The death of [ 7 Monk] Ekiafk (Orc)

in The Turmoil-Peace Intersection

from the perspective of [56 Blademaster] Kenon -=Celestial Sigil=- (Grey Elf)

<floating about head>a dark ioun stone[238h 46m 39s]
<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [80%]
<worn in ear>        a pair of silver earrings with red rubies with a strange dark bloodstone [87%]
<worn in ear>        a brightly flaming earring
<worn on face>       a stony granite face (magic) (glowing) [71%]
<worn around neck>   an emerald pendant of the ice drake (magic)
<worn around neck>   an emerald pendant of the ice drake [superior] (magic) (illuminating)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the mantle of the Dark (magic)
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       a skull shoulder guard lined with feathers of health
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     ring of the past [superior] (magic) (glowing)
<primary weapon>     the mystical longsword of Volo the Traveler (magic) (flaming) (hot)[238h 46m 49s]
<secondary weapon>   a longsword called 'Flame of the North' (magic) (illuminating) (flaming) (hot)
<worn on legs>       some skull knee guards lined with feathers of health
<worn on feet>       a pair of black, buffalo hide shoes of dexterity

Ayla's bludgeon seriously wounds an orcish guard.
Ayla misses an orcish guard.
Ayla's bludgeon causes an orcish guard to grimace in pain.
A sense of WiLD HAtE surrounds Ayla as her bludgeon hits an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish guard's death cry reverberates in your head as he falls to the ground.

< 983h/735H 382v/382V Pos: standing >
Ayla returns to normal as her rage abates.
Sxt snaps into visibility.
Sainth clambers to his feet.

< 983h/735H 382v/382V Pos: standing >
Duac snaps into visibility.
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
As an orcish guard attempts to attack Duac, Duac intercepts the attack with his hands and twist an orcish guard's arm!
Duac parries an orcish guard's lunge at him.
An orcish guard whacks Duac in the side with a sound kick.

< 983h/735H 382v/382V Pos: standing >
Cols sits down in a comfortable spot.

< 983h/735H 382v/382V Pos: standing >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Duac's slash strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Cols stares off into space, entering a meditative trance.

< 983h/735H 382v/382V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 982h/735H 382v/382V Pos: standing >
You shout 'you are under siege, surrender your weapons!!'

< 982h/735H 382v/382V Pos: standing >
You shout 'you are under siege, surrender your weapons!!'

< 982h/735H 382v/382V Pos: standing >
You shout 'you are under siege, surrender your weapons!!'
An Orc enters from the south.
Cols clambers to his feet.

< 982h/735H 382v/382V Pos: standing >
Ayla clambers to her feet.
An Orc leaves north.

< 982h/735H 382v/382V Pos: standing >
Saving Kenon.
Selly clambers to his feet.

< 982h/735H 382v/382V Pos: standing >
An orcish guard's weak slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
Ayla gets a few coins from the corpse of an orcish guard.

< 981h/735H 382v/382V Pos: standing >
Sxt suddenly attacks an orcish guard!
Sxt snaps into visibility.
Sxt's impressive slash strikes an orcish guard very hard.
Dze starts casting an offensive spell called 'bigbys clenched fist'.

< 981h/735H 382v/382V Pos: standing >
An orcish guard parries Duac's lunge at him.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive slash enshrouds an orcish guard in a mist of blood.
Duac's impressive slash causes an orcish guard to grimace in pain.
Ayla assists Duac heroically.
Ayla snaps into visibility.
Ayla's impressive bludgeon critically injures an orcish guard.
An orcish guard is incapacitated and will slowly die, if not aided.

< 981h/735H 382v/382V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A draft horse who is rather far off to your north.
An orcish thief who is close by to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish assassin who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A LARGE air elemental who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
An orcish guard who is in the distance to your south.
A cute kitten who is close by to your west.
An old orcish woman who is close by to your west.
A cowardly orcish girl who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A large warhorse who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A female orc who is in the distance to your west.

< 981h/735H 382v/382V Pos: standing >
You quickly scan the area.
A female orc who is a brief walk away to your north.
An Orc who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish thief who is close by to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish assassin who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A LARGE air elemental who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
An orcish guard who is in the distance to your south.
A cute kitten who is close by to your west.
An old orcish woman who is close by to your west.
A cowardly orcish girl who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A large warhorse who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A female orc who is in the distance to your west.

< 981h/735H 382v/382V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an orcish guard's last actions in this world.

< 981h/735H 382v/382V Pos: standing >
A LARGE air elemental sneaks in from the south.

< 981h/735H 382v/382V Pos: standing >
Saving Kenon.

< 981h/735H 382v/382V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 980h/735H 382v/382V Pos: standing >
Ayla gets a few coins from the corpse of an orcish guard.

< 980h/735H 382v/382V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
A draft horse who is rather far off to your north.
An orcish thief who is close by to your east.
A wandering soul who is not far off to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish assassin who is rather far off to your east.
An old orcish woman who is in the distance to your east.
An orcish merchant who is not far off to your south.
An orcish warrior who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
An orcish guard who is in the distance to your south.
A cute kitten who is close by to your west.
An old orcish woman who is close by to your west.
A cowardly orcish girl who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A large warhorse who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A female orc who is in the distance to your west.

< 980h/735H 382v/382V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
A draft horse who is rather far off to your north.
An orcish thief who is close by to your east.
A wandering soul who is not far off to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish assassin who is rather far off to your east.
An old orcish woman who is in the distance to your east.
An orcish merchant who is not far off to your south.
An orcish warrior who is rather far off to your south.
The grinning bobcat who is rather far off to your south.
An orcish guard who is in the distance to your south.
A cute kitten who is close by to your west.
An old orcish woman who is close by to your west.
A cowardly orcish girl who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A large warhorse who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A female orc who is in the distance to your west.

< 980h/735H 382v/382V Pos: standing >
A LARGE air elemental sneaks south.
Duac sneaks north.
Sokol leaves north.
Sainth sneaks north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla sneaks in from the south.
Ayla drops some gold coins.
Drisk enters from the south.
Cols sneaks in from the south.

< 980h/735H 381v/382V Pos: standing >
Duac sneaks north.
Sokol leaves north.
Sainth sneaks north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East  -South -West #
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
A female orc suddenly attacks Siuk!
A female orc suddenly appears a bit confused!
A female orc misses Siuk.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla drops some gold coins.
Drisk enters from the south.
Cols sneaks in from the south.
Selly suddenly attacks a female orc!
Selly snaps into visibility.
Selly's decent bludgeon seriously wounds a female orc.

< 980h/735H 380v/382V Pos: standing >
Ayla gets a few coins.
Duac sneaks north.
Horns begin to bellow and drums thunder to the call to arms!
Sokol leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Sxt enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Ayla drops some gold coins.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the south.

< 980h/735H 379v/382V Pos: standing >
Ayla puts a small pile of coins into a portable hole.
Duac sneaks north.
Sokol leaves north.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
   This intersection provides access to the Dark Path to Peace and
the Path of the Damned.  Both of which are two main arteries of the
city.  Many citizen can be seen running about taking care of their tasks
at hand.  A large church can be seen off to the west. A large cemetery is
located further east along the Dark Path to Peace.  There are exits east,
west, and south leading deeper into the Shady Grove.
Obvious exits: -East  -South -West 
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Tiru enters from the south.
Sxt enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Aik enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Ayla sneaks in from the south.
Drisk enters from the south.

< 980h/735H 379v/382V Pos: standing >
Slay whom?

< 980h/735H 381v/382V Pos: standing >
Slay whom?

< 979h/735H 382v/382V Pos: standing >
Slay whom?

< 979h/735H 382v/382V Pos: standing >

< 979h/735H 382v/382V Pos: standing >
Slay whom?

< 979h/735H 382v/382V Pos: standing >
The earth trembles and shivers!

< 979h/735H 382v/382V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your south.
Selly who is not far off to your south.
A female orc who is not far off to your south.
A LARGE air elemental who is rather far off to your south.
An orcish street sweeper who is close by to your west.
An old orcish woman who is close by to your west.
A Troll who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.

< 979h/735H 382v/382V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your south.
Selly who is not far off to your south.
A LARGE air elemental who is rather far off to your south.
An orcish street sweeper who is close by to your west.
An old orcish woman who is close by to your west.
A Troll who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.

< 978h/735H 382v/382V Pos: standing >
Slay whom?

< 978h/735H 382v/382V Pos: standing >
Duac sneaks west.
Sokol leaves west.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
   A large elaborately designed church has been constructed here. Constructed
from black granite and marble, this church has been blessed by the gods.
Small ornate figurines of devils and gargoyles adorn the walls of this
structure. Green grass grows along sides of the church. The dark path to
peace continues east and west from here. The enterance into the church lies
just to the north. An erie howl of some sort seems to be emanating from
inside the church.
Obvious exits: -North# -East  -West 
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
Tiru enters from the east.
Sxt enters from the east.
Aik enters from the east.
Dze enters from the east.
A powerful djinni enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
An old orcish woman suddenly attacks Tiru!
An old orcish woman misses Tiru.
Drisk enters from the east.
Drisk withstands a bash from an orcish street sweeper, who bounces back and falls.
Cols sneaks in from the east.

< 978h/735H 381v/382V Pos: standing >
Drisk dodges an orcish street sweeper's attack.
Duac sneaks west.
Sokol leaves west.
Sainth sneaks west.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
   This smaller pathway of the Grove is formed out of a conglomerate marble,
granite, and sandstone. This street is kept very clean and provides access to
many homes and shops located in the city. The Church of the Black Order
can be seen to north. A small garden starts northwest from here while the
cemetery is located further east along this pathway. There are various
markings of unknown purpose on the wall of the structure to the south.
There are exits east and west along this pathway. The exit to the south
leads into the meeting chambers of the shady citizens.
Obvious exits: -East  -South -West 
A crafting recipe lies here collecting dust.
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ayla sneaks in from the east.

< 978h/735H 380v/382V Pos: standing >
Duac sneaks west.
Sokol leaves west.
You follow Duac.

The blood-red glow surrounding you fades away.
You feel uneasy with so many Good players in Shady Grove.
The Turmoil-Peace Intersection
   This is the intersection of two major pathways in the Shady Grove. To
the east, the dark pathway to peace leads to another parth of the city.
The Streets of Turmoil lead south farther away from this northern part of
town. There is a garden of sorts to the north.  Strange chatter can be
heard from a large hall to the south.
Obvious exits: -North -East  -South
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An orcish elite stands here, fighting Sokol.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave crouches in mid-air here.(Red Aura)
Ayla sneaks in from elsewhere.
Cols sneaks in from elsewhere.

< 978h/735H 380v/382V Pos: standing >
Duac snaps into visibility.
Duac tackles an Orc square in the chest knocking the wind out of her!

< 978h/735H 382v/382V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
A Troll who is not far off to your north.
An old orcish shaman who is not far off to your north.
Drisk who is a brief walk away to your east.
A LARGE air elemental who is a brief walk away to your east.
A powerful djinni who is a brief walk away to your east.
A powerful djinni who is a brief walk away to your east.
Dze who is a brief walk away to your east.
Aik who is a brief walk away to your east.
Sxt who is a brief walk away to your east.
Tiru who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A draft horse who is rather far off to your east.
A female orc who is not far off to your south.
A baby orc who is not far off to your south.
An orcish thief who is not far off to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A wandering soul who is in the distance to your south.

< 978h/735H 382v/382V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
A Troll who is not far off to your north.
An old orcish shaman who is not far off to your north.
Drisk who is a brief walk away to your east.
A LARGE air elemental who is a brief walk away to your east.
A powerful djinni who is a brief walk away to your east.
A powerful djinni who is a brief walk away to your east.
Dze who is a brief walk away to your east.
Aik who is a brief walk away to your east.
Sxt who is a brief walk away to your east.
Tiru who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A draft horse who is rather far off to your east.
A female orc who is not far off to your south.
A baby orc who is not far off to your south.
An orcish thief who is not far off to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A stray dog who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A wandering soul who is in the distance to your south.
A wandering soul who is in the distance to your south.
An orcish altar boy who is in the distance to your south.

< 978h/735H 382v/382V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 12 ] -=[Your fine slash strikes a troll slave.]=-
The intense flames cause a troll slave's skin to smolder and burn!
[Damage: 26 ] -=[Your the mystical longsword of Volo the Traveler bursts into hellish flames and causes a troll slave to scream in great and agonizing pain as it burns away at his flesh!]=-
The intense flames cause a troll slave's skin to smolder and burn!
[Damage:  5 ] -=[Your the mystical longsword of Volo the Traveler burns a troll slave with a godly fire!]=-
[Damage: 15 ] -=[Your impressive slash strikes a troll slave.]=-
The intense flames cause a troll slave's skin to smolder and burn!
[Damage:  5 ] -=[Your longsword called 'Flame of the North' burns a troll slave with a godly fire!]=-

< 978h/735H 382v/382V Pos: standing >
< T: Kenon TP: sta TC:excellent E: troll sta EP:  small wounds >
 
< 978h/735H 382v/382V Pos: standing >
< T: Kenon TP: sta TC:excellent E: troll sta EP:  small wounds >
 Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 977h/735H 382v/382V Pos: standing >
< T: Kenon TP: sta TC:excellent E: troll sta EP:  small wounds >
 
< 977h/735H 382v/382V Pos: standing >
< T: Kenon TP: sta TC:excellent E: troll sta EP:  small wounds >
 Sokol completes his spell...
Sokol utters the words 'arieks shattering iceball'
Sokol points at an Orc.
Sokol's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc is dead! R.I.P.
You receive your share of experience.