The death of [30 Necromancer] Graxxo (Githzerai)

in An Immaculate Stone Highway

from the perspective of [30 Necromancer] Graxxo (Githzerai)

<worn on head>       a diabolical granite coif
<worn on eyes>       a knight's hemp eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a diamond earring
<worn on face>       the morbid face of a stone golem
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a dark granite tunic
<worn about waist>   a vorhide belt [poor]
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some dwarven-made leather arm plates
<held as shield>     a pitted hemp buckler
<worn around wrist>  a glowing marble bracer from The Mountain Village of Tentro
<worn around wrist>  a polished steel bracelet [poor] (magic)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       some ashen adamantium shoes

A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 135v/140V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@M++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 135v/140V Pos: standing >
An elite highwayman leaves east.
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@MM+++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 134v/140V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 133v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 132v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 131v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
The spectre of a troglodyte child enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.
The spectre of a filthy vulture enters from the east.

< 185h/222H 129v/140V Pos: standing >
Ok.
The spectre of a filthy vulture leaves east.
The spectre of a filthy vulture leaves east.
The spectre of a filthy vulture leaves east.
The spectre of a troglodyte child leaves east.

< 187h/222H 137v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 187h/222H 139v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 187h/222H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 187h/222H 140v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 187h/222H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 188h/222H 136v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 188h/222H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/222H 134v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 188h/222H 134v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.

< 189h/222H 135v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 189h/222H 133v/140V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 189h/222H 132v/140V Pos: standing >

< 192h/222H 140v/140V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 195h/222H 140v/140V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 195h/222H 140v/140V Pos: standing >
You start chanting...

< 196h/222H 140v/140V Pos: standing >
Casting: heal undead 

< 197h/222H 140v/140V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 222h/222H 140v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >
You start chanting...

< 222h/222H 140v/140V Pos: standing >
You complete your spell...
An aura of death surrounds you!

< 222h/222H 140v/140V Pos: standing >
You start chanting...

< 222h/222H 140v/140V Pos: standing >
Casting: protection from undead *

< 222h/222H 140v/140V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.

< 222h/222H 140v/140V Pos: standing >
None here are loyal subjects of yours!

< 222h/222H 140v/140V Pos: standing >
Pardon?

< 222h/222H 140v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 222h/222H 138v/140V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 222h/222H 138v/140V Pos: standing >
A homeless peasant enters from the east.

< 222h/222H 138v/140V Pos: standing >
The sun starts to set in the south.

< 222h/222H 138v/140V Pos: standing >
A homeless peasant leaves east.

< 222h/222H 138v/140V Pos: standing >
A religious zealot leaves east.

< 222h/222H 140v/140V Pos: standing >
Autosaving...

< 222h/222H 140v/140V Pos: standing >
A religious zealot enters from the east.

< 222h/222H 140v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 222h/222H 140v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 222h/222H 138v/140V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 222h/222H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 222h/222H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 222h/222H 136v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 222h/222H 136v/140V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.

< 222h/222H 139v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 222h/222H 138v/140V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.

< 222h/222H 138v/140V Pos: standing >

< 222h/222H 138v/140V Pos: standing >
A militia guard enters from the east.

< 222h/222H 138v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 222h/222H 138v/140V Pos: standing >
A militia guard enters from the west.

< 222h/222H 138v/140V Pos: standing >

< 222h/222H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 222h/222H 138v/140V Pos: standing >
A militia guard leaves west.

< 222h/222H 138v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 222h/222H 136v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*The spectre of a troglodyte child stands here. (minion) (Red Aura)
The spectre of a troglodyte child stands here. (minion) (Red Aura)
The spectre of a filthy vulture stands here. (minion) (Red Aura)
The spectre of a filthy vulture stands here. (minion) (Red Aura)
The spectre of a filthy vulture stands here. (minion) (Red Aura)

< 222h/222H 135v/140V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 134v/140V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++M+++  
      *M+*^*.***  
     M^******..D  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 134v/140V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+M+++++  
     *M+*^*.****  
    M^******..D.  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^MM@+++++++  
    *M+*^*.****.  
   M^******..D.^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^M+M@+++++++  
   *M+*^*.****.M  
  M^******..D.^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^M++M@++++++.  
  *M+*^*.****.M.  
 M^******..D.^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
 
   **..^M^...+    
  *^*.^^.M^..+.   
 ******....M.+..  
 *M+**^**.^.^+..  
  ^M+++M@++++M..  
 *M+*^*.****.+..  
 ^******..D.^+..  
  ^***^..^MM.+.   
   *^*..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
 
   *..^M^...+.    
  ^*.^^.M^..+..   
 *****....M.+..^  
 MM**^**.^.^+..^  
 ^M++++M@+++M..P  
 M+*^*.****.+...  
 ******..D.^+...  
  ***^..^MM.+.^   
   ^*..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 135v/140V Pos: standing >
You quickly scan the area.
A Kobold who is almost out of sight to your east.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.

< 222h/222H 138v/140V Pos: standing >
The sun vanishes behind the southern horizon.

< 222h/222H 140v/140V Pos: standing >
An elite highwayman enters from the west.

< 222h/222H 140v/140V Pos: standing >
An elite highwayman leaves east.

< 222h/222H 140v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >
A highwayman enters from the east.

< 222h/222H 140v/140V Pos: standing >
A highwayman leaves west.

< 222h/222H 140v/140V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
An elite highwayman who is rather far off to your east.
A Kobold who is almost out of sight to your east.
A highwayman who is close by to your west.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.

< 222h/222H 140v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >
 
   ..^M^...+..    
  *.^^.M^..+...   
 ****....M.M..^.  
 +**^**.^.^+..^.  
 M+++++M@M++.P..  
 +*^*.****.+...M  
 *****...D^+....  
  **^..^MM.+.^^   
   *..^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 139v/140V Pos: standing >
An elite highwayman enters from the east.

< 222h/222H 139v/140V Pos: standing >
An elite highwayman leaves west.

< 222h/222H 139v/140V Pos: standing >
 
   .^M^...+...    
  .^^.M^..M....   
 ***....M.+..^..  
 **^**.^.^+..^..  
 +++++MM@++.P.M.  
 *^*.****.+.....  
 ****...D^+....^  
  *^..^MM.+.^^.   
   ..^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 138v/140V Pos: standing >

< 222h/222H 140v/140V Pos: standing >

		Score information for Graxxo

Level: 30   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 222(222)  Moves: 140(140)
Coins carried:   40 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -0.50   Deaths:   8
Detecting:      Evil Magic
Protected from: Fire Cold Undead Living
Enchantments:   Ultravision Fly Armor Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  248 

Active Spells:
--------------
protection from undead (7 minutes)
protection from living (27 minutes)
sense follower (26 minutes)
levitate (23 minutes)
bless (16 minutes)
armor (6 minutes)
ravenflight (42 minutes)
well-rested bonus (40 minutes)


		Score information for Graxxo

Level: 30   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 222(222)  Moves: 140(140)
Coins carried:   40 platinum     0 gold     0 silver     0 copper
Coins in bank:  203 platinum   581 gold     5 silver     2 copper
Playing time: 1 days / 7 hours/ 37 minutes
Received data: 0.3660 MB this session.
Send data:     0.0136 MB this session.
Compression ratio: 83%
83%
Followers:
   the spectre of a troglodyte child
   the spectre of a troglodyte child
   the spectre of a filthy vulture
   the spectre of a filthy vulture
   the spectre of a filthy vulture
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   8
Detecting:      Evil Magic
Protected from: Fire Cold Undead Living
Enchantments:   Ultravision Fly Armor Levitation
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  248 

Active Spells:
--------------
protection from undead (7 minutes)
protection from living (27 minutes)
sense follower (26 minutes)
levitate (23 minutes)
bless (16 minutes)
armor (6 minutes)
ravenflight (42 minutes)
well-rested bonus (40 minutes)


< 222h/222H 140v/140V Pos: standing >
 
   ^M^...+...     
  ^^.M^..+.....   
 **....M.+..^...  
 *^**.^.^+..^...  
 ++M+++M@+P....^  
 ^*.****.+...M..  
 ***...D^+....^.  
  ^..^MM.+.^^..   
   .^M^..+....    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 139v/140V Pos: standing >
 
   M^...+...      
  ^.M^..+......   
 *....M.+..^...^  
 ^**.^.^+..^....  
 ++M+++M@P....^.  
 *.****.+...M..^  
 **...D^+....^..  
  ..^MM.+.^^...   
   ^M^..+.....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a troglodyte child enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.
The spectre of a filthy vulture enters from the west.

< 222h/222H 138v/140V Pos: standing >
A highwayman enters from the west.

< 222h/222H 140v/140V Pos: standing >
A highwayman leaves north.

< 222h/222H 140v/140V Pos: standing >
A Kobold enters from the east.

< 222h/222H 140v/140V Pos: standing >
A Kobold starts casting an offensive spell.

< 222h/222H 140v/140V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
Ok.
The spectre of a filthy vulture suddenly attacks a Kobold!
The spectre of a filthy vulture's weak pierce grazes a Kobold.
The spectre of a filthy vulture suddenly attacks a Kobold!
The spectre of a filthy vulture misses a Kobold.
The spectre of a filthy vulture suddenly attacks a Kobold!
The spectre of a filthy vulture's weak pierce grazes a Kobold.
The spectre of a troglodyte child suddenly attacks a Kobold!
The spectre of a troglodyte child misses a Kobold.
The spectre of a troglodyte child suddenly attacks a Kobold!
The spectre of a troglodyte child snaps into visibility.
The spectre of a troglodyte child's weak pierce grazes a Kobold.

< 109h/222H 140v/140V Pos: standing >
A Kobold starts casting an offensive spell.

< 109h/222H 140v/140V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 3h/222H 140v/140V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.

< 3h/222H 140v/140V Pos: standing >
A Kobold dodges the spectre of a troglodyte child's attack.
The spectre of a troglodyte child misses a Kobold.
A Kobold dodges the spectre of a troglodyte child's attack.
The spectre of a troglodyte child misses a Kobold.
The spectre of a troglodyte child's weak slash grazes a Kobold.
A Kobold dodges the spectre of a filthy vulture's attack.
The spectre of a filthy vulture misses a Kobold.
The spectre of a filthy vulture misses a Kobold.
The spectre of a filthy vulture misses a Kobold.
The spectre of a filthy vulture misses a Kobold.
A Kobold dodges the spectre of a filthy vulture's attack.
A Kobold dodges the spectre of a filthy vulture's attack.

< 3h/222H 140v/140V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 3h/222H 140v/140V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
Your thin steel dagger was disintegrated by the negative energy!
Your superior iron amulet from the Mountain Village of Tentro was disintegrated by the negative energy!