The death of [43 Bounty Hunter] Eilek -=Celestial Sigil=- (Dwarf)

in A Slow Flowing River

from the perspective of [43 Bounty Hunter] Eilek -=Celestial Sigil=- (Dwarf)

<worn as a badge>    a glowing blue crystal
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       a feathered leather eyepatch [superior] (illuminating)
<worn in ear>        an earring of megwandir [superior]
<worn in ear>        an earring of megwandir [superior]
<worn on face>       a lithixl beak
<worn around neck>   a pentagram (glowing)
<worn around neck>   an honor of guards medallion
<worn on body>       a suit of celestial dragonscale (glowing)
<worn about body>    a cloak of deva's feathers
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a set of opal prayer beads
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      a pair of bronzed gloves [poor]
<worn on finger>     a purple earthstone ring
<worn on finger>     a blue Cimmerian ring
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon>   a dagger called 'Autumn Decay' [poor]
<worn on legs>       a pair of celestial leg plates
<worn on feet>       some boots made of leaves

The innkeeper's wife who is close by above you.

< 509h/509H 160v/161V Pos: standing >
Nicram leaves up.
Sev leaves up.
You follow Nicram.

Kitchen of the Apples and Wheat Inn
   A large stove dominates this room, and it is the source of all
the hot meals served in the inn.  Pots can be seen simmering away
with the soup of the day, and the smell of fresh baked bread still
lingers in the air.  Above the stove is a small spice rack, with
jars stocked with the cooks spice secrets.  A cupboard rests above
the preparations table, containing all the crockery needed for the
meals.  A thick oaken door leads to the storeroom, and helps to
keep the temperature down so that the food can last its longest
and freshest.
Obvious exits: -South -Down 
The corpse of an outlaw is lying here.
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Taking breads from its baking tins, a stout woman works busily. (casting) 
Grif enters from below.

< 509h/509H 159v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 160v/161V Pos: standing >
The innkeeper's wife completes her spell...
The innkeeper's wife utters the words 'sfahzqhuai yfaw zzur'

< 509h/509H 161v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 161v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 161v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 161v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 161v/161V Pos: standing >
Nicram leaves down.
Sev leaves down.
You follow Nicram.

Storeroom of the Apples and Wheat Inn
   This fairly large room is used to store the various food
stuffs used by the inn.  Stored up against a wall are several
kegs of beer, and a few smaller barrels of wine.  Bags of
grain and flour are stacked neatly, and a few crates of fruit
and vegetables are also stored here.
Obvious exits: -Up    -Down 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from above.

< 509h/509H 160v/161V Pos: standing >
You quickly scan the area.
The innkeeper's wife who is close by above you.

< 509h/509H 160v/161V Pos: standing >
Nicram leaves down.
Sev leaves down.
You follow Nicram.

A Dark Stone Stair
   This small stairway is secreted under the inn, with the only
light coming from crack in the floor above.  The stair is comprised
mainly of a bluestone rock.  The stairway open up to the west in to
a small vavern, where a dim light can be seen illuminating the room.
Obvious exits: -West  -Up   
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from above.

< 509h/509H 159v/161V Pos: standing >
You quickly scan the area.
A frail man who is close by to your west.
A bulette who is not far off to your west.
A cheltite girl who is rather far off to your west.
The innkeeper's wife who is not far off above you.

< 509h/509H 159v/161V Pos: standing >
You quickly scan the area.
A frail man who is close by to your west.
A bulette who is not far off to your west.
A cheltite girl who is rather far off to your west.
The innkeeper's wife who is not far off above you.
Nicram leaves up.
Sev leaves up.
You follow Nicram.

Storeroom of the Apples and Wheat Inn
   This fairly large room is used to store the various food
stuffs used by the inn.  Stored up against a wall are several
kegs of beer, and a few smaller barrels of wine.  Bags of
grain and flour are stacked neatly, and a few crates of fruit
and vegetables are also stored here.
Obvious exits: -Up    -Down 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from below.

< 509h/509H 159v/161V Pos: standing >
Nicram leaves up.
Sev leaves up.
You follow Nicram.

Kitchen of the Apples and Wheat Inn
   A large stove dominates this room, and it is the source of all
the hot meals served in the inn.  Pots can be seen simmering away
with the soup of the day, and the smell of fresh baked bread still
lingers in the air.  Above the stove is a small spice rack, with
jars stocked with the cooks spice secrets.  A cupboard rests above
the preparations table, containing all the crockery needed for the
meals.  A thick oaken door leads to the storeroom, and helps to
keep the temperature down so that the food can last its longest
and freshest.
Obvious exits: -South -Down 
The corpse of an outlaw is lying here.
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Taking breads from its baking tins, a stout woman works busily.
Grif enters from below.

< 509h/509H 158v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.

< 509h/509H 159v/161V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.
Nicram leaves south.
Sev leaves south.
You follow Nicram.

Taproom of the Apples and Wheat Inn
   A large serving bar covers the entrance to the kitchen of the
inn, with room behind to accomodate the inn keeper as he prepares
drinks for the patrons.  The bar top is a finely polished timber,
and is kept spotless in it appearance.  A rack of clay mugs is
mounted on the wall behind the bar, and below the rack the barrels
of ale and cider are stored.  A small pole at the end of the bar
stores some clean cloths used to clean the tables after their use.
Obvious exits: -North -East 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Taking a break to catch her breath, a barmaid lends against the bar.
Grif enters from the north.

< 509h/509H 159v/161V Pos: standing >
Your cloak of deva's feathers sends forth a whirlwind of feathers!
The feathers swirl around Grif!
Grif floats up in the air!
The feathers swirl around Sev!
Sev floats up in the air!
The feathers swirl around Nicram!
Nicram floats up in the air!

< 509h/509H 159v/161V Pos: standing >
You quickly scan the area.
The innkeeper's wife who is close by to your north.
A cheltite barmaid who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.

< 509h/509H 160v/161V Pos: standing >
Nicram leaves east.
Sev leaves east.
You follow Nicram.

Common Room of the Apples and Wheat Inn
   The primary feature of this room is a large hearth in which a
fire burns, not only providing warmth but enough light to see by.
The tables and chairs have been positioned as such, so that each
patron can feel the warmth of the fire, and enjoy the common rooms
decoration.  Above the fire two swords are crossed, a reminder to
the innkeep of his adventuring days.  Trophies line the walls, the
most notable being that of a stag with a set of magnificant antlers.
A book of guests is found on a stand by the door, and in it recorded
the names of patrons and their accomplishments.
Obvious exits: -North -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Grif enters from the west.

< 509h/509H 160v/161V Pos: standing >
You quickly scan the area.
A cheltite innkeeper who is close by to your north.
A cheltite barmaid who is close by to your west.

< 509h/509H 160v/161V Pos: standing >
You quickly scan the area.
A cheltite innkeeper who is close by to your north.
A cheltite barmaid who is close by to your west.

< 509h/509H 160v/161V Pos: standing >
Nicram leaves north.
Sev leaves north.
You follow Nicram.

The Apples and Wheat Inn
   Named after the primary produce of the village, and the apple
cider served within, the Cheltenham village inn is the only place
a visitor may gain board in the immediate area.  The inn is a
simple one story structure whose primary patrons consist of the
village itself and the occasional peddler selling their wares.
Kept extremely clean, the well looked after after inn is reknown
in local circles for its good meals and good drink.
Obvious exits: -East  -South
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Smiling warmly the innkeep stands here polishing a glass.
Grif enters from the south.

< 509h/509H 159v/161V Pos: standing >
Nicram leaves east.
Sev leaves east.
You follow Nicram.

The Cheltenham Village Square
   The village square has been paved with a various asortment
of rocks, ranging from granite through to slate.  The village
square is home to visiting peddlers and for any village festivals.
Fronting onto the square is a small inn, which usually hosts the
visiting merchants.  The village well is also situated here and
supplies the water needs to the families that reside here.
Obvious exits: -North -East  -South -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from the west.

< 509h/509H 158v/161V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
A large rat who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
A human bandit who is in the distance to your south.
A cheltite innkeeper who is close by to your west.

< 509h/509H 158v/161V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
A large rat who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
A human bandit who is in the distance to your south.
A cheltite innkeeper who is close by to your west.

< 509h/509H 159v/161V Pos: standing >
Nicram leaves south.
Sev leaves south.
You follow Nicram.

The Cheltenham Village Square
   The village square has been paved with a various asortment
of rocks, ranging from granite through to slate.  The village
square is home to visiting peddlers and for any village festivals.
Fronting onto the square is a small inn, which usually hosts the
visiting merchants.  The village well is also situated here and
supplies the water needs to the families that reside here.
Obvious exits: -North -East  -South
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Dressed garishly a tinker man stands here selling his wares.
Grif enters from the north.

< 509h/509H 159v/161V Pos: standing >
Nicram leaves south.
Sev leaves south.
You follow Nicram.

Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A large rat is scurrying about here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Grif enters from the north.

< 509h/509H 158v/161V Pos: standing >
You quickly scan the area.
A tinker who is close by to your north.
A cheltite youth who is rather far off to your east.
A human bandit who is a brief walk away to your south.
A cheltite toddler who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A rabbit who is close by to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A cheltite stableman who is a brief walk away to your west.
Nicram leaves south.
Sev leaves south.
You follow Nicram.

Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from the north.

< 509h/509H 156v/161V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A Du'Maathe castle guard who is close by to your north.
A tinker who is not far off to your north.
A human bandit who is not far off to your south.
A cheltite toddler who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.

< 509h/509H 157v/161V Pos: standing >
Nicram leaves south.
Sev leaves south.
You follow Nicram.

Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from the north.

< 509h/509H 155v/161V Pos: standing >
Nicram leaves south.
Sev leaves south.
You follow Nicram.

Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A human bandit sneaks through the area, looking for victims.
Grif enters from the north.

< 509h/509H 155v/161V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your north.
A Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A cheltite goodwife who is not far off to your east.
A cheltite toddler who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
Seni, the revered theurgist who is not far off to your west.
A cheltite goodwife who is not far off to your west.

< 509h/509H 156v/161V Pos: standing >
Nicram leaves south.
Sev leaves south.
You follow Nicram.

A Tiny Bridge Over a Slow Flowing River
   Giving access to the Cheltenham village, this tiny wooden bridge
crosses a slow flowing river which is fed from the melting snow in
the mountains to the north of the village.  To the south is a little
used dirt road, whos primary function is to allow the villagers an
entry and an exit from the village.  The bridge has been constructed
around allowing a cart and horse team, so that the produce from the
village can be taken to outside markets.  Made from a sturdy and thick
wood, this bridge is more than able to do the task for which it was
constructed.
Obvious exits: -North -East  -South -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Darting around mischeviously, a young toddler plays here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
Grif enters from the north.

< 509h/509H 155v/161V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
A large rat who is rather far off to your north.
A Du'Maathe castle guard who is rather far off to your north.
A tinker who is in the distance to your north.
A Kobold who is not far off to your east.
An earth elemental who is not far off to your east.
A Drow Elf who is not far off to your east.
A Githyanki who is not far off to your east.
The grand elaphidist, K'thruu who is not far off to your west.
A wild horse who is rather far off to your west.

< 509h/509H 156v/161V Pos: standing >

< 509h/509H 156v/161V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
A large rat who is rather far off to your north.
A Du'Maathe castle guard who is rather far off to your north.
A tinker who is in the distance to your north.
A Kobold who is close by to your east.
An earth elemental who is close by to your east.
A Drow Elf who is close by to your east.
A Githyanki who is close by to your east.
The grand elaphidist, K'thruu who is not far off to your west.
A wild horse who is rather far off to your west.

< 509h/509H 157v/161V Pos: standing >
Nicram leaves east.
Sev leaves east.
You follow Nicram.

A Slow Flowing River
   This slow flowing river ambles across a rocky bottom.  Fueled
by the melting snow in the mountains, its leisurely pace is only
matched by the calmness of the fish it contains.  Through its
clear surface trout can been seen hiding in the hollows afforded
to them by the rocks.  Along the river small pumping stations can
be seen, used by the villagers to water their fields.
Obvious exits: -East  -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A Kobold (small)  *-* Warlords *-* stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.
A Githyanki (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Githyanki's head.
Grif enters from the west.

< 509h/509H 157v/161V Pos: standing >
Nicram leaves east.
Sev leaves east.
You follow Nicram.

A Slow Flowing River
   This slow flowing river ambles across a rocky bottom.  Fueled
by the melting snow in the mountains, its leisurely pace is only
matched by the calmness of the fish it contains.  Through its
clear surface trout can been seen hiding in the hollows afforded
to them by the rocks.  Along the river small pumping stations can
be seen, used by the villagers to water their fields.
Obvious exits: -East  -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
Grif enters from the west.

< 509h/509H 156v/161V Pos: standing >

< 509h/509H 156v/161V Pos: standing >
Nicram leaves west.
Sev leaves west.
You follow Nicram.

A Slow Flowing River
   This slow flowing river ambles across a rocky bottom.  Fueled
by the melting snow in the mountains, its leisurely pace is only
matched by the calmness of the fish it contains.  Through its
clear surface trout can been seen hiding in the hollows afforded
to them by the rocks.  Along the river small pumping stations can
be seen, used by the villagers to water their fields.
Obvious exits: -East  -West 
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
A Kobold (small)  *-* Warlords *-* stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here. (Casting) 
A Githyanki (medium)  *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Githyanki's head.
Grif enters from the east.

< 509h/509H 155v/161V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 509h/509H 155v/161V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'wuffaf uwaoz'
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!

< 509h/509H 156v/161V Pos: standing >
Sev suddenly attacks a Drow Elf!
Sev snaps into visibility.
Sev's fine bludgeon causes a Drow Elf to grimace in pain.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 509h/509H 156v/161V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 414h/509H 157v/161V Pos: standing >
<Grif starts casting an offensive spell.
Grif snaps into visibility.
A Drow Elf suddenly attacks Grif!
A Drow Elf misses Grif.
A Githyanki leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
An earth elemental leaves east.
A Kobold leaves east.

< 414h/509H 157v/161V Pos: standing >
A Slow Flowing River
Obvious exits: -East  -West 
Grif  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting a Drow Elf. (Casting) 
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here, fighting Grif.(Illusion)
*Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 415h/509H 158v/161V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Drow Elf, blood pours from his body!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 416h/509H 158v/161V Pos: standing >
You feel the hatred in your heart subside.
Sev starts casting an offensive spell.
Sev snaps into visibility.

< 417h/509H 159v/161V Pos: standing >
Sev completes her spell...
Sev utters the words 'parl xafe'
A Githyanki enters from the east.
A Kobold enters from the east.

< 418h/509H 159v/161V Pos: standing >
A Kobold starts casting an offensive spell.

< 420h/509H 161v/161V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 420h/509H 161v/161V Pos: standing >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 285h/509H 161v/161V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
-=[A Kobold creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!
Sev suddenly attacks a Githyanki!
Sev misses a Githyanki.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP: few scratches >
 Grif starts casting an offensive spell.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP: few scratches >
 Nicram completes his spell...
Nicram utters the words 'buoblg qrunsoqpze yugh'
Nicram's fist beats the life out of a Githyanki, blood pours from his body!
Sorry, you aren't allowed to do that in combat.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  few wounds >
 Fighting dirty just isn't your bag, baby.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  few wounds >
 You tackle a Githyanki square in the chest knocking the wind out of him!

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold starts casting a spell.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Githyanki's face flushes white for a moment.
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Kobold, blood pours from his body!

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'wuffaf uwaoz'
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
Grif starts casting an offensive spell.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Sev's bludgeon grazes a Githyanki.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 [Damage: 13 ] -=[Your impressive slash wounds a Githyanki.]=-
[Damage:  9 ] -=[Your fine slash wounds a Githyanki.]=-
Nicram starts casting an offensive spell.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Kobold, blood pours from his body!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Githyanki misses Sev.
A Githyanki misses Sev.
Sev snaps into visibility.

< 210h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
-=[A Kobold creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!
Nicram completes his spell...
Nicram utters the words 'buoblg qrunsoqpze yugh'
Nicram's spell flows around a Githyanki, leaving him unharmed!

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Sev starts casting an offensive spell.
Sev snaps into visibility.

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Nicram starts casting an offensive spell.

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Sev completes her spell...
Sev utters the words 'qkadagz qfuhuqar'
Sev snaps into visibility.
A Githyanki screams as Sev critically injures him.

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Sev misses a Githyanki.
Sev snaps into visibility.

< 158h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
-=[A Kobold creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
An earth elemental enters from the east.

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 Sev starts casting an offensive spell.
Sev snaps into visibility.

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 The first rays of sunlight signal that day is approaching.
Nicram completes his spell...
Nicram utters the words 'buoblg qrunsoqpze yugh'
Nicram's fist beats the life out of a Githyanki, blood pours from his body!

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
[Damage: 12 ] -=[Your fine slash strikes a Githyanki.]=-
[Damage: 10 ] -=[Your fine slash strikes a Githyanki.]=-

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 Sev completes her spell...
Sev utters the words 'qkadagz qfuhuqar'
Sev's spell flows around a Githyanki, leaving him unharmed!
You are already standing.
A Drow Elf gives an order to his followers.
A Githyanki clambers to his feet.

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 74h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
-=[A Kobold creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Nicram starts casting an offensive spell.

< 25h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
An earth elemental leaves east.
Sev starts casting an offensive spell.
Sev snaps into visibility.

< 25h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
An earth elemental enters from the east.

< 25h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!
A Kobold starts casting a spell.

< 25h/509H 161v/161V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 Sev snaps into visibility.
Sev completes her spell...
Sev utters the words 'qkadagz qfuhuqar'
Sev snaps into visibility.
A Githyanki screams as Sev critically injures him.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your miner's belt encrusted with a diamond shattered in bits as the tortured body spasms and quivers!