The death of [52 Wizard] Revithax *-* Warlords *-* (Drider)

in In a Dense Forest

from the perspective of [52 Wizard] Revithax *-* Warlords *-* (Drider)

<worn as a badge>    a glowing blue crystal [50%]
<worn on head>       a golden crown set with diamonds [poor] (invis) [88%]
<worn in ear>        a troll's finger [superior] [76%]
<worn on face>       a mask of leaves and bark [77%]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing) [65%]
<worn on body>       a robe of the Titan magi [86%]
<worn about body>    a thin dragonskin cloak coated with brass [78%]
<worn on back>       a large leather backpack [82%]
<worn on spider body>some robes of fine spidersilk [poor] (invis) (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [88%]
<worn about waist>   a transparent ectoplasmatic belt [superior] (invis) [87%]
<worn on belt buckle>a glowing white pearl (glowing) [78%]
<attached to belt>   a spellbook bearing the insignia of Revithax (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing) [72%]
<worn around wrist>  an orcish-woven bracelet [superior] [57%]
<worn around wrist>  a dented cured leather wristguard [55%]
<worn on hands>      the skinned hands of a troll
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<held>               the gem of the aerie [superior] [58%]

The poisonous ivy's crude crush wounds you.

< 551h/738H 227v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: ivy sta EP:  awful >
 You complete your spell...
The intense flames cause the poisonous ivy's skin to smolder and burn!
[Damage: 78 ] You throw a fireball at the poisonous ivy and have the satisfaction of seeing it enveloped in flames.
The poisonous ivy is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the poisonous ivy's gurgling and choking signals its demise.

< 551h/738H 227v/247V Pos: standing >
The corpse of the poisonous ivy appears to be empty.

< 552h/738H 227v/247V Pos: standing >

		Score information for Revithax

Level: 52   Race: Drider   Class: Sorcerer / Wizard Sex: Male
Hit points: 553(738)  Moves: 229(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.27   Deaths:   42
Detecting:      Invisible
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Enlarged Size
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  567 

Active Spells:
--------------
shadow shield (3 minutes)
haste (12 minutes)
barkskin (19 minutes)
strength (41 minutes)
agility (41 minutes)
enlarge (41 minutes)
detect invisibility (40 minutes)
rested bonus (110 minutes)
fly (38 minutes)


< 553h/738H 229v/247V Pos: standing >
You sit down and relax.

< 555h/738H 234v/247V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
( 8th circle)  1 - fly
               2 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
( 6th circle)  2 - teleport
               1 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) fireball
    4 seconds:  ( 7th) bigbys clenched fist
    6 seconds:  (11th) anti-magic ray
    8 seconds:  ( 7th) bigbys clenched fist
   10 seconds:  ( 6th) fireball
   13 seconds:  (11th) anti-magic ray
   15 seconds:  ( 7th) bigbys clenched fist
   18 seconds:  (10th) bigbys crushing hand
   20 seconds:  ( 7th) bigbys clenched fist
   22 seconds:  ( 6th) fireball
   24 seconds:  (10th) bigbys crushing hand
   26 seconds:  ( 8th) shadow shield
   29 seconds:  (10th) bigbys crushing hand
   31 seconds:  ( 9th) prismatic ray
   34 seconds:  ( 9th) prismatic ray
   36 seconds:  ( 9th) prismatic ray
   38 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 555h/738H 235v/247V Pos: sitting >
Pardon?

< 555h/738H 237v/247V Pos: sitting >
You have finished memorizing fireball.

< 556h/738H 242v/247V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
The corpse of the poisonous ivy is made of flesh and appears to be of average quality.
The corpse of the poisonous ivy has an item value of 1.
It appears to be the corpse of the poisonous ivy.
Nothing.

< 557h/738H 244v/247V Pos: sitting >
You are already resting.

< 557h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 557h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
( 8th circle)  1 - fly
               2 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
( 6th circle)  2 - teleport
               2 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  (11th) anti-magic ray
    4 seconds:  ( 7th) bigbys clenched fist
    6 seconds:  ( 6th) fireball
    8 seconds:  (11th) anti-magic ray
   10 seconds:  ( 7th) bigbys clenched fist
   13 seconds:  (10th) bigbys crushing hand
   15 seconds:  ( 7th) bigbys clenched fist
   17 seconds:  ( 6th) fireball
   19 seconds:  (10th) bigbys crushing hand
   22 seconds:  ( 8th) shadow shield
   24 seconds:  (10th) bigbys crushing hand
   27 seconds:  ( 9th) prismatic ray
   29 seconds:  ( 9th) prismatic ray
   32 seconds:  ( 9th) prismatic ray
   34 seconds:  ( 6th) fireball

You can memorize no more spells.

< 557h/738H 247v/247V Pos: sitting >
You have finished memorizing anti-magic ray.

< 558h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 559h/738H 247v/247V Pos: sitting >
You have finished memorizing fireball.

< 560h/738H 247v/247V Pos: sitting >
You have finished memorizing anti-magic ray.

< 561h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 562h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 563h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 564h/738H 247v/247V Pos: sitting >
You have finished memorizing fireball.

< 565h/738H 247v/247V Pos: sitting >
A warm pocket of air is rolling through here.

< 566h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 566h/738H 247v/247V Pos: sitting >
You have finished memorizing shadow shield.

< 567h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 568h/738H 247v/247V Pos: sitting >
Autosaving...
You have finished memorizing prismatic ray.

< 569h/738H 247v/247V Pos: sitting >
You have finished memorizing prismatic ray.

< 570h/738H 247v/247V Pos: sitting >
You have finished memorizing prismatic ray.

< 572h/738H 247v/247V Pos: sitting >

< 572h/738H 247v/247V Pos: sitting >

< 572h/738H 247v/247V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 572h/738H 247v/247V Pos: sitting >

< 575h/738H 247v/247V Pos: sitting >

< 575h/738H 247v/247V Pos: sitting >

< 577h/738H 247v/247V Pos: sitting >
You clamber to your feet.

< 583h/738H 247v/247V Pos: standing >
You start chanting...

< 584h/738H 247v/247V Pos: standing >
You complete your spell...
Their body is already covered with a magic shell!

< 584h/738H 247v/247V Pos: standing >
An Ivy Covered Forest
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of the poisonous ivy is lying here.
A small poisonous ivy grows here in the shadow.

< 585h/738H 247v/247V Pos: standing >
Saving Revithax.

< 585h/738H 247v/247V Pos: standing >
You quickly scan the area.
The tribal guard who is not far off to your east.

< 586h/738H 247v/247V Pos: standing >
   A small poisonous ivy plant grows under your feet. The best way to treat it
is to smash it into a wet mass, so it couldn't grow bigger.
Bigger ones can poison to death a whole team of tribesmen before they can even
notice the awaiting danger.
The young poisonous ivy appears to be Plant and is in excellent condition.
It's small in size.


< 587h/738H 247v/247V Pos: standing >

< 587h/738H 247v/247V Pos: standing >
Now where did that chicken go?

< 587h/738H 247v/247V Pos: standing >
Experience till level: 9466048

< 588h/738H 247v/247V Pos: standing >
Zone Name: Tribal Forest                 
Average mob level in zone: 40
 
< 588h/738H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 588h/738H 247v/247V Pos: standing >
An Ivy Covered Forest
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of the poisonous ivy is lying here.
A small poisonous ivy grows here in the shadow.

< 588h/738H 247v/247V Pos: standing >
Obvious exits:
    East - Deep in a Dense Forest

< 589h/738H 247v/247V Pos: standing >
   A small poisonous ivy plant grows under your feet. The best way to treat it
is to smash it into a wet mass, so it couldn't grow bigger.
Bigger ones can poison to death a whole team of tribesmen before they can even
notice the awaiting danger.
The young poisonous ivy appears to be Plant and is in excellent condition.
It's small in size.


< 590h/738H 247v/247V Pos: standing >
You don't find anything you didn't see before.

< 590h/738H 247v/247V Pos: standing >
You don't find anything you didn't see before.

< 592h/738H 247v/247V Pos: standing >
Deep in a Dense Forest
   A small path passes this part of the forest, leading in north-south
direction. The forest here is not as dense as in other parts of the
valley, and it's possible to see quite clearly in the shadows that lies
down here. A dense ivy covered forest liest to the west, while shadowy
forest continues in eastern direction.
Obvious exits: -North -East  -South -West 
A tribal warrior walks here, patrolling the forest for intruders.

< 596h/738H 245v/247V Pos: standing >
Easy.

< 597h/738H 245v/247V Pos: standing >
The tribal guard leaves east.

< 597h/738H 245v/247V Pos: standing >
You do not see that here.

< 597h/738H 245v/247V Pos: standing >
In a Dense Forest
   The small forest path bends here, turning east and south. To north and
west, exits are blocked by dense and unpenetrable thorny bushes.
A small dose of sunlight comes down here through dense tree crowns,
causing the area to be sink in shadows instead of darkness.
Obvious exits: -East  -South

< 598h/738H 243v/247V Pos: standing >
In a Dense Forest
   The small forest path leads to east and west from here. The northern
exit is blocked by unpenetrable thorny bushes, while to the south dense
trees prevent from any progress. A small dose of sunlight comes down here
through the dense tree crowns, causing the area to be sink in shadows
instead of darkness. In eastern direction the forest is somehow lighter.
Obvious exits: -East  -West 

< 598h/738H 242v/247V Pos: standing >
Obvious exits:
    East - In a Light Forest
    West - In a Dense Forest

< 598h/738H 242v/247V Pos: standing >
In a Light Forest
   The forest in this place is not very dense, compared to other places in
this valley. Some sun rays can even make their way down to the ground
level. The result is a gentle twilight, good for humanoid dwellers of the
forest. Two paths coming from south and west join here, and form a forest
trail leading east.
Obvious exits: -East  -South -West 

< 599h/738H 241v/247V Pos: standing >
Obvious exits:
    East - On a Forest Trail
    South- In a Dense Forest
    West - In a Dense Forest

< 599h/738H 241v/247V Pos: standing >
On a Forest Trail
   A small trail bends here. It leads to the west through the light forest,
and to the south towards a small hill. The forest around the trail is dense,
but not dense enough to prevent normal daylight from reaching the ground level.
The result is a gentle shadow all over the place.
Obvious exits: -South -West 

< 599h/738H 240v/247V Pos: standing >
Obvious exits:
    South- At the Foot of a Steep Hill
    West - In a Light Forest

< 599h/738H 241v/247V Pos: standing >
At the Foot of a Steep Hill
   The trail that cuts the forest here leads in two directions. It leads to
the north from here, and also up the steep hill that is located to the east.
On both sides of the trail the forest is too thick to even think of crossing
it. Up on the top of the hill, some figures stand in the shadows. They seem
to be guarding something. Through a small clearing in tree crowns, a top of
an extremely large pine can be seen reaching to the sky just east from here.
Obvious exits: -North -Up   

< 600h/738H 240v/247V Pos: standing >
Obvious exits:
    North- On a Forest Trail
    Up   - Entrance to a Forest Village

< 600h/738H 241v/247V Pos: standing >
Entrance to a Forest Village
   This is an entrance to a small forest village. Four tall bully tribal guards
keep a wary eye on the pass. The village has settled east from here, while
endless forest streches in all other directions. On the top of the hill,
an extremely tall pine tree points into the sky.
Obvious exits: -East  -Down 
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.

< 600h/738H 240v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/738H 241v/247V Pos: standing >
   This big and bully tribesman has been chosen to protect the village from
invaders. He stands still at the village entrance, watching carefully
everything in his sight. He is wielding a long wooden pike, but otherwise he
is dressed just like every other tribal warrior. Except that he's wearing
a thick bearhide belt, an insignia of guard on duty.
The tribal guard appears to be Barbarian and is in excellent condition.
He's large in size.
He is in the front rank.

<worn on body>       a thick bear hide jacket
<worn about waist>   a thick bearhide belt [poor]
<wielding twohanded> a long wooden pike [superior]
<worn on feet>       a pair of fine deerskin shoes [poor]

< 601h/738H 243v/247V Pos: standing >
Fairly easy.

< 602h/738H 245v/247V Pos: standing >
Southwest Corner of a Village Square
   This is the beggining of a small village square. Entrance to the
village lies to the west. A couple of guards watch it day and night.
The square spreads to north and east, while chieftains hut lies in the
southern direction. The village center and small water well are to the
north-east from here.
Obvious exits: -North -East  -South -West 

< 602h/738H 243v/247V Pos: standing >
Obvious exits:
    North- Western Side of a Village Square
    East - Southern Side of a Village Square
    South- A Chieftains Hut
    West - Entrance to a Forest Village

< 603h/738H 245v/247V Pos: standing >
Western Side of a Village Square
   This is the western wall of a village square. All around village dwellers
rush here and there, busy with their matters. The vilage square stretches in
all directions except west, where womens hut lies. To the east, there is
the center of the square, with small wooden well in the middle.
Obvious exits: -North -East  -South -West 
A young boy plays here with his toys.

< 603h/738H 245v/247V Pos: standing >
Entrance to the Women Hut
   Here's an entrance to the womens hut. When tribal woman is old enough
to have children, she finds herself a man. When she succeds to do so, she
moves from the youngsters hut to this one. Here she spends all her day,
doing all things she's supposed to do. Here she meets with her man, here
she bears her children. All around the hut, there are women busy with
homeworks. The main part of the hut is north from here.
Obvious exits: -North -East 
A young girl plays here on the ground.

< 604h/738H 246v/247V Pos: standing >
Obvious exits:
    North- Inside the Women Hut
    East - (open door) Western Side of a Village Square

< 605h/738H 246v/247V Pos: standing >
   This young girl was taken from hes mother when she was two, and was given
to the nursery to be reared. From the sad look in her eyes you can guess she
is still missing her mother. She can't be more than seven years old.
The young girl appears to be Barbarian and is in excellent condition.
She's large in size.


< 605h/738H 246v/247V Pos: standing >
Inside the Women Hut
   Here is the main part of womens hut, the place where most village women
spend all their life. In this very room, there're lots of children running
around. In the middle of them stands a woman choosen to serve as a village
nurse. She keeps a carefull eye on children, and seems to be ever vigilant.
Obvious exits: -South
A young girl plays here on the ground.
A young girl plays here on the ground.
A young boy plays here with his toys.
A young boy plays here with his toys.
A tribal woman is here, taking care of all village children.

< 606h/738H 245v/247V Pos: standing >
   This tribal woman was once married to the old village chieftain.
After he was killed during hunt and new chieftain was chosen, she was given
the task to take care of all village children. An importand duty as it is,
it also lets rest of the women work more for tribe's sake. Unlike other women
in the tribe, she's wearing an ankle long linen robe.
The tribal nurse appears to be Barbarian and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..

<worn on body>       a long linen robe [superior]
<worn on legs>       a deerskin skirt [poor]

< 607h/738H 247v/247V Pos: standing >
Easy.

< 607h/738H 247v/247V Pos: standing >
Experience till level: 9466048

< 608h/738H 247v/247V Pos: standing >
You are already standing.

< 608h/738H 247v/247V Pos: standing >
You start chanting...

< 611h/738H 247v/247V Pos: standing >
Casting: coldshield 

< 612h/738H 247v/247V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 612h/738H 247v/247V Pos: standing >
You start chanting...

< 613h/738H 247v/247V Pos: standing >
Casting: immolate 

< 613h/738H 247v/247V Pos: standing >
You complete your spell...
Your fiery blast strikes the tribal nurse full on!
[Damage: 54 ] The tribal nurse misses you.
The tribal nurse's decent punch wounds you.
[Damage:  3 ] The tribal nurse shivers from the unnatural cold as he hits you!
You dodge the tribal nurse's vicious attack.
The tribal nurse clambers to his feet.
The tribal nurse starts casting an offensive spell called 'bigbys clenched fist'.

< 605h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: nurse sta EP: few scratches >
 You start chanting...

< 605h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: nurse sta EP: few scratches >
 The tribal nurse completes his spell...
The tribal nurse utters the words 'bigbys clenched fist'
You perform an arcane gesture dispersing some of the tribal nurse's spell energy.
The tribal nurse's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 463h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: nurse sta EP: few scratches >
 Casting: bigbys clenched fist **

< 463h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: nurse sta EP: few scratches >
 [Damage: 28 ] Flames smother the tribal nurse, searing and baking him.
Casting: bigbys clenched fist *

< 463h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: nurse sta EP: few scratches >
 You complete your spell...
[Damage: 250 ] Your giant fist of force causes the tribal nurse to stagger in agony!

< 463h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: nurse sta EP: few scratches >
 The tribal nurse's decent punch wounds you.
[Damage:  2 ] The tribal nurse shivers from the unnatural cold as he hits you!
The tribal nurse's decent punch wounds you.
[Damage:  2 ] The tribal nurse shivers from the unnatural cold as he hits you!
The tribal nurse's punch wounds you.
[Damage:  2 ] The tribal nurse shivers from the unnatural cold as he hits you!
The tribal nurse starts casting an offensive spell.

< 439h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: nurse sta EP:  small wounds >
 [Damage: 30 ] Flames smother the tribal nurse, searing and baking him.
The tribal nurse completes his spell...
The tribal nurse utters the words 'buoblg qrunsoqpze yugh'
You perform an arcane gesture dispersing some of the tribal nurse's spell energy.
The tribal nurse's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 299h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: nurse sta EP:  small wounds >
 You attempt to flee...
Entrance to the Women Hut
   Here's an entrance to the womens hut. When tribal woman is old enough
to have children, she finds herself a man. When she succeds to do so, she
moves from the youngsters hut to this one. Here she spends all her day,
doing all things she's supposed to do. Here she meets with her man, here
she bears her children. All around the hut, there are women busy with
homeworks. The main part of the hut is north from here.
Obvious exits: -North -East 
A young girl plays here on the ground.
You flee southward!

< 299h/738H 218v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/738H 219v/247V Pos: standing >
Western Side of a Village Square
   This is the western wall of a village square. All around village dwellers
rush here and there, busy with their matters. The vilage square stretches in
all directions except west, where womens hut lies. To the east, there is
the center of the square, with small wooden well in the middle.
Obvious exits: -North -East  -South -West 
A young boy plays here with his toys.

< 300h/738H 220v/247V Pos: standing >
[Damage: 24 ] Flames smother the tribal nurse, searing and baking him.
Southwest Corner of a Village Square
   This is the beggining of a small village square. Entrance to the
village lies to the west. A couple of guards watch it day and night.
The square spreads to north and east, while chieftains hut lies in the
southern direction. The village center and small water well are to the
north-east from here.
Obvious exits: -North -East  -South -West 

< 300h/738H 219v/247V Pos: standing >
Entrance to a Forest Village
   This is an entrance to a small forest village. Four tall bully tribal guards
keep a wary eye on the pass. The village has settled east from here, while
endless forest streches in all other directions. On the top of the hill,
an extremely tall pine tree points into the sky.
Obvious exits: -East  -Down 
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.
A bully tribal warrior stands here, guarding his village.

< 300h/738H 219v/247V Pos: standing >
At the Foot of a Steep Hill
   The trail that cuts the forest here leads in two directions. It leads to
the north from here, and also up the steep hill that is located to the east.
On both sides of the trail the forest is too thick to even think of crossing
it. Up on the top of the hill, some figures stand in the shadows. They seem
to be guarding something. Through a small clearing in tree crowns, a top of
an extremely large pine can be seen reaching to the sky just east from here.
Obvious exits: -North -Up   

< 301h/738H 218v/247V Pos: standing >
On a Forest Trail
   A small trail bends here. It leads to the west through the light forest,
and to the south towards a small hill. The forest around the trail is dense,
but not dense enough to prevent normal daylight from reaching the ground level.
The result is a gentle shadow all over the place.
Obvious exits: -South -West 

< 301h/738H 218v/247V Pos: standing >
In a Light Forest
   The forest in this place is not very dense, compared to other places in
this valley. Some sun rays can even make their way down to the ground
level. The result is a gentle twilight, good for humanoid dwellers of the
forest. Two paths coming from south and west join here, and form a forest
trail leading east.
Obvious exits: -East  -South -West 
A tribal warrior walks here, patrolling the forest for intruders.

< 302h/738H 217v/247V Pos: standing >
In a Dense Forest
   The small forest path leads to east and west from here. The northern
exit is blocked by unpenetrable thorny bushes, while to the south dense
trees prevent from any progress. A small dose of sunlight comes down here
through the dense tree crowns, causing the area to be sink in shadows
instead of darkness. In eastern direction the forest is somehow lighter.
Obvious exits: -East  -West 

< 302h/738H 215v/247V Pos: standing >
In a Dense Forest
   The small forest path bends here, turning east and south. To north and
west, exits are blocked by dense and unpenetrable thorny bushes.
A small dose of sunlight comes down here through dense tree crowns,
causing the area to be sink in shadows instead of darkness.
Obvious exits: -East  -South

< 302h/738H 215v/247V Pos: standing >
You start chanting...

< 303h/738H 217v/247V Pos: standing >
You complete your spell...
You vanish.

< 304h/738H 218v/247V Pos: standing >
The tribal nurse enters from the east.

< 305h/738H 222v/247V Pos: standing >
The tribal nurse plays a song to lift his spirit off the ground.
The tribal nurse flies through the air, free as a bird!

< 307h/738H 227v/247V Pos: standing >
The tribal nurse frowns.

< 307h/738H 234v/247V Pos: standing >
The tribal nurse plays a song to lift his spirit off the ground.

< 309h/738H 247v/247V Pos: standing >
The tribal nurse starts casting a spell.

< 310h/738H 247v/247V Pos: standing >
The tribal nurse completes his spell...
The tribal nurse utters the words 'oculoinfra uizuguburuhl'

< 311h/738H 247v/247V Pos: standing >
The tribal nurse plays a song to lift his spirit off the ground.

< 312h/738H 247v/247V Pos: standing >
The tribal nurse leaves south.

< 312h/738H 247v/247V Pos: standing >

< 325h/738H 247v/247V Pos: standing >

< 328h/738H 247v/247V Pos: standing >

< 329h/738H 247v/247V Pos: standing >

< 332h/738H 247v/247V Pos: standing >

< 333h/738H 247v/247V Pos: standing >

< 335h/738H 247v/247V Pos: standing >

< 335h/738H 247v/247V Pos: standing >

< 338h/738H 247v/247V Pos: standing >
The tribal guard enters from the east.

< 339h/738H 247v/247V Pos: standing >

< 341h/738H 247v/247V Pos: standing >
The tribal guard leaves east.

< 342h/738H 247v/247V Pos: standing >

< 343h/738H 247v/247V Pos: standing >

< 343h/738H 247v/247V Pos: standing >
You sit down and relax.

< 344h/738H 247v/247V Pos: sitting >

< 344h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               3 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  1 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) shadow shield
    4 seconds:  ( 5th) coldshield
    6 seconds:  ( 8th) immolate
    8 seconds:  ( 7th) bigbys clenched fist
    9 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 345h/738H 247v/247V Pos: sitting >

< 345h/738H 247v/247V Pos: sitting >

< 345h/738H 247v/247V Pos: sitting >
You have finished memorizing shadow shield.

< 346h/738H 247v/247V Pos: sitting >
You have finished memorizing coldshield.

< 346h/738H 247v/247V Pos: sitting >
You have finished memorizing immolate.

< 347h/738H 247v/247V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 348h/738H 247v/247V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 348h/738H 247v/247V Pos: sitting >

< 349h/738H 247v/247V Pos: sitting >
You feel the swirling shadows around your body dissipate.

< 349h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 354h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 355h/738H 247v/247V Pos: sitting >

< 355h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 356h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 357h/738H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - prismatic ray
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               3 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 357h/738H 247v/247V Pos: sitting >
You reappear, visible to all.
a green linen bag does not contain the pike.

< 359h/738H 247v/247V Pos: sitting >
You eat the sparkling large pike fish.

< 360h/738H 247v/247V Pos: sitting >
In a Dense Forest
Obvious exits: -East  -South

< 360h/738H 247v/247V Pos: sitting >
You clamber to your feet.

< 363h/738H 247v/247V Pos: standing >
You start chanting...

< 364h/738H 247v/247V Pos: standing >
You complete your spell...
You vanish.

< 365h/738H 247v/247V Pos: standing >

< 366h/738H 247v/247V Pos: standing >

< 377h/738H 247v/247V Pos: standing >
The tribal guard enters from the east.

< 380h/738H 247v/247V Pos: standing >

< 381h/738H 247v/247V Pos: standing >

< 382h/738H 247v/247V Pos: standing >
Autosaving...

< 383h/738H 247v/247V Pos: standing >

< 383h/738H 247v/247V Pos: standing >

< 384h/738H 247v/247V Pos: standing >

< 385h/738H 247v/247V Pos: standing >
The tribal guard leaves south.

< 392h/738H 247v/247V Pos: standing >
The tribal guard enters from the south.

< 397h/738H 247v/247V Pos: standing >

< 399h/738H 247v/247V Pos: standing >

< 407h/738H 247v/247V Pos: standing >

< 410h/738H 247v/247V Pos: standing >

< 411h/738H 247v/247V Pos: standing >

< 422h/738H 247v/247V Pos: standing >

< 425h/738H 247v/247V Pos: standing >

< 428h/738H 247v/247V Pos: standing >

< 435h/738H 247v/247V Pos: standing >

< 436h/738H 247v/247V Pos: standing >
A warm pocket of air is rolling through here.

< 445h/738H 247v/247V Pos: standing >
The tribal guard leaves south.

< 451h/738H 247v/247V Pos: standing >
A Barbarian enters from the east.
A Centaur trots in from the east.
A Halfling enters from the east.
A Gnome enters from the east.

< 456h/738H 247v/247V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf's decent bludgeon wounds you.
Your spell flows around a Grey Elf, leaving him unharmed!
A Barbarian snaps into visibility.
A Barbarian tries to bodyslam you but merely bounces off your huge girth.

< 449h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 450h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 450h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 361h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
You perform an arcane gesture dispersing some of a Gnome's spell energy.
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 263h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.

< 263h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Halfling's skin seems to turn to stone.

< 263h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
With great mastery you intercept a Halfling's spell and hurl it back at him!
[Damage: 38 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.

< 263h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf snaps into visibility.
A Grey Elf's decent bludgeon wounds you.
A Grey Elf snaps into visibility.
[Damage:  2 ] A Grey Elf shivers from the unnatural cold as he hits you!
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.

< 256h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.

< 93h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 93h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
With great mastery you intercept a Halfling's spell and hurl it back at him!
[Damage: 40 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 93h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.

< 93h/738H 247v/247V Pos: standing >
< T: Revithax TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pabraw'
A Grey Elf snaps into visibility.
A Grey Elf calls down a blast of might from Fenmarel Mestarine at you, ouch!
You wish that your wounds would stop BLEEDING so much!
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
Your fragile platinum tower shield freezes and shatters into million pieces from the intense cold!
Your necklace of ice [superior] freezes and shatters into million pieces from the intense cold!
Your dreadveil visor [poor] freezes and shatters into million pieces from the intense cold!
Your a steel hoop earring [superior] freezes and shatters into million pieces from the intense cold!