The death of [44 MaUleR] Drip *-* Warlords *-* (Minotaur)

in The Charred Remains of a Forest

from the perspective of [43 Shadowmage] Nicram -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a golden crown set with diamonds
<worn on eyes>       an icy chitin eyepatch [85%]
<worn in ear>        a greenstone earring
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a twined dragonscale veil [84%]
<worn around neck>   a mithril medallion set with diamonds (glowing)
<worn around neck>   a sinister reptile scale medallion
<worn on body>       a golden robe of the north [superior] [82%]
<worn about body>    a glittering black robe (glowing) [81%]
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a boreal gold belt
<worn on belt buckle>a wand of black obsidian
<attached to belt>   a tome of mysticism (glowing)
<attached to belt>   a dark bound tome
<worn on arms>       a pair of faded emerald sleeves [superior]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a dull spider bracelet [superior] [89%]
<worn around wrist>  a bracelet of finger bones [superior] [84%]
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a heavy silver ring (glowing)
<worn on finger>     a charred ring [superior] with a strange dark bloodstone
<held>               the opal eye of Nrohtereb [superior]
<worn on legs>       the centaurian legplates of honor
<worn on feet>       boots of endurance

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Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W

< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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The ground buckles to the tune of a marching horde.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
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Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W

< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
     ^     MMM      
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The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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 M^^^.*MMM^^.^..    
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The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The ground buckles to the tune of a marching horde.
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >

< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
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< 416h/416H 218v/218V Pos: standing >
The earth trembles from the marching of a nearby army.

< 416h/416H 218v/218V Pos: standing >
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Your Terminal mode is now: GEN .

< 416h/416H 218v/218V Pos: standing >
You feel a slight gust of hot air from east.

< 416h/416H 218v/218V Pos: standing >
Your Terminal mode is now: ANSI.

< 416h/416H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
You reappear, visible to all.
You get a fiery red potion from a rugged adventurers satchel.

< 416h/416H 218v/218V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Your flesh magically hardens, turning to stone.
You feel vitalized.
The ground buckles to the tune of a marching horde.

< 416h/416H 218v/218V Pos: standing >
You stop following Xavio.

< 636h/636H 218v/218V Pos: standing >
You feel a slight gust of hot air from east.

< 636h/636H 218v/218V Pos: standing >
You start chanting...

< 636h/636H 218v/218V Pos: standing >
You complete your spell...
You vanish.

< 636h/636H 218v/218V Pos: standing >
The ground buckles to the tune of a marching horde.

< 636h/636H 218v/218V Pos: standing >
You reappear, visible to all.
You feel uneasy with so many Good players on Shadow Island.
 
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Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W

< 636h/636H 216v/218V Pos: standing >
You feel uneasy with so many Good players on Shadow Island.
 
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Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W

< 636h/636H 214v/218V Pos: standing >
The ground buckles to the tune of a marching horde.

< 636h/636H 214v/218V Pos: standing >
You feel uneasy with so many Good players on Shadow Island.
 
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Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
Drozk  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 636h/636H 215v/218V Pos: standing >
You hear the sounds of movement in the distance.

< 636h/636H 215v/218V Pos: standing >
Drozk leaves east.

< 636h/636H 216v/218V Pos: standing >
You feel uneasy with so many Good players on Shadow Island.
 
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The Charred Remains of a Forest
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of a Grey Elf is lying here.
Drozk  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Troll (large)  *-* Warlords *-* stands in mid-air here.
Dziph  -=Celestial Sigil=- (Barbarian)(large) sits in mid-air here, fighting a Drider.
*A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Troll (large)  *-* Warlords *-* stands here.
A water elemental stands here, fighting Aik. (Minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental stands here, fighting Girb. (Minion) 
A Kobold (small)  *-* Warlords *-* stands in mid-air here, fighting Girb.
A Duergar (medium)  *-* Warlords *-* stands in mid-air here, fighting Ayla.
*A Minotaur (large)  *-* Warlords *-* is lying in mid-air here, fighting Drok.
A Drider (large)  *-* Warlords *-* stands, floating here, fighting Dziph.
*A Troll (large)  *-* Warlords *-* stands in mid-air here, fighting Girb.
A Duergar (medium)  *-* Warlords *-* stands in mid-air here. (Casting) 
A Drider (large)  *-* Warlords *-* stands in mid-air here.
A Troll (large)  *-* Warlords *-* stands in mid-air here.
*A Troll (large)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Troll's head.
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting a water elemental.(Gold Aura)
A torch floats near Aik's head. (Illuminating)
Girb  -=Celestial Sigil=- (Minotaur)(large) sits in mid-air here, fighting a water elemental.(Gold Aura)
A globe of darkness floats near Girb's head.
Saifat  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here, fighting a Minotaur.
Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here, fighting a Duergar.(Gold Aura)
Drok ThE rAbBlE -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here, fighting a Minotaur.(Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Minotaur (large)  *-* Warlords *-* stands, floating here.
A Githyanki (medium)  *-* Warlords *-* stands in mid-air here. (Casting) 
A globe of darkness floats near a Githyanki's head.
*A Troll (large)  *-* Warlords *-* stands in mid-air here, fighting Aik.
A Troll leaves south.

< 636h/636H 215v/218V Pos: standing >
A Duergar stops chanting abruptly!
Aik misses a water elemental.
Aik misses a water elemental.
Sainth starts casting a spell.
Om turns to focus his attack on a Minotaur!

< 636h/636H 216v/218V Pos: standing >
A water elemental's decent crush strikes Aik.
Aik's spell flows around a water elemental, leaving it unharmed!
Aik attempts to flee.
Aik leaves west.
A Drow Elf leaves south.
A Drider starts casting an offensive spell called 'cone of cold'.
You start chanting...

< 636h/636H 216v/218V Pos: standing >
A Drider dodges Dziph's attack.
A Drider dodges Dziph's attack.
Dziph misses a Drider.
A Drider puts a bunch of stuff into a bottomless bag of the illithids.
A Troll starts casting an offensive spell.

< 636h/636H 217v/218V Pos: standing >
A Drider gets a ring of despair [superior] from the corpse of Sxt.
A Drider gets a glowing faerie ring from the corpse of Sxt.
A Drider gets some stylish marble greaves from Arcium, the Plagued Kingdom from the corpse of Sxt.
A Drider gets a glowing cured leather gorget from Verspin from the corpse of Sxt.
A Drider gets a jeweled sapphire hat from the corpse of Sxt.
A Drider gets a burnt steel quiver from the Jade Empire from the corpse of Sxt.
A Drider gets some sparkling stone leg plates from the corpse of Sxt.
A Drider gets a spiked marble scimitar from the corpse of Sxt.
A Drider gets a sinister emerald pronged fork from the Jade Empire from the corpse of Sxt.
A Drider gets a bottomless bag of the shield dwarves from the corpse of Sxt.
A Drider gets a bunch of stuff from the corpse of Sxt.

< 636h/636H 218v/218V Pos: standing >
Girb returns to normal as his rage abates.
Sainth stops chanting abruptly!
Sainth suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githyanki's spell flows around Sainth, leaving him unharmed!
A Troll enters from the south.
A Troll attempts to flee.
A Troll leaves south.

< 636h/636H 218v/218V Pos: standing >
Casting: bigbys clenched fist 
A water elemental's crush wounds Girb.
Girb's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush wounds Girb.
Girb's spell flows around a water elemental, leaving it unharmed!
A water elemental's fine crush wounds Girb.
A water elemental shivers as it hits Girb.
A Duergar's impressive slash wounds Ayla.
A Duergar's fine slash grazes Ayla.
Ayla dodges a Duergar's attack.
A Minotaur swings his weapon wide...
...But in the end he fails to impress anyone.
A Troll leaves north.
Girb clambers to his feet.

< 636h/636H 218v/218V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur's eyes briefly cloud over as his body is painfully ripped apart from within.
You complete your spell...
A Minotaur snaps into visibility.
[Damage: 85 ] Your giant fist of force causes a Minotaur to stagger in agony!
A Minotaur's amulet of creation of strength was completely destroyed by the massive blow!
A Minotaur's ring of the weretor was completely destroyed by the massive blow!
A Minotaur's static marble nose ring was completely destroyed by the massive blow!
A Minotaur's stony granite face of wisdom was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nicram by 4158000.
The smell of fresh blood enters your body, infusing you with power!