The death of [ 7 Monk] Ekiafk (Orc)

in The Great Unholy Fountain of the Shady Grove

from the perspective of [ 7 Monk] Ekiafk (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
An unwanted bracelet collects among the rubble here.
[13] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
An orcish guard stands here patrolling.

< 1h/82H 105v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/82H 104v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An orcish street sweeper is here cleaning the city from rubbish.

< 1h/82H 103v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 

< 1h/82H 103v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.

< 1h/82H 102v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
An orcish warrior is here preparing for the next invasion.
Crawling about, this baby orc is crying loudly.

< 1h/82H 102v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
An orcish assassin prowls the area hunting his new prey.
An orcish elite sits atop a large warhorse.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1h/82H 102v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South

< 1h/82H 101v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Running about town, this female orc is restocking her low supplies.

< 1h/82H 100v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 1h/82H 100v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/82H 100v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 2h/82H 101v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East  -West  -Down #
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 2h/82H 101v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish assassin who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is rather far off to your north.
Sylchat who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
A female orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.

< 2h/82H 102v/113V Pos: standing >
You quickly scan the area.
An orcish assassin who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is rather far off to your north.
Sylchat who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
A female orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.

< 2h/82H 103v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish assassin who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is rather far off to your north.
Sylchat who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A female orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.

< 2h/82H 104v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
Sylchat who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
A female orc who is not far off to your west.
A female orc who is a brief walk away to your west.

< 2h/82H 105v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East  -West  -Down #
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 3h/82H 106v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 3h/82H 108v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
An orcish elite who is in the distance to your north.
Sylchat who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
A female orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.
A female orc who is a brief walk away to your west.

< 3h/82H 109v/113V Pos: standing >
You get a small bandage.

< 3h/82H 110v/113V Pos: standing >
You attempt to bandage yourself.

< 3h/82H 111v/113V Pos: standing >
You continue bandaging yourself.

< 7h/82H 110v/113V Pos: standing >
The Heavens themselves flash as a Supernova is unleashed nearby!

< 8h/82H 110v/113V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.

< 8h/82H 110v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
A female orc who is not far off to your west.
A drunken orc who is a brief walk away to your west.
A female orc who is a brief walk away to your west.

< 8h/82H 110v/113V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 9h/82H 110v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East  -West  -Down #
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 9h/82H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Running about town, this female orc is restocking her low supplies.

< 9h/82H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
An orc guard of the Black Order is here watching your every action.

< 9h/82H 108v/113V Pos: standing >
The Heavens themselves flash as a Supernova is unleashed nearby!
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.

< 9h/82H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.

< 9h/82H 106v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.

< 9h/82H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an orcish guard is lying here.
A cowardly orcish girl tries to hide herself in protection.

< 9h/82H 106v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish merchant is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium)  -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (small) Swish -=Tharnadian Royal Marines=- stands in mid-air here.
A Minotaur (large)  -=Celestial Sigil=- stands in mid-air here.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.

< 9h/82H 106v/113V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf's fine slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Grey Elf snaps into visibility.
A Grey Elf's the mystical longsword of Volo the Traveler burns you with a godly fire!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine slash hits you.