The death of [51 Shadowmage] Morrigu *-* Warlords *-* (Drider)

in The Elemental Plane of Air

from the perspective of [51 Shadowmage] Morrigu *-* Warlords *-* (Drider)

<worn as a badge>    the insignia of swirling feathers and flowing water [83%]
<worn on head>       the helmet of agony (humming)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a glowing jade earring of regeneration (glowing)
<worn on face>       mask of battles past [superior] [66%]
<worn around neck>   a superior marble pendant from Tribal Oasis
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a darksteel chainmail shirt [poor] (glowing) [86%]
<worn about body>    a dark-blue robe of stars and moons [superior] (humming)
<worn on spider body>a fine steel spider armor
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior] [88%]
<attached to belt>   an arcane spellbook covered with runes made by Belcon
<worn on arms>       some cracked bone arm bracers [58%]
<held as shield>     a well-polished mithril body shield [poor] [89%]
<worn around wrist>  the bracelet of emeralds [85%]
<worn around wrist>  a bracelet of influence of endurance
<worn on hands>      the claws of a wyvern [82%]
<worn on finger>     a polished oak ring (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a cuendillar, heartstone of magic [superior]

An air elemental who is in the distance to your west.
A Gnome who is not far off above you.
An air elemental who is a brief walk away above you.
An air elemental who is not far off below you.
A Gnome who is a brief walk away below you.
You who is in the distance below you.
An air elemental who is in the distance below you.

< 731h/731H 311v/311V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 731h/731H 309v/311V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 731h/731H 307v/311V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here.

< 731h/731H 305v/311V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 731h/731H 305v/311V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 731h/731H 305v/311V Pos: standing >
You complete your spell...
The sphere circling a Gnome's body darts in front of your assault!
A rainbow colored portal suddenly glows brightly!
a Gnome enters a rainbow colored portal and disappears among the mist.

< 731h/731H 306v/311V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's decent crush wounds you.

< 719h/731H 306v/311V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 719h/731H 306v/311V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: air sta EP: excellent >
 
< 719h/731H 306v/311V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
You flee upward!

< 719h/731H 274v/311V Pos: standing >
Saving Morrigu.

< 719h/731H 274v/311V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors.
*An air elemental is here, roaming his native plane.

< 722h/731H 274v/311V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
 
 ^****  
 ^*@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -N -E -S -W
There is a portal here shimmering in a rainbow of colors.

< 722h/731H 275v/311V Pos: standing >
You quickly scan the area.
A forest Tor who is almost out of sight to your north.
A forest Tor who is almost out of sight to your north.
A caravan guard who is almost out of sight to your north.
A caravan guard who is almost out of sight to your north.
A huge grey ape who is almost out of sight to your west.

< 724h/731H 276v/311V Pos: standing >

< 726h/731H 278v/311V Pos: standing >
 
 ^^***  
 ^*@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 727h/731H 277v/311V Pos: standing >
 
 *^***  
 ^^@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 729h/731H 277v/311V Pos: standing >
You quickly scan the area.
A forest Tor who is in the distance to your north.
A caravan guard who is almost out of sight to your north.
A caravan guard who is almost out of sight to your north.
A caravan guard who is almost out of sight to your north.
A hook flier who is almost out of sight to your west.

< 730h/731H 277v/311V Pos: standing >
 
 *****  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 276v/311V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 275v/311V Pos: standing >
 
 *****  
 **@**  
 **^**  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 274v/311V Pos: standing >
 
   ^^****^****    
  ...**********   
 ^^.***********.  
 ^..**********..  
 .^*****@*****..  
 .M****^^****.^^  
 .*****^****....  
  ^****^****^.^   
   ***^****.^.    
A Rocky Ridge
Obvious exits: -N -E -S -W

< 731h/731H 272v/311V Pos: standing >
 
 *****  
 **@**  
 **^**  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 272v/311V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 270v/311V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 269v/311V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 731h/731H 267v/311V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
A forest Tor saunters along the forest floor.

< 731h/731H 265v/311V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S

< 731h/731H 264v/311V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A forest Tor saunters along the forest floor.

< 731h/731H 262v/311V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 731h/731H 261v/311V Pos: standing >
You quickly scan the area.
A treant who is a brief walk away to your north.
A forest Tor who is close by to your south.
A bandit archer who is not far off above you.

< 731h/731H 261v/311V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A small deer warily munches grass and tubers here.

< 731h/731H 260v/311V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 731h/731H 258v/311V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A caravan guard who is not far off below you.

< 731h/731H 259v/311V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A small deer warily munches grass and tubers here.

< 731h/731H 258v/311V Pos: standing >
It rains a bit harder.
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 731h/731H 256v/311V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 257v/311V Pos: standing >
You start chanting...

< 731h/731H 258v/311V Pos: standing >
Casting: dimension door 

< 731h/731H 260v/311V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMMM.@S        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Galleon Undead Throne floats here.
The Galleon Ball floats here.
The Clipper Enjoy! floats here.
The Clipper Milf and Cookies floats here.
The Sloop TheConjuring floats here.
The Galleon ~The~Elder~Tentacle~ floats here.
The Sloop Ethereal Drifter floats here.
The Galleon North Star floats here.
The Yacht Spirited Away... floats here.
The Sloop boat floats here.
The Ketch baetlshp floats here.
The Ketch Dart floats here.
The Ketch Kua Kua Raider's floats here.
The Clipper Spellwhore floats here.
Dalvik stands here, watching the waves.

< 731h/731H 260v/311V Pos: standing >
You sit down and relax.

< 731h/731H 262v/311V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               2 - blink
( 5th circle)  3 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               6 - dispel magic
               1 - infravision
( 3rd circle)  3 - concealment
               6 - shocking grasp
( 2nd circle)  6 - burning hands
               3 - sleep
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) relocate
    4 seconds:  ( 6th) teleport
    6 seconds:  ( 7th) bigbys clenched fist
    7 seconds:  ( 5th) dimension door

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 731h/731H 263v/311V Pos: sitting >
You start meditating...

< 731h/731H 264v/311V Pos: sitting >
You have finished memorizing relocate.

< 731h/731H 267v/311V Pos: sitting >
You have finished memorizing teleport.

< 731h/731H 270v/311V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 731h/731H 274v/311V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 731h/731H 276v/311V Pos: sitting >
You clamber to your feet.

< 731h/731H 279v/311V Pos: standing >

< 731h/731H 280v/311V Pos: standing >

< 731h/731H 281v/311V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 281v/311V Pos: standing >

< 731h/731H 285v/311V Pos: standing >
You start chanting...

< 731h/731H 286v/311V Pos: standing >
Casting: dimension door 

< 731h/731H 288v/311V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Trading Clearing
Obvious exits: -E
A member of the volunteer guards watches the area.
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.

< 731h/731H 288v/311V Pos: standing >
Southern Boundary of the Dump
Obvious exits: -E -W

< 731h/731H 288v/311V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 731h/731H 287v/311V Pos: standing >
You quickly scan the area.
A trader who is not far off to your west.

< 731h/731H 287v/311V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S

< 731h/731H 286v/311V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W

< 731h/731H 284v/311V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.
A volunteer guard who is close by to your west.

< 731h/731H 285v/311V Pos: standing >

< 731h/731H 285v/311V Pos: standing >

< 731h/731H 286v/311V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W

< 731h/731H 284v/311V Pos: standing >
Ok.

< 731h/731H 285v/311V Pos: standing >

< 731h/731H 288v/311V Pos: standing >
You sit down and relax.

< 731h/731H 290v/311V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
               2 - blink
( 5th circle)  3 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               6 - dispel magic
               1 - infravision
( 3rd circle)  3 - concealment
               6 - shocking grasp
( 2nd circle)  6 - burning hands
               3 - sleep
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door

You can memorize 1 1st, 1 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 731h/731H 291v/311V Pos: sitting >
You start meditating...

< 731h/731H 292v/311V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 731h/731H 294v/311V Pos: sitting >
You clamber to your feet.

< 731h/731H 307v/311V Pos: standing >

< 731h/731H 308v/311V Pos: standing >

< 731h/731H 308v/311V Pos: standing >
You start chanting...

< 731h/731H 309v/311V Pos: standing >
Casting: relocate ***

< 731h/731H 310v/311V Pos: standing >
Casting: relocate **

< 731h/731H 311v/311V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Casting: relocate *

< 731h/731H 311v/311V Pos: standing >
Casting: relocate 

< 731h/731H 311v/311V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
You materialize elsewhere!

< 731h/731H 311v/311V Pos: standing >
Zlo sits down in a comfortable spot.

< 731h/731H 311v/311V Pos: standing >
Zlo opens the lost book of 'Magic' and begins studying it intently.

< 731h/731H 311v/311V Pos: standing >
The mordant substance oozes off of a Gnome.
You quickly scan the area.
You who is in the distance to your north.
Zlo who is in the distance to your north.
A jinni noble who is rather far off to your east.
A winter wolf who is rather far off to your east.
You who is in the distance to your east.
Zlo who is in the distance to your east.
You who is in the distance to your south.
Zlo who is in the distance to your south.
A jinni noble who is close by to your west.
A winter wolf who is close by to your west.
You who is in the distance to your west.
Zlo who is in the distance to your west.
An air elemental who is not far off above you.
Obn who is not far off above you.
Obn who is not far off above you.
Obn who is not far off above you.
Obn who is not far off above you.
An air elemental who is not far off above you.
An air elemental who is rather far off above you.
An air elemental who is rather far off above you.
You who is in the distance above you.
Zlo who is in the distance above you.
An air elemental who is close by below you.
An air elemental who is close by below you.
An air elemental who is a brief walk away below you.
Obn who is a brief walk away below you.
Obn who is a brief walk away below you.
Obn who is a brief walk away below you.
Obn who is a brief walk away below you.
You who is in the distance below you.
Zlo who is in the distance below you.

< 731h/731H 311v/311V Pos: standing >
You start chanting...

< 731h/731H 311v/311V Pos: standing >
You complete your spell...
You vanish.

< 731h/731H 311v/311V Pos: standing >
Zlo closes his book and grins malevolently.

< 731h/731H 311v/311V Pos: standing >
Zlo clambers to his feet.

< 731h/731H 311v/311V Pos: standing >
Zlo starts casting a spell called 'teleport'.

< 731h/731H 311v/311V Pos: standing >
An air elemental enters from below.

< 731h/731H 311v/311V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'hzrzsafh'
Zlo slowly fades out of existence.

< 731h/731H 311v/311V Pos: standing >

< 731h/731H 311v/311V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
A Gnome who is a brief walk away to your north.
An air elemental who is in the distance to your north.
You who is in the distance to your north.
A jinni noble who is rather far off to your east.
A winter wolf who is rather far off to your east.
An air elemental who is in the distance to your east.
You who is in the distance to your east.
A Gnome who is not far off to your south.
An air elemental who is in the distance to your south.
You who is in the distance to your south.
A jinni noble who is close by to your west.
A winter wolf who is close by to your west.
An air elemental who is in the distance to your west.
An air elemental who is not far off above you.
An air elemental who is rather far off above you.
You who is in the distance above you.
An air elemental who is close by below you.
An air elemental who is a brief walk away below you.
An air elemental who is in the distance below you.
You who is in the distance below you.

< 731h/731H 311v/311V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's fine crush wounds you.

< 717h/731H 311v/311V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
You flee northward!

< 717h/731H 279v/311V Pos: standing >
Saving Morrigu.

< 717h/731H 279v/311V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
An air elemental who is rather far off to your north.
You who is in the distance to your north.
You who is in the distance to your east.
A Gnome who is a brief walk away to your south.
You who is in the distance to your south.
You who is in the distance to your west.
An air elemental who is close by above you.
You who is in the distance above you.
An air elemental who is rather far off below you.
You who is in the distance below you.

< 718h/731H 281v/311V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U
A wall of shifting color is here to the north.

< 719h/731H 280v/311V Pos: standing >
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
A wall of shifting color is here to the down.
A wall of shifting color is here to the up.
A wall of shifting color is here to the west.
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A Gnome (tiny)  -=Celestial Sigil=- stands in mid-air here.

< 645h/731H 278v/311V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
You miss a Gnome.

< 646h/731H 279v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 647h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 551h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome misses you.
You dodge a Gnome's vicious attack.

< 551h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 551h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 You start chanting...

< 551h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 456h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 You complete your spell...
The sphere circling a Gnome's body darts in front of your assault!

< 456h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 456h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 You start chanting...

< 456h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Some cracked bone arm bracers turns red hot and burns you!
Some cracked bone arm bracers cracks from the heat.
A cuendillar, heartstone of magic [superior] turns red hot and burns you!
A cuendillar, heartstone of magic [superior] cracks from the heat.
The insignia of swirling feathers and flowing water turns red hot and burns you!
The insignia of swirling feathers and flowing water cracks from the heat.
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 251h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 Casting: bigbys crushing hand 

< 251h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 251h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 You complete your spell...
The sphere circling a Gnome's body darts in front of your assault!

< 251h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: nasty wounds E: A Gnome sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Some cracked bone arm bracers turns red hot and burns you!
Some cracked bone arm bracers cracks from the heat.
A mystical blue sash turns red hot and burns you!
A mystical blue sash cracks from the heat.
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your insignia of swirling feathers and flowing water is blasted by the negative energy!

< 79h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: awful E: A Gnome sta EP: few scratches >
 A Gnome misses you.
A Gnome misses you.

< 79h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: awful E: A Gnome sta EP: few scratches >
 
< 79h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: awful E: A Gnome sta EP: few scratches >
 You start chanting...
A Gnome starts casting an offensive spell.

< 79h/731H 280v/311V Pos: standing >
< T: Morrigu TP: sta TC: awful E: A Gnome sta EP: few scratches >
 Casting: bigbys clenched fist **
A Gnome completes his spell...
A Gnome utters the word 'qlqraiz'
The gale force of a Gnome's spell sends you flying through the room!
The world starts spinning, and your ears are ringing!
A Gnome's cyclone hammers at your body!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/731H 280v/311V Pos: standing >
Impossible! You can't concentrate enough!
You abort your spell before it's done!

< 26h/731H 280v/311V Pos: standing >
A Gnome starts casting an offensive spell.

< 27h/731H 280v/311V Pos: standing >
The world stops spinning.
You attempt to flee...
Oof! You bump into a prismatic wall...
...And are enveloped by a azure field as you try to pass through it.
You have been blinded!
You couldn't escape!

< 28h/731H 280v/311V Pos: standing >
Someone completes his spell...
Someone utters the word 'qlqraiz'
Someone's cyclone hammers at your body!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!