The death of [20 Mercenary] Krakzu (Troll)

in In Cyloc Square

from the perspective of [20 Mercenary] Krakzu (Troll)

<worn on head>       an obsidian and steel helm [poor]
<worn around neck>   an alligator tooth necklace [poor]
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of dwarf-hide sleeves [poor]
<worn on hands>      some thick leather gloves
<worn on finger>     a tiny bone ring [superior]
<worn on finger>     a tiny bone ring [poor]
<primary weapon>     an obsidian and steel longsword [poor]
<secondary weapon>   a steel short sword
<worn on legs>       some jeweled limestone leg plates
<worn on feet>       a pair of studded leather boots

Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: better than average	Damroll: excellent
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[far worse than average]  SPE[slightly below average]

Load carried: Paltry

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  few wounds >
 Your slash seriously wounds a black wolf.
A black wolf dodges your futile attack.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  nasty wounds >
 A black wolf misses you.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  nasty wounds >
 Your kick at a black wolf's belly comes up short.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  nasty wounds >
 Your impressive slash enshrouds a black wolf in a mist of blood.
A black wolf dodges your futile attack.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  awful >
 You dodge a black wolf's vicious attack.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  awful >
 A black wolf misses you.

< 384h/384H 127v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: black sta EP:  awful >
 A black wolf dodges your futile attack.
Your impressive slash causes a black wolf to grimace in pain.
A black wolf is incapacitated and will slowly die, if not aided.

< 384h/384H 127v/133V Pos: standing >
<Your impressive slash hits a black wolf.
A black wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black wolf's gurgling and choking signals his demise.

< 384h/384H 127v/133V Pos: standing >
You are well on your way towards your next level.

< 384h/384H 127v/133V Pos: standing >
You are already standing.

< 384h/384H 127v/133V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -West  -Up   

< 384h/384H 125v/133V Pos: standing >
Top of a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -Up    -Down 

< 384h/384H 123v/133V Pos: standing >
At the Foot of a Rope Bridge
   The crumbling trail emerges from the gorge and reveals a vast
expanse of plateau.  A rope bridge leads across the deep gorge
below.  The bridge is fastened to the stump of a fire charred
tree.  The ropes which support the bridge are splintered and frayed.
In some areas of the bridge the planks which compose its walk way sag
or are missing completely.  The bridge sways in the region's
unrelenting wind creaking all the while.
Obvious exits: -East  -West  -Down 
A huge bear is resting here, looking quite bothered.
A big fuzzy black squirrel is sitting here scavenging for some food.

< 384h/384H 121v/133V Pos: standing >
A huge bear suddenly attacks YOU!
A huge bear's fine bite wounds you.

< 378h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:few scratches E: huge sta EP: excellent >
 You feel your skill in kick improving.
You kick a huge bear in the stomach, winding him.

< 381h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:few scratches E: huge sta EP:  small wounds >
 A huge bear's decent bite wounds you.

< 379h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:few scratches E: huge sta EP:  small wounds >
 Your impressive slash strikes a huge bear.

< 380h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:few scratches E: huge sta EP:  small wounds >
 You dodge a huge bear's vicious attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
Your impressive slash strikes a huge bear hard.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  small wounds >
 You dodge a huge bear's vicious attack.
A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  small wounds >
 A huge bear dodges your futile attack.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  small wounds >
 A huge black squirrel leaves east.
A huge bear misses you.
You dodge a huge bear's vicious attack.
A huge bear misses you with his clumsy kick at your chest.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
Your powerful slash strikes a huge bear very hard.
You miss a huge bear.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  few wounds >
 You nail a huge bear from behind, sending him reeling.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  nasty wounds >
 A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  nasty wounds >
 Your impressive slash strikes a huge bear hard.
Your impressive slash strikes a huge bear hard.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  nasty wounds >
 You nail a huge bear from behind, sending him reeling.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear misses you.
You parry a huge bear's lunge at you.
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You miss a huge bear.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You parry a huge bear's lunge at you.
You parry a huge bear's lunge at you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear laughs at your feeble attempt to kick him from behind.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You miss a huge bear.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You dodge a huge bear's vicious attack.
You block a huge bear's feeble kick with your arm.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear's eyes close quickly as your foot flies by his face.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 A huge bear dodges your futile attack.
Your slash seriously wounds a huge bear.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You dodge a huge bear's vicious attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You kick a huge bear in the stomach, winding him.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  awful >
 A huge bear misses you.
A huge bear misses you with his clumsy kick at your chest.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  awful >
 A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  awful >
 You nail a huge bear from behind, sending him reeling.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 You dodge a huge bear's vicious attack.
You feel your skill in parry improving.
A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 A huge bear dodges your futile attack.
A huge bear dodges your futile attack.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 A huge bear misses you.
A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 You miss a huge bear.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 You dodge a huge bear's vicious attack.
You feel your skill in parry improving.
A huge bear misses you.

< 384h/384H 122v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: huge sta EP:  bleeding, close to death >
 You miss a huge bear.
Your impressive slash grievously wounds a huge bear.
A huge bear is mortally wounded, and will die soon, if not aided.

< 384h/384H 122v/133V Pos: standing >
<You kick a huge bear in the stomach, winding him.
A huge bear is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a huge bear's gurgling and choking signals his demise.

< 403h/403H 122v/133V Pos: standing >
You have just begun the trek to your next level!

< 403h/403H 128v/133V Pos: standing >

		Character attributes for Krakzu

Level: 20   Race: Troll   Class: Mercenary 
Age: 21 yrs / 0 mths  Height: 95 inches Weight: 220 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 160 (100)    Pow:  67 ( 89)
Dex:  83 ( 92)    Int:  70 ( 93)   
Agi:  96 ( 96)    Wis:  77 ( 91)
Con: 147 ( 92)    Cha:  62 ( 89)   Luk:  77 ( 86)
Equipped Items:  13     Carried weight:   69

Armor Points: -60  Reduces melee damage taken by 6.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: better than average	Damroll: excellent
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[far worse than average]  SPE[slightly below average]

Load carried: Paltry

< 403h/403H 128v/133V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 403h/403H 133v/133V Pos: standing >
At the Foot of a Rope Bridge
Obvious exits: -East  -West  -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a huge bear is lying here.

< 403h/403H 133v/133V Pos: standing >
Obvious exits:
    East - On a Path through some Woods
    West - Swaying in the Wind
    Down - Top of a Narrow Gorge

< 403h/403H 133v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West 
A big fuzzy black squirrel is sitting here scavenging for some food.

< 403h/403H 131v/133V Pos: standing >
Circular Stones On a Long Path
   A dozen medium size stones lie here at the side of the path.  Apparently
the stones are the reminants of somebody's camp site.  Stacked together, to
form a ring, the stones surround pieces of charred wood.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 129v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few
feet away but yet the dense growth in these woods conceal their creators.
Though the mist conceals much of what lay ahead, it is possible to note
that the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 127v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 126v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East  -South -West 
An old wooden sign is posted on a tree.
An ear seeker is here eating dead cellulose.

< 403h/403H 125v/133V Pos: standing >
An ear seeker suddenly attacks YOU!
An ear seeker misses you.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP: excellent >
 An ear seeker misses you.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP: excellent >
 An ear seeker dodges your futile attack.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP: excellent >
 An ear seeker misses you.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP: excellent >
 Your fine slash seriously wounds an ear seeker.
Your impressive slash causes an ear seeker to grimace in pain.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 An ear seeker misses you.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 You parry an ear seeker's lunge at you.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 An ear seeker dodges your futile attack.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 You dodge an ear seeker's vicious attack.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 An ear seeker dodges your futile attack.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 You dodge an ear seeker's vicious attack.

< 403h/403H 125v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: ear sta EP:  bleeding, close to death >
 An ear seeker dodges your futile attack.
You feel your skill in 1h slashing improving.
You score a CRITICAL HIT!!!!!
Your slash hits an ear seeker.
An ear seeker is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an ear seeker's gurgling and choking signals its demise.

< 403h/403H 125v/133V Pos: standing >
On a Path through some Woods
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an ear seeker is lying here.
An old wooden sign is posted on a tree.

< 403h/403H 125v/133V Pos: standing >
Autosaving...

< 403h/403H 125v/133V Pos: standing >
Obvious exits:
    East - A Crow's Cage On a Long Path
    South- On a Path through some Woods
    West - Forest Covered Mountain Trail

< 403h/403H 125v/133V Pos: standing >
an old wooden sign
This hard wood sign is nailed onto a svalich tree.
It reads:
The Bloodstone Barony - East
The Lava Tubes - West

< 403h/403H 129v/133V Pos: standing >
A Crow's Cage On a Long Path
   Here swaying in the cold winds, dangling high above in the branches
of a huge tree, is a cage made of barbed iron.  Though the angle here
is poor, what appears to be a human leg is protruding from within the
iron tomb.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East  -West 

< 403h/403H 131v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East  -West 
A mountainman is standing here picking his teeth.

< 403h/403H 129v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West 

< 403h/403H 127v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 127v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 126v/133V Pos: standing >
At a Fallen tree on a Long Path
   A huge tree is here, derooted by some force, and lays across the
path like some type of barricade.  The trunk is thick, making this
a rather high wall to scale, but luckily some creature has burrowed
a route underneath it.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 125v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 124v/133V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 403h/403H 122v/133V Pos: standing >
On a Dark Trail
   A dark lonely path, shrouded in mist, snakes its way through
the menacing woods of the Svalich region.  Animals can be heard
nearby, the types of which can not be identified.  Planted firmly
in the ground is a spear with a skull dangling off of it.  The skull
seems to have some message etched into it.  The trail continues north
from here.
Obvious exits: -North -South

< 403h/403H 121v/133V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up   

< 403h/403H 119v/133V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up    -Down 

< 403h/403H 117v/133V Pos: standing >
Split in the Dark Trail
   Suddenly, the road splits into the forbidding Svalich woods.  The
western fork slants down slightly to the west while the upwardly trail
looks to head north.  A cold autumn wind whistles down the western
lane, cutting icily through your clothing.  Dead brown leaves rush
about.  There is no sound other than the wind and leaves.
Obvious exits: -West  -Up    -Down 

< 403h/403H 114v/133V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.
Obvious exits: -East  -Down 

< 403h/403H 111v/133V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.
Obvious exits: -Up    -Down 
An extremely nasty looking forest hag is here cackling.
A forest hag suddenly attacks YOU!
A forest hag misses you.

< 403h/403H 110v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
Sorry, you aren't allowed to do that in combat.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 Ouch, that seriously hurt!

< 402h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:few scratches E: forest sta EP: excellent >
 You feel your skill in parry improving.
A forest hag misses you.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 A forest hag dodges your futile attack.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 You parry a forest hag's lunge at you.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 You're still spinning in circles from your last headbutt.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP: excellent >
 A forest hag dodges your futile attack.
You feel your skill in 1h slashing improving.
Your impressive slash strikes a forest hag very hard.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP:  small wounds >
 A forest hag misses you.

< 403h/403H 111v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: forest sta EP:  small wounds >
 You leave a huge, red swollen lump on a forest hag's temple.
A forest hag is mortally wounded, and will die soon, if not aided.

< 403h/403H 111v/133V Pos: standing >
<You score a CRITICAL HIT!!!!!
Your fine slash hits a forest hag.
A forest hag is dead! R.I.P.
You receive your share of experience.
A forest hag's death cry reverberates in your head as she falls to the ground.

< 403h/403H 111v/133V Pos: standing >
You get a small pile of coins from the corpse of a forest hag.
There were: 3 gold coins, 16 silver coins, 21 copper coins. 

< 403h/403H 111v/133V Pos: standing >
On a Well Lit Path
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.
The corpse of a forest hag is lying here.

< 403h/403H 112v/133V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.  The path branches to the north from here.
Obvious exits: -North -Up    -Down 

< 403h/403H 111v/133V Pos: standing >
The Black Gate
   The gate is very impressive, standing some thirty feet high.  It is made
of an unknown black alloy.  The bars on the gate are etched with a foriegn
alphabet.  On occassion, a blue electricity pulses though the alloy like
blood through an artery.  Cobwebs hang from the dust-covered bars of this
massive barrier.  The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate.  Beyond its black iron bars can be seen some sort
of glow.  There is a key hole on the gate.
Obvious exits: -Up    -Down #

< 403h/403H 111v/133V Pos: standing >
The gate seems to be closed.

< 403h/403H 112v/133V Pos: standing >
Ok.

< 403h/403H 115v/133V Pos: standing >
Inside the Black Gate
   A strong humming sound fills the air.  A cold green mist creeps over
the ground.  Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up    -Down 

< 403h/403H 115v/133V Pos: standing >
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up   
A shimmering portal is here.

< 403h/403H 115v/133V Pos: standing >
You enter a shimmering portal.
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.

< 403h/403H 119v/133V Pos: standing >
On the Drawbridge of Bloodstone
   Two skulls stand guard at each side of the bridge.  Their eye
sockets gleam, and occasionally the jaw of one will move.  The
other then responds, but no sound is audible.  The bridge spans
a moat deeper than any canyon in the realm.  Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South

< 403h/403H 119v/133V Pos: standing >
Outside the Gates of Bloodstone
   Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies.  These large bone guns look
like catapults.  They are apparently used to launch airel assults on
invaders trying to cross the bridge.  Most likely the spray of their
attacks sends the poor creatures to a fiery demise below.  Faint sounds
of life are nearby.
Obvious exits: -North -South

< 403h/403H 120v/133V Pos: standing >
At the Foot of the Gates of Bloodstone
   Large iron stalactites loom high above ready to drop at a moments
notice.  The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault.  Thick steel chains strain but
some how manage to keep the gate suspended.  From the top of the
gate the chains lead down to a pair of massive pegged spools.  Beyond
is the Keep, city of wonders.
Obvious exits: -North -East  -South -West 

< 403h/403H 127v/133V Pos: standing >
Obvious exits:
    North- On Cyloc Street
    East - Along The South Wall of the Keep
    South- Outside the Gates of Bloodstone
    West - Along The South Wall of the Keep

< 403h/403H 128v/133V Pos: standing >
You quickly scan the area.
A little brat who is close by to your north.
An insane woman who is not far off to your north.
A prostitute who is not far off to your north.
The keep's crier who is not far off to your north.
A common woman who is a brief walk away to your north.
A sparrow who is rather far off to your north.
A hooded strongman who is rather far off to your north.
A citizen of Bloodstone who is rather far off to your east.
A watcher of the keep who is in the distance to your east.

< 403h/403H 130v/133V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Somebody's revolting little child is standing here.

< 403h/403H 132v/133V Pos: standing >
In Cyloc Square
   This is the main intersection of the Keep.  The square is paved
with clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  In the center
of the square is a huge fountain containing a number of marble
statues.  To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree.  To the north many store fronts
can be made out.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A woman stands here humming a melody.
An insane woman mumbles to herself, with a wild look in her eyes.
A prostitute is here, strutting her stuff.
The crier of the keep is standing here, voicing some new laws.

< 403h/403H 131v/133V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Somebody's revolting little child is standing here.

< 403h/403H 130v/133V Pos: standing >
An insane woman enters from the north.

< 403h/403H 130v/133V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 403h/403H 130v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: woman sta EP: excellent >
 It's cool out here.

< 403h/403H 130v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: woman sta EP: excellent >
 You leave a huge, red swollen lump on an insane woman's temple.
An insane woman is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an insane woman dies in agony.

< 403h/403H 130v/133V Pos: standing >
On Cyloc Street
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of an insane woman is lying here.
Somebody's revolting little child is standing here.

< 403h/403H 130v/133V Pos: standing >
In Cyloc Square
   This is the main intersection of the Keep.  The square is paved
with clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  In the center
of the square is a huge fountain containing a number of marble
statues.  To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree.  To the north many store fronts
can be made out.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A woman stands here humming a melody.
The crier of the keep is standing here, voicing some new laws.

< 403h/403H 129v/133V Pos: standing >
The man is tall and lean, with a hint of stubble growing about
his chin.
The keep's crier appears to be Human and is in excellent condition.
He's medium in size.

<worn in ear>        a smallish golden earring
<primary weapon>     a sleek athame [poor]

< 403h/403H 131v/133V Pos: standing >
A little brat enters from the east.

< 403h/403H 133v/133V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A sparrow who is not far off to your north.
A hooded strongman who is not far off to your north.
A little brat who is close by to your south.
A citizen of Bloodstone who is close by to your west.
A squire of the keep who is not far off to your west.
A watcher of the keep who is not far off to your west.
An elderly woman who is a brief walk away to your west.
The baron's servant who is in the distance to your west.

< 403h/403H 133v/133V Pos: standing >
You feel your skill in headbutt improving.
You leave a huge, red swollen lump on the keep's crier's temple.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You parry the keep's crier's lunge at you.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You feel your skill in 1h slashing improving.
Your impressive slash strikes the keep's crier.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You parry the keep's crier's lunge at you.
The keep's crier misses you.
You dodge the keep's crier's feeble leg sweep.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 A common woman leaves east.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 The keep's crier dodges your futile attack.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You dodge the keep's crier's vicious attack.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  few wounds >
 You leave a huge, red swollen lump on the keep's crier's temple.
The keep's crier is stunned!

< 403h/403H 133v/133V Pos: standing >
<Your fine slash strikes the keep's crier.
You miss the keep's crier.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 The keep's crier misses you.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 You feel your skill in 1h slashing improving.
Your impressive slash strikes the keep's crier hard.
You're still spinning in circles from your last headbutt.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 You're still spinning in circles from your last headbutt.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 You feel your skill in parry improving.
You dodge the keep's crier's vicious attack.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 393h/403H 133v/133V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 403h/403H 133v/133V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 403h/403H 133v/133V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 403h/403H 133v/133V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 395h/403H 133v/133V Pos: on your ass >
The world seems to come back into focus.

< 397h/403H 133v/133V Pos: on your ass >
Sorry, you can't do that while laying around.

< 397h/403H 133v/133V Pos: on your ass >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
You clamber to your feet.

< 403h/403H 133v/133V Pos: standing >
< T: Krakzu TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
A beautiful pegasus's hooves crash into you with a stunning force!
You are knocked to the ground!

< 387h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A faint hum can be heard from the holy mace of the efreeti carried by a Grey Elf.

< 387h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 The keep's crier suddenly attacks YOU!
The keep's crier misses you.
A Githzerai snaps into visibility.
A Githzerai's impressive slash strikes you.
A Githzerai's the holy flamberge of the efreeti eminates a soft glow and a Githzerai looks refreshed!
A Githzerai's impressive slash strikes you.
A Githzerai's impressive slash strikes you.

< 334h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai snaps into visibility.

< 336h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A faint hum can be heard from the holy flamberge of the efreeti carried by someone.
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 172h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A little brat leaves north.
A Grey Elf's fine bludgeon strikes you.
A Grey Elf's fine bludgeon strikes you.

< 152h/403H 133v/133V Pos: sitting >
< T: Krakzu TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/403H 133v/133V Pos: on your ass >