The death of [36 Holyman] Rolsek -=Tharnadian Royal Marines=- (Dwarf)

in A Fisherman Encampment

from the perspective of [36 Holyman] Rolsek -=Tharnadian Royal Marines=- (Dwarf)

<worn on head>       a well-crafted marble hood
<worn on face>       a superior hide veil
<worn around neck>   a fanged sapphire pendant
<worn on body>       some turtle shell plate armor
<worn about waist>   a tigerskin belt [superior]
<worn on arms>       some pitted granite vambraces
<worn around wrist>  a patched bark bracer [80%]
<worn around wrist>  a trollskin wrist band [superior]
<worn on hands>      some bloody steel gauntlets
<worn on finger>     a tiny amethyst ring
<worn on finger>     a tiny amethyst ring
<primary weapon>     a large stone warhammer (illuminating)
<worn on legs>       some jeweled electrum greaves
<worn on feet>       a pair of dusty boots [superior]

You continue your praying.

< 590h/590H 161v/161V Pos: sitting >
You start meditating...

< 590h/590H 161v/161V Pos: sitting >
You have finished praying for blindness.

< 590h/590H 161v/161V Pos: sitting >
Matak parries Rubaak's lunge at him.
Rubaak's fine punch wounds Matak.
Rubaak's fine punch wounds Matak.
Rubaak's punch strikes Matak.
Matak misses Rubaak.
Matak misses Rubaak.
Matak's fine bludgeon wounds Rubaak.
Matak's impressive bludgeon wounds Rubaak.

< 590h/590H 161v/161V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 590h/590H 161v/161V Pos: sitting >
You clamber to your feet.

< 590h/590H 161v/161V Pos: standing >
Your group consists of ( 3/30):
( Head)   590/590   hit,  161/161  move Rolsek
(Front)   399/399   hit,  119/119  move Arcos
(Front)   728/837   hit,  106/106  move Matak

< 590h/590H 161v/161V Pos: standing >
Rubaak's punch strikes Matak.
Matak parries Rubaak's lunge at him.
Rubaak's fine punch strikes Matak.
Rubaak's fine punch strikes Matak.
Matak's bludgeon wounds Rubaak.
Matak misses Rubaak.
Matak misses Rubaak.
Matak misses Rubaak.

< 590h/590H 161v/161V Pos: standing >
Arcos clambers to his feet.
Arcos, looking very frustrated, packs up his book.

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Fresh blood covers everything in the area.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) stands in mid-air here.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here, fighting Rubaak.
Rubaak stands here, fighting Matak.(Red Aura)
Arcos starts casting a spell.

< 590h/590H 161v/161V Pos: standing >
Arcos completes his spell...
Arcos utters the words 'ghaiz gtui'
Matak's flesh melds with conjured rocks, turning it to stone.

< 590h/590H 161v/161V Pos: standing >
You start chanting...

< 590h/590H 161v/161V Pos: standing >
Arcos starts casting an offensive spell.

< 590h/590H 161v/161V Pos: standing >
Casting: heal 

< 590h/590H 161v/161V Pos: standing >
You complete your spell...
You heal Matak.

< 590h/590H 161v/161V Pos: standing >
Matak dodges Rubaak's attack.
Matak dodges Rubaak's attack.
Matak parries Rubaak's lunge at him.
Matak parries Rubaak's lunge at him.
Matak misses Rubaak.
Matak misses Rubaak.
Matak's fine bludgeon wounds Rubaak.

< 590h/590H 161v/161V Pos: standing >
Arcos completes his spell...
Arcos utters the word 'yufzbarr'
Arcos smirks as his fireball explodes into the face of Rubaak.

< 590h/590H 161v/161V Pos: standing >
Rubaak appears to be Human and looks pretty hurt.
He's medium in size.
He seems to be moving much faster than normal..

Arcos starts casting an offensive spell.

< 590h/590H 161v/161V Pos: standing >
You start chanting...

< 590h/590H 161v/161V Pos: standing >
Rubaak's punch grazes Matak.
Rubaak's punch grazes Matak.
Matak dodges Rubaak's attack.
Matak parries Rubaak's lunge at him.
Matak's fine bludgeon wounds Rubaak.
Matak's crush wounds Rubaak.
Matak misses Rubaak.
Matak's impressive bludgeon strikes Rubaak.

< 590h/590H 161v/161V Pos: standing >
Arcos completes his spell...
Arcos utters the word 'yufzbarr'
Arcos smirks as his fireball explodes into the face of Rubaak.

< 590h/590H 161v/161V Pos: standing >
Casting: harm 

< 590h/590H 161v/161V Pos: standing >
Arcos starts casting an offensive spell.

< 590h/590H 161v/161V Pos: standing >
You complete your spell...
[Damage: 31 ] -=[The power of your god causes Rubaak's body to suffer from your harm spell!]=-

< 590h/590H 161v/161V Pos: standing >
You start chanting...

< 590h/590H 161v/161V Pos: standing >
Casting: harm **
Arcos completes his spell...
Arcos utters the word 'yufzbarr'
Arcos smirks as his fireball explodes into the face of Rubaak.

< 590h/590H 161v/161V Pos: standing >
Matak deflects Rubaak's blow and strikes back at him!
Matak misses Rubaak.
Matak's impressive bludgeon critically injures Rubaak.
Rubaak is mortally wounded, and will die soon, if not aided.
Matak's crude bludgeon hits Rubaak.
Rubaak is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Rubaak's last actions in this world.
You abort your prayer before it's done!

< 590h/590H 161v/161V Pos: standing >
Matak gets a small pile of coins from the corpse of Rubaak.

< 590h/590H 161v/161V Pos: standing >
Matak puts a pile of coins into a rugged adventurers satchel.

< 590h/590H 161v/161V Pos: standing >
Arcos sits down in a comfortable spot.

< 590h/590H 161v/161V Pos: standing >
Arcos opens an arcane spellbook covered with runes and begins studying it intently.

< 590h/590H 161v/161V Pos: standing >
Your group consists of ( 3/30):
( Head)   590/590   hit,  161/161  move Rolsek
(Front)   399/399   hit,  119/119  move Arcos
(Front)   781/853   hit,  106/106  move Matak

< 590h/590H 161v/161V Pos: standing >
You start chanting...

< 590h/590H 161v/161V Pos: standing >
Casting: heal *

< 590h/590H 161v/161V Pos: standing >
Casting: heal 

< 590h/590H 161v/161V Pos: standing >
You complete your spell...
You heal Matak.
Matak finds a scaled earring [superior]!

< 590h/590H 161v/161V Pos: standing >
Pardon?

< 590h/590H 161v/161V Pos: standing >
You sit down and relax.

< 590h/590H 161v/161V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  2 - flame strike
               2 - harm
               1 - negative energy barrier
( 5th circle)  1 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               4 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  2 - blindness
               4 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect evil
               1 - detect magic

And you are currently praying for the following spells:
    7 seconds:  ( 5th) heal
   14 seconds:  ( 6th) harm
   21 seconds:  ( 5th) heal

You can pray 6 1st and 3 2nd circle spell(s).
You continue your praying.
Matak gets a scaled earring [superior] from the corpse of Rubaak.

< 590h/590H 161v/161V Pos: sitting >
You start meditating...

< 590h/590H 161v/161V Pos: sitting >
Matak looks at Arcos.

< 590h/590H 161v/161V Pos: sitting >
You have finished praying for heal.

< 590h/590H 161v/161V Pos: sitting >
Pardon?

< 590h/590H 161v/161V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 590h/590H 161v/161V Pos: sitting >
Saving Rolsek.

< 590h/590H 161v/161V Pos: sitting >
You are using:
<worn on head>       a well-crafted marble hood
<worn on eyes>       an icy silver visor
<worn on face>       a superior hide veil
<worn around neck>   a fanged sapphire pendant
<worn around neck>   a cracked emerald charm
<worn on body>       some turtle shell plate armor
<worn about body>    a skin-wrapped steel bodycloak [88%]
<worn about waist>   a tigerskin belt [superior]
<worn on arms>       some pitted granite vambraces
<held as shield>     a tigerskin shield
<worn around wrist>  a patched bark bracer [80%]
<worn around wrist>  a trollskin wrist band [superior]
<worn on hands>      some bloody steel gauntlets
<worn on finger>     a tiny amethyst ring
<worn on finger>     a tiny amethyst ring
<primary weapon>     a large stone warhammer (illuminating)
<worn on legs>       some jeweled electrum greaves
<worn on feet>       a pair of dusty boots [superior]

< 590h/590H 161v/161V Pos: sitting >
Matak gives a scaled earring [superior] to Arcos.

< 590h/590H 161v/161V Pos: sitting >
Saving Rolsek.

< 590h/590H 161v/161V Pos: sitting >
You have finished praying for harm.
You have gained some progress, but still have a ways to go yet towards your next level.

< 590h/590H 161v/161V Pos: sitting >

< 590h/590H 161v/161V Pos: sitting >
Arcos thanks Matak heartily.

< 590h/590H 161v/161V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 590h/590H 161v/161V Pos: sitting >
You clamber to your feet.

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
Arcos stops using a pair of silver earrings with red rubies.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
Arcos wears a scaled earring [superior] on his ear.

< 590h/590H 161v/161V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Arcos nods.

< 590h/590H 161v/161V Pos: standing >
Saving Rolsek.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
Saving Rolsek.

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 590h/590H 161v/161V Pos: standing >
Pardon?

< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >
Frag Level Cap: 44 - Evil, 43 - Others
Good Frags: 0.00
Evil Frags: 4.57
Timer: 01:13:30:26

Frag Information for Ogres:
Top Fraggers

   Dozzo             1.34   (Ogre Swordsman)
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


< 590h/590H 161v/161V Pos: standing >
A Large Warehouse
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of rubaak is lying here.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) sits resting.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 161v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 590h/590H 161v/161V Pos: standing >

< 590h/590H 161v/161V Pos: standing >
Matak leaves south.
You follow Matak.

A Fisherman Encampment
   Sounds of fisherman in the distance casting their reels and setting up
equipment can be heard. Shouts of surprise and alarm at catching something is
usually heard every so often. There are a great many fisherman within these
parts, all searching for something to eat. A great many people go hungry in
the desert city, often because they're too poor to buy food. The sea has
large quantities of food ready to be taken. The tents constructed here have
been so with haste and carelessness, they could easily blow down in a desert
storm. Shipmates from the docks often take a brief tour of this place and are
looked down upon by those who dwell here.
Obvious exits: -West 
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 160v/161V Pos: standing >
A Fisherman Encampment
Obvious exits: -West 
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 160v/161V Pos: standing >
You quickly scan the area.
A shady merchant who is not far off to your west.

< 590h/590H 160v/161V Pos: standing >
Arcos enters from elsewhere.

< 590h/590H 160v/161V Pos: standing >

< 590h/590H 160v/161V Pos: standing >

< 590h/590H 160v/161V Pos: standing >
The sun starts to set in the south.

< 590h/590H 160v/161V Pos: standing >

< 590h/590H 160v/161V Pos: standing >
A Fisherman Encampment
Obvious exits: -West 
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
Arcos  -=Tharnadian Royal Marines=- (Halfling)(small) stands in mid-air here.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 160v/161V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your west.
A shady merchant who is not far off to your west.

< 590h/590H 160v/161V Pos: standing >
A Goblin dances an amazing maneuver in battle, and trips up Arcos!
But Arcos manages to take a Goblin down with him!
A Troll snaps into visibility.
A Troll's impressive pierce strikes Arcos.

< 590h/590H 160v/161V Pos: standing >
A Troll snaps into visibility.
A Troll's impressive bludgeon strikes Arcos.
A Troll's impressive pierce strikes Arcos.
A Troll's powerful bludgeon strikes Arcos.
A Troll's bludgeon strikes Arcos.

< 590h/590H 160v/161V Pos: standing >
Before an Encampment
   The desert city needs food to survive. Those who cannot seek food within the
city often come here to fish for something to eat. They usually find plenty
of fish along with anything else that inhabits these waters. The sea is
plentiful with things to eat. The fisherman encampment to the east is
enveloped with a number of city dwellers that come here often enough to set up
a small tent of some sort. There are a great many fishing poles resting here
and there a long with a few accessories here and there. The docks is the
first place the great many merchants that visit the city see first, however,
the more reputable merchants dock at the larger docks within the city.
Obvious exits: -East  -West 

< 590h/590H 159v/161V Pos: standing >
Arcos is no longer in your group.
A Fisherman Encampment
   Sounds of fisherman in the distance casting their reels and setting up
equipment can be heard. Shouts of surprise and alarm at catching something is
usually heard every so often. There are a great many fisherman within these
parts, all searching for something to eat. A great many people go hungry in
the desert city, often because they're too poor to buy food. The sea has
large quantities of food ready to be taken. The tents constructed here have
been so with haste and carelessness, they could easily blow down in a desert
storm. Shipmates from the docks often take a brief tour of this place and are
looked down upon by those who dwell here.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
A Githyanki (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* Warlords *-* sits in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.

< 590h/590H 160v/161V Pos: standing >
You failed.

< 590h/590H 160v/161V Pos: standing >
Before an Encampment
   The desert city needs food to survive. Those who cannot seek food within the
city often come here to fish for something to eat. They usually find plenty
of fish along with anything else that inhabits these waters. The sea is
plentiful with things to eat. The fisherman encampment to the east is
enveloped with a number of city dwellers that come here often enough to set up
a small tent of some sort. There are a great many fishing poles resting here
and there a long with a few accessories here and there. The docks is the
first place the great many merchants that visit the city see first, however,
the more reputable merchants dock at the larger docks within the city.
Obvious exits: -East  -West 
Matak enters from the east.

< 590h/590H 159v/161V Pos: standing >
Someone drops some platinum coins.
A Githyanki enters from the east.

< 590h/590H 161v/161V Pos: standing >
Matak leaves east.
You follow Matak.

A Fisherman Encampment
   Sounds of fisherman in the distance casting their reels and setting up
equipment can be heard. Shouts of surprise and alarm at catching something is
usually heard every so often. There are a great many fisherman within these
parts, all searching for something to eat. A great many people go hungry in
the desert city, often because they're too poor to buy food. The sea has
large quantities of food ready to be taken. The tents constructed here have
been so with haste and carelessness, they could easily blow down in a desert
storm. Shipmates from the docks often take a brief tour of this place and are
looked down upon by those who dwell here.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a bulky fisherman is lying here.
The corpse of a fisherman is lying here.
The corpse of a large fisherman is lying here.
The corpse of a fisherman is lying here.
Sounds of machinery operating are coming from the warehouse.
Matak  -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.
A Goblin (small)  *-* Warlords *-* sits in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.

< 590h/590H 160v/161V Pos: standing >
Someone drops some platinum coins.
A Githyanki enters from the west.

< 590h/590H 160v/161V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 590h/590H 160v/161V Pos: sitting >
A Troll snaps into visibility.
-=[A Troll's bludgeon wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive pierce wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
You send a prayer to Clangeddin Silverbeard, to shroud your foes in darkness.
A Troll snaps into visibility.
-=[A Troll's impressive pierce wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
-=[A Troll's impressive bludgeon wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive bludgeon wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 429h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Matak leaves west.

< 429h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC: few wounds E: someone sta EP: excellent >
 A Goblin clambers to his feet.

< 429h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC: few wounds E: someone sta EP: excellent >
 -=[Out of nowhere, a Goblin stabs you in the back.]=-
[Damage:  5 ] -=[A Goblin suffers from contact with the holy aura about you.]=-

< 387h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC: few wounds E: someone sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
-=[A Goblin's powerful slash strikes you.]=-
[Damage: 11 ] -=[A Goblin suffers from contact with the holy aura about you.]=-
-=[A Goblin's powerful slash strikes you.]=-
[Damage: 11 ] -=[A Goblin suffers from contact with the holy aura about you.]=-
A Goblin's Lobos' leather coat [superior] is burned by the light!
A Goblin misses you.
-=[A Goblin's impressive pierce strikes you.]=-
[Damage:  6 ] -=[A Goblin suffers from contact with the holy aura about you.]=-
-=[A Goblin's slash strikes you hard.]=-
[Damage: 10 ] -=[A Goblin suffers from contact with the holy aura about you.]=-
You touch a Goblin's forehead and call down the might of your deity.
-=[A Goblin's slash strikes you hard.]=-
[Damage: 11 ] -=[A Goblin suffers from contact with the holy aura about you.]=-

< 173h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Goblin does some sort of dance, and winds up flat on his ass.

< 173h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You feel your mind recover from the assault.

< 173h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Troll snaps into visibility.
A Troll snaps into visibility.
-=[A Troll's impressive bludgeon strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful bludgeon seriously wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A Troll snaps into visibility.

< 123h/590H 161v/161V Pos: sitting >
< T: Rolsek TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your tigerskin shield shattered in bits as the tortured body spasms and quivers!
Your skin-wrapped steel bodycloak shattered in bits as the tortured body spasms and quivers!
Your cracked emerald charm shattered in bits as the tortured body spasms and quivers!
Your icy silver visor shattered in bits as the tortured body spasms and quivers!