The death of [30 Druid] Illiss (Githzerai)

in By the Roots of an Old Jodani Tree

from the perspective of [30 Druid] Illiss (Githzerai)

<worn on head>       a shimmering marble crown
<worn in ear>        an emerald earring
<worn around neck>   a spotted leopard skin [poor]
<worn on body>       a string of lily pads
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of bark sleeves
<held as shield>     a well-crafted clay shield
<worn around wrist>  a string of lily pads
<worn around wrist>  a string of lily pads
<worn on hands>      some snake-rattle gloves
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<worn on legs>       some magical leather pants
<worn on feet>       some humming granite shoes


< 135h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: few wounds E: elf sta EP:  awful >
 You complete your spell...
Your spell flows around a lieutenant, leaving him unharmed!

< 139h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: few wounds E: elf sta EP:  awful >
 You start chanting...

< 143h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: few wounds E: elf sta EP:  awful >
 A lieutenant's fine punch strikes you hard.
A lieutenant misses you.
A lieutenant's punch strikes you hard.
A lieutenant's sweep catches you in the side and you almost stumble.

< 108h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  awful >
 You complete your spell...
Your spell flows around a lieutenant, leaving him unharmed!

< 110h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  awful >
 Shadows stretch across the land as the sun limps towards the horizon.

< 111h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  awful >
 A lieutenant dodges your futile attack.
You miss a lieutenant.

< 113h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  awful >
 You start chanting...

< 114h/243H 136v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  awful >
 You complete your spell...
[Damage: 21 ] The lightning bolt hits a lieutenant with full impact.
A lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lieutenant.

< 118h/243H 136v/140V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 121h/243H 136v/140V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 122h/243H 136v/140V Pos: standing >
Saving Illiss.

< 123h/243H 136v/140V Pos: standing >
It appears to be the corpse of a lieutenant.
a few coins

< 123h/243H 136v/140V Pos: standing >
You don't find anything you didn't see before.

< 130h/243H 138v/140V Pos: standing >
You get a few coins from the corpse of a lieutenant.
There were: 1 platinum coin, 28 gold coins. 

< 142h/243H 140v/140V Pos: standing >
Ok.
You put 1 platinum, 28 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 142h/243H 140v/140V Pos: standing >
You are still a very long way from your next level.

< 143h/243H 140v/140V Pos: standing >

		Score information for Illiss

Level: 30   Race: Githzerai   Class: Druid Sex: Male
Hit points: 144(243)  Moves: 140(140)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Armor Aware Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  300 

Active Spells:
--------------
regeneration (less than a minute remaining)
levitate (6 minutes)
serendipity (3 minutes)
pulchritude (3 minutes)
protection from animals (26 minutes)
well-rested bonus (106 minutes)
barkskin (10 minutes)


< 144h/243H 140v/140V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a lieutenant is lying here.

< 150h/243H 140v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 153h/243H 139v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 154h/243H 138v/140V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 157h/243H 137v/140V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 159h/243H 137v/140V Pos: standing >
Within a Jodani Tree
Obvious exits: -N -S

< 162h/243H 137v/140V Pos: standing >
Before a Huge Jodani Tree
Obvious exits: -N -S -W
A deer stands here, grazing on some grass.

< 162h/243H 136v/140V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 164h/243H 135v/140V Pos: standing >
Beside a Rotting Tree in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D

< 165h/243H 133v/140V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
A Cozy Burrow
Obvious exits: -U
The corpse of a monkey eagle is lying here.
The corpse of a small alligator is lying here.
A bullywug hunter has returned from the jungle.

< 165h/243H 132v/140V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  16 seconds)
  5th circle:  6 of  6
  6th circle:  2 of  4   (  13 seconds)

< 168h/243H 133v/140V Pos: standing >
Autosaving...

< 170h/243H 133v/140V Pos: standing >

		Character attributes for Illiss

Level: 30   Race: Githzerai   Class: Druid 
Age: 25 yrs / 11 mths  Height: 68 inches Weight: 144 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  92 ( 92)    Pow: 109 ( 91)
Dex:  95 ( 95)    Int: 101 ( 88)   
Agi: 100 (100)    Wis: 110 (100)
Con:  92 ( 92)    Cha:  90 (100)   Luk: 103 (103)
Equipped Items:  18     Carried weight:   51

Armor Points: -185  Reduces melee damage taken by 18.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 121% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 8   Damroll: 13
Alignment: 0  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[50]
               BRE[50]  SPE[35]

Load carried: Very Light

< 174h/243H 135v/140V Pos: standing >
You stop regenerating.

< 180h/243H 137v/140V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 181h/243H 137v/140V Pos: standing >
The winds of time have reclaimed the corpse of a small alligator.
The corpse of a small alligator crumbles to dust and blows away.

< 181h/243H 139v/140V Pos: standing >
You start chanting...

< 181h/243H 140v/140V Pos: standing >
Casting: regeneration 

< 181h/243H 140v/140V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 182h/243H 140v/140V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 183h/243H 140v/140V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  16 seconds)
  5th circle:  6 of  6
  6th circle:  2 of  4   (  13 seconds)

< 190h/243H 140v/140V Pos: standing >

		Score information for Illiss

Level: 30   Race: Githzerai   Class: Druid Sex: Male
Hit points: 193(243)  Moves: 140(140)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Armor Aware Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  300 

Active Spells:
--------------
regeneration (4 minutes)
levitate (5 minutes)
serendipity (2 minutes)
pulchritude (2 minutes)
protection from animals (25 minutes)
well-rested bonus (105 minutes)
barkskin (9 minutes)


< 193h/243H 140v/140V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  16 seconds)
  5th circle:  6 of  6
  6th circle:  2 of  4   (  13 seconds)

< 205h/243H 140v/140V Pos: standing >
A Cozy Burrow
Obvious exits: -U
The corpse of a monkey eagle is lying here.
A bullywug hunter has returned from the jungle.

< 206h/243H 140v/140V Pos: standing >
You are using:
<worn on head>       a shimmering marble crown
<worn in ear>        an emerald earring
<worn in ear>        an emerald earring
<worn around neck>   a spotted leopard skin [poor]
<worn around neck>   a brutal hide choker
<worn on body>       a string of lily pads
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of bark sleeves
<held as shield>     a well-crafted clay shield
<worn around wrist>  a string of lily pads
<worn around wrist>  a string of lily pads
<worn on hands>      some snake-rattle gloves
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       some magical leather pants
<worn on feet>       some humming granite shoes

< 210h/243H 140v/140V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 215h/243H 140v/140V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  16 seconds)
  5th circle:  6 of  6
  6th circle:  3 of  4   (   6 seconds)

< 228h/243H 140v/140V Pos: standing >

		Score information for Illiss

Level: 30   Race: Githzerai   Class: Druid Sex: Male
Hit points: 232(243)  Moves: 140(140)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Armor Aware Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  300 

Active Spells:
--------------
regeneration (4 minutes)
levitate (5 minutes)
serendipity (2 minutes)
pulchritude (2 minutes)
protection from animals (25 minutes)
well-rested bonus (105 minutes)
barkskin (9 minutes)


< 232h/243H 140v/140V Pos: standing >
Skill
1h bludgeon                   40
1h slashing                   50
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 43
fishing                       40
kick                          40
mine                          10
mount                         40
retreat                       40
salvage                       40
swim                          40

< 242h/243H 140v/140V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You are using:
<worn on head>       a shimmering marble crown
<worn in ear>        an emerald earring
<worn in ear>        an emerald earring
<worn around neck>   a spotted leopard skin [poor]
<worn around neck>   a brutal hide choker
<worn on body>       a string of lily pads
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of bark sleeves
<held as shield>     a well-crafted clay shield
<worn around wrist>  a string of lily pads
<worn around wrist>  a string of lily pads
<worn on hands>      some snake-rattle gloves
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       some magical leather pants
<worn on feet>       some humming granite shoes

< 243h/243H 140v/140V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
a rugged adventurers satchel (illuminating)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 265 pounds, and can hold a lot more.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
a magical essence of Constitution
an ebonwood mandolin [poor]
a large piece of bone
an exquisite ivory morningstar
an icy copper leister from Rift Valley Jungle
a small piece of steel
a reel of fishing line
a small paddle boat
[2] a blackened short sword [poor]
[2] a crossbow
a delicate purple flower
a magical essence of Strength
a pile of coins
a tiny ruby
a small chunk of dark marble (humming)
a small diamond
[2] m small piece of mithril
some extremely-thick raw leather
a HUGE diamond
a tiny pearl
a magical essence of Wisdom
[2] a piece of cured timber
a flaming sapphire saddle from Rift Valley Jungle
some ashen hardwood boots
a spiked crystal earring
a knight's cured leather bracelet
[5] a quetzel feather
[5] a quetzel feather

< 243h/243H 140v/140V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 243h/243H 140v/140V Pos: standing >
Beside a Rotting Tree in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
A giant beetle forages for food.

< 243h/243H 138v/140V Pos: standing >

		Character attributes for Illiss

Level: 30   Race: Githzerai   Class: Druid 
Age: 25 yrs / 11 mths  Height: 68 inches Weight: 144 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  92 ( 92)    Pow: 109 ( 91)
Dex:  95 ( 95)    Int: 101 ( 88)   
Agi: 100 (100)    Wis: 110 (100)
Con:  92 ( 92)    Cha:  90 (100)   Luk: 103 (103)
Equipped Items:  18     Carried weight:   51

Armor Points: -185  Reduces melee damage taken by 18.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 121% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 8   Damroll: 13
Alignment: 0  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[50]
               BRE[50]  SPE[35]

Load carried: Very Light

< 243h/243H 138v/140V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 243h/243H 136v/140V Pos: standing >
Before a Huge Jodani Tree
Obvious exits: -N -S -W

< 243h/243H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 134v/140V Pos: standing >
Within a Jodani Tree
Obvious exits: -N -S

< 243h/243H 133v/140V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 243h/243H 133v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 133v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 133v/140V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 243h/243H 134v/140V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 243h/243H 133v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 243h/243H 132v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 243h/243H 132v/140V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a lieutenant is lying here.

< 243h/243H 131v/140V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 243h/243H 131v/140V Pos: standing >
A Small Cave
Obvious exits: -N -E

< 243h/243H 130v/140V Pos: standing >
Moonstone's Office
Obvious exits: -W
A carefully crafted jodani wood desk stands here.
The senior lieutenant discusses schedules with Moonstone.
Moonstone, head of the Moonhollow guards, goes over some papers.

< 243h/243H 130v/140V Pos: standing >
A Small Cave
Obvious exits: -N -E

< 243h/243H 130v/140V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 243h/243H 129v/140V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a lieutenant is lying here.

< 243h/243H 128v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 243h/243H 128v/140V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 243h/243H 127v/140V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 243h/243H 127v/140V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 243h/243H 126v/140V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -W
The corpse of a wild-elf guard is lying here.

< 243h/243H 126v/140V Pos: standing >
The Path Bends
Obvious exits: -E -S -U

< 243h/243H 126v/140V Pos: standing >
The sun vanishes behind the southern horizon.
On a Narrow Branch
Obvious exits: -N# -D

< 243h/243H 127v/140V Pos: standing >
The Path Bends
Obvious exits: -E -S -U

< 243h/243H 127v/140V Pos: standing >
A Mist Shrouded Path
Obvious exits: -N -W
An elven woman walks about smelling flowers.

< 243h/243H 126v/140V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a wild-elf scout is lying here.

< 243h/243H 126v/140V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
On a Thin Branch
Obvious exits: -E -D

< 243h/243H 126v/140V Pos: standing >
A Spartan Elven Home
Obvious exits: -W

< 243h/243H 126v/140V Pos: standing >
On a Thin Branch
Obvious exits: -E -D

< 243h/243H 126v/140V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a wild-elf scout is lying here.

< 243h/243H 125v/140V Pos: standing >
By the Roots of an Old Jodani Tree
Obvious exits: -E -U

< 243h/243H 124v/140V Pos: standing >
Summerstorm's Bar and Meeting Hall
Obvious exits: -U -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A halfling adventurer has come by to pay a visit.
(Q)A young elven warrior relaxes after a long day.
(Q)A young elven warrior relaxes after a long day.
(Q)An elderly elf stands here serving drinks.
(Q)An elven warrior leans against the bar, having had a bit to much.
(Q)A young elven woman sips quietly at a glass of wine.
(Q)A one-armed bard sings soft love songs in the corner.

< 243h/243H 125v/140V Pos: standing >
Summerstorm's Private Quarters
Obvious exits: -D
(Q)Summerstorm kneels here praying to his god.
Summerstorm clambers to his feet.

< 243h/243H 124v/140V Pos: standing >
Summerstorm's Bar and Meeting Hall
Obvious exits: -U -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A halfling adventurer has come by to pay a visit.
(Q)A young elven warrior relaxes after a long day.
(Q)A young elven warrior relaxes after a long day.
(Q)An elderly elf stands here serving drinks.
(Q)An elven warrior leans against the bar, having had a bit to much.
(Q)A young elven woman sips quietly at a glass of wine.
(Q)A one-armed bard sings soft love songs in the corner.

< 243h/243H 125v/140V Pos: standing >
By the Roots of an Old Jodani Tree
Obvious exits: -E -U

< 243h/243H 124v/140V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a wild-elf scout is lying here.
A thin elven ranger has just gotten in from the jungle.

< 243h/243H 124v/140V Pos: standing >
The Path Ends
Obvious exits: -E -W -U

< 243h/243H 123v/140V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a wild-elf scout is lying here.
A thin elven ranger has just gotten in from the jungle.

< 243h/243H 124v/140V Pos: standing >
You start chanting...

< 243h/243H 125v/140V Pos: standing >
Casting: earthen maul *

< 243h/243H 126v/140V Pos: standing >
You complete your spell...
[Damage: 66 ] You cause the earth to reach up and maul your opponent!
You dodge a wild-elf scout's vicious attack.
A wild-elf scout's impressive punch strikes you hard.

< 219h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  few wounds >
 You start chanting...

< 223h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  few wounds >
 Casting: earthen maul *

< 226h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  few wounds >
 You complete your spell...
[Damage: 70 ] You cause the earth to reach up and maul your opponent!

< 229h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 A wild-elf scout misses you.
A wild-elf scout misses you.
A wild-elf scout's sweep catches you in the side and you almost stumble.

< 222h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 You start chanting...

< 225h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 Casting: earthen maul *

< 229h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a wild-elf scout, leaving him unharmed!

< 232h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 A wild-elf scout dodges your futile attack.
A wild-elf scout misses you.
You dodge a wild-elf scout's vicious attack.

< 233h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
Your string of lily pads was damaged from the massive blow!
You start chanting...

< 94h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 An elven woman enters from the south.

< 95h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A Troll's disguise falls apart!

< 96h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 97h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 Casting: earthen maul *

< 97h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 You complete your spell...
[Damage: 111 ] You cause the earth to reach up and maul your opponent!

< 100h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: A Troll sta EP:  small wounds >
 A wild-elf scout's fine punch strikes you very hard.
A wild-elf scout's kick hits you directly in the face.

< 80h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: someone sta EP:  small wounds >
 Someone parries your futile lunge at her.
A Troll snaps into visibility.

< 82h/243H 128v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: A Troll sta EP:  small wounds >
 You attempt to flee...
A Bend in the Mistmore Lane
Obvious exits: -E -S -U
You flee northward!

< 83h/243H 99v/140V Pos: standing >

< 84h/243H 99v/140V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
The corpse of a wild-elf scout is lying here.
An elven woman walks about smelling flowers.
A thin elven ranger has just gotten in from the jungle.

< 89h/243H 100v/140V Pos: standing >
By the Roots of an Old Jodani Tree
Obvious exits: -E -U

< 90h/243H 99v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 90h/243H 99v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/243H 99v/140V Pos: standing >
A wild-elf scout enters from the east.
Alas, you cannot go that way. . . .

< 92h/243H 100v/140V Pos: standing >
A wild-elf scout suddenly attacks YOU!
A wild-elf scout misses you.
A wild-elf scout's punch strikes you hard.
Sorry, you aren't allowed to do that in combat.

< 82h/243H 100v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 91h/243H 100v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 A wild-elf scout misses you.
A wild-elf scout misses you.
You dodge a wild-elf scout's feeble leg sweep.

< 92h/243H 100v/140V Pos: standing >
< T: Illiss TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Troll stabs you in the back.
Your flaming sabre was completely destroyed by the massive blow!
Your brutal hide choker was completely destroyed by the massive blow!
Your emerald earring was completely destroyed by the massive blow!