The death of [44 Thief] Yzari -=Celestial Sigil=- (Halfling)

in Inside the Gates of Arachdrathos

from the perspective of [47 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming) [88%]
<worn in ear>        a butterfly earring of regeneration (magic) (glowing) [54%]
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic)
<worn on face>       a lithixl beak [55%]
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a necklace of dancing shadows of dexterity (magic) [62%]
<worn on body>       Lobos' leather coat [superior] (magic) [71%]
<worn about body>    a deep hooded cloak of sorrow [70%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [78%]
<worn about waist>   the threads of astral projection [superior] (glowing) [74%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic) [79%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [69%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of endurance (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 44m 18s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [76%]
<secondary weapon>   a sandworm's tooth [poor] with a strange black stone (magic) [56%]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots [superior] (glowing) [86%]

Straut  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A young noble walks along in ghost white garb.(Red Aura)
A trustworthy banker stands in mid-air here.(Red Aura)

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A captive illithid who is close by to your north.
A turnkey who is close by to your north.
A priestess shopkeeper who is rather far off to your west.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A captive illithid who is close by to your north.
A turnkey who is close by to your north.
A priestess shopkeeper who is rather far off to your west.

< 787h/787H 200v/200V Pos: standing >
Obn gives the cloak of the demon kings [superior] to Straut.

< 787h/787H 200v/200V Pos: standing >
Obn puts a root vial filled with bubbling purple liquid into a bottomless bag of the illithids.

< 787h/787H 200v/200V Pos: standing >
The breaking room is there.
You extend your sights northward.
The Breaking Room
   This room is used by the contractors for viewing of their prizes. Often
customers are allowed to come to this room when a quarry is detained to enjoy
torturing the contracted. All matters of devices of pain are kept on racks
against the wall, including whips, lashes, hooks and knives.
Obvious exits: -South
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)

< 787h/787H 200v/200V Pos: standing >
Straut looks at Obn.

< 787h/787H 200v/200V Pos: standing >
Obn recites a bone-white parchment scroll.
Obn snaps into visibility.

< 787h/787H 200v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Breaking Room
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Breaking Room
</map>
The Breaking Room
   This room is used by the contractors for viewing of their prizes. Often
customers are allowed to come to this room when a quarry is detained to enjoy
torturing the contracted. All matters of devices of pain are kept on racks
against the wall, including whips, lashes, hooks and knives.
Obvious exits: -South
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)

< 787h/787H 198v/200V Pos: standing >

< 787h/787H 198v/200V Pos: standing >
This creature is an illithid to be sure. It is wearing a strange helmet with
lots of spikes, probably designed to distrupt concentration enough that
psionic attacks would be hard to muster if not impossible. it is really
beaten up and is obviously not in a good mood.
A captive illithid appears to be Illithid and is in excellent condition.
It's medium in size.

<worn on head>       a strange helmet [superior]

You attempt to peek at the inventory:
You can't see anything.

< 787h/787H 198v/200V Pos: standing >
Saving Rex.

< 787h/787H 198v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Bank of Arachdrathos
</map>
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
The corpse of a zarbon is lying here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Straut  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A young noble walks along in ghost white garb.(Red Aura)
A trustworthy banker stands in mid-air here.(Red Aura)

< 787h/787H 198v/200V Pos: standing >

< 787h/787H 198v/200V Pos: standing >
Saving Rex.

< 787h/787H 198v/200V Pos: standing >
Obn gives a long robe of the albino minotaur [superior] to Straut.

< 787h/787H 198v/200V Pos: standing >
A gentle rothe enters from the north.

< 787h/787H 200v/200V Pos: standing >
A member of the Storage Locker Safety Commission escorts Obn to a private room.

< 787h/787H 200v/200V Pos: standing >
Straut gets a black symbol of Vargan [superior] from his bottomless bag of the illithids.
Saving Rex.

< 787h/787H 200v/200V Pos: standing >
You are using:
<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming) [88%]
<worn in ear>        a butterfly earring of regeneration (magic) (glowing) [54%]
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic)
<worn on face>       a lithixl beak [55%]
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a necklace of dancing shadows of dexterity (magic) [62%]
<worn on body>       Lobos' leather coat [superior] (magic) [71%]
<worn about body>    a deep hooded cloak of sorrow [70%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [78%]
<worn about waist>   the threads of astral projection [superior] (glowing) [74%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic) [79%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [69%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of endurance (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 46m 32s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [76%]
<secondary weapon>   a sandworm's tooth [poor] with a strange black stone (magic) [56%]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots [superior] (glowing) [86%]

< 787h/787H 200v/200V Pos: standing >
Straut gets a scroll of Numbla from his bottomless bag of the illithids.

< 787h/787H 200v/200V Pos: standing >
A gentle rothe leaves west.

< 787h/787H 200v/200V Pos: standing >
Straut recites a scroll of Numbla.

< 787h/787H 200v/200V Pos: standing >
A young Sa'Zaran leaves west.

< 787h/787H 200v/200V Pos: standing >

< 787h/787H 200v/200V Pos: standing >
A member of the Storage Locker Safety Commission escorts Obn to a private room.

< 787h/787H 200v/200V Pos: standing >

< 787h/787H 200v/200V Pos: standing >
Obn gets something from a bottomless bag of the illithids.

< 787h/787H 200v/200V Pos: standing >
Straut puts a ball of living flame into a bottomless bag of the illithids.

< 787h/787H 200v/200V Pos: standing >
Obn drops a flawless sapphire.

< 787h/787H 200v/200V Pos: standing >
A trustworthy banker gets a flawless sapphire.
A trustworthy banker stops using some thin lockpicks.
A trustworthy banker grabs a flawless sapphire.

< 787h/787H 200v/200V Pos: standing >
A trustworthy banker moves to a different position.

< 787h/787H 200v/200V Pos: standing >
Straut puts a bunch of stuff into a bottomless bag of the illithids.
A trustworthy banker clambers to his feet.

< 787h/787H 200v/200V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 787h/787H 200v/200V Pos: standing >
Straut leaves west.

< 787h/787H 200v/200V Pos: standing >
You follow Obn.


<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: The Reflecting Plaza
</map>
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A young noble walks along in ghost white garb.(Red Aura)
A gentle rothe chews some cud.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 787h/787H 198v/200V Pos: standing >
A young Sa'Zaran leaves south.

< 787h/787H 198v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A young Sa'Zaran who is close by to your south.
A young Olipthian who is close by to your south.
A young Sa'Zaran who is close by to your south.
A spore ball who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 198v/200V Pos: standing >
Saving Rex.

< 787h/787H 198v/200V Pos: standing >
A gentle rothe leaves south.
You quickly scan the area.
A trustworthy banker who is close by to your east.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is close by to your south.
A young Olipthian who is close by to your south.
A young Sa'Zaran who is close by to your south.
A spore ball who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 198v/200V Pos: standing >
The Reflecting Plaza
Obvious exits: -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is close by to your south.
A young Olipthian who is close by to your south.
A young Sa'Zaran who is close by to your south.
A spore ball who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
Obn starts casting a spell.

< 787h/787H 200v/200V Pos: standing >
The Reflecting Plaza
Obvious exits: -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)

< 787h/787H 200v/200V Pos: standing >
Obn completes his spell...
Obn utters the word 'zaiugp'
Obn instantly vanishes out of existence.

< 787h/787H 200v/200V Pos: standing >

		Score information for Rex

Level: 46   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 787(787)  Moves: 200(200)
Coins carried:    0 platinum     8 gold    14 silver    12 copper
Compression ratio: 16%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +11.76   Deaths:   74
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Living All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2134 

Active Spells:
--------------
thornskin (24 minutes)
serendipity (50 minutes)
bless (24 minutes)
stone skin (2 minutes)
combat mind (25 minutes)
vitality (6 minutes)


< 787h/787H 200v/200V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 787h/787H 200v/200V Pos: standing >
Obn starts casting a spell.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is close by to your south.
A young Sa'Zaran who is close by to your south.
A spore ball who is not far off to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
Obn completes his spell...
Obn utters the word 'zaiugp'

< 787h/787H 200v/200V Pos: standing >
Obn gets a dark misty potion from his bottomless bag of the illithids.
The Reflecting Plaza
Obvious exits: -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 787h/787H 200v/200V Pos: standing >
Obn quaffs a dark misty potion.
Obn looks vitalized.

< 787h/787H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 787h/787H 200v/200V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A spore ball who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
Obn sits down in a comfortable spot.

< 787h/787H 200v/200V Pos: standing >
Obn opens a black leather tome with an embossed dracolich and begins studying it intently.

< 787h/787H 200v/200V Pos: standing >
The Reflecting Plaza
Obvious exits: -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) sits resting.(Red Aura)

< 787h/787H 200v/200V Pos: standing >
Obn closes his book and grins malevolently.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A spore ball who is close by to your south.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
Obn clambers to his feet.

< 787h/787H 200v/200V Pos: standing >
Obn starts casting a spell.

< 787h/787H 200v/200V Pos: standing >
Obn completes his spell...
Obn utters the word 'zaiugp'

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A spore ball who is close by to your south.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
The Reflecting Plaza
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 787h/787H 200v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A spore ball who is close by to your south.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
The Reflecting Plaza
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A spore ball who is close by to your south.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >
You quickly scan the area.
A trustworthy banker who is close by to your east.
A spore ball who is close by to your south.
A gentle rothe who is close by to your south.
A young Sa'Zaran who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A priestess shopkeeper who is a brief walk away to your west.

< 787h/787H 200v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: North of the Reflecting Pool
</map>
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 

< 787h/787H 198v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A svrifneblin slave who is a brief walk away to your north.
A trustworthy banker who is not far off to your east.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
Straut who is in the distance to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A priestess shopkeeper who is not far off to your west.

< 787h/787H 198v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 787h/787H 198v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A svrifneblin slave who is a brief walk away to your north.
A trustworthy banker who is not far off to your east.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
Straut who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A priestess shopkeeper who is not far off to your west.

< 787h/787H 198v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A svrifneblin slave who is a brief walk away to your north.
A trustworthy banker who is not far off to your east.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
Straut who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A priestess shopkeeper who is not far off to your west.

< 787h/787H 198v/200V Pos: standing >
A Halfling sneaks south.
Horns begin to bellow and drums thunder to the call to arms!

< 787h/787H 198v/200V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A svrifneblin slave who is a brief walk away to your north.
A trustworthy banker who is not far off to your east.
A Halfling who is close by to your south.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
Straut who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A priestess shopkeeper who is not far off to your west.

< 787h/787H 198v/200V Pos: standing >
North of the Reflecting Pool
Obvious exits: -North -East  -South -West 

< 787h/787H 198v/200V Pos: standing >
The thrill of the recent kill leaves your veins.

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.
A little tentacled fish swims in the pool.(Red Aura)

< 787h/787H 196v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.(Red Aura)

< 787h/787H 194v/200V Pos: standing >

< 787h/787H 194v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
You sense a lifeform nearby.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)

< 787h/787H 193v/200V Pos: standing >
Trip who?

< 787h/787H 194v/200V Pos: standing >
Trip who?

< 787h/787H 194v/200V Pos: standing >
You quickly scan the area.
A baby aboleth who is close by to your north.
A spore ball who is not far off to your north.
A baby aboleth who is not far off to your north.
Obn who is a brief walk away to your north.
A gentle rothe who is in the distance to your north.
A durithalite elemental who is close by to your east.
A durithalite elemental who is close by to your east.
Straut who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite elemental who is close by to your south.

< 787h/787H 195v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South#
Straut  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 787h/787H 195v/200V Pos: standing >
The gates seems to be closed.

< 787h/787H 196v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
You sense a lifeform nearby.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)

< 787h/787H 194v/200V Pos: standing >

< 787h/787H 195v/200V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South#
You sense a lifeform nearby.
Straut  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 787h/787H 195v/200V Pos: standing >
Trip who?

< 787h/787H 196v/200V Pos: standing >
Trip who?

< 787h/787H 196v/200V Pos: standing >
Trip who?

< 787h/787H 197v/200V Pos: standing >
Trip who?

< 787h/787H 197v/200V Pos: standing >
Trip who?

< 787h/787H 198v/200V Pos: standing >
Trip who?

< 787h/787H 198v/200V Pos: standing >
Trip who?

< 787h/787H 199v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
Trip who?

< 787h/787H 200v/200V Pos: standing >
A Halfling opens the gates.
You snap into visibility.
You do an amazing maneuver, tripping a Halfling.

< 787h/787H 200v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Halfling ass EP:  small wounds >
 Straut closes the gates.

< 787h/787H 200v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Halfling ass EP:  small wounds >
 A durithalite golem suddenly attacks a Halfling!
A durithalite golem's impressive maul strikes a Halfling very hard.
A durithalite golem suddenly attacks a Halfling!
A durithalite golem's impressive maul strikes a Halfling very hard.

< 787h/787H 200v/200V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Halfling ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 28 ] Your mighty slash strikes a Halfling very hard.
[Damage: 23 ] Your powerful pierce strikes a Halfling very hard.
[Damage: 21 ] Your powerful slash strikes a Halfling very hard.
You score a CRITICAL HIT!!!!!
[Damage: 56 ] Your awesome pierce enshrouds a Halfling in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 66 ] Your awesome pierce critically injures a Halfling.
[Damage: 20 ] Your slash critically injures a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.
[Damage:  7 ] Your impressive slash hits a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 6666666.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!