The death of [35 Air Magus] Naruth (Kobold)

in A Cold and Windy Forest

from the perspective of [35 Air Magus] Naruth (Kobold)

<worn on head>       a blood-stained obsidian skull
<worn around neck>   a white shawl
<worn around neck>   a bloody adamantium medallion
<worn about body>    a lesser cloak of wizardry (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a spiked sapphire belt
<worn on belt buckle>the lost book of 'Magic'
<attached to belt>   a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some dented clay arm plates
<held as shield>     a beautiful brass tower shield
<worn around wrist>  a bracer of hunting [superior]
<worn around wrist>  a well-used marble bracelet
<worn on hands>      some soldier's marble mitts
<primary weapon>     an amber-colored rod
<worn on legs>       some fragile marble pants
<worn on feet>       a pair of tight black slippers

He's medium in size.
He seems to be moving much faster than normal..

<worn as quiver>     a glowing bard sack [poor] (glowing)

< 203h/203H 163v/163V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 203h/203H 163v/163V Pos: standing >
The sun starts to set in the south.

< 203h/203H 163v/163V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.

< 203h/203H 163v/163V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -North# -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Naruth (Kobold)(small) stands in mid-air here.
Naruth (Kobold)(small) stands in mid-air here.
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 203h/203H 163v/163V Pos: standing >
You do not see that here.

< 203h/203H 163v/163V Pos: standing >
This swordsman was trained by the lord Du'Kel himself. He grew up as a
youngster in training with the great lord. He was selected to protect his
mansion because of his undoubted loyalty to lord Du'Kel.
A swordsman appears to be Human and is in excellent condition.
It's medium in size.

<primary weapon>     a crimson-hued steel longsword [poor]

< 203h/203H 163v/163V Pos: standing >
This swordsman was trained by the lord Du'Kel himself. He grew up as a
youngster in training with the great lord. He was selected to protect his
mansion because of his undoubted loyalty to lord Du'Kel.
A swordsman appears to be Human and is in excellent condition.
It's medium in size.

<primary weapon>     a crimson-hued steel longsword [superior]

< 203h/203H 163v/163V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -North# -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Naruth (Kobold)(small) stands in mid-air here.
Naruth (Kobold)(small) stands in mid-air here.
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 203h/203H 163v/163V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 196h/203H 163v/163V Pos: on your ass >
-=[A Barbarian attacks you.]=- [4 Hits]

< 172h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 172h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 An air elemental suddenly attacks a Barbarian!
An air elemental snaps into visibility.
An air elemental suddenly attacks a Barbarian!
An air elemental snaps into visibility.

< 172h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 Naruth suddenly attacks a Barbarian!

< 172h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 S bloodblade called 'Lifereaver' slices into you, making you BLEED!

< 172h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian's skillfully shifts his stance and bloodblade called 'Lifereaver' glistens with insane speed to thwart your attack!
-=[You attack a Barbarian.]=- [0 Hits]

< 161h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: small wounds E: A Barbarian sta EP: excellent >
 -=[A Barbarian attacks you.]=- [4 Hits]

< 129h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 An air elemental attacks a Barbarian. [0 Hits]
An air elemental attacks a Barbarian. [0 Hits]

< 129h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 The world stops spinning.

< 129h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 Naruth attacks a Barbarian. [0 Hits]

< 129h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 Your wound bleeds openly!

< 119h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 119h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 Naruth attacks a Barbarian. [0 Hits]

< 119h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
 An air elemental attacks a Barbarian. [1 Hits]
An air elemental attacks a Barbarian. [0 Hits]

< 119h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 You feel your skin soften and return to normal.
OUCH!  That really did HURT!
-=[A Barbarian attacks you.]=- [4 Hits]

< 81h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: nasty wounds E: A Barbarian sta EP: few scratches >
 Your wound bleeds openly!
With unbelievable speed, a Barbarian's gladius called 'Backstabber' intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You attack a Barbarian.]=- [0 Hits]

< 22h/203H 163v/163V Pos: on your ass >
< T: Naruth TP: ass TC: awful E: A Barbarian sta EP: few scratches >
 You clamber to your feet.

< 22h/203H 163v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 You attempt to flee...
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
Naruth enters from the east.
You flee westward!

< 22h/203H 139v/163V Pos: standing >
You attempt to flee...
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
Naruth enters from the north.
A dusty guard suddenly attacks Naruth!
Upon being struck, Naruth disappears into thin air.
Naruth stops following you.
Naruth is no longer in your group.
You flee southward!

< 22h/203H 112v/163V Pos: standing >
Naruth stops following you.
Naruth is no longer in your group.
You start chanting...
A dusty guard suddenly attacks YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/203H 112v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 You dodge a bash from a dusty guard, who loses his balance and falls.

< 6h/203H 112v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 6h/203H 112v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 A Barbarian enters from the north.

< 6h/203H 112v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 You attempt to flee...
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
Fresh blood splatters cover the area.
You flee northward!

< 6h/203H 88v/163V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
Puddles of fresh blood cover the ground.
An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 6h/203H 88v/163V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 6h/203H 87v/163V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 6h/203H 86v/163V Pos: standing >
An air elemental fades from your mortal viewing...

< 6h/203H 87v/163V Pos: standing >
You start chanting...

< 6h/203H 88v/163V Pos: standing >
You complete your spell...
A Barbarian enters from the west.

< 7h/203H 91v/163V Pos: standing >
A Barbarian suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!

< 6h/203H 91v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/203H 92v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
You pass right through something.
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
You flee westward!

< 6h/203H 61v/163V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 6h/203H 61v/163V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
Fresh blood covers everything in the area.

< 6h/203H 60v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/203H 60v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/203H 61v/163V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
A dusty guard suddenly attacks YOU!

< 6h/203H 60v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/203H 61v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: dusty sta EP: excellent >
 You attempt to flee...
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 
You flee westward!

< 6h/203H 37v/163V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 

< 6h/203H 37v/163V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 6h/203H 36v/163V Pos: standing >
 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@^^^^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 35v/163V Pos: standing >
 
   ..MMMMMMM    
  **.^^^^MMMM   
 ****.^^^^.MMM  
 ******.^^^^MM  
 *****^@^^^.MM  
 *****^.^^^^MM  
 .****^.^.^.MM  
  ***^^.^^^^^   
   *^^^.^^^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 33v/163V Pos: standing >
 
   *.^^^^MMM    
  ***.^^^^.MM   
 ******.^^^^MM  
 *****^.^^^.MM  
 *****^@^^^^MM  
 .****^.^.^.MM  
 .***^^.^^^^^^  
  **^^^.^^^.^   
   .....^^..    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 31v/163V Pos: standing >
 
   **.^^^^.M    
  *****.^^^^M   
 *****^.^^^.MM  
 *****^.^^^^MM  
 .****^@^.^.MM  
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
  ......^^..^   
   ^^^^^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 30v/163V Pos: standing >
 
   ****P^^^^    
  ****^.^^^.M   
 *****^.^^^^MM  
 .****^.^.^.MM  
 .***^^@^^^^^^  
 .**^^^.^^^.^^  
 .......^^..^^  
  ^^^^^^^^.^^   
   ^^^^**.^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 28v/163V Pos: standing >
 
   ***^P^^^.    
  ****^.^^^^M   
 .****^.^.^.MM  
 .***^^.^^^^^^  
 .**^^^@^^^.^^  
 .......^^..^^  
 ^^^^^^^^^.^^^  
  .^^^^**.^^^   
   ^*****..^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 26v/163V Pos: standing >
The bleeding appears to have stopped.
 
   ***^P^^^^    
  ****^.^.^.M   
 .***^^.^^^^^^  
 .**^^^.^^^.^^  
 ......@^^..^^  
 ^^^^^^^^^.^^^  
 ^.^^^^**.^^^M  
  ^^*****..^^   
   ****....^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 25v/163V Pos: standing >
 
   ***^.^.^.    
  ***^^.^^^^^   
 .**^^^.^^^.^^  
 .......^^..^^  
 ^^^^^^@^^.^^^  
 ^.^^^^**.^^^M  
 .^^*****..^^M  
  *****....^^   
   *****^.^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 6h/203H 23v/163V Pos: standing >
 
 ^^^^^  
 ^^@*.  
 ****.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 21v/163V Pos: standing >
 
 ^^**.  
 **@*.  
 **...  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 19v/163V Pos: standing >
 
   .....^^..    
  ^^^^^^^^.^^   
 ^.^^^^**.^^^M  
 .^^*****..^^M  
 .*****@...^^M  
 *******^.^^^M  
 *^****^.^^^^M  
  ^**^.^^^^^^   
   ***^.^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 18v/163V Pos: standing >
 
 **...  
 **@^.  
 **^.^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 16v/163V Pos: standing >
 
   ^^^^**.^^    
  ^^*****..^^   
 .*****....^^M  
 *******^.^^^M  
 *^****@.^^^^M  
 .^**^.^^^^^^M  
 *****^.^^.^^M  
  ***^^.^^.M^   
   *^^^.^^^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 6h/203H 14v/163V Pos: standing >
 
   ^*****..^    
  *****....^^   
 *******^.^^^M  
 *^****^.^^^^M  
 .^**^.@^^^^^M  
 *****^.^^.^^M  
 ****^^.^^.M^M  
  **^^^.^^^^^   
   *.^^^^^.^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 6h/203H 12v/163V Pos: standing >
 
   ****....^    
  ******^.^^^   
 *^****^.^^^^M  
 .^**^.^^^^^^M  
 *****^@^^.^^M  
 ****^^.^^.M^M  
 ***^^^.^^^^^M  
  **.^^^^^.^^   
   ***^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 11v/163V Pos: standing >
 
   *****^.^^    
  ^****^.^^^^   
 .^**^.^^^^^^M  
 *****^.^^.^^M  
 ****^^@^^.M^M  
 ***^^^.^^^^^M  
 ***.^^^^^.^^M  
  ****^^^^^^^   
   ****.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 9v/163V Pos: standing >
 
   ****^.^^^    
  ^**^.^^^^^^   
 *****^.^^.^^M  
 ****^^.^^.M^M  
 ***^^^@^^^^^M  
 ***.^^^^^.^^M  
 ^****^^^^^^^M  
  ^****.^^^^^   
   ******^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 6h/203H 7v/163V Pos: standing >
 
   **^.^^^^^    
  ****^.^^.^^   
 ****^^.^^.M^M  
 ***^^^.^^^^^M  
 ***.^^@^^.^^M  
 ^****^^^^^^^M  
 .^****.^^^^^M  
  .******^.^^   
   .*****^.^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 6h/203H 5v/163V Pos: standing >
 
   ***^.^^.^    
  ***^^.^^.M^   
 ***^^^.^^^^^M  
 ***.^^^^^.^^M  
 ^****^@^^^^^M  
 .^****.^^^^^M  
 ^.******^.^^^  
  ..*****^.^.   
   ^.^^***^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 7h/203H 4v/163V Pos: standing >
 
   **^^P^^.M    
  **^^^.^^^^^   
 ***.^^^^^.^^M  
 ^****^^^^^^^M  
 .^****@^^^^^M  
 ^.******^.^^^  
 ^..*****^.^.^  
  ^^.^^***^^.   
   ^^^..***^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 7h/203H 2v/163V Pos: standing >
 
 **.^^  
 **@*^  
 ****^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 7h/203H 1v/163V Pos: standing >
You're too exhausted.

< 7h/203H 1v/163V Pos: standing >
A Barbarian enters from the north.

< 7h/203H 2v/163V Pos: standing >
A Barbarian leaves south.

< 7h/203H 2v/163V Pos: standing >
You start chanting...

< 7h/203H 3v/163V Pos: standing >
A Barbarian enters from the south.

< 7h/203H 3v/163V Pos: standing >
A Barbarian suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Casting: teleport 

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You complete your spell...
 
 ****^  
 ^*@**  
 .****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 4v/163V Pos: standing >
 
 ***^^  
 **@*.  
 ****P  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 2v/163V Pos: standing >
 
 ****.  
 **@*P  
 .****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 6h/203H 0v/163V Pos: standing >
You failed.

< 7h/203H 4v/163V Pos: standing >
A Barbarian enters from the west.

< 7h/203H 4v/163V Pos: standing >
A Barbarian suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
You start chanting...

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You complete your spell...

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You start chanting...

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You complete your spell...

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 6h/203H 4v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
 
 ***.^  
 *P@**  
 *****  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
You flee eastward!

< 6h/203H 0v/163V Pos: standing >
A Barbarian suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!

< 4h/203H 1v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/203H 1v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.
You stick your tongue out!

< 4h/203H 1v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
-=[You attack a Barbarian.]=- [0 Hits]

< 4h/203H 1v/163V Pos: standing >
< T: Naruth TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Your consciousness begins to fade in and out as your mortality slips away.....