The death of [40 Star Magus] Kolo (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [40 Star Magus] Kolo (Human)

<worn on head>       a patched brass circlet
<worn around neck>   some holy beads [49%]
<worn around neck>   some holy beads [78%]
<worn on body>       a boreal obsidian tunic
<worn about body>    an unique sapphire cloak
<worn about waist>   a thin leather belt
<held as shield>     a well-used flesh shield
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on hands>      some flaming electrum gloves [89%]
<worn on legs>       a pair of thin cloth pants [56%]
<worn on feet>       some superior crystal boots

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
An odd little man, with a shaved head and an orange robe, hums something.

< 347h/347H 101v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 347h/347H 101v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 347h/347H 99v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 99v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 99v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 100v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 100v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A kitten jumps here playing with leaves tossed by the wind.
A large rat is scurrying about here.

< 347h/347H 99v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 347h/347H 97v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 347h/347H 95v/129V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 94v/129V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 92v/129V Pos: standing >
A tharnadian thief-hunter leaves south.

< 347h/347H 95v/129V Pos: standing >
A street sweeper enters from the south.

< 347h/347H 101v/129V Pos: standing >
A street sweeper enters from the north.

< 347h/347H 102v/129V Pos: standing >
Belcon trots in from the east.

< 347h/347H 112v/129V Pos: standing >
Belcon trots north.

< 347h/347H 119v/129V Pos: standing >
A tharnadian thief-hunter leaves north.

< 347h/347H 120v/129V Pos: standing >
A stray cat enters from the north.

< 347h/347H 123v/129V Pos: standing >
A militia guard leaves north.

< 347h/347H 123v/129V Pos: standing >
Belcon trots in from the north.

< 347h/347H 128v/129V Pos: standing >
Belcon trots south.

< 347h/347H 128v/129V Pos: standing >
A street sweeper leaves south.

< 347h/347H 129v/129V Pos: standing >
Belcon trots in from the south.

< 347h/347H 129v/129V Pos: standing >
Belcon trots north.

< 347h/347H 129v/129V Pos: standing >
A street sweeper leaves north.

< 347h/347H 129v/129V Pos: standing >
Zkl enters from the west.

< 347h/347H 129v/129V Pos: standing >
Zkl leaves north.

< 347h/347H 129v/129V Pos: standing >
It's cool out here.

< 347h/347H 129v/129V Pos: standing >
A stray cat leaves north.

< 347h/347H 129v/129V Pos: standing >
You sit down and relax.

< 347h/347H 129v/129V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  5   (   7 seconds)
  8th circle:  4 of  4

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 347h/347H 129v/129V Pos: sitting >

< 347h/347H 129v/129V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A street sweeper enters from the south.

< 347h/347H 129v/129V Pos: sitting >
A militia guard leaves north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard leaves north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter completes his spell...

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the south.

< 347h/347H 129v/129V Pos: sitting >
Belcon trots in from the north.

< 347h/347H 129v/129V Pos: sitting >
Belcon trots east.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter leaves north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A street sweeper leaves south.

< 347h/347H 129v/129V Pos: sitting >
The sun hangs low on the southern sky.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter completes his spell...

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the south.

< 347h/347H 129v/129V Pos: sitting >
A street sweeper enters from the south.

< 347h/347H 129v/129V Pos: sitting >
Zkl enters from the north.

< 347h/347H 129v/129V Pos: sitting >
Zkl leaves west.

< 347h/347H 129v/129V Pos: sitting >
A commoner enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.

< 347h/347H 129v/129V Pos: sitting >
A militia guard leaves south.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter completes his spell...

< 347h/347H 129v/129V Pos: sitting >
A commoner leaves north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard leaves south.

< 347h/347H 129v/129V Pos: sitting >
Autosaving...

< 347h/347H 129v/129V Pos: sitting >
A street sweeper leaves south.

< 347h/347H 129v/129V Pos: sitting >
A street sweeper enters from the south.

< 347h/347H 129v/129V Pos: sitting >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 347h/347H 129v/129V Pos: sitting >
Zkl enters from the west.

< 347h/347H 129v/129V Pos: sitting >
Zkl leaves north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard leaves north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter leaves north.

< 347h/347H 129v/129V Pos: sitting >
Zkl enters from the north.

< 347h/347H 129v/129V Pos: sitting >
Zkl leaves west.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter enters from the north.

< 347h/347H 129v/129V Pos: sitting >

< 347h/347H 129v/129V Pos: sitting >
A street sweeper leaves south.

< 347h/347H 129v/129V Pos: sitting >
The sun starts to set in the south.

< 347h/347H 129v/129V Pos: sitting >
A commoner enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the south.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the north.

< 347h/347H 129v/129V Pos: sitting >
A tharnadian thief-hunter leaves south.

< 347h/347H 129v/129V Pos: sitting >
A commoner leaves north.

< 347h/347H 129v/129V Pos: sitting >
A militia guard enters from the south.

< 347h/347H 129v/129V Pos: sitting >
You clamber to your feet.

< 347h/347H 129v/129V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 347h/347H 129v/129V Pos: standing >
A militia guard leaves south.

< 347h/347H 129v/129V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 347h/347H 129v/129V Pos: standing >
A militia guard leaves south.

< 347h/347H 129v/129V Pos: standing >
You start chanting...

< 347h/347H 129v/129V Pos: standing >
It's mild out today.
A tharnadian thief-hunter enters from the south.

< 347h/347H 129v/129V Pos: standing >
Casting: negative energy barrier *

< 347h/347H 129v/129V Pos: standing >
Casting: negative energy barrier 

< 347h/347H 129v/129V Pos: standing >
You complete your spell...
You are surrounded by a deadly aura of negative energy!

< 347h/347H 129v/129V Pos: standing >
You start chanting...

< 347h/347H 129v/129V Pos: standing >
Casting: lightning shield 

< 347h/347H 129v/129V Pos: standing >
You complete your spell...
You are surrounded by an crackling maelstrom of energy!

< 347h/347H 129v/129V Pos: standing >
A tharnadian thief-hunter leaves south.

< 347h/347H 129v/129V Pos: standing >

		Character attributes for Kolo

Level: 40   Race: Human   Class: Ethermancer / Star Magus 
Age: 22 yrs / 1 mths  Height: 68 inches Weight: 120 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  92 ( 92)
Dex:  92 ( 92)    Int: 102 (102)   
Agi: 105 (105)    Wis:  94 ( 94)
Con: 102 (102)    Cha:  90 ( 90)   Luk: 103 (103)
Equipped Items:  13     Carried weight:   17

Armor Points: -137  Reduces melee damage taken by 13.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 5   Damroll: 13
Alignment: 130  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[30]
               BRE[44]  SPE[44]

Load carried: No Sweat

< 347h/347H 129v/129V Pos: standing >
A tharnadian thief-hunter leaves south.

< 347h/347H 129v/129V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 347h/347H 129v/129V Pos: standing >
A stray dog enters from the north.

< 347h/347H 129v/129V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 347h/347H 128v/129V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling the area.

< 347h/347H 127v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 127v/129V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South# -West 
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 347h/347H 127v/129V Pos: standing >
The glass seems to be closed.

< 347h/347H 128v/129V Pos: standing >
Ok.

< 347h/347H 129v/129V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up   
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 347h/347H 128v/129V Pos: standing >
You do not see or have the bag.

< 347h/347H 128v/129V Pos: standing >
Sorry, but you cannot do that here!

< 347h/347H 129v/129V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 347h/347H 129v/129V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South -West 

< 347h/347H 128v/129V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 
A street sweeper is cleaning here, singing songs of labor.

< 347h/347H 127v/129V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A young man in leather armor seems to be patrolling the area.
A wild horse of the sylvan woodlands trots about here briskly.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 347h/347H 127v/129V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 126v/129V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 347h/347H 125v/129V Pos: standing >
A stray cat enters from the north.

< 347h/347H 129v/129V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 128v/129V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 127v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 347h/347H 125v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A kitten jumps here playing with leaves tossed by the wind.

< 347h/347H 123v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A large rat is scurrying about here.
A large rat is scurrying about here.

< 347h/347H 121v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 121v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 122v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 347h/347H 121v/129V Pos: standing >
A militia guard enters from the east.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 347h/347H 119v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 347h/347H 117v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 118v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something. (casting) 

< 347h/347H 120v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 347h/347H 119v/129V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 347h/347H 117v/129V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 347h/347H 116v/129V Pos: standing >
 
  M^**^*.M^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 347h/347H 115v/129V Pos: standing >
 
  ^**^*.M^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 114v/129V Pos: standing >
 
  **^*.M^.M   
 *******....  
  *M+**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 115v/129V Pos: standing >
 
  *^*.M^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 114v/129V Pos: standing >
 
  ^*.M^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 114v/129V Pos: standing >
 
  *.M^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 113v/129V Pos: standing >
 
  .M^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@++++.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 347h/347H 112v/129V Pos: standing >
A half-elf guard snaps into visibility.
A half-elf guard dances an acrobatic maneuver in battle, tripping you.

< 347h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC:excellent E: a half-elf guard sta EP: excellent >
 A half-elf guard parries your futile lunge at him.
A half-elf guard snaps into visibility.
A half-elf guard's mighty pierce strikes you very hard.
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's mighty slash strikes you very hard.
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful slash strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's mighty slash seriously wounds you.
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.

< 203h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC: few wounds E: a half-elf guard sta EP: excellent >
 A swarm of insects snaps into visibility.

< 203h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC: few wounds E: someone sta EP: excellent >
 A swarm of insects snaps into visibility.

< 203h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC: few wounds E: someone sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 161h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
A half-elf guard snaps into visibility.
A half-elf guard's powerful slash strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful slash strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful pierce seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.
A half-elf guard's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A half-elf guard snaps into visibility.

< 2h/347H 114v/129V Pos: sitting >
< T: Kolo TP: sit TC: awful E: a half-elf guard sta EP: excellent >
 A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your large stone warhammer was completely destroyed by the massive blow!
Your some ghastly silver sleeves from City of Torrhan was completely destroyed by the massive blow!