The death of [36 Druid] Kas (Grey Elf)

in A Bloody Room

from the perspective of [53 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a pulsating diamond earring (glowing) [66%]
<worn in ear>        a glowing jade earring (glowing) [61%]
<worn on face>       a pitch-black leather mask [superior] (magic)
<worn around neck>   a charm made of dwarf bone [83%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       a purple robe of stars [poor]
<worn about body>    the terrifying shroud of undead power of constitution (magic) [72%]
<worn as quiver>     an angelic steel quiver [37%]
<worn about waist>   a belt of fresh blood [superior] [85%]
<worn on belt buckle>a glowing blue crystal (magic)
<attached to belt>   the lost book of 'Magic' [55%]
<attached to belt>   the lost book of 'Magic' [56%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn around wrist>  a satanic bracelet (magic) [78%]
<worn on hands>      gloves of arcane power [superior]
<worn on finger>     a silvery ring set with rubies and crystals [superior]
<worn on finger>     some mithril ringlets [superior] (magic)
<primary weapon>     the staff of blue flames (magic) (glowing)[222h 8m 22s]
<worn on legs>       some bright blue leg plates [79%]
<worn on feet>       a pair of phantom boots

   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South -West 
A patrolling guard walks through the halls of the tower.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.

< 779h/779H 213v/214V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A Grey Elf who is close by to your south.
A Human who is close by to your south.
A beautiful pegasus who is close by to your south.
A bloody warbeast who is close by to your south.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 779h/779H 213v/214V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A Grey Elf who is close by to your south.
A Human who is close by to your south.
A beautiful pegasus who is close by to your south.
A bloody warbeast who is close by to your south.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 779h/779H 213v/214V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.

< 779h/779H 212v/214V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A shaggy mount who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 779h/779H 212v/214V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
A large xorn enters from the north.
A large xorn enters from the north.

< 779h/779H 212v/214V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of brahvinos, the gatekeeper is lying here.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
A large xorn enters from the north.
A large xorn enters from the north.

< 779h/779H 212v/214V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
A large xorn enters from the north.
A large xorn enters from the north.

< 779h/779H 211v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 213v/214V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
A greyish stone wall is here to the south. (magic)
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.

< 779h/779H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 779h/779H 212v/214V Pos: standing >
You make a magical gesture, sending Zlo back to the nether plane.
Zlo stops following you.
You make a magical gesture, sending Zlo back to the nether plane.
Zlo stops following you.
You make a magical gesture, sending Zlo back to the nether plane.
Zlo stops following you.
You make a magical gesture, sending Zlo back to the nether plane.
Zlo stops following you.
You make a magical gesture, sending an earth elemental back to the nether plane.
An earth elemental stops following you.
an earth elemental is no longer in your group.
An earth elemental suddenly attacks YOU!
An earth elemental's feeble crush grazes you.
You make a magical gesture, sending a large xorn back to the nether plane.
A large xorn stops following you.
a large xorn is no longer in your group.
A large xorn suddenly attacks YOU!
A large xorn misses you.
You make a magical gesture, sending a large xorn back to the nether plane.
A large xorn stops following you.
Your group has been disbanded.
You are knocked to the ground by a large xorn's mighty bash!

< 777h/779H 212v/214V Pos: sitting >
You clamber to your feet.

< 779h/779H 212v/214V Pos: standing >
You start chanting...

< 779h/779H 212v/214V Pos: standing >
Casting: conjure elemental *

< 779h/779H 212v/214V Pos: standing >
Casting: conjure elemental 

< 779h/779H 212v/214V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zlo!'

< 779h/779H 212v/214V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 779h/779H 212v/214V Pos: standing >
An earth elemental is now a member of your group.

< 779h/779H 212v/214V Pos: standing >
You start chanting...

< 779h/779H 212v/214V Pos: standing >
The day has begun.

< 779h/779H 212v/214V Pos: standing >
Casting: mirror image 

< 779h/779H 212v/214V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 779h/779H 212v/214V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -East  -South
[3] A small round shield has been dropped here.
A greyish stone wall is here to the south. (magic)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.

< 779h/779H 212v/214V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 779h/779H 212v/214V Pos: standing >
You complete your spell...
A HUGE stone golem forms from a HUGE chunk of earth!
A HUGE stone golem starts following you.
A HUGE stone golem says 'I shall serve you for a short time Zlo!'

< 779h/779H 212v/214V Pos: standing >
A HUGE stone golem's skin seems to turn to stone.

< 779h/779H 212v/214V Pos: standing >
A HUGE stone golem is now a member of your group.
Zlo is now a member of your group.
Zlo is now a member of your group.
Zlo is now a member of your group.
Zlo is now a member of your group.
An earth elemental already grouped by you.

< 779h/779H 212v/214V Pos: standing >
You make a magical gesture, sending a HUGE stone golem back to the nether plane.
A HUGE stone golem stops following you.
a HUGE stone golem is no longer in your group.
You are knocked to the ground by a HUGE stone golem's mighty bash!

< 778h/779H 212v/214V Pos: sitting >
You wiggle to find the most comfortable position.

< 779h/779H 212v/214V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) conjure elemental
    2 seconds:  ( 2nd) mirror image
    4 seconds:  (11th) conjure greater elemental

You can memorize no more spells.
You continue your study.

< 779h/779H 212v/214V Pos: sitting >
A Bend In The Dark Trail
Obvious exits: -East  -South
[3] A small round shield has been dropped here.
A greyish stone wall is here to the south. (magic)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing conjure elemental.

< 779h/779H 214v/214V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) mirror image
    2 seconds:  (11th) conjure greater elemental

You can memorize no more spells.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing mirror image.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.

< 779h/779H 214v/214V Pos: sitting >
You clamber to your feet.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
Casting: conjure elemental *

< 779h/779H 214v/214V Pos: standing >
Casting: conjure elemental 

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zlo!'

< 779h/779H 214v/214V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 779h/779H 214v/214V Pos: standing >
An earth elemental is now a member of your group.
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
An earth elemental already grouped by you.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
Casting: conjure elemental *

< 779h/779H 214v/214V Pos: standing >
Casting: conjure elemental 

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zlo!'

< 779h/779H 214v/214V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 779h/779H 214v/214V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
Zlo already grouped by you.
An earth elemental already grouped by you.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 779h/779H 214v/214V Pos: standing >
Ok.
An earth elemental gets a small round wooden shield.
An earth elemental gets a small round wooden shield.
An earth elemental gets a small round wooden shield.

< 779h/779H 214v/214V Pos: standing >
Ok.
An earth elemental straps a small round wooden shield to its arm.
An earth elemental straps a small round wooden shield to its arm.
An earth elemental straps a small round wooden shield to its arm.

< 779h/779H 214v/214V Pos: standing >
You sit down and relax.

< 779h/779H 214v/214V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) conjure elemental
    3 seconds:  ( 5th) conjure elemental
    3 seconds:  ( 1st) minor creation
    4 seconds:  ( 1st) minor creation
    4 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 779h/779H 214v/214V Pos: sitting >
You say 'stone' to the staff of blue flames.
The flames of your staff of blue flames intensify.
Living stone sprouts up and covers an earth elemental's flesh.
Living stone sprouts up and covers an earth elemental's flesh.
Living stone sprouts up and covers Zlo's flesh.
Living stone sprouts up and covers an earth elemental's flesh.
Living stone sprouts up and covers your flesh.
Living stone sprouts up and covers Zlo's flesh.
Living stone sprouts up and covers Zlo's flesh.
Living stone sprouts up and covers Zlo's flesh.

< 779h/779H 214v/214V Pos: sitting >
You say 'globe' to the staff of blue flames.
The flames of your staff of blue flames intensify.
An earth elemental begins to shimmer.
An earth elemental begins to shimmer.
Zlo begins to shimmer.
An earth elemental begins to shimmer.
Zlo begins to shimmer.
Zlo begins to shimmer.
Zlo begins to shimmer.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing conjure elemental.
You say 'fly' to the staff of blue flames.
The flames of your staff of blue flames intensify.
An earth elemental flies through the air, free as a bird!
An earth elemental flies through the air, free as a bird!
An earth elemental flies through the air, free as a bird!

< 779h/779H 214v/214V Pos: sitting >
You say 'haste' to the staff of blue flames.
The flames of your staff of blue flames intensify.
An earth elemental starts to move with uncanny speed!
An earth elemental starts to move with uncanny speed!
Zlo starts to move with uncanny speed!
An earth elemental starts to move with uncanny speed!
You are already under the influence of haste.
Zlo starts to move with uncanny speed!
Zlo starts to move with uncanny speed!
Zlo starts to move with uncanny speed!

< 779h/779H 214v/214V Pos: sitting >
You say 'invisible' to the staff of blue flames.
The flames of your staff of blue flames turn pitch black.
An earth elemental slowly fades out of existence.
An earth elemental slowly fades out of existence.
Zlo slowly fades out of existence.
An earth elemental slowly fades out of existence.
You vanish.
Zlo slowly fades out of existence.
Zlo slowly fades out of existence.
Zlo slowly fades out of existence.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing conjure elemental.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing minor creation.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing minor creation.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 779h/779H 214v/214V Pos: sitting >
You clamber to your feet.

< 779h/779H 214v/214V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
An earth elemental enters from the west.
An earth elemental enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
An earth elemental enters from the west.

< 779h/779H 212v/214V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is rather far off to your north.
A large duergar stair guard who is rather far off to your north.
A shaggy mount who is rather far off to your north.

< 779h/779H 212v/214V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South
The corpse of brahvinos, the gatekeeper is lying here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.

< 779h/779H 210v/214V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.
A shaggy mount who is a brief walk away to your north.

< 779h/779H 210v/214V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.

< 779h/779H 209v/214V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A shaggy mount who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 779h/779H 210v/214V Pos: standing >
You see nothing special...

< 779h/779H 212v/214V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the south.
An earth elemental enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.

< 779h/779H 213v/214V Pos: standing >
The hallway continues.
You extend your sights westward.
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South -West 

< 779h/779H 213v/214V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 779h/779H 213v/214V Pos: standing >
You complete your spell...

< 779h/779H 213v/214V Pos: standing >
An Intersection of Hallways
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
*An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 

< 779h/779H 213v/214V Pos: standing >
You start chanting...

< 779h/779H 213v/214V Pos: standing >
Casting: wall of stone **

< 779h/779H 213v/214V Pos: standing >
Casting: wall of stone *

< 779h/779H 213v/214V Pos: standing >
Casting: wall of stone 

< 779h/779H 213v/214V Pos: standing >
You complete your spell...

< 779h/779H 213v/214V Pos: standing >
You sit down and relax.

< 779h/779H 213v/214V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - coldshield
               2 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) wall of stone
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 779h/779H 213v/214V Pos: sitting >

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing wall of stone.

< 779h/779H 214v/214V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 779h/779H 214v/214V Pos: sitting >
You clamber to your feet.

< 779h/779H 214v/214V Pos: standing >
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the east.
An earth elemental enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
An earth elemental enters from the east.

< 779h/779H 213v/214V Pos: standing >
A Bloody Room
   This room is a bloody mess of dead boddies and ravaged corpses.  The
great warbeast of the tower rests in this room devouring the corpses as
they are thrown to it.  There is a large steal door preventing people
from wandering in here by accident.  This beast appears to feed on the
remains of the trainees who don't make it past the training room.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a bloody warbeast is lying here.
A suit of blood-red leather armor lies here.
A patrolling guard stands here, fighting a Human.
A Grey Elf (medium) stands here. (Non-Fraggable)
A Human (medium) sits atop a beautiful pegasus, fighting a patrolling guard. (Non-Fraggable)
An earth elemental enters from the north.
An earth elemental enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.

< 779h/779H 212v/214V Pos: standing >
I see nothing suitable there.

< 779h/779H 212v/214V Pos: standing >
Ok.
You snap into visibility.
An earth elemental snaps into visibility.
[Damage:  4 ] A Grey Elf is knocked to the ground by an earth elemental's mighty bash!
An earth elemental snaps into visibility.
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 779h/779H 213v/214V Pos: standing >
An earth elemental misses a Grey Elf.
[Damage:  9 ] An earth elemental's fine crush wounds a Grey Elf.
[Damage:  8 ] An earth elemental's fine crush wounds a Grey Elf.
A patrolling guard's punch wounds a Human.
A patrolling guard suffers from contact with the aura about a Human.
A patrolling guard misses a beautiful pegasus.
A patrolling guard's fine punch strikes a Human.
A patrolling guard suffers from contact with the aura about a Human.

< 779h/779H 214v/214V Pos: standing >
A Grey Elf misses an earth elemental.

< 779h/779H 214v/214V Pos: standing >
A beautiful pegasus misses a patrolling guard.
A Human misses a patrolling guard.
A Human misses a patrolling guard.

< 779h/779H 214v/214V Pos: standing >
A Human clambers to his feet.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
A patrolling guard misses a Human.
A patrolling guard misses a beautiful pegasus.
A patrolling guard misses a beautiful pegasus.
A patrolling guard starts casting an offensive spell.

< 779h/779H 214v/214V Pos: standing >
A Grey Elf misses an earth elemental.
A Grey Elf misses an earth elemental.

< 779h/779H 214v/214V Pos: standing >
Casting: disintegrate 
[Damage: 17 ] An earth elemental's impressive crush strikes a Grey Elf.
[Damage:  9 ] An earth elemental's crush wounds a Grey Elf.

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Grey Elf!
[Damage: 90 ] You smile happily as your disintegration ray hits a Grey Elf!

< 779h/779H 214v/214V Pos: standing >
A patrolling guard completes his spell...
A patrolling guard utters the word 'yzabra'
A patrolling guard scares the bejesus out of a Human!
A Human attempts to flee.
A Human leaves north riding on a beautiful pegasus.

< 779h/779H 214v/214V Pos: standing >
You start chanting...

< 779h/779H 214v/214V Pos: standing >
Casting: disintegrate 

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Grey Elf!
[Damage: 92 ] You smile happily as your disintegration ray hits a Grey Elf!
A Grey Elf's pair of bark leggings is blasted by the negative energy!

< 779h/779H 214v/214V Pos: standing >
A Grey Elf misses an earth elemental.
A Grey Elf's weak crush grazes an earth elemental.

< 779h/779H 214v/214V Pos: standing >
An earth elemental clambers to its feet.

< 779h/779H 214v/214V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 779h/779H 214v/214V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Grey Elf!
[Damage:  1 ] A pair of bark leggings turns red hot, a Grey Elf screams as a pair of bark leggings burns him.
[Damage:  1 ] A pair of bark lined boots turns red hot, a Grey Elf screams as a pair of bark lined boots burns him.
[Damage:  1 ] An elfskin belt turns red hot, a Grey Elf screams as an elfskin belt burns him.
[Damage:  1 ] A hardwood cudgel turns red hot, a Grey Elf screams as a hardwood cudgel burns him.
[Damage: 128 ] You smile happily as your disintegration ray hits a Grey Elf!
A Grey Elf is dead! R.I.P.
You receive your share of experience.