The death of [51 Pyrokinetic] Byrn -=Tharnadian Royal Marines=- (Githzerai)

in Hunter's Tavern

from the perspective of [51 Pyrokinetic] Byrn -=Tharnadian Royal Marines=- (Githzerai)

<worn as a badge>    a sigil of the Village of New Hope (illuminating) [80%]
<worn on head>       the crown of unearthly power [superior] (magic) [87%]
<worn in ear>        a tiny water wisp (magic)
<worn on face>       a mask of wyvern skin
<worn around neck>   a frayed cloth collar (illuminating) [73%]
<worn around neck>   the collar of firestones (magic)
<worn on body>       a dark magenta robe [superior] (magic) (glowing)
<worn about body>    the frost-covered cloak of the north wind [poor] (invis)
<worn on arms>       some mantis sleeves [86%]
<held as shield>     a jeweled emerald tower shield [87%]
<worn around wrist>  a hertitage bracelet [73%]
<worn around wrist>  a flaming bracer of hellfire [poor]
<worn on hands>      the gloves of the mind (magic) [54%]
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<held>               a swirling wand of light
<worn on legs>       some mantis leggings

   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 460h/460H 229v/229V Pos: standing >
 
                 M    
                MM    
                      
                      
                      
          <           
                      
                   M  
                MMMM  
              MMMMM   
             MMM^^    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >
 
                MM    
                      
                      
                      
                      
          v           
                   M  
                MMMM  
              MMMMM^  
             MMM^^^   
   MMMMS^  MMMM^.^    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
 
                 M    
                      
                      
                      
                      
          v           
                      
                 MMM  
               MMMMM  
              MMM^^   
   MMMMMS^  MMMM^.    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.
Contact listing                                               H:225 S:25 
=========================================================================|

< 460h/460H 229v/229V Pos: standing >
 
                      
                      
                      
                      
                      
          v           
                 MMM  
               MMMMM  
              MMM^^^  
   MMMMMS^  MMMM^.^   
   MMM^....MMMM^^^    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >
 
                      
                      
                      
                      
                      
          v           
                  MM  
                MMMM  
               MMM^^  
    MMMMMS^  MMMM^.   
   MMMM^....MMMM^^    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >
Heading set to 180.

< 460h/460H 229v/229V Pos: standing >
 
                      
                      
                      
                      
                      
          v       MM  
                MMMM  
               MMM^^  
    MMMMMS^  MMMM^.^  
  MMMMM^....MMMM^^^   
   MM..MM.^^MMM^^.    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
Contact listing                                               H:210 S:25 
=========================================================================|
[**] The Lonely Mountain            X:49  Y:47  R:3.6   B:197 H:0   S:0  |FFD
[**] Happy Semen                    X:49  Y:47  R:4.2   B:203 H:0   S:0  |FFD

< 460h/460H 229v/229V Pos: standing >
You begin to focus your will...

< 460h/460H 229v/229V Pos: standing >
 
                      
                      
                      
                      
                  MM  
          v     MMMM  
               MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMM^....MMMM^^^.  
  MMM..MM.^^MMM^^.^   
   ..^....^MMM^...    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >
Casting: biofeedback *

< 460h/460H 229v/229V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
 
                      
                      
                      
                  MM  
                MMMM  
          v    MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMMM....MMMM^^^.  
 MMMM..^M.^^MMM^^.^.  
  ...^....^MMM^....   
   .^..M^**MMM^^..    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Carrack LuftWaffa-1 floats here.

< 460h/460H 229v/229V Pos: standing >
Contact listing                                               H:180 S:25 
=========================================================================|
[**] The Lonely Mountain            X:49  Y:49  R:1.6   B:215 H:0   S:0  |FFD
[**] Happy Semen                    X:49  Y:49  R:2.3   B:222 H:0   S:0  |SSD

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.

< 460h/460H 229v/229V Pos: standing >
Your ship manuevers to the south.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Carrack LuftWaffa-1 floats here.
The Ketch WordUP floats here.
The Galleon WhirlWind floats here.
The Yacht Harbinger floats here.
The Sloop as the shadows floats here.
The Caravel Dreamy floats here.
The Clipper Queen Anne's Revenge floats here.
The Yacht Emerald Enclave floats here.
The Carrack Mercur Alpine floats here.
The Yacht Sluk floats here.
The Yacht PanzeCakes floats here.
The dock master of Myrabolus stands here gazing out at sea.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.

< 460h/460H 229v/229V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Carrack LuftWaffa-1 floats here.
The Ketch WordUP floats here.
The Galleon WhirlWind floats here.
The Yacht Harbinger floats here.
The Sloop as the shadows floats here.
The Caravel Dreamy floats here.
The Clipper Queen Anne's Revenge floats here.
The Yacht Emerald Enclave floats here.
The Carrack Mercur Alpine floats here.
The Yacht Sluk floats here.
The Yacht PanzeCakes floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 460h/460H 229v/229V Pos: standing >
Syntax: 'sell <cargo|contraband|slot number>'.

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
You board the Ketch WordUP.
Aboard the Ketch WordUP
Obvious exits: -North -East  -West 

< 460h/460H 229v/229V Pos: standing >
You do not see that here.

< 460h/460H 229v/229V Pos: standing >
On the Bridge of the Ketch WordUP
Obvious exits: -South

< 460h/460H 228v/229V Pos: standing >
Name: WordUP                              
-========================================================================-
Captain: Siuk                 Frags: 0         Status: DOCKED       ID[**]

         40/40       Speed Range: 0-78       Crew: Amateur Crew     
                          Weight: 150,000                              
           ||               Load:  10/ 75                              
          /..\        Passengers:  1/ 8                                
         /.20.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..20..|        [ 0] Small Catapult       Forward     30    Ready
        |......| 100    [ 1] Diplomat's Flag                   Ready
        \__..__/ ---     
        |..||..|/100     
        |....../         
        |...../|         
        |..../.|         
     50 |25./25|  50     
    --- |--/\--| ---     
     50 |25\/25|  50     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..12..|         
        |..--..|         
        |..12..|
        \______/    Set Heading: 180  Set Speed: 0     Crew Stamina: 500
                        Heading: 180      Speed: 0     Repair Stock: 150
         25/25 

< 460h/460H 228v/229V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Carrack LuftWaffa-1 floats here.
The Ketch WordUP floats here.
The Galleon WhirlWind floats here.
The Yacht Harbinger floats here.
The Sloop as the shadows floats here.
The Caravel Dreamy floats here.
The Clipper Queen Anne's Revenge floats here.
The Yacht Emerald Enclave floats here.
The Carrack Mercur Alpine floats here.
The Yacht Sluk floats here.
The Yacht PanzeCakes floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 460h/460H 228v/229V Pos: standing >
You sell 48 crates of Silk Cloth for 4993 platinum, 7 gold, 4 silver, and 7 copper, making a 233% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 4993 platinum, 7 gold, 4 silver, and 7 copper.
Thanks for your business!

< 460h/460H 228v/229V Pos: standing >
You buy 46 crates of Elven Wines for 1545 platinum, and 6 gold.
Thank you for your purchase, your cargo is loaded and set to go!

< 460h/460H 228v/229V Pos: standing >
You do not see that here.

< 460h/460H 228v/229V Pos: standing >
Ok.
You put 3448 platinum, 1 gold, 4 silver, and 7 copper coins into a rugged adventurers satchel.

< 460h/460H 228v/229V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 460h/460H 228v/229V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#

< 460h/460H 227v/229V Pos: standing >
Your body vibrates as you fan out your molecules.
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 460h/460H 226v/229V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 460h/460H 226v/229V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 460h/460H 225v/229V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 460h/460H 223v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
A common resident of the city travels down the road.
An elite hunter guard looks to the south intently.(Gold Aura)

< 460h/460H 221v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 

< 460h/460H 220v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 460h/460H 220v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 460h/460H 219v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A young Half-Elf wanders the road here.

< 460h/460H 217v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 460h/460H 215v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 460h/460H 216v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A young Half-Elf wanders the road here.

< 460h/460H 214v/229V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A common resident of the city travels down the road.
A playful squirrel hops down the road here.

< 460h/460H 213v/229V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 460h/460H 211v/229V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.
A woman shopper travels the city.

< 460h/460H 210v/229V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 460h/460H 209v/229V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 460h/460H 208v/229V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A woman shopper travels the city.
A Minotaur, raised in the city, wanders about.

< 460h/460H 206v/229V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 460h/460H 206v/229V Pos: standing >
You do not see that here.

< 460h/460H 206v/229V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 460h/460H 206v/229V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 460h/460H 205v/229V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 460h/460H 205v/229V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A common resident of the city wanders the streets.
Dutch, the Myrabolan banker, reviews your account.

< 460h/460H 205v/229V Pos: standing >

< 460h/460H 208v/229V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 7216 platinum coins, 3 gold coins, 8 silver coins, 9 copper coins. 

< 460h/460H 208v/229V Pos: standing >
Your account contains:
    38423 platinum, 1895 gold, 24 silver, 32 copper coins.

< 460h/460H 210v/229V Pos: standing >
Saving Byrn.

< 460h/460H 212v/229V Pos: standing >

< 460h/460H 213v/229V Pos: standing >

< 460h/460H 213v/229V Pos: standing >

< 460h/460H 216v/229V Pos: standing >
You do not see that here.

< 460h/460H 218v/229V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 460h/460H 219v/229V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 460h/460H 218v/229V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 460h/460H 217v/229V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 

< 460h/460H 218v/229V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 

< 460h/460H 217v/229V Pos: standing >
Your body vibrates as you fan out your molecules.
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South#

< 460h/460H 217v/229V Pos: standing >

< 460h/460H 217v/229V Pos: standing >

< 460h/460H 218v/229V Pos: standing >
You do not see that here.

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
A Troll closes the door.

< 460h/460H 229v/229V Pos: standing >

< 460h/460H 229v/229V Pos: standing >
A Troll attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
A Troll snaps into visibility.
-=[Out of nowhere, a Troll stabs you in the back.]=-
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 354h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
A Troll dodges your futile attack.

< 354h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 354h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: small wounds E: A Troll sta EP: excellent >
 
< 354h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: small wounds E: A Troll sta EP: excellent >
 You begin to focus your will...

< 354h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
-=[A Troll's impressive pierce strikes you.]=-
You dodge a Troll's vicious attack.
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
A Troll opens the door.

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Casting: psychic crush 

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
A Troll snaps into visibility.
[Damage: 109 ] -=[A Troll's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Troll's some skull knee guards lined with feathers of precision cracks as the tortured body writhes!

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You begin to focus your will...

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 Casting: pyrokinesis 

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 59 ] -=[You ignite a personal inferno within a Troll's body.]=-
A Troll snaps into visibility.
[Damage: 69 ] A Troll suddenly looks in pain as she moves.

< 299h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: few wounds E: A Troll sta EP:  small wounds >
 A Troll attempts to flee.
A Troll leaves south.
It's already open!

< 299h/460H 229v/229V Pos: standing >
You do not see that here.

< 299h/460H 229v/229V Pos: standing >
A Troll sneaks in from the south.

< 299h/460H 229v/229V Pos: standing >
A Troll snaps into visibility.
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a Troll stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
A Troll twists the blade lodged in your back causing you to writhe in agony.

< 65h/460H 229v/229V Pos: standing >
< T: Byrn TP: sta TC: awful E: A Troll sta EP:  small wounds >
 You attempt to flee...
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
You flee southward!

< 65h/460H 199v/229V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 

< 65h/460H 198v/229V Pos: standing >
A Troll enters from the west.

< 65h/460H 201v/229V Pos: standing >
A Troll leaves down.

< 65h/460H 201v/229V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
Fresh blood splatters cover the area.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 66h/460H 201v/229V Pos: standing >
A Troll enters from the south.

< 66h/460H 202v/229V Pos: standing >
-=[Out of nowhere, a Troll stabs you in the back.]=-
Your some mithril ringlets was completely destroyed by the massive blow!
Your boots of endurance was completely destroyed by the massive blow!
Your platinum stud was completely destroyed by the massive blow!
Your spiked dragonscale belt was completely destroyed by the massive blow!