The death of [29 Necromancer] Graxxo (Githzerai)

in A Recently Rebuilt Stone Highway

from the perspective of [29 Necromancer] Graxxo (Githzerai)

<worn on head>       a diabolical granite coif
<worn on eyes>       a knight's hemp eyepatch
<worn in ear>        a diamond earring
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a knight's bronze collar
<worn about waist>   a vorhide belt [poor]
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some dwarven-made leather arm plates
<held as shield>     a pitted hemp buckler
<worn around wrist>  a glowing marble bracer from The Mountain Village of Tentro
<worn around wrist>  a polished steel bracelet [poor]
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a pair of garskin boots
<worn on legs>       some leather leggings
<worn on feet>       some ashen adamantium shoes


Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 141h/203H 134v/140V Pos: standing >
Physis trots in from the east.
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 141h/203H 134v/140V Pos: standing >
Physis trots in from the east.

< 141h/203H 134v/140V Pos: standing >
Physis peers around intently, looking for something.

< 141h/203H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/203H 137v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 142h/203H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 142h/203H 137v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A young man in leather armor seems to be patrolling outside the gates.

< 142h/203H 136v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 142h/203H 137v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 144h/203H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 144h/203H 136v/140V Pos: standing >

< 144h/203H 138v/140V Pos: standing >

< 145h/203H 140v/140V Pos: standing >

< 150h/203H 140v/140V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 152h/203H 140v/140V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 152h/203H 140v/140V Pos: standing >
You sit down and relax.

< 152h/203H 140v/140V Pos: sitting >
A large leather backpack appears to be empty.

< 152h/203H 140v/140V Pos: sitting >

You can memorize 9 1st, 8 2nd, 7 3rd, 6 4th, 5 5th and 4 6th circle spell(s).

< 152h/203H 140v/140V Pos: sitting >

You can memorize 9 1st, 8 2nd, 7 3rd, 6 4th, 5 5th and 4 6th circle spell(s).

< 152h/203H 140v/140V Pos: sitting >
You start meditating...

< 152h/203H 140v/140V Pos: sitting >
You are memorizing cone of cold, which will take about 11 seconds.

< 153h/203H 140v/140V Pos: sitting >
You are memorizing cone of cold, which will take about 11 seconds.

< 154h/203H 140v/140V Pos: sitting >
You are memorizing cone of cold, which will take about 11 seconds.

< 154h/203H 140v/140V Pos: sitting >
You are memorizing cone of cold, which will take about 11 seconds.

< 154h/203H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.

< 154h/203H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.

< 154h/203H 140v/140V Pos: sitting >
Um.. what spell are you trying to memorize?

< 155h/203H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.

< 155h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 156h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 156h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 156h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 157h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 157h/203H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 4 seconds.

< 157h/203H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.

< 158h/203H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 4 seconds.

< 158h/203H 140v/140V Pos: sitting >
Physis trots in from the east.

< 159h/203H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.
Physis trots south.
You are memorizing chill touch, which will take about 6 seconds.

< 159h/203H 140v/140V Pos: sitting >
You are memorizing chill touch, which will take about 6 seconds.

< 160h/203H 140v/140V Pos: sitting >
You are memorizing chill touch, which will take about 6 seconds.

< 160h/203H 140v/140V Pos: sitting >
You are memorizing chill touch, which will take about 6 seconds.

< 160h/203H 140v/140V Pos: sitting >
You are memorizing chill touch, which will take about 6 seconds.

< 161h/203H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.

< 161h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.

< 162h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 162h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 162h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 162h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 162h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 163h/203H 140v/140V Pos: sitting >
You are memorizing life leech, which will take about 9 seconds.

< 163h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.

< 163h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You are memorizing embalm, which will take about 8 seconds.

< 164h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.

< 164h/203H 140v/140V Pos: sitting >
A homeless peasant enters from the east.

< 165h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
You are memorizing animate dead, which will take about 8 seconds.

< 166h/203H 140v/140V Pos: sitting >
A homeless peasant leaves east.

< 167h/203H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.

< 167h/203H 140v/140V Pos: sitting >
You are memorizing raise spectre, which will take about 10 seconds.

< 168h/203H 140v/140V Pos: sitting >
You have finished memorizing minor creation.

< 168h/203H 140v/140V Pos: sitting >
You have finished memorizing chill touch.

< 170h/203H 140v/140V Pos: sitting >
You are memorizing protection from undead, which will take about 4 seconds.

< 170h/203H 140v/140V Pos: sitting >
A homeless peasant enters from the east.

< 170h/203H 140v/140V Pos: sitting >
You have finished memorizing chill touch.

< 171h/203H 140v/140V Pos: sitting >
You are memorizing protection from living, which will take about 6 seconds.

< 171h/203H 140v/140V Pos: sitting >
You have finished memorizing chill touch.

< 172h/203H 140v/140V Pos: sitting >
You have finished memorizing chill touch.

< 173h/203H 140v/140V Pos: sitting >
You have finished memorizing chill touch.

< 175h/203H 140v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 2nd circle)  5 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 4th) life leech
   14 seconds:  ( 4th) life leech
   23 seconds:  ( 4th) life leech
   32 seconds:  ( 4th) life leech
   41 seconds:  ( 4th) life leech
   50 seconds:  ( 4th) life leech
   58 seconds:  ( 3rd) embalm
   66 seconds:  ( 3rd) embalm
   74 seconds:  ( 3rd) embalm
   82 seconds:  ( 3rd) embalm
   90 seconds:  ( 3rd) embalm
   98 seconds:  ( 3rd) embalm
  106 seconds:  ( 3rd) animate dead
  117 seconds:  ( 5th) raise spectre
  121 seconds:  ( 1st) protection from undead
  128 seconds:  ( 2nd) protection from living

You can memorize 1 1st, 2 2nd and 4 5th circle spell(s).
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 2nd circle)  5 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 4th) life leech
   14 seconds:  ( 4th) life leech
   23 seconds:  ( 4th) life leech
   32 seconds:  ( 4th) life leech
   41 seconds:  ( 4th) life leech
   50 seconds:  ( 4th) life leech
   58 seconds:  ( 3rd) embalm
   66 seconds:  ( 3rd) embalm
   74 seconds:  ( 3rd) embalm
   82 seconds:  ( 3rd) embalm
   90 seconds:  ( 3rd) embalm
   98 seconds:  ( 3rd) embalm
  106 seconds:  ( 3rd) animate dead
  117 seconds:  ( 5th) raise spectre
  121 seconds:  ( 1st) protection from undead
  128 seconds:  ( 2nd) protection from living

You can memorize 1 1st, 2 2nd and 4 5th circle spell(s).

< 176h/203H 140v/140V Pos: sitting >
A religious zealot enters from the south.

< 177h/203H 140v/140V Pos: sitting >
You have finished memorizing life leech.

< 177h/203H 140v/140V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
You have finished memorizing life leech.
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
You have finished memorizing life leech.

< 183h/203H 140v/140V Pos: sitting >
You are memorizing heal undead, which will take about 10 seconds.

< 183h/203H 140v/140V Pos: sitting >
You are memorizing heal undead, which will take about 10 seconds.

< 183h/203H 140v/140V Pos: sitting >
You have finished memorizing life leech.
You are memorizing heal undead, which will take about 10 seconds.

< 183h/203H 140v/140V Pos: sitting >
You are memorizing heal undead, which will take about 10 seconds.

< 184h/203H 140v/140V Pos: sitting >
You have finished memorizing life leech.

< 185h/203H 140v/140V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
You have finished memorizing life leech.
You have finished memorizing embalm.
You have finished memorizing embalm.
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
You have finished memorizing embalm.
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 193h/203H 140v/140V Pos: sitting >
You have finished memorizing embalm.

< 193h/203H 140v/140V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
You have finished memorizing embalm.

< 194h/203H 140v/140V Pos: sitting >

< 195h/203H 140v/140V Pos: sitting >
You have finished memorizing embalm.

< 197h/203H 140v/140V Pos: sitting >
A religious zealot leaves south.

< 198h/203H 140v/140V Pos: sitting >
You have finished memorizing animate dead.

< 199h/203H 140v/140V Pos: sitting >
You have finished memorizing raise spectre.
You stop meditating.
A large leather backpack contains:

a thin steel dagger
a small pile of coins
[5] a steel dagger
[2] a wet potion
a small leather bag
a wooden shield
a leather jacket [superior]
a paint set
[3] some landrace Medicus
[4] a piece of rolling paper
a flame of a phoenix
an orcskin forearm guard [superior] (magic)
a steel short sword
[2] a cyan colored potion
[3] a mining pick
a quill
[7] a sparkling large shrimp
a glowing quill (glowing)
You stop meditating.
A large leather backpack contains:

a thin steel dagger
a small pile of coins
[5] a steel dagger
[2] a wet potion
a small leather bag
a wooden shield
a leather jacket [superior]
a paint set
[3] some landrace Medicus
[4] a piece of rolling paper
a flame of a phoenix
an orcskin forearm guard [superior] (magic)
a steel short sword
[2] a cyan colored potion
[3] a mining pick
a quill
[7] a sparkling large shrimp
a glowing quill (glowing)

< 201h/203H 140v/140V Pos: sitting >
You have finished memorizing protection from undead.

< 201h/203H 140v/140V Pos: sitting >

< 203h/203H 140v/140V Pos: sitting >
You have finished memorizing protection from living.

< 203h/203H 140v/140V Pos: sitting >
A homeless peasant leaves south.

< 203h/203H 140v/140V Pos: sitting >
You have finished memorizing heal undead.

< 203h/203H 140v/140V Pos: sitting >
You have finished memorizing heal undead.

< 203h/203H 140v/140V Pos: sitting >
You have finished memorizing heal undead.

< 203h/203H 140v/140V Pos: sitting >
You are carrying: (11/11)
a thin steel dagger
[3] a steel short sword
[2] a spellbook
a near finished painting
a large leather backpack
a pleated red and yellow kilt
a ceramic mask painted to resemble an ogre
a sparkling large mussel

< 203h/203H 140v/140V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 203h/203H 140v/140V Pos: sitting >
You clamber to your feet.

< 203h/203H 140v/140V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 203h/203H 140v/140V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 203h/203H 140v/140V Pos: standing >
Autosaving...

< 203h/203H 140v/140V Pos: standing >
You put 3 short(s) into a large leather backpack.

< 203h/203H 140v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 203h/203H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 203h/203H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/203H 136v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 203h/203H 134v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 203h/203H 134v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 203h/203H 132v/140V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 203h/203H 132v/140V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@+++++M  
     *M+*^*.**  
    M^******..  
  MMMM^***^M.   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.

< 203h/203H 132v/140V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^P@+++M++  
    *M+*^*.***  
   M^******...  
  MMM^***^M.^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 132v/140V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^P+@++M+++  
   *M+*^*.****  
  M^******....  
  MM^***^M.^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 132v/140V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^P++@+M+++C  
  *M+*^*.****.  
 M^******....^  
  M^***^M.^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 132v/140V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *MM**^**.^.^+  
  ^P+++@M+++CC  
 *M+*^*.****.+  
 ^******....^+  
  ^***^M.^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 132v/140V Pos: standing >
A highwayman enters from the east.
 
   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 MM**^**.^.^+.  
 ^P+++M@+++CC.  
 M+*^*.****.+.  
 ******....^+.  
  ***^M.^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 131v/140V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 M**^**.^.^+..  
 P+++M+@++CC..  
 +*^*.****.+..  
 *****....^+..  
  **^M.^MM.+P   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 130v/140V Pos: standing >
 
   .^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^+..^  
 +++M++@+CC...  
 *^*.****.+...  
 ****....^+...  
  *^M.^MM.+P^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 129v/140V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.^+..^D  
 ++M+++@CC....  
 ^*.****.+....  
 ***....^+....  
  ^M.^MM.+P^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 203h/203H 129v/140V Pos: standing >
 
   M^...+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.^+..^D.  
 +M++++@C.....  
 *.****.+.....  
 **....^+....^  
  M.^MM.+P^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
The corpse of a Githzerai is lying here.

< 203h/203H 128v/140V Pos: standing >
You start chanting...

< 203h/203H 140v/140V Pos: standing >
Casting: embalm *

< 203h/203H 140v/140V Pos: standing >
You complete your spell...
The corpse of Graxxo is preserved for an additional 58 hours.

< 203h/203H 140v/140V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >
You start chanting...

< 203h/203H 140v/140V Pos: standing >
You complete your spell...
You breathe life into the corpse of Graxxo with the awesome power of your art.

< 203h/203H 140v/140V Pos: standing >
A highwayman enters from the east.

< 203h/203H 140v/140V Pos: standing >
A highwayman leaves west.

< 203h/203H 140v/140V Pos: standing >
A tharnadian highway patrolman enters from the west.

< 203h/203H 140v/140V Pos: standing >
A tharnadian highway patrolman leaves east.

< 203h/203H 140v/140V Pos: standing >
It's hot out here.

< 203h/203H 140v/140V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.

< 203h/203H 140v/140V Pos: standing >
A highwayman enters from the west.

< 203h/203H 140v/140V Pos: standing >
An elite highwayman leaves west riding on a magnificent horse.

< 203h/203H 140v/140V Pos: standing >
A highwayman looks around and says 'Tharnadia is a beautiful realm, and we aim to keep it that way.'

A highwayman leaves east.

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >
A highwayman enters from the west.

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >
A highwayman leaves east.

< 203h/203H 140v/140V Pos: standing >

< 203h/203H 140v/140V Pos: standing >
A Kobold enters from the south.
The vampire of a city guard enters from the south.
The vampire of a city guard enters from the south.

< 203h/203H 140v/140V Pos: standing >
A Kobold gives an order to his followers.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
You dodge a bash from the vampire of a city guard, who loses its balance and falls.
The vampire of a barbarian mercenary snaps into visibility.
You dodge a bash from the vampire of a barbarian mercenary, who loses its balance and falls.

< 203h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:excellent E: undead kne EP: few scratches >
 The vampire of a barbarian mercenary's punch wounds you.
The vampire of a barbarian mercenary's fine punch wounds you.
The vampire of a barbarian mercenary's impressive punch strikes you.

< 182h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 Someone suddenly attacks the vampire of a barbarian mercenary!
The spectre of Graxxo snaps into visibility.
The spectre of Graxxo's impressive punch grazes the vampire of a barbarian mercenary.

< 182h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 The vampire of a city guard's decent punch wounds you.

< 177h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 The vampire of a city guard blocks your futile lunge at it.

< 177h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 The vampire of a city guard's decent punch wounds you.
The vampire of a city guard's decent punch wounds you.

< 168h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 The spectre of Graxxo's impressive punch grazes the vampire of a barbarian mercenary.
The spectre of Graxxo's impressive punch grazes the vampire of a barbarian mercenary.

< 168h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 The vampire of a barbarian mercenary's decent punch wounds you.
The vampire of a barbarian mercenary misses you.
The vampire of a barbarian mercenary's fine punch strikes you.
A Kobold leaves north.

< 157h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 A Kobold enters from the north.

< 157h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 You dodge the vampire of a city guard's vicious attack.
A Kobold starts casting an offensive spell.

< 157h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: undead kne EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 47h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 The vampire of a city guard's decent punch strikes you hard.
Pardon?

< 42h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 The spectre of Graxxo's fine punch grazes the vampire of a barbarian mercenary.

< 42h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 You miss the vampire of a city guard.
A Kobold says 'go awey'

< 42h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 A Kobold starts casting an offensive spell.

< 42h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 Pardon?

< 42h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 The vampire of a barbarian mercenary's decent punch strikes you hard.
The vampire of a barbarian mercenary's decent punch strikes you hard.
The vampire of a barbarian mercenary misses you.

< 32h/203H 140v/140V Pos: standing >
< T: Graxxo TP: sta TC:pretty hurt E: undead kne EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
Your dark granite tunic was disintegrated by the negative energy!
Your morbid face of a stone golem was disintegrated by the negative energy!