The death of [47 Animalist] Nem -=Tharnadian Royal Marines=- (Centaur)

in Kieta's Adventurer Supply Shoppe

from the perspective of [49 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming) [89%]
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a wad of spawn goo of regeneration (magic) (humming)
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic) [71%]
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow [58%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club of intelligence (magic) (glowing) [89%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [57%]
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[182h 3m 20s]
<worn on finger>     an obsidian circle of endurance (magic) [89%]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [42%]
<secondary weapon>   a sandworm's tooth [poor] with a strange black stone (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots of endurance (glowing)


< 796h/796H 200v/200V Pos: standing >
A swarm of insects starts casting a spell.
Saving Rex.

< 796h/796H 200v/200V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
A stray cat who is not far off to your east.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A religious zealot who is not far off to your west.
A young cleric who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 796h/796H 200v/200V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax wzfouio'
A swarm of insects fades in to the shadow of you.

< 796h/796H 200v/200V Pos: standing >
The Tharnadian stables lie through the doorway to the south.
You extend your sights southward.
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North

< 796h/796H 200v/200V Pos: standing >
The northern wall road intersects with Keats street to the west.
You extend your sights westward.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 796h/796H 200v/200V Pos: standing >
The Northern Wall Road
Obvious exits: -East  -South -West 
You sense a lifeform nearby.
A stray tomcat is darting after rodents, here.

< 796h/796H 200v/200V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 796h/796H 199v/200V Pos: standing >

< 796h/796H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 796h/796H 199v/200V Pos: standing >
A street sweeper leaves east.

< 796h/796H 199v/200V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 796h/796H 199v/200V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is close by to your south.
A stray cat who is close by to your south.
A homeless child who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A religious zealot who is not far off to your west.
A young cleric who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 796h/796H 199v/200V Pos: standing >
A steel ladder leads up into the guard tower.
You extend your sights upward.
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down 
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 796h/796H 199v/200V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is close by to your south.
A stray cat who is close by to your south.
A homeless child who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A religious zealot who is not far off to your west.
A young cleric who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 796h/796H 199v/200V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 796h/796H 198v/200V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 796h/796H 197v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 796h/796H 198v/200V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 796h/796H 200v/200V Pos: standing >
Ok.

< 796h/796H 200v/200V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A Centaur who is close by to your east.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A woman who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >
That's absurd.

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >

< 796h/796H 200v/200V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A Centaur who is close by to your east.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A woman who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 796h/796H 200v/200V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
A Centaur (large)  -=Tharnadian Royal Marines=- stands in mid-air here.
Kieta is stocking the shelves of her store.(Gold Aura)

< 796h/796H 200v/200V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
A Centaur (large)  -=Tharnadian Royal Marines=- stands in mid-air here.
Kieta is stocking the shelves of her store.(Gold Aura)

< 796h/796H 199v/200V Pos: standing >

< 796h/796H 199v/200V Pos: standing >
A swarm of insects closes the door.
You snap into visibility.
You stealthily position yourself behind a Centaur, circling him.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You parry a Centaur's lunge at you.
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage:  6 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your a shortsword named 'Narggle's Star' with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 62 ] Your concussion blast rips into a Centaur, shattering his soul!
[Damage:  7 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage:  9 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage:  7 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage:  7 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur misses you.
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  5 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage:  7 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your a shortsword named 'Narggle's Star' with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 57 ] Your concussion blast rips into a Centaur, shattering his soul!
A Centaur's some ancient Tukluk spellshield gloves of strength is blasted by the negative energy!
[Damage: 30 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 26 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 23 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 27 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 25 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 23 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 26 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur misses you.
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive slash wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 28 ] Your mighty pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 16 ] Your powerful slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] Your powerful slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] Your slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 It's mild out today.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You play with a Centaur before lunging into an offensive routine!
You snap into visibility.
[Damage: 17 ] Your slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
A shortsword named 'Narggle's Star' with a strange black stone slices through the air with incredible ease!
You snap into visibility.
[Damage: 15 ] Your powerful slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 16 ] Your powerful slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 15 ] Your powerful pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You strike viciously at a Centaur's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 17 ] Your powerful pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 13 ] Your slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] Your slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 This Centaur looks pretty hurt.
He's large in size.
His skin has a barklike texture..
He is encased in killing ice!

<worn as a badge>    a humming gem badge [83%]
<worn on head>       a light brass cap from Du'Maathe Castle [79%]
<worn on eyes>       a dwarven-made bone visor from Du'Maathe Castle
<worn in ear>        a small copper colored earring [superior] (magic)
<worn in ear>        a small copper colored earring [poor] (magic) [86%]
<worn on face>       a jeweled dragonscale veil from Du'Maathe Castle [68%]
<worn around neck>   a fragile steel charm from Du'Maathe Castle
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a dark magenta robe [poor] (magic) (glowing)
<worn on horse body> a leather saddle
<worn on tail>       a cracked dragonscale tail protector
<worn about body>    a decent electrum mantle from Du'Maathe Castle [88%]
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a soft leather belt
<worn on arms>       the sleeves of the swamp troll [superior] [83%]
<worn around wrist>  some iron-plated bracers
<worn around wrist>  a bracelet of twisted roots [superior] (glowing) [89%]
<worn on hands>      some ancient Tukluk spellshield gloves of strength [85%]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a heavy silver ring (magic) (glowing)
<primary weapon>     an unique gem mace from Du'Maathe Castle (magic)
<held>               the totem of the ancient shaman spirits [superior] (glowing) [75%]

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your powerful slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] Your powerful pierce strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 13 ] Your slash strikes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 21 ] Your powerful pierce strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] Your powerful pierce strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] Your powerful slash strikes a Centaur hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A Centaur misses you.
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your powerful slash strikes a Centaur very hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] Your powerful slash seriously wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You strike viciously at a Centaur's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 19 ] Your powerful pierce seriously wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 20 ] Your powerful pierce seriously wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 11 ] Your impressive slash strikes a Centaur very hard.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] Your powerful slash seriously wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Kieta's Adventurer Supply Shoppe
Obvious exits: -West #
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
*A swarm of insects flies through the air.(Gold Aura)
A Centaur (large)  -=Tharnadian Royal Marines=- stands in mid-air here, fighting YOU!
Kieta is stocking the shelves of her store.(Gold Aura)

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You parry a Centaur's lunge at you.
You snap into visibility.

< 796h/796H 199v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] Your powerful pierce enshrouds a Centaur in a mist of blood.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 12 ] Your slash enshrouds a Centaur in a mist of blood.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] Your powerful pierce hits a Centaur.
A Centaur is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  1 ] Your weak pierce hits a Centaur.
A Centaur's fragile steel charm from Du'Maathe Castle was completely destroyed by the massive blow!
A Centaur's jeweled dragonscale veil from Du'Maathe Castle was completely destroyed by the massive blow!
A Centaur's soft leather belt was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 6666666.
The smell of fresh blood enters your body, infusing you with power!