The death of [45 Bounty Hunter] Spyte *-* Warlords *-* (Troll)

in A Short Hallway

from the perspective of [44 Forest Druid] Ojo -=Celestial Sigil=- (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a moldy helm
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a lightning earring [poor]
<worn on face>       mask of battles past [88%]
<worn around neck>   a druidic necklace of fish scales
<worn around neck>   a druidic necklace of fish scales
<worn on body>       a 'Misty Vale #1 Hunter' shirt
<worn on horse body> a saddle made of leather and iron [superior]
<worn about body>    a long shadowy mane [superior]
<worn on tail>       a light diamond tail protector
<worn as quiver>     a silken backsheath of flight (magic) [80%]
<worn about waist>   a silken sash of raw silk [superior] [88%]
<worn on belt buckle>a leafy mask of Silvanos (magic)
<attached to belt>   a long elegant peacock feather [superior] (illuminating)
<worn on arms>       a pair of faded emerald sleeves
<held as shield>     a chimaera scale [88%]
<worn around wrist>  the bracer of archery [superior]
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      the woven gloves of the harvest (magic)
<worn on finger>     a blazing gold ring of fire
<worn on finger>     a blazing gold ring of fire
<worn on feet>       a set of bloodied horseshoes (magic)

  M.M.^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 911h/911H 270v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  M.+..   
 ^.^+..^  
 +M+@...  
 **.+...  
  .^+..   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 911h/911H 270v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  .M.+.   
 .^.^+..  
 ++M@+..  
 ***.+..  
  ..^+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 911h/911H 270v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^.^+.   
 ++M++..  
 ***@+..  
 ...^+..  
  MM.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 269v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  .^.^+   
 +++M++.  
 **M@.+.  
 ....^+.  
  ^MM.+   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 267v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  *.^.^   
 ++++M++  
 .**@*.+  
 *....^+  
  .^MM.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A huge boar charges through here, squeeling viciously.(Red Aura)

< 911h/911H 266v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  **.^.   
 +++++M+  
 *.*@M*.  
 **....^  
  ..^MM   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.

< 911h/911H 264v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**.^   
 ++++++M  
 ^*.@*M*  
 ***....  
  ^..^M   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 262v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  +++++   
 ^*.****  
 ***@...  
 *^..^MM  
  ..^M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 261v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  *.***   
 ***....  
 *^.@^MM  
 *..^M^.  
  ..^M.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 259v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^*.**   
 ****...  
 **^@.^M  
 ^*..^M^  
  *..^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 257v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  *^*.*   
 *****..  
 ***@..^  
 *^*..^M  
  **..^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 256v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ****.   
 ***^..^  
 *^*@.^M  
 ^**..^M  
  **.^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 254v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  **^..   
 *^*..^M  
 ^**@.^M  
 ^**.^M^  
  **M^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 253v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ***^.   
 M*^*..^  
 ^^*@..^  
 M^**.^M  
  ^**M^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 251v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^***^   
 MM*^*..  
 M^^@*..  
 MM^**.^  
  M^**M   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 250v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  M*^*.   
 M^^**..  
 MM^@*.^  
 MM^**M^  
  M^^**   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 248v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^^**.   
 MM^**.^  
 MM^@*M^  
 MM^^**^  
  MM^^*   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 246v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  M^**.   
 MM^**M^  
 MM^@**^  
  MM^^*.  
  MM^**   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 245v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**.^   
 M^**M^M  
 M^^@*^M  
 MM^^*.M  
  M^**.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 243v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**M^   
 M^^**^M  
 MM^@*.M  
 MM^**..  
  M^**.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 241v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^^**^   
 MM^^*.M  
 MM^@*..  
  M^**..  
  M^^*.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 240v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  M^^*.   
 MM^**..  
  M^@*..  
  M^^*.^  
  MM^*.   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 239v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^^*.M   
 M^**...  
 M^*@...  
 M^^*.^.  
  M^*.^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 237v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**..   
 M^**...  
 M^^@.^.  
 MM^*.^.  
  M^^.^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 236v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^**..   
 M^^*.^.  
 MM^@.^.  
  M^^.^.  
  M^^.^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 911h/911H 234v/389V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
 
  ^^*.^   
 MM^*.^.  
  M^@.^.  
  M^^.^.  
  ^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 911h/911H 233v/389V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
You feel uneasy with so many Good players in City of Torrhan.
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
Orthyn  -=Celestial Sigil=- (Grey Elf)(medium) stands, apparently asleep.(Gold Aura)
Zkr  -=Celestial Sigil=- (Halfling)(small) stands, apparently asleep.
*Skirry  -=Celestial Sigil=- (Githzerai)(medium) stands, apparently asleep.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands, apparently asleep.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands, apparently asleep.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(small) stands, apparently asleep.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands, apparently asleep.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands, apparently asleep.(Gold Aura)
A torch floats near Aik's head. (Illuminating)
Keslor  -=Celestial Sigil=- (Centaur)(large) stands, apparently asleep.(Gold Aura)
A globe of darkness floats near Keslor's head.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands, apparently asleep.(Gold Aura)
Dziph  -=Celestial Sigil=- (Barbarian)(large) stands, apparently asleep.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands, apparently asleep.(Gold Aura)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Are you really here?  It must be a dream, you must be sleeping.

< 911h/911H 234v/389V Pos: standing >
In your dreams, or what?

< 911h/911H 266v/389V Pos: standing >
In your dreams, or what?

< 911h/911H 267v/389V Pos: standing >
You wake up.
Skirry sits down.
Wodo clambers to his feet.
Kiria awakens.
Tiru awakens.

< 911h/911H 269v/389V Pos: standing >
You are already standing.
Skirry clambers to his feet.

< 911h/911H 270v/389V Pos: standing >
You tense up and become more alert.
Skirry sits down.
Wodo starts playing the horn of the dragonslayer and singing aloud.

< 911h/911H 271v/389V Pos: standing >
Skirry clambers to his feet.

< 911h/911H 271v/389V Pos: standing >
A Short Hallway
Obvious exits: -North -East  -West  -Up    -Down 
Orthyn  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zkr  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Skirry  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A torch floats near Aik's head. (Illuminating)
Keslor  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Keslor's head.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dziph  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) sits resting.

< 911h/911H 272v/389V Pos: standing >
You are surrounded by a yellow glow.

< 911h/911H 272v/389V Pos: standing >
Your group consists of (14/30):
( Head)  1248/1248  hit,  357/357  move Kiria
(Front)   894/894   hit,  260/260  move Dziph
(Front)   642/642   hit,  274/274  move Wodo
(Front)   893/893   hit,  382/382  move Keslor
(Front)   621/621   hit,  286/286  move Aik
(Front)   999/999   hit,  369/369  move Duac
(Front)   546/546   hit,  213/213  move Tiru
(Front)   545/545   hit,  324/324  move Magisk
(Front)   675/675   hit,  320/320  move Sokol
(Front)   757/757   hit,  287/287  move Sxt
(Front)   601/601   hit,  330/330  move Skirry
(Front)   671/671   hit,  302/302  move Zkr
(Front)   442/442   hit,  256/256  move Orthyn
(Front)   911/911   hit,  317/433  move Ojo

< 911h/911H 317v/433V Pos: standing >
Magisk closes his book and smiles broadly.

< 911h/911H 318v/433V Pos: standing >
A Short Hallway
Obvious exits: -North -East  -West  -Up    -Down 
Orthyn  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zkr  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Skirry  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A torch floats near Aik's head. (Illuminating)
Keslor  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Keslor's head.
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dziph  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) sits resting.
Zkr gets a potion of bloodrage from his a magical glowing sphere.

< 911h/911H 318v/433V Pos: standing >
Magisk clambers to his feet.

< 911h/911H 318v/433V Pos: standing >
You are surrounded by a blue glow.

< 911h/911H 319v/433V Pos: standing >

< 911h/911H 320v/433V Pos: standing >
A Troll enters from below.
Duac leaves down.

< 911h/911H 321v/433V Pos: standing >
Sxt leaves down.

< 911h/911H 322v/433V Pos: standing >
Wodo sings a song that makes you feel safe from dragons.
You feel protected from the fire!
You feel protected from the poisonous gasses!
You feel protected from the lightning!
A Troll snaps into visibility.
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Dziph wrenches the weapon free, ramming it into a Troll's spine!
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
Dziph places a long slender dagger in the back of a Troll, resulting in some strange noises and some blood.

< 911h/911H 322v/433V Pos: standing >
You follow Kiria.

You feel uneasy with so many Good players in City of Torrhan.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Orthyn floats in from above.
Skirry enters from above.
Magisk enters from above.
Zkr enters from above.
Wodo enters from above.
Aik enters from above.
Tiru floats in from above.
Keslor trots in from above.
Sokol enters from above.

< 911h/911H 321v/433V Pos: standing >
Duac opens the doors.

< 911h/911H 322v/433V Pos: standing >
Duac leaves south.

< 911h/911H 322v/433V Pos: standing >

< 911h/911H 323v/433V Pos: standing >
You failed.

< 911h/911H 324v/433V Pos: standing >
Dziph enters from above.

< 911h/911H 324v/433V Pos: standing >
Dziph leaves up.

< 911h/911H 324v/433V Pos: standing >
You follow Kiria.

You feel uneasy with so many Good players in City of Torrhan.
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
*Kiria  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Dziph  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting a Troll.
A tower guard keeps a close eye on the area.
*A Troll (large)  *-* Warlords *-* stands in mid-air here, fighting Dziph.(Red Aura)
Orthyn floats in from below.
Skirry enters from below.
Magisk enters from below.
Zkr enters from below.
Wodo enters from below.
Aik enters from below.
Tiru floats in from below.
Keslor trots in from below.
Sokol enters from below.
Sxt enters from below.

< 911h/911H 324v/433V Pos: standing >
Magisk starts casting an offensive spell.
Keslor suddenly attacks a Troll!
A Troll snaps into visibility.
Keslor's fine bludgeon grazes a Troll.
Sokol starts casting an offensive spell.
A halo of white light settles over Sxt as he charges into battle.
A Troll is knocked to the ground by Sxt's mighty bash!
Sxt dives at a Troll skewering him with his sword of tormenting [poor].
Kiria snaps into visibility.
Kiria leaps at a Troll only to realize he is down already.

< 911h/911H 325v/433V Pos: standing >
Sxt's impressive slash wounds a Troll.
Sxt's sword of tormenting [poor] glows dark and bites into a Troll's neck.
Sxt's fine slash grazes a Troll.
Sxt's impressive slash wounds a Troll.
You start chanting...

< 911h/911H 325v/433V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'ofzahzf gajr eughjfbaiqz'
Sokol points at a Troll.
A Troll snaps into visibility.
A Troll's entire body spasms uncontrollably as his soul is viciously attacked by Sokol.
Zkr assists Sxt heroically.
Dziph attempts to flee.
Dziph tries to flee, but can't make it out of here!
Wodo starts casting an offensive spell.

< 911h/911H 326v/433V Pos: standing >
Dziph attempts to flee.
Dziph leaves north.

< 911h/911H 326v/433V Pos: standing >
Casting: sunray *
Magisk completes his spell...
Magisk utters the word 'asphyxiate'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll snaps into visibility.
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
Dziph enters from the north.

< 911h/911H 326v/433V Pos: standing >
A Troll snaps into visibility.
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Dziph wrenches the weapon free, ramming it into a Troll's spine!
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
Dziph places a long slender dagger in the back of a Troll, resulting in some strange noises and some blood.

< 911h/911H 326v/433V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Kiria.
Wodo sings a song that makes you feel safe from dragons.
You feel protected from acid!
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
A Troll snaps into visibility.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
A Troll snaps into visibility.
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
A Troll misses Dziph.
A Troll misses Dziph.
Dziph parries a Troll's lunge at him.
A Troll snaps into visibility.
A Troll's powerful slash strikes Dziph.
Sokol starts casting an offensive spell.
Tiru starts casting an offensive spell.

< 911h/911H 327v/433V Pos: standing >
Casting: sunray 
Wodo completes his spell...
Wodo utters the words 'buoblg qrunsoqpze yugh'
A Troll snaps into visibility.
Wodo's fist beats the life out of a Troll, blood pours from his body!

< 911h/911H 327v/433V Pos: standing >
Kiria misses a Troll.
Kiria snaps into visibility.
A Troll snaps into visibility.
Kiria's fine pierce wounds a Troll.
Kiria's slash wounds a Troll.
Kiria misses a Troll.
Kiria's pierce wounds a Troll.
Kiria's impressive pierce strikes a Troll.
Magisk starts casting an offensive spell called 'asphyxiate'.

< 911h/911H 327v/433V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 137 ] You unleash light in a focused, searing ray at a Troll!

< 911h/911H 328v/433V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'euguihzofahz'
Tiru sends a bright green ray of light streaking towards a Troll!
A Troll snaps into visibility.
Tiru cackles as his disintegration ray strikes a Troll hard!
Zkr assists Kiria heroically.

< 911h/911H 328v/433V Pos: standing >
Dziph attempts to flee.
Dziph leaves north.

< 911h/911H 328v/433V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'ofzahzf gajr eughjfbaiqz'
Sokol points at a Troll.
A Troll snaps into visibility.
A Troll's entire body spasms uncontrollably as his soul is viciously attacked by Sokol.
A Troll's vampiric fangs of subduction is corrupted by spiritual anger!
Dziph enters from the north.
Wodo starts casting an offensive spell.

< 911h/911H 329v/433V Pos: standing >
A Troll snaps into visibility.
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Dziph wrenches the weapon free, ramming it into a Troll's spine!
Dziph places a light copper switchblade in the back of a Troll, resulting in some strange noises and some blood.
Dziph places a long slender dagger in the back of a Troll, resulting in some strange noises and some blood.

< 911h/911H 329v/433V Pos: standing >
Magisk completes his spell...
Magisk utters the word 'agsplnuahz'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll snaps into visibility.
A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 911h/911H 329v/433V Pos: standing >
A Troll snaps into visibility.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
A Troll snaps into visibility.
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
A Troll is mortally wounded, and will die soon, if not aided.
A Troll snaps into visibility.
Sxt's decent slash hits a Troll.
A Troll's massive longsword dubbed 'Dusk and Dawn' was completely destroyed by the massive blow!
A Troll's gauntlets of dwarven kind was completely destroyed by the massive blow!
A Troll's cuirass emblazoned with the mantis sigil [superior] was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 4200000.
The smell of fresh blood enters your body, infusing you with power!