/197V Pos: standing >
     ****M*.*^^     
     M********^M    
    *********M^*M   
 +  +M+++++*++++++  
 ** *****MM**M****  
     ****@M..*****  
     ***..^^^^.***  
     ***.M..^^**M*  
  M ***....^^^^MM   
   ***MM.^^^^MMM    
    **^.^..^MMM     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 176v/197V Pos: standing >
    M ****M*.*^     
   M  M********^    
  +  *********M^*   
 ++  +M+++++*+++++  
 *** *****MM**M***  
 *    ***@M...****  
      ***..^^^^.**  
      ***.M..^^**M  
   M ***....^^^^M   
    ***MM.^^^^MM    
    ***^.^..^MM     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 175v/197V Pos: standing >
    M ****M*.*^     
   M  M********^    
  +  *********M^*   
 ++  +M+++++*+++++  
 *** *****MM**M***  
 *    ***@*...****  
      ***..^^^^.**  
      ***.M..^^**M  
   M **M....^^^^M   
    ***.M.^^^^MM    
    ***^.^..^MM     
     M ****M*.*     
   +M  M********    
  *+  *********M^   
 +++  +M+++++*++++  
 **** *****MM**M**  
 **    **@M*...***  
 *     ***..^^^^.*  
       ***.M..^^**  
    M **M....^^^^   
     ***.M.^^^^M    
    ****^.^..^M     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 173v/197V Pos: standing >
      M ****M*.     
   M+M  M*******    
  **+  *********M   
 ++++  +M+++++*+++  
 ***** *****MM**M*  
 ***    *@M**...**  
 **     ***..^^^^.  
 *      ***.M..^^*  
     M **M....^^^   
      ***.M.^^^^    
     ****^.^..^     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 172v/197V Pos: standing >
       M ****M*     
   *M+M  M******    
  M**+  *********   
 +++++  +M+++++*++  
 P***** *****MM**M  
 +***    @M***...*  
 +**     ***..^^^^  
 **      ***.M..^^  
  *   M **M....^^   
       ***.M.^^^    
      ****^.^..     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 170v/197V Pos: standing >
    *   M ****M     
   **M+M  M*****    
  *M**+  ********   
 *+++++  +M+++++*+  
 *P***** *****MM**  
 *+***   @M****...  
 *+**     ***..^^^  
 ***      ***.M..^  
  **   M **M....^   
   *    ***.M.^^    
    *  ****^.^.     
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 169v/197V Pos: standing >
    **   M ****     
   ***M+M  M****    
  **M**+  *******   
 **+++++  +M+++++*  
 **P***** *****MM*  
 **+***  @M*****..  
 **+**     ***..^^  
 M***      ***.M..  
  ***   M **M....   
   +*    ***.M.^    
    **  ****^.^     
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 168v/197V Pos: standing >
    **    M****     
   ***M+M  M****    
  **M**+  *******   
 **+++++  +M++++M*  
 **P***** *****M**  
 **+***  @ *****..  
 **+**     ***..^^  
 M***      ***.M..  
  ***   M **M....   
   +*    ***.M.^    
    **  ****^.^     
     **    M***     
   M***M+M  M***    
  ***M**+  ******   
 .**+++++  +M++++M  
 .**P***** *****M*  
 ***+*** @M *****.  
 ***+**     ***..^  
 *M***      ***.M.  
  ****   M **M...   
   *+*    ***.M.    
    +**  ****^.     
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 166v/197V Pos: standing >

< 757h/757H 167v/197V Pos: standing >
The night has begun.
   ***M+M  M**    
  **M**+  *****   
 **+++++  +M+++M  
 **P***** ******  
 **+*** @  *****  
 **+**     ***..  
 M***      ***.M  
  ***   M **M..   
   +*    ***.M    

< 757h/757H 167v/197V Pos: standing >
   M***M+M  M*    
  ***M**+  ****   
 .**+++++  +M+++  
 .**P***** *****  
 ***+***@M  ****  
 ***+**     ***.  
 *M***      ***.  
  ****   M **M.   
   *+*    ***.    
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 166v/197V Pos: standing >
   *M***M+M  M    
  ****M**+  ***   
 M.**+++++  +M++  
 ..**P***** ****  
 .***+**@M   ***  
 .***+**     ***  
 .*M***      ***  
  *****   M **M   
   **+*    ***    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 165v/197V Pos: standing >

< 757h/757H 165v/197V Pos: standing >
      **    M*    
  **M***M+M  M*   
 *****M**+  ****  
 M.**+++++  +M++  
 ..**P**@** ****  
 .***+**M    ***  
 .***+**     ***  
  *M***      **   
   ****   M **    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the south.
An air sylph enters from the south.
A LARGE air elemental enters from the south.

< 757h/757H 164v/197V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.
A Kobold who is a brief walk away to your west.
A will o' wisp who is a brief walk away to your west.

< 757h/757H 164v/197V Pos: standing >

< 757h/757H 166v/197V Pos: standing >
       **    M    
   **M***M+M  M   
 ******M**+  ***  
 .M.**+++++  +M+  
 ^..**P*@M** ***  
 M.***+***    **  
 M.***+**     **  
  .*M***      *   
   *****   M *    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 164v/197V Pos: standing >
        **        
    **M***M+M     
 *******M**+  **  
 *.M.**+++++  +M  
 .^..**P@M*** **  
 ^M.***+***    *  
 MM.***+**     *  
  ..*M***         
   ******   M     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 163v/197V Pos: standing >

< 757h/757H 163v/197V Pos: standing >
        **        
    **M*M*M+M     
 **********+  **  
 *.M.**+++++  +M  
 .^..**P@**** **  
 ^M.***+***    *  
 MM.***+**     *  
  ..*M***         
   ******   M     

< 757h/757H 165v/197V Pos: standing >
        **        
    **M*M*M+M     
 **********+  **  
 *.M.**+++++  +M  
 .^..**P@**** **  
 ^M.***+***    *  
 MM.***+**     *  
  ..*M***         
   ******   M     

< 757h/757H 166v/197V Pos: standing >
         **       
     **M*M*M+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@M**** *  
 .^M.***+***      
 MMM.***+**       
  M..*M***        
   ^******   M    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A Kobold (small) stands here, fighting a will o' wisp. (Non-Fraggable)(Red Aura)
A will o' wisp stands, floating here, fighting a Kobold.(Red Aura)
A LARGE air elemental enters from the east.
An air sylph enters from the east.
A LARGE air elemental enters from the east.

< 757h/757H 167v/197V Pos: standing >

< 757h/757H 167v/197V Pos: standing >
         **       
     **M*M*M+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..*M***        
   ^******   M    

< 757h/757H 168v/197V Pos: standing >
A Kobold dodges a will o' wisp's attack.
Ok.
A LARGE air elemental snaps into visibility.
A LARGE air elemental topples over itself as it tries to bash a Kobold.
An air sylph snaps into visibility.
A Kobold avoids being bashed by an air sylph, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A LARGE air elemental topples over itself as it tries to bash a Kobold.

< 757h/757H 169v/197V Pos: standing >
         **       
     **M*MM*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..*M***        
   ^******   M    

< 757h/757H 169v/197V Pos: standing >
         **       
     **M*MM*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..*M***        
   ^******   M    

< 757h/757H 170v/197V Pos: standing >
         **       
     **M*MM*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..M****        
   ^******   M    

< 757h/757H 170v/197V Pos: standing >
A Kobold dodges an air sylph's attack.
[Damage:  6 ] An air sylph's crush seriously wounds a Kobold.
A Kobold misses a will o' wisp.

< 757h/757H 173v/197V Pos: standing >
         **       
  M  **M*MM*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..M****        
   ^******   M    

< 757h/757H 178v/197V Pos: standing >
A Kobold dodges a will o' wisp's attack.
         **       
  M  **MM*M*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..M****        
   ^******   M    

< 757h/757H 178v/197V Pos: standing >
You see nothing special about him.
This Kobold looks pretty hurt.
He's small in size.

<held>               a spellbook
<held>               a quill

< 757h/757H 179v/197V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (extremely evil)
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
  *The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (good)          
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
  *Tiamat                                        (slightly good) 
  *The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 757h/757H 180v/197V Pos: standing >
You start chanting...

< 757h/757H 181v/197V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.

< 757h/757H 182v/197V Pos: standing >
         **       
  M  **MM*M*+M    
 M**********+  *  
 **.M.**+++++  +  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..M****        
   ^******   M    

< 757h/757H 182v/197V Pos: standing >
A Kobold misses a will o' wisp.

< 757h/757H 183v/197V Pos: standing >
A Kobold dodges an air sylph's attack.
[Damage:  6 ] An air sylph's crush seriously wounds a Kobold.
[Damage:  6 ] An air sylph's decent crush enshrouds a Kobold in a mist of blood.
         **       
  M  **MM*M*+M    
 M**********+  *  
 **.M.**+++++  M  
 ..^..**@***** *  
 .^M.***+***      
 MMM.***+**       
  M..M****        
   ^******   M    

< 757h/757H 184v/197V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 17 ] You smile happily as your disintegration ray hits a Kobold!
A Kobold's spellbook was disintegrated by the negative energy!
A Kobold is dead! R.I.P.