The death of [36 Assassin] Balthor (Duergar)

in Tvlar Street

from the perspective of [36 Assassin] Balthor (Duergar)

<worn on eyes>       a black, leather eyepatch
<worn in ear>        a dangling crimson earring [superior]
<worn around neck>   a chipped polished bone collar [superior]
<worn around neck>   a chipped polished bone collar [superior]
<worn on body>       a suit of emerald-green chainmail [superior]
<worn about body>    a flowing black bodycloak [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn on belt buckle>a dagger of carved obsidian [superior]
<worn on arms>       a set of polished bone armplates [superior]
<worn around wrist>  a polished bone bracelet [superior]
<worn around wrist>  a polished bone bracelet [superior]
<worn on hands>      a pair of shiny black gloves [superior] (glowing)
<worn on finger>     a polished dragonbone ring [superior]
<worn on finger>     a spiked electrum ring [superior]
<primary weapon>     a slender adamantite dagger
<secondary weapon>   a shard of twisted metal [poor]
<worn on legs>       some dyed demon-skin leggings
<worn on feet>       a pair of dwarf-hide boots [superior]

A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 494h/535H 99v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
A rakshasa warrior stands here.
A rakshasa warrior is stretched out, sound asleep.
A rakshasa warrior is stretched out, sound asleep.
A rakshasa warrior is stretched out, sound asleep.

< 494h/535H 98v/112V Pos: standing >

< 494h/535H 98v/112V Pos: standing >
[Damage: 43 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
You feel your skill in spinal tap improving.
[Damage: 15 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.
A rakshasa warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a rakshasa warrior.

< 494h/535H 98v/112V Pos: standing >
You stop using a rugged adventurers satchel.

< 497h/535H 102v/112V Pos: standing >
You get a small pile of coins from the corpse of a rakshasa warrior.
There were: 17 gold coins, 16 silver coins, 22 copper coins. 

< 498h/535H 103v/112V Pos: standing >
You don't have anything to put in it.

< 498h/535H 103v/112V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 16 silver, and 22 copper coins into a rugged adventurers satchel.

< 498h/535H 104v/112V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 499h/535H 104v/112V Pos: standing >
[Damage: 96 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
A rakshasa warrior has a RUDE awakening!
You feel your skill in spinal tap improving.
[Damage: 42 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a rakshasa warrior's spine!.
[Damage: 34 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 499h/535H 105v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa ass EP:  awful >
 You parry a rakshasa warrior's lunge at you.
You dodge a rakshasa warrior's vicious attack.
A rakshasa warrior misses you.
A rakshasa warrior clambers to his feet.
You suddenly see a rakshasa warrior's foot in your chest.

< 492h/535H 105v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa sta EP:  awful >
 A rakshasa warrior awakens.

< 492h/535H 105v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa sta EP:  awful >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 492h/535H 96v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
A few drops of fresh blood are scattered around the area.
The corpse of a rakshasa warrior is lying here.
A rakshasa warrior stands here.
A rakshasa warrior is stretched out, sound asleep.
A rakshasa warrior is sprawled out, resting.

< 492h/535H 95v/112V Pos: standing >

< 492h/535H 95v/112V Pos: standing >
[Damage: 25 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
A rakshasa warrior is dead! R.I.P.
You receive your share of experience.
A rakshasa warrior's death cry reverberates in your head as he falls to the ground.

< 492h/535H 95v/112V Pos: standing >
You stop using a rugged adventurers satchel.

< 495h/535H 99v/112V Pos: standing >
You get a small pile of coins from the corpse of a rakshasa warrior.
There were: 8 gold coins, 14 silver coins, 21 copper coins. 

< 496h/535H 100v/112V Pos: standing >
You don't have anything to put in it.

< 496h/535H 100v/112V Pos: standing >
Ok.
You put 0 platinum, 8 gold, 14 silver, and 21 copper coins into a rugged adventurers satchel.
A rakshasa warrior clambers to his feet.
A rakshasa warrior suddenly attacks YOU!
A rakshasa warrior misses you.

< 496h/535H 101v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 497h/535H 101v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 497h/535H 101v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa sta EP: excellent >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 497h/535H 93v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
Fresh blood covers everything in the area.
[2] The corpse of a rakshasa warrior is lying here.
A rakshasa warrior is stretched out, sound asleep.
A rakshasa warrior stands here.

< 498h/535H 92v/112V Pos: standing >
[Damage: 96 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
A rakshasa warrior has a RUDE awakening!
[Damage: 44 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 499h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC:few scratches E: rakshasa ass EP: pretty hurt >
 You are knocked to the ground by a rakshasa warrior's mighty bash!
A rakshasa warrior misses you.
A rakshasa warrior misses you.
A rakshasa warrior misses you.
A rakshasa warrior clambers to his feet.
You suddenly see a rakshasa warrior's foot in your chest.

< 487h/535H 92v/112V Pos: sitting >
< T: Balthor TP: sit TC:few scratches E: rakshasa sta EP: pretty hurt >
 A rakshasa warrior's punch strikes you.
A rakshasa warrior's fine punch wounds you.

< 458h/535H 92v/112V Pos: sitting >
< T: Balthor TP: sit TC: small wounds E: rakshasa sta EP: pretty hurt >
 A rakshasa warrior misses you.
A rakshasa warrior's fine punch wounds you.
A rakshasa warrior misses you.
[Damage: 14 ] Your pierce seriously wounds a rakshasa warrior.
[Damage: 20 ] Your powerful pierce causes a rakshasa warrior to grimace in pain.
[Damage: 19 ] Your pierce hits a rakshasa warrior.
A rakshasa warrior is mortally wounded, and will die soon, if not aided.

< 445h/535H 92v/112V Pos: sitting >
A rakshasa warrior misses you.
A rakshasa warrior misses you.
A rakshasa warrior misses you.

< 445h/535H 92v/112V Pos: sitting >
< T: Balthor TP: sit TC: small wounds E: rakshasa sta EP: excellent >
 You scramble madly to your feet!

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 You are already standing.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 You are already standing.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 You are already standing.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 You are already standing.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 You are already standing.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 445h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 A rakshasa warrior misses you.
You parry a rakshasa warrior's lunge at you.
A rakshasa warrior's punch strikes you.
You suddenly see a rakshasa warrior's foot in your chest.

< 414h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: excellent >
 [Damage: 18 ] Your powerful pierce strikes a rakshasa warrior hard.
[Damage: 19 ] Your pierce strikes a rakshasa warrior hard.
[Damage: 21 ] Your powerful pierce strikes a rakshasa warrior very hard.
A rakshasa warrior dodges your futile attack.

< 414h/535H 92v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP:  few wounds >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 414h/535H 81v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
Fresh blood covers everything in the area.
[2] The corpse of a rakshasa warrior is lying here.
A rakshasa warrior is lying here, mortally wounded.
A rakshasa warrior stands here.

< 414h/535H 80v/112V Pos: standing >

< 414h/535H 80v/112V Pos: standing >
[Damage:  4 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
A rakshasa warrior is dead! R.I.P.
You receive your share of experience.
A rakshasa warrior's death cry reverberates in your head as he falls to the ground.

< 414h/535H 80v/112V Pos: standing >
You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 417h/535H 72v/112V Pos: standing >
You are not using it.

< 418h/535H 73v/112V Pos: standing >
The corpse of a rakshasa warrior appears to be empty.

< 418h/535H 73v/112V Pos: standing >
You don't have anything to put in it.

< 418h/535H 74v/112V Pos: standing >
You don't have anything to put in it.

< 419h/535H 74v/112V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 419h/535H 75v/112V Pos: standing >

< 420h/535H 75v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
Puddles of fresh blood cover the ground.
[3] The corpse of a rakshasa warrior is lying here.
A rakshasa warrior stands here.

< 422h/535H 77v/112V Pos: standing >
A rakshasa warrior suddenly attacks YOU!
A rakshasa warrior's fine punch wounds you.

< 412h/535H 78v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 412h/535H 78v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 412h/535H 78v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 412h/535H 78v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP:  few wounds >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 412h/535H 64v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
Puddles of fresh blood cover the ground.
[3] The corpse of a rakshasa warrior is lying here.
A rakshasa warrior stands here.

< 412h/535H 63v/112V Pos: standing >
[Damage: 44 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
[Damage: 42 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 412h/535H 63v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: rakshasa sta EP: pretty hurt >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.
You flee eastward!

< 412h/535H 49v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West #
Puddles of fresh blood cover the ground.
[3] The corpse of a rakshasa warrior is lying here.
A rakshasa warrior stands here.

< 412h/535H 48v/112V Pos: standing >

< 412h/535H 48v/112V Pos: standing >
[Damage: 43 ] A rakshasa warrior makes a strange sound as you place a slender adamantite dagger in his back.
A rakshasa warrior is stunned!
[Damage: 10 ] A rakshasa warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.
A rakshasa warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a rakshasa warrior.

< 412h/535H 48v/112V Pos: standing >
You stop using a rugged adventurers satchel.

< 415h/535H 52v/112V Pos: standing >
You get a small pile of coins from the corpse of a rakshasa warrior.
There were: 15 gold coins, 11 silver coins, 24 copper coins. 

< 416h/535H 53v/112V Pos: standing >
You don't have anything to put in it.

< 416h/535H 53v/112V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 11 silver, and 24 copper coins into a rugged adventurers satchel.

< 416h/535H 54v/112V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 417h/535H 54v/112V Pos: standing >
You get a small pile of coins from the corpse of a rakshasa warrior.
There were: 15 gold coins, 14 silver coins, 21 copper coins. 

< 421h/535H 60v/112V Pos: standing >
The corpse of a rakshasa warrior appears to be empty.

< 425h/535H 65v/112V Pos: standing >
A Quiet Barracks
Obvious exits: -East  -West #
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.

< 426h/535H 65v/112V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 429h/535H 69v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rakshasa warrior is lying here.

< 429h/535H 68v/112V Pos: standing >

< 429h/535H 69v/112V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South -West 

< 431h/535H 70v/112V Pos: standing >

< 432h/535H 71v/112V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #

< 432h/535H 70v/112V Pos: standing >

< 433h/535H 71v/112V Pos: standing >
The door seems to be closed.

< 437h/535H 76v/112V Pos: standing >
Ok.

< 438h/535H 78v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.

< 438h/535H 77v/112V Pos: standing >
[Damage: 96 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
A duergar warrior has a RUDE awakening!
[Damage: 43 ] A duergar warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 442h/535H 81v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar ass EP:  few wounds >
 A duergar warrior misses you.
A duergar warrior misses you.
You dodge a duergar warrior's vicious attack.
A duergar warrior clambers to his feet.
A duergar warrior suddenly looks stronger!

< 442h/535H 82v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East  -South -West #
You flee westward!

< 442h/535H 71v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A duergar warrior stands here.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.

< 442h/535H 70v/112V Pos: standing >

< 442h/535H 70v/112V Pos: standing >
[Damage: 42 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
[Damage: 43 ] A duergar warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 442h/535H 70v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East # -West 
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
You flee eastward!

< 442h/535H 56v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A duergar warrior stands here.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.

< 442h/535H 55v/112V Pos: standing >
[Damage: 17 ] Your impressive pierce seriously wounds a duergar warrior.
[Damage: 16 ] Your impressive pierce enshrouds a duergar warrior in a mist of blood.

< 442h/535H 55v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  awful >
 A duergar warrior awakens.

< 442h/535H 55v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  awful >
 You parry a duergar warrior's lunge at you.
You dodge a duergar warrior's vicious attack.
A duergar warrior misses you.
You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East # -West 
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
You flee eastward!

< 442h/535H 47v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A duergar warrior stands here.
A duergar warrior is sprawled out, resting.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.

< 442h/535H 46v/112V Pos: standing >

< 442h/535H 46v/112V Pos: standing >
[Damage: 42 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
A duergar warrior is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a duergar warrior dies in agony.

< 442h/535H 46v/112V Pos: standing >
[Damage: 44 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a duergar warrior's spine!.
[Damage: 55 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
[Damage: 43 ] A duergar warrior makes a strange sound as you place a shard of twisted metal [poor] in his back.

< 445h/535H 50v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar ass EP:  few wounds >
 You dodge a duergar warrior's vicious attack.
A duergar warrior misses you.
A duergar warrior misses you.
A duergar warrior clambers to his feet.
A duergar warrior suddenly looks stronger!

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 A duergar warrior awakens.

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You stop using a rugged adventurers satchel.

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 446h/535H 51v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East  -South -West #
You flee westward!

< 446h/535H 45v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a duergar warrior is lying here.
A duergar warrior stands here.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is sprawled out, resting.

< 447h/535H 44v/112V Pos: standing >

< 447h/535H 44v/112V Pos: standing >
[Damage: 44 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
[Damage: 14 ] Your impressive pierce strikes a duergar warrior very hard.

< 448h/535H 44v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  nasty wounds >
 [Damage: 19 ] Your pierce seriously wounds a duergar warrior.
[Damage: 16 ] Your impressive pierce seriously wounds a duergar warrior.
[Damage: 19 ] Your powerful pierce enshrouds a duergar warrior in a mist of blood.
[Damage: 20 ] Your powerful pierce causes a duergar warrior to grimace in pain.

< 448h/535H 45v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar sta EP:  awful >
 You attempt to flee...
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East # -West 
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is stretched out, sound asleep.
You flee eastward!

< 448h/535H 34v/112V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a duergar warrior is lying here.
A duergar warrior stands here.
A duergar warrior is stretched out, sound asleep.
A duergar warrior is sprawled out, resting.

< 448h/535H 33v/112V Pos: standing >
[Damage: 25 ] A duergar warrior makes a strange sound as you place a slender adamantite dagger in his back.
A duergar warrior is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a duergar warrior dies in agony.

< 448h/535H 33v/112V Pos: standing >
A duergar warrior clambers to his feet.

< 449h/535H 35v/112V Pos: standing >
You dodge a bash from a duergar warrior, who loses his balance and falls.
A duergar warrior misses you.

< 450h/535H 35v/112V Pos: standing >
< T: Balthor TP: sta TC: small wounds E: duergar kne EP: excellent >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East  -South -West #
You flee westward!

< 450h/535H 24v/112V Pos: standing >
You are not using it.
A Gnome enters from the north.

< 450h/535H 24v/112V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his holy flamberge of the efreeti.
OUCH!  That really did HURT!

< 379h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai's impressive slash strikes you.
A Githzerai's impressive slash strikes you.
A Githzerai's impressive slash strikes you.

< 320h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Gnome assists someone heroically.
A Gnome misses you.

< 320h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: few wounds E: someone sta EP: excellent >
 A Gnome misses you.
A Gnome misses you.
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.

< 282h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: few wounds E: someone sta EP: excellent >
 A rakshasa guard's powerful pierce strikes you.
A rakshasa guard's powerful slash strikes you.
A rakshasa guard's powerful pierce strikes you.
A rakshasa guard's slash strikes you.
A rakshasa guard's slash strikes you.

< 204h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Githzerai snaps into visibility.
A swarm of insects snaps into visibility.

< 204h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 204h/535H 24v/112V Pos: sitting >
< T: Balthor TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The heat damages your muscles, you feel weaker.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your magical gem skull was completely destroyed by the massive blow!
Your batskin mask [superior] was completely destroyed by the massive blow!
Your green Cimmerian earring [superior] was completely destroyed by the massive blow!
Your miner's belt encrusted with a diamond was completely destroyed by the massive blow!
Your glittering iron badge from BogenTok was completely destroyed by the massive blow!