The death of [ 1 Spiritmaster] Miop *-* Warlords *-* (Orc)

in Mouth of a Large Tunnel

from the perspective of [ 1 Spiritmaster] Miop *-* Warlords *-* (Orc)

<worn as a badge>    a wisp of living wind
<worn on head>       an exquisite flesh hood
<worn in ear>        a slime-covered hoop [superior] [85%]
<worn around neck>   a coral torc [superior]
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a superior steel cloak
<worn on back>       a chothe hide backpack [superior]
<worn as quiver>     a fragile dragonscale quiver [81%]
<worn about waist>   a burnt dragonscale belt
<worn on arms>       some moss-covered sleeves (glowing)
<worn around wrist>  a coral bracer [poor] [84%]
<worn around wrist>  a dark mithril bracer
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a misshaped tin signet
<held>               a firwood bear totem (magic)
<held>               the totem of the Tri-Lord [85%]
<worn on legs>       some dark adamantium leggings
<worn on feet>       some twined ivory shoes from The Temple of Blibdoolpoolp


< 849h/850H 219v/219V Pos: sitting >
Sylvast closes his book and grins malevolently.
Norc closes his book and grins malevolently.

< 849h/850H 219v/219V Pos: sitting >
Sylvast clambers to his feet.
Lormis looks at Sylvast.

< 849h/850H 219v/219V Pos: sitting >
Norc clambers to his feet.

< 849h/850H 219v/219V Pos: sitting >
Korv sings a song to protect him from the world.

< 849h/850H 219v/219V Pos: sitting >
Sadash closes his book and grins malevolently.

< 849h/850H 219v/219V Pos: sitting >
Sadash clambers to his feet.

< 849h/850H 219v/219V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 849h/850H 219v/219V Pos: sitting >
Korv closes his book and grins malevolently.

< 849h/850H 219v/219V Pos: sitting >
Korv clambers to his feet.

< 849h/850H 219v/219V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 849h/850H 219v/219V Pos: sitting >

< 849h/850H 219v/219V Pos: sitting >
Korv sings a song to protect him from the world.

< 849h/850H 219v/219V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 849h/850H 219v/219V Pos: sitting >
You clamber to your feet.

< 849h/850H 219v/219V Pos: standing >
Korv snickers softly.

< 849h/850H 219v/219V Pos: standing >
You snicker softly.

< 849h/850H 219v/219V Pos: standing >
Norc gives an order to his followers.
An air elemental touchs a flux of energy.
An air elemental touchs a flux of energy.
An air elemental touchs a flux of energy.

< 849h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 849h/850H 219v/219V Pos: standing >
Sylvast touchs a flux of energy.

< 849h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 849h/850H 219v/219V Pos: standing >
Norc touchs a flux of energy.

< 849h/850H 219v/219V Pos: standing >
Korv touchs a flux of energy.

< 849h/850H 219v/219V Pos: standing >
Pardon?

< 849h/850H 219v/219V Pos: standing >
You touch a flux of energy.
Mouth of a Large Tunnel
   The tunnel continues north for roughly one hundred feet. The
temperature drops rapidly just a few feet into the tunnel, much
faster than what would seem natural. Thick ice coats the walls
and ceiling adding to the cold. To the south is the mouth of the
tunnel that leads back into the hills of the tundra.
Obvious exits: -North -South
Korv (Orc)(medium) stands in mid-air here.(Red Aura)
Norc (Orc)(medium) stands in mid-air here.(Red Aura)
Sylvast (Orc)(medium) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 849h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 849h/850H 219v/219V Pos: standing >

< 849h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Norc gives an order to his followers.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Norc gives an order to his followers.
An air elemental smiles happily.
An air elemental smiles happily.
An air elemental smiles happily.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Norc says 'cool still have my pets!!'

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 850h/850H 219v/219V Pos: standing >
Pardon?

< 850h/850H 219v/219V Pos: standing >
Sylvast stops following Lormis.
Sylvast now follows Norc.

< 850h/850H 219v/219V Pos: standing >
Mouth of a Large Tunnel
Obvious exits: -North -South
Korv (Orc)(medium) stands in mid-air here.(Red Aura)
Norc (Orc)(medium) stands in mid-air here.(Red Aura)
Sylvast (Orc)(medium) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Pardon?

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Pardon?

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Mouth of a Large Tunnel
Obvious exits: -North -South
Korv (Orc)(medium) stands in mid-air here.(Red Aura)
Norc (Orc)(medium) stands in mid-air here.(Red Aura)
Sylvast (Orc)(medium) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Autosaving...

< 850h/850H 219v/219V Pos: standing >
Sylvast's body appears to recover from the affects of the potion.
Your minor globe shimmers and fades into thin air.

< 850h/850H 219v/219V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
Korv begins to shimmer.
Korv's skin seems to turn to stone.
Norc begins to shimmer.
Norc's skin seems to turn to stone.

< 850h/850H 219v/219V Pos: standing >
Multiclass - Last Edited: 2017-11-17 18:25:08 by lohrr
======================================================
Upon reaching level 50 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

Your epic skills will be completely refunded if you choose to multiclass.  Any epics you have spent on epic skills will be refunded, and the money you spent will go into your auction account (auction pickup to retrieve).
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 

If you decide to un-multi, you can pray at the altar in Lost Temple of Tikitzopl.

Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
You are not in the proper location to multiclass.
However, here is a list of your possible choices:

   Cleric
   Conjurer
   Blighter



< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Pardon?

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
You are not in the proper location to multiclass.
However, here is a list of your possible choices:

   Cleric
   Conjurer
   Blighter



< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
You feel your skin soften and return to normal.

< 850h/850H 219v/219V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.
You feel your skin harden to stone.

< 850h/850H 219v/219V Pos: standing >
You are not in the proper location to multiclass.
However, here is a list of your possible choices:

   Cleric
   Conjurer
   Blighter



< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

		Score information for Miop

Level: 50   Race: Orc   Class: Shaman / Spiritualist Sex: Male
Hit points: 850(850)  Moves: 219(219)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.00   Deaths:   10
Detecting:      Invisible Evil Good Magic
Protected from: Fire Cold Lightning Gas Acid Undead Low Circle spells
Enchantments:   Ultravision Fly Armor Haste
Songs:          Song of Protection Song of Revelation
Combat Pulse:   18 Spell Pulse:  1.02 
Leaderboard Points:  524 

Active Spells:
--------------
stone skin (4 minutes)
minor globe of invulnerability (5 minutes)
vitality (4 minutes)
protection from lightning (8 minutes)
protection from acid (8 minutes)
protection from gas (8 minutes)
protection from cold (8 minutes)
protection from fire (8 minutes)
haste (1 minute)
spirit armor (13 minutes)
ravenflight (43 minutes)
pantherspeed (8 minutes)
detect invisibility (40 minutes)


< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Norc has lost his link.
Norc has reconnected.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Norc sizes up Korv with a quick glance.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.
Korv finishes his song.

< 850h/850H 219v/219V Pos: standing >
Korv starts playing a small wooden horn and singing aloud.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
You start chanting...

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal *****

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal ****

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal ***

< 850h/850H 219v/219V Pos: standing >
Korv starts casting a spell.

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal **

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal *
Korv completes his spell...
Korv utters the words 'euwunsoguai eaaf'

< 850h/850H 219v/219V Pos: standing >
Sylvast says 'canyone able to invis me?'

< 850h/850H 219v/219V Pos: standing >
Casting: etherportal 

< 850h/850H 219v/219V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.


< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Norc leaves south.
Sylvast leaves south.
An air elemental leaves south.
An air elemental leaves south.
An air elemental leaves south.
Korv sits down in a comfortable spot.

< 850h/850H 219v/219V Pos: standing >
Korv opens a spellbook and begins studying it intently.

< 850h/850H 219v/219V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Korv closes his book and grins malevolently.

< 850h/850H 219v/219V Pos: standing >
Korv clambers to his feet.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Mouth of a Large Tunnel
Obvious exits: -North -South
Korv (Orc)(medium) stands in mid-air here.(Red Aura)

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
You quickly scan the area.
An ice golem who is in the distance to your north.
An ice golem who is in the distance to your north.
An ice golem who is in the distance to your north.

< 850h/850H 219v/219V Pos: standing >
 
  MMM^*^MM    
 MMMMM^^M     
 MMMMM^MM  M  
 MMMM^@^M MM  
 MMMM^^   M   
 MMM^^.       
  MM^^^M      
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 850h/850H 218v/219V Pos: standing >
Korv enters from the north.

< 850h/850H 218v/219V Pos: standing >
You don't have that spell memorized.

< 850h/850H 219v/219V Pos: standing >
Korv starts casting a spell.

< 850h/850H 219v/219V Pos: standing >
Korv completes his spell...
Korv utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Korv, who steps into it and vanishes along with the door.

< 850h/850H 219v/219V Pos: standing >
You sit down and relax.

< 850h/850H 219v/219V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - reveal true form
               2 - corrosive blast
               1 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - indomitability
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  3 - pantherspeed
               1 - hawkvision
               5 - mending
( 3rd circle)  4 - scalding blast
               1 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               4 - lesser mending
( 1st circle)  7 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 850h/850H 219v/219V Pos: sitting >
You start meditating...

< 850h/850H 219v/219V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 850h/850H 219v/219V Pos: sitting >
You clamber to your feet.

< 850h/850H 219v/219V Pos: standing >
You start chanting...

< 850h/850H 219v/219V Pos: standing >
Casting: spirit jump *

< 850h/850H 219v/219V Pos: standing >
Casting: spirit jump 

< 850h/850H 219v/219V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
  MMMMMMMMM   
 MMMMMMMMMMM  
 MMM^^M^M^MD  
 M^^^M@*****  
 ^^^D^^^M^^^  
 MMMMMMMMM^^  
  MMMMMMMMM   
Above a Large Glacier
Obvious exits: -North -East  -South -West  -Down 
The outline of some wall is here to the south. (invis) (magic)
The outline of some wall is here to the east. (invis) (magic)
The outline of some wall is here to the north. (invis) (magic)
The corpse of a frost wyrm is lying here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 850h/850H 219v/219V Pos: standing >

< 850h/850H 219v/219V Pos: standing >
Before a Long Shaft into the Glacier
   The ice groans and shudders as the glacier shifts. Deeper into it is a
hole that leads straight down as far as the eye can see. The walls are
perfectly smooth and it would require some soft of magic to descent into
the depths without falling to ones death.
An evil aura fills the area.
Obvious exits: -Up    -Down 

< 850h/850H 218v/219V Pos: standing >
A Smooth Shaft of Ice
   The walls are made of perfectly smooth ice. Not a single flaw can be found
and this shaft is a small wonder in itself. A faint blue light emanates from
somewhere deep into the ice bathing the shaft in the cold colour.
An evil aura fills the area.
Obvious exits: -Up    -Down 
Korv (Orc)(medium) stands in mid-air here.(Red Aura)
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 850h/850H 216v/219V Pos: standing >
Korv sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 850h/850H 218v/219V Pos: standing >
Korv says 'one way?'

< 850h/850H 219v/219V Pos: standing >
Lormis nods.

< 850h/850H 219v/219V Pos: standing >
Lormis leaves down.
You follow Lormis.

You grin as you realize you're floating, with no floor in the room.
A Smooth Shaft of Ice
   The walls are made of perfectly smooth ice. Not a single flaw can be found
and this shaft is a small wonder in itself. A faint blue light emanates from
somewhere deep into the ice bathing the shaft in the cold colour.
An evil aura fills the area.
Obvious exits: -Up    -Down 
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Korv enters from above.

< 850h/850H 217v/219V Pos: standing >
Lormis leaves down.
You follow Lormis.

You grin as you realize you're floating, with no floor in the room.
Before a Vast Cavern of Ice
   This underground ice cavern is enormous, spanning almost a thousand feet
across. The air is absolutely still yet it still feels as if something
pushes the cold air into every exposed part of the body. This cold is
unnatural as not even the hardiest creatures of the north could survive
here. The ice of the cavern is perfectly smooth and reflects the light of
some unknown origin illuminating the cavern in a soft blue tone. One hundred
feet up is a narrow tunnel that rises up further than the human eye can see.
An evil aura fills the area.
Obvious exits: -North -East  -South -West  -Up   
The corpse of an ice golem is lying here.
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Korv enters from above.

< 850h/850H 215v/219V Pos: standing >
Lormis leaves east.
You follow Lormis.

Inside an Enormous Bubble in the Ice
   This underground ice cavern is enormous, spanning almost a thousand feet
across. The air is absolutely still yet it still feels as if something
pushes the cold air into every exposed part of the body. This cold is
unnatural as not even the hardiest creatures of the north could survive
here. The ice of the cavern is perfectly smooth and reflects the light of
some unknown origin illuminating the cavern in a soft blue tone.
An evil aura fills the area.
Obvious exits: -North -South -West 
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Korv enters from the west.

< 850h/850H 215v/219V Pos: standing >
Lormis leaves south.
You follow Lormis.

Inside an Enormous Bubble in the Ice
   This underground ice cavern is enormous, spanning almost a thousand feet
across. The air is absolutely still yet it still feels as if something
pushes the cold air into every exposed part of the body. This cold is
unnatural as not even the hardiest creatures of the north could survive
here. The ice of the cavern is perfectly smooth and reflects the light of
some unknown origin illuminating the cavern in a soft blue tone. In the
smooth cavern wall to the east one can barely make out a smaller path
delicatly carved out of the ice.
An evil aura fills the area.
Obvious exits: -North -East  -West 
The corpse of a living mass of crystal is lying here.
The corpse of an ancient white dragon is lying here.
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Korv enters from the north.

< 850h/850H 215v/219V Pos: standing >
Lormis leaves east.
You follow Lormis.

Before a Flux of Raw Energy
   The air in this chambers seems alive and pulses with power. A low
throbbing sounds causes the walls to vibrate slightly and occasionly
the whole cavern shudders by some unknown force. In the middle of the
chamber is a ball of white light surrounded by a cloud of ice and snow
that swirls around it. Whatever it is it seems to be causing the tremors.
An evil aura fills the area.
Obvious exits: -West 
The corpse of an ice golem is lying here.
A swirling ball of ice and snow hovers here. (humming)
Lormis  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Korv enters from the west.

< 850h/850H 214v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 216v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Lormis says 'try again! :)'

< 850h/850H 219v/219V Pos: standing >
Lormis says 'multi class'

< 850h/850H 219v/219V Pos: standing >
Korv nods.

< 850h/850H 219v/219V Pos: standing >
Korv sings a song to protect him from the world.

< 850h/850H 219v/219V Pos: standing >
Pardon?

< 850h/850H 219v/219V Pos: standing >
Korv cheers wildly, Hip! Hip! Hooray!

< 850h/850H 219v/219V Pos: standing >
Korv stutters in his song, and falls silent.
Korv blushes furiously, his cheeks red with embarrassment.

< 850h/850H 219v/219V Pos: standing >
With a suddenness that stops your breath, you feel oddly different..  less powerful, and yet with the potential to be something much greater than you ever were before.
Restored.
Your epic skills have been reset.
You are refunded 0 epics.
You are refunded nothing.

< 234h/234H 219v/219V Pos: standing >
Lormis says 'now you can touch ball'

< 234h/234H 219v/219V Pos: standing >
Korv says 'thanks ;)'

< 234h/234H 219v/219V Pos: standing >
Lormis nods.

< 234h/234H 219v/219V Pos: standing >
The world speeds up around you.

		Score information for Miop

Level: 1   Race: Orc   Class: Shaman Cleric Sex: Male
Hit points: 234(234)  Moves: 219(219)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.00   Deaths:   10
Detecting:      Invisible Evil Good Magic
Protected from: Fire Cold Lightning Gas Acid Undead Low Circle spells
Enchantments:   Ultravision Fly Armor
Songs:          Song of Revelation
Combat Pulse:   18 Spell Pulse:  1.02 
Leaderboard Points:    7 

Active Spells:
--------------
stone skin (2 minutes)
minor globe of invulnerability (3 minutes)
vitality (2 minutes)
protection from lightning (6 minutes)
protection from acid (6 minutes)
protection from gas (6 minutes)
protection from cold (6 minutes)
protection from fire (6 minutes)
spirit armor (11 minutes)
ravenflight (41 minutes)
pantherspeed (6 minutes)
detect invisibility (38 minutes)


< 234h/234H 219v/219V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 234h/234H 219v/219V Pos: standing >
You smile happily.

< 234h/234H 219v/219V Pos: standing >
Korv touchs a flux of energy.

< 234h/234H 219v/219V Pos: standing >
You touch a flux of energy.
Mouth of a Large Tunnel
   The tunnel continues north for roughly one hundred feet. The
temperature drops rapidly just a few feet into the tunnel, much
faster than what would seem natural. Thick ice coats the walls
and ceiling adding to the cold. To the south is the mouth of the
tunnel that leads back into the hills of the tundra.
Obvious exits: -North -South
Korv (Orc)(medium) stands in mid-air here.(Red Aura)

< 234h/234H 219v/219V Pos: standing >
A Githzerai enters from the south.
A Centaur trots in from the south.
A Grey Elf enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 234h/234H 219v/219V Pos: standing >
Korv leaves north.

< 234h/234H 219v/219V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 66h/234H 219v/219V Pos: standing >
Korv enters from the north.

< 66h/234H 219v/219V Pos: standing >
Korv leaves south.

< 66h/234H 219v/219V Pos: standing >
A Centaur starts casting a spell.
A Centaur snaps into visibility.

< 67h/234H 219v/219V Pos: standing >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your drow-made hemp medallion shattered in bits as the tortured body spasms and quivers!
Your stylish cured leather band shattered in bits as the tortured body spasms and quivers!
Your eyepatch set with a bloodstone shattered in bits as the tortured body spasms and quivers!