The death of [49 Forest Druid] Klem (Centaur)

in The Torrhan School of Knowledge

from the perspective of [49 Forest Druid] Klem (Centaur)

<worn on head>       a shimmering dragonscale hat
<worn around neck>   a glowing chitin pendant [89%]
<worn around neck>   the service tags of the squad [superior] (glowing) [85%]
<worn on body>       a drow-made gem breastplate
<worn on horse body> a platinum pommeled saddle [superior]
<worn on tail>       a shimmering ring of vines [poor]
<worn about waist>   a belt of woven hides
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a static ruby buckler
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      a pair of brown leather gloves [88%]
<primary weapon>     a flaming sabre (glowing) (illuminating)

[Damage: 159 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
Xilarin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Klem by 181854.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Xilarin cause a sickening chill to run up your spine.

< 885h/913H 298v/298V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 892h/913H 298v/298V Pos: standing >
You get a small pile of coins from the corpse of Xilarin.
There were: 1 platinum coin, 51 gold coins. 

< 893h/913H 298v/298V Pos: standing >
Ok.
You put 3 platinum, 83 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 894h/913H 298v/298V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 895h/913H 298v/298V Pos: standing >
the corpse of Xilarin does not contain the essence.

< 896h/913H 298v/298V Pos: standing >
You do not see a essence here.

< 897h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 901h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 913h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 913h/913H 298v/298V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 

< 913h/913H 297v/298V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 913h/913H 296v/298V Pos: standing >
Experience till level: 10050771

< 913h/913H 297v/298V Pos: standing >
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
A tower guard keeps a close eye on the area.
Plaron, the mighty paladin, enjoys teaching here.

< 913h/913H 297v/298V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 913h/913H 296v/298V Pos: standing >
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
A tower guard keeps a close eye on the area.
Plaron, the mighty paladin, enjoys teaching here.

< 913h/913H 295v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 913h/913H 298v/298V Pos: standing >
You start chanting...

< 913h/913H 298v/298V Pos: standing >
Casting: barkskin 

< 913h/913H 298v/298V Pos: standing >
You complete your spell...
A tower guard's skin gains the texture of bark.

< 913h/913H 298v/298V Pos: standing >
You start chanting...

< 913h/913H 298v/298V Pos: standing >
Casting: ironwood 

< 913h/913H 298v/298V Pos: standing >
You complete your spell...
A tower guard's barkskin seems to take on the texture of iron.

< 913h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 913h/913H 298v/298V Pos: standing >
You start chanting...

< 913h/913H 298v/298V Pos: standing >
Casting: creeping doom **

< 913h/913H 298v/298V Pos: standing >
Casting: creeping doom *

< 913h/913H 298v/298V Pos: standing >
Casting: creeping doom 

< 913h/913H 298v/298V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!

< 913h/913H 298v/298V Pos: standing >
[Damage: 39 ] -=[You send a wave of insects and arachnids against a tower guard!]=-
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 26 ] -=[A tower guard is burned severely as he hits you!]=-
You barely block a tower guard's lunge at you.
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 29 ] -=[A tower guard is burned severely as he hits you!]=-

< 866h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 Plaron starts casting a spell.

< 869h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 A tower guard dodges your futile attack.
You miss a tower guard.
You attempt to flee...
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
You flee westward!

< 871h/913H 273v/298V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 

< 872h/913H 272v/298V Pos: standing >
The Room of Mercenaries
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
Fresh blood covers everything in the area.
The corpse of xilarin is lying here.

< 873h/913H 271v/298V Pos: standing >
The red aura around you flashes blue and is gone.
You stop regenerating.

< 877h/913H 273v/298V Pos: standing >

< 878h/913H 275v/298V Pos: standing >
[Damage: 38 ] -=[You send a wave of insects and arachnids against a tower guard!]=-

< 878h/913H 277v/298V Pos: standing >
You start chanting...

< 878h/913H 279v/298V Pos: standing >
Casting: regeneration 

< 879h/913H 283v/298V Pos: standing >
A tower guard enters from the west.

< 879h/913H 283v/298V Pos: standing >
A tower guard suddenly attacks YOU!
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 27 ] -=[A tower guard is burned severely as he hits you!]=-

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 [Damage: 34 ] -=[You send a wave of insects and arachnids against a tower guard!]=-

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 You start chanting...

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 Casting: sunray *

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 Casting: sunray 

< 856h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC:few scratches E: tower sta EP: few scratches >
 -=[A tower guard's mighty slash strikes you.]=-
[Damage: 47 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's powerful slash wounds you.]=-
[Damage: 17 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 26 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's kick crashes into your chest.]=-
[Damage: 16 ] -=[A tower guard is burned severely as he hits you!]=-

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP: few scratches >
 [Damage: 37 ] -=[You send a wave of insects and arachnids against a tower guard!]=-
You complete your spell...
A tower guard seems to be blinded!
[Damage: 236 ] -=[You unleash light in a focused, searing ray at a tower guard!]=-

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  small wounds >
 You start chanting...

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  small wounds >
 Casting: sunray *

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  small wounds >
 Casting: sunray 

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  small wounds >
 [Damage: 39 ] -=[You send a wave of insects and arachnids against a tower guard!]=-

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 You complete your spell...
[Damage: 214 ] -=[You unleash light in a focused, searing ray at a tower guard!]=-

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 You miss a tower guard.
[Damage:  1 ] -=[Your slash grazes a tower guard.]=-

< 767h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 -=[A tower guard's mighty slash wounds you.]=-
[Damage: 23 ] -=[A tower guard is burned severely as he hits you!]=-
You barely block a tower guard's lunge at you.
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 24 ] -=[A tower guard is burned severely as he hits you!]=-

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 You start chanting...

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 Casting: sunray *

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 The sea of insects and arachnids fades away...
Casting: sunray 

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  few wounds >
 You complete your spell...
[Damage: 270 ] -=[You unleash light in a focused, searing ray at a tower guard!]=-

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  nasty wounds >
 You miss a tower guard.

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  nasty wounds >
 You start chanting...

< 725h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: small wounds E: tower sta EP:  nasty wounds >
 -=[A tower guard's powerful slash wounds you.]=-
[Damage: 24 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's mighty slash wounds you.]=-
[Damage: 26 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's powerful slash wounds you.]=-
[Damage: 21 ] -=[A tower guard is burned severely as he hits you!]=-

< 665h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 Casting: sunray *

< 665h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 Casting: sunray 

< 665h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 You complete your spell...
[Damage: 221 ] -=[You unleash light in a focused, searing ray at a tower guard!]=-

< 665h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 You start chanting...

< 665h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 Casting: sunray *
-=[A tower guard's mighty slash strikes you.]=-
[Damage: 25 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's slash strikes you.]=-
[Damage: 26 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's powerful slash strikes you.]=-
[Damage: 23 ] -=[A tower guard is burned severely as he hits you!]=-

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 Casting: sunray 

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  nasty wounds >
 You complete your spell...
[Damage: 222 ] -=[You unleash light in a focused, searing ray at a tower guard!]=-

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You miss a tower guard.
You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You start chanting...

< 602h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 -=[A tower guard's slash strikes you.]=-
[Damage: 22 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's powerful slash strikes you.]=-
[Damage: 22 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's mighty slash strikes you.]=-
[Damage: 28 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's kick hits you directly in the face.]=-
[Damage: 15 ] -=[A tower guard is burned severely as he hits you!]=-

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 Casting: earthen maul *

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 Casting: earthen maul 

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP: pretty hurt >
 You complete your spell...
[Damage: 105 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 You miss a tower guard.
You start chanting...

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 Casting: earthen maul *

< 526h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 You dodge a tower guard's vicious attack.
-=[A tower guard's mighty slash strikes you.]=-
[Damage: 46 ] -=[A tower guard is burned severely as he hits you!]=-
You dodge a tower guard's vicious attack.

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 Casting: earthen maul 

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 You complete your spell...
[Damage: 92 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 You start chanting...

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 Casting: earthen maul *

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 Casting: earthen maul 

< 487h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: few wounds E: tower sta EP:  awful >
 You dodge a tower guard's vicious attack.
-=[A tower guard's powerful slash strikes you.]=-
[Damage: 19 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's mighty slash strikes you.]=-
[Damage: 24 ] -=[A tower guard is burned severely as he hits you!]=-
-=[A tower guard's kick crashes into your chest.]=-
[Damage: 15 ] -=[A tower guard is burned severely as he hits you!]=-

< 436h/913H 284v/298V Pos: standing >
< T: Klem TP: sta TC: nasty wounds E: tower sta EP:  awful >
 You complete your spell...
[Damage: 50 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
A tower guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Klem by 274734.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tower guard dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 436h/913H 284v/298V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 436h/913H 284v/298V Pos: standing >
the corpse of a tower guard does not contain the essence.

< 436h/913H 284v/298V Pos: standing >
You do not see a essence here.

< 436h/913H 284v/298V Pos: standing >
You get a steel long sword [superior] from the corpse of a tower guard.
You get a small pile of coins from the corpse of a tower guard.
There were: 3 platinum coins, 28 gold coins. 
You get a flaming obsidian bracer from the corpse of a tower guard.

< 436h/913H 285v/298V Pos: standing >
You failed.

< 436h/913H 291v/298V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 436h/913H 294v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Pardon?

< 437h/913H 298v/298V Pos: standing >

This item is from the zone: Heaven.
'a flaming obsidian bracer'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your AGI_MAX positively.
A flaming obsidian bracer has an item value of 92.
A flaming obsidian bracer is made of obsidian and appears to be of average quality.
A flaming obsidian bracer has an item value of 92.

< 437h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 438h/913H 298v/298V Pos: standing >
Ok.
You put 3 platinum, 28 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 438h/913H 298v/298V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 438h/913H 298v/298V Pos: standing >
You start chanting...

< 439h/913H 298v/298V Pos: standing >
Casting: regeneration 

< 439h/913H 298v/298V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 439h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 444h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 471h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 496h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 507h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 515h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 536h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 556h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 577h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 597h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 629h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 637h/913H 298v/298V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 645h/913H 298v/298V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
With a swift tug someone wrenches the weapon free, ramming it into you again.
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
The globe around someone's body flares as it bears the brunt of your assault!

< 322h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A half-elf guard snaps into visibility.

< 336h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[A half-elf guard's pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
Someone strikes viciously at your wrist causing you to swing about madly.
A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.

< 291h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!

< 92h/913H 298v/298V Pos: standing >
< T: Klem TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 
You flee westward!

< 94h/913H 268v/298V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 100h/913H 269v/298V Pos: standing >
The doors seems to be closed.

< 101h/913H 270v/298V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
With a swift tug someone wrenches the weapon free, ramming it into you again.
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
With a swift tug someone wrenches the weapon free, ramming it into you again.
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!

< 30h/913H 272v/298V Pos: standing >
< T: Klem TP: sta TC: awful E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 32h/913H 272v/298V Pos: standing >
< T: Klem TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 33h/913H 272v/298V Pos: standing >
< T: Klem TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 34h/913H 272v/298V Pos: standing >
< T: Klem TP: sta TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at her.
A half-elf guard snaps into visibility.
You attempt to flee...
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
The corpse of shahala is lying here.
You flee westward!

< 37h/913H 247v/298V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   
Fresh blood splatters cover the area.
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/913H 248v/298V Pos: standing >
Pardon?

< -5h/913H 249v/298V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -4h/913H 249v/298V Pos: on your ass >
You no longer see spots.

< -1h/913H 249v/298V Pos: on your ass >
A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[