The death of [34 Pyrokinetic] Byrn -=Tharnadian Royal Marines=- (Githzerai)

in A Cooking Kitchen

from the perspective of [34 Pyrokinetic] Byrn -=Tharnadian Royal Marines=- (Githzerai)

<worn on head>       a dark hide helm
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a platinum stud [superior] (illuminating)
<worn around neck>   a fanged marble collar
<worn around neck>   an exquisite crystal medallion
<worn on body>       a mysterious robe
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a thin leather belt
<worn on arms>       some mysterious sleeves
<worn on hands>      some drow-made obsidian mitts
<worn on finger>     a sapphire ring
<held>               a swirling wand of light
<worn on legs>       some mysterious leggings
<worn on feet>       some mysterious boots


   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This particular section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -West #

< 202h/314H 178v/180V Pos: standing >
The door seems to be closed.

< 202h/314H 178v/180V Pos: standing >
Ok.

< 204h/314H 180v/180V Pos: standing >
The Common Room of the Blinking Cowl Inn
   The Blinking Cowl Inn is a rather popular resting place for the weary
travelers that frequent this desert city of the nomads. Although quite small in
comparison to many other Inns, the Blinking Cowl provides a comfortable
sanctuary for those who need a good night's rest, or shelter from the sun. The
price for ale is high, thus discouraging the locals from even bothering with
the place, thus attracting the richer populous of the city. The rooms, however,
are quite reasonably priced, considering its strategic location in the very
center of the city. The common room is designed rather cozy, with a few
circular rugs and a crackling fireplace in the southern wall. Several tables
are positioned around the room, used mainly by guests when they eat their
meals. A small stage has been pushed against the western wall, used by local
bards to perform their latest poems and songs. The reception area is here and
the bakery to the north, where travelers can purchase their food for the night.
A soothing aura fills the area.
Obvious exits: -North# -East 
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 204h/314H 179v/180V Pos: standing >
Ok.

< 207h/314H 179v/180V Pos: standing >

< 208h/314H 179v/180V Pos: standing >
No-one by that name here...

< 217h/314H 179v/180V Pos: standing >

< 228h/314H 179v/180V Pos: standing >

< 238h/314H 179v/180V Pos: standing >

< 272h/314H 179v/180V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the word 'zuharuhl'
A drinking patron looks vitalized.

< 273h/314H 179v/180V Pos: standing >

< 292h/314H 180v/180V Pos: standing >

		Score information for Byrn

Level: 34   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 294(314)   Mana: 565(565)   Moves: 180(180)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   3
Detecting:      Evil Good Magic Life
Protected from: Fire
Enchantments:   Ultravision Fly Armor Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  339 

Active Spells:
--------------
flesh armor (22 minutes)
aura sight (24 minutes)
tower of iron will (5 minutes)
well-rested bonus (132 minutes)
fly (56 minutes)


< 294h/314H 180v/180V Pos: standing >

< 294h/314H 180v/180V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the words 'sfahzqhuai yfaw diesilla'

< 301h/314H 180v/180V Pos: standing >

< 302h/314H 180v/180V Pos: standing >

< 304h/314H 180v/180V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the words 'sfahzqhuai yfaw qare'

< 313h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the word 'abrazak'

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the word 'fido'

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
No-one by that name here...

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
The door seems to be closed.

< 314h/314H 180v/180V Pos: standing >
The door seems to be closed.

< 314h/314H 180v/180V Pos: standing >
The door seems to be closed.

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
Ok.

< 314h/314H 180v/180V Pos: standing >
Ok.

< 314h/314H 180v/180V Pos: standing >
A Lightly Hued Cobblestone Road
   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This particular section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -West 

< 314h/314H 179v/180V Pos: standing >
Ok.

< 314h/314H 179v/180V Pos: standing >
A Lightly Hued Cobblestone Road
   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -South
A desert vagabond humps, barely noticed.

< 314h/314H 178v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North# -East  -South -West 
An ordinary peasant is here.(Red Aura)
A desert vagabond humps, barely noticed.

< 314h/314H 177v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
A ragged peddler rides his overloaded donkey.

< 314h/314H 178v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 

< 314h/314H 177v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -South
A small child plays in the sand.

< 314h/314H 177v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South

< 314h/314H 176v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 

< 314h/314H 177v/180V Pos: standing >
Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -East  -West 

< 314h/314H 176v/180V Pos: standing >
An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East  -South
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 314h/314H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 176v/180V Pos: standing >
Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South

< 314h/314H 176v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South

< 314h/314H 176v/180V Pos: standing >
A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East  -South -West #
A wretched vagabond begs for some food.(Red Aura)
A filthy vagabond begs for some food.

< 314h/314H 175v/180V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -East  -West 

< 314h/314H 175v/180V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South# -West 

< 314h/314H 175v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 176v/180V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North# -East  -South

< 314h/314H 176v/180V Pos: standing >
The flap seems to be closed.

< 314h/314H 176v/180V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -West 

< 314h/314H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 178v/180V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South

< 314h/314H 178v/180V Pos: standing >
A Shoppe of the Traveling People
   This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West  -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A filthy peasant begs for spare change.
A tinker sits on a stool next to the wagon.

< 314h/314H 177v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -Southwest

< 314h/314H 179v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
The corpse of a small spider is lying here.
A small spider searches for something to eat.

< 314h/314H 177v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
The corpse of a large tarantula is lying here.
A small spider searches for something to eat.
A tiny desert spider devours some prey.(Red Aura)

< 314h/314H 175v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South

< 314h/314H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 174v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South
A heavily cloaked man fingers the hilt of his sword.(Red Aura)

< 314h/314H 173v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 176v/180V Pos: standing >
A heavily cloaked mercenary leaves north.
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A heavily cloaked man fingers the hilt of his sword.(Red Aura)

< 314h/314H 174v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
A large tarantula devours something.

< 314h/314H 173v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
A small spider searches for something to eat.

< 314h/314H 171v/180V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 

< 314h/314H 170v/180V Pos: standing >
A small spider enters from the east.

< 314h/314H 170v/180V Pos: standing >
A small spider suddenly attacks YOU!
A small spider misses you.
Sorry, you aren't allowed to do that in combat.

< 314h/314H 171v/180V Pos: standing >
< T: Byrn TP: sta TC:excellent E: small sta EP: excellent >
 You begin to focus your will...

< 314h/314H 171v/180V Pos: standing >
< T: Byrn TP: sta TC:excellent E: small sta EP: excellent >
 Casting: detonate 

< 314h/314H 171v/180V Pos: standing >
< T: Byrn TP: sta TC:excellent E: small sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 48 ] -=[You feel a warm sense of satisfaction as explosions engulf a small spider.]=-
A small spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small spider's gurgling and choking signals its demise.

< 314h/314H 171v/180V Pos: standing >
the corpse of a small spider does not contain the coins.

< 314h/314H 171v/180V Pos: standing >
You don't have anything to put in it.

< 314h/314H 171v/180V Pos: standing >
An Encampment of the Sultan's Guard
   The sultan, as every sultan before him, takes no chances. He has sent his
finest riders into the heart of the desert to safeguard a valuable source of
water, and to ward away the desert people, perhaps a vein attempt to send
them on their way. These soldiers are dressed in light studded suits perfect
for a mixture of riding and fighting. The longswords that they wear on their
sides have the emblem of the sultan's personal riders. The officers are easily
singled out from the other men, for their golden embroided capes declare them
so as easily as if it were stamped on their forehead. The encampment looks to
have been up for quite some time, perhaps a month, perhaps a couple. The number
of tents and horses suggests that at least three dozen soldiers are stationed
here. Caravan trails in the sand suggest daily association with the city to the
south, perhaps shipments of fresh water are sent daily.
Obvious exits: -East  -South -West 
An oasis is here for all to drink.
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
The captain of the brigade issues orders to his men.(Red Aura)

< 314h/314H 169v/180V Pos: standing >
An Entrance to a Large Tent
   The Lone Desert Star is spot for the influential nobles and merchants that
can afford the finest in wine and food. The entrance speaks of high social
standings. No expense was spared in furnishing this Inn, with its richly
crafted wooden paneling that covers the entrance walls. Imported brass
lanterns with etched glass covers all illumination as well, casting their soft
glow over the crimson carpeting and oaken cloak rack. The fine scent of
imported tobacco smoke and roasted pheasant fills the air, combining with the
low murmur of patrons, to create a relaxing atmosphere. Sounds and smells of
celebration come from within the inn. This is a hot spot for all. It attracts
a great number of people at first glance as they enter the city.
Obvious exits: -North -South#
A large sign is here.

< 314h/314H 169v/180V Pos: standing >
Ok.

< 314h/314H 172v/180V Pos: standing >
The Reception Area of the Lone Desert Star
   The floor has been constructed using lumber boards with the measurements
of three by six. A number of these strong boards have been nailed onto the
frame of the building to ensure stability. The desk, couches, and chairs all
within this room rely on the strength of the craftsmanship of the floor. The
couch sits off in the left hand corner of the room next to a large open window.
In front of the couch lays a table of sorts for the placement of morning brews
such as coffee and tea. On either side of the couch are small wooden chairs.
The reception desk is in the northern corner of the room, while the hallway
leading towards the comfortable rentable rooms remains behind the desk. The
sounds of cooks and maids are sometimes audible early in the mornings, aside
from that, not much else gets within ear shot within these walls, otherwise
guests would be very displeased to hear a noise in the middle of the night.
A soothing aura fills the area.
Obvious exits: -North -South# -West #
Acho  -=Celestial Sigil=- (Firbolg)(huge) sits resting.
Nogglin, the great adventurer, prepares himself.(Red Aura)
Varrgle, the treasure hunter, prepares to raid the mine.(Red Aura)
(Q)The celebrated hunter Goranon prepares for a hunt.(Red Aura)
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here. (casting) (Red Aura)
Nox, the innkeeper of the Desert Star, scribbles on a pad.(Red Aura)

< 314h/314H 171v/180V Pos: standing >
An evil wizard completes his spell...
An evil wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A wandering druid begins to shimmer.

< 314h/314H 173v/180V Pos: standing >
Acho snaps out of his meditative trance, smiling placidly.

< 314h/314H 177v/180V Pos: standing >
Acho clambers to his feet.

< 314h/314H 177v/180V Pos: standing >
You nod.

< 314h/314H 178v/180V Pos: standing >
Acho starts following you.

< 314h/314H 180v/180V Pos: standing >
Acho has just given you his consent.

< 314h/314H 180v/180V Pos: standing >
Acho is now a member of your group.

< 314h/314H 180v/180V Pos: standing >
Ok.

< 314h/314H 180v/180V Pos: standing >
Ok.

< 314h/314H 180v/180V Pos: standing >

< 314h/314H 180v/180V Pos: standing >
You are still a very long way from your next level.

< 314h/314H 180v/180V Pos: standing >
A Cooking Kitchen
   The scent of cooking food is overwhelmingly pleasant throughout the
kitchen, as pots bowl over with steamed vegetables and fresh bird roasts over an
open flame. Pies and deserts of endless variety bake within the huge black
iron stove here, sending up an aroma that can set anyone's mouth watering.
Pots and pans hang from the ceiling and walls, each one scrubbed perfectly
clean. The floors are of polished wood, the shine coming from them hinting
that they are scrubbed daily. Three open windows let the collected steam and
smoke waft from the kitchen, allowing the room to stay somewhat cool despite
the stove and cooking area.
Obvious exits: -North
Hoggie, the chef, prepares a great many meals.(Red Aura)
Acho enters from the north.

< 314h/314H 179v/180V Pos: standing >

< 314h/314H 179v/180V Pos: standing >
You nod.

< 314h/314H 179v/180V Pos: standing >
Acho starts casting an offensive spell.
Hoggie suddenly attacks Acho!
Hoggie's fine punch wounds Acho.

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 61 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Hoggie's fine punch strikes Acho.
Acho dodges Hoggie's attack.
Hoggie's punch strikes Acho.
Hoggie's punch strikes Acho.
Hoggie hits Acho with a mighty kick to his chest.

< 314h/314H 179v/180V Pos: standing >
Acho completes his spell...
Acho utters the words 'qaffaguzz bragh'
Acho points at Hoggie.
Hoggie screams in utter agony as Acho's corrosive blast slams into his body!
Acho's blast of corrosive matter begins to eat through Hoggie's armor!

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 60 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-
Acho misses Hoggie.
Acho starts casting an offensive spell.

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 61 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
Hoggie's fine punch strikes Acho.
Hoggie's impressive punch strikes Acho hard.
Hoggie's fine punch strikes Acho.
Hoggie's punch strikes Acho.

< 314h/314H 179v/180V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf gajr eughjfbaiqz'
Acho points at Hoggie.
Hoggie's entire body spasms uncontrollably as his soul is viciously attacked by Acho.

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Acho starts casting a spell.

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 58 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Acho dodges Hoggie's attack.
Hoggie's fine punch strikes Acho.
Acho dodges Hoggie's attack.
Hoggie's fine punch strikes Acho.

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 62 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf wunsoeuio'
Acho shudders as an immense rush of life flows into his body!
Your mental manipulations become a reality...
[Damage: 56 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
Acho misses Hoggie.
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie's punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie almost sweeps Acho off of his feet with a well placed leg sweep.
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Acho starts casting a spell.

< 314h/314H 179v/180V Pos: standing >
Casting: detonate 

< 314h/314H 179v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 57 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 179v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 179v/180V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf wunsoeuio'
Acho shudders as an immense rush of life flows into his body!

< 314h/314H 180v/180V Pos: standing >
Casting: detonate 

< 314h/314H 180v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 55 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.

< 314h/314H 180v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 180v/180V Pos: standing >
Acho misses Hoggie.

< 314h/314H 180v/180V Pos: standing >
Autosaving...
Acho starts casting a spell.

< 314h/314H 180v/180V Pos: standing >
Casting: detonate 

< 314h/314H 180v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 58 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 180v/180V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf gajr eughjfbaiqz'
Acho points at Hoggie.
Hoggie's entire body spasms uncontrollably as his soul is viciously attacked by Acho.

< 314h/314H 180v/180V Pos: standing >
You begin to focus your will...

< 314h/314H 180v/180V Pos: standing >
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie's fine punch strikes Acho.
Hoggie's punch strikes Acho.
Hoggie almost sweeps Acho off of his feet with a well placed leg sweep.

< 314h/314H 180v/180V Pos: standing >
Casting: detonate 
Acho starts casting an offensive spell.

< 314h/314H 180v/180V Pos: standing >
Your mental manipulations become a reality...
[Damage: 61 ] -=[You feel a warm sense of satisfaction as explosions engulf Hoggie.]=-

< 314h/314H 180v/180V Pos: standing >
The Reception Area of the Lone Desert Star
   The floor has been constructed using lumber boards with the measurements
of three by six. A number of these strong boards have been nailed onto the
frame of the building to ensure stability. The desk, couches, and chairs all
within this room rely on the strength of the craftsmanship of the floor. The
couch sits off in the left hand corner of the room next to a large open window.
In front of the couch lays a table of sorts for the placement of morning brews
such as coffee and tea. On either side of the couch are small wooden chairs.
The reception desk is in the northern corner of the room, while the hallway
leading towards the comfortable rentable rooms remains behind the desk. The
sounds of cooks and maids are sometimes audible early in the mornings, aside
from that, not much else gets within ear shot within these walls, otherwise
guests would be very displeased to hear a noise in the middle of the night.
A soothing aura fills the area.
Obvious exits: -North# -South -West #
Nogglin, the great adventurer, prepares himself.(Red Aura)
Varrgle, the treasure hunter, prepares to raid the mine.(Red Aura)
(Q)The celebrated hunter Goranon prepares for a hunt.(Red Aura)
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here.(Red Aura)
Nox, the innkeeper of the Desert Star, scribbles on a pad.(Red Aura)

< 314h/314H 179v/180V Pos: standing >

< 314h/314H 179v/180V Pos: standing >
You sit down and relax.

< 314h/314H 179v/180V Pos: sitting >
You use mana.. 

< 314h/314H 179v/180V Pos: sitting >
You start meditating...
Someone closes the door.

< 314h/314H 180v/180V Pos: sitting >
A Goblin snaps into visibility.

< 314h/314H 180v/180V Pos: sitting >
Acho enters from the south.

< 314h/314H 180v/180V Pos: sitting >
A Goblin completes his spell...
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-
OUCH!  That really did HURT!

< 235h/314H 180v/180V Pos: sitting >
Acho starts casting a spell.

< 235h/314H 180v/180V Pos: sitting >
Nah... You feel too relaxed to do that...

< 235h/314H 180v/180V Pos: sitting >
A Goblin starts casting an offensive spell.

< 237h/314H 180v/180V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 238h/314H 180v/180V Pos: standing >
A Cooking Kitchen
   The scent of cooking food is overwhelmingly pleasant throughout the
kitchen, as pots bowl over with steamed vegetables and fresh bird roasts over an
open flame. Pies and deserts of endless variety bake within the huge black
iron stove here, sending up an aroma that can set anyone's mouth watering.
Pots and pans hang from the ceiling and walls, each one scrubbed perfectly
clean. The floors are of polished wood, the shine coming from them hinting
that they are scrubbed daily. Three open windows let the collected steam and
smoke waft from the kitchen, allowing the room to stay somewhat cool despite
the stove and cooking area.
Obvious exits: -North
Hoggie, the chef, prepares a great many meals.(Red Aura)

< 239h/314H 179v/180V Pos: standing >
You are knocked to the ground by Hoggie's mighty bash!

< 238h/314H 179v/180V Pos: sitting >
< T: Byrn TP: sit TC: small wounds E: hoggie sta EP: pretty hurt >
 -=[Hoggie's fine punch strikes you hard.]=-
-=[Hoggie's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[Hoggie's fine punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[Hoggie's punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 99h/314H 179v/180V Pos: sitting >
< T: Byrn TP: sit TC: nasty wounds E: hoggie sta EP: pretty hurt >
 Hoggie dodges your futile attack.

< 99h/314H 179v/180V Pos: sitting >
< T: Byrn TP: sit TC: nasty wounds E: hoggie sta EP: pretty hurt >
 A Goblin enters from the north.

< 99h/314H 179v/180V Pos: sitting >
< T: Byrn TP: sit TC: nasty wounds E: hoggie sta EP: pretty hurt >
 A Goblin starts casting an offensive spell.

< 99h/314H 179v/180V Pos: sitting >
< T: Byrn TP: sit TC: nasty wounds E: hoggie sta EP: pretty hurt >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
Your shimmering silver heater shield melted corroded by the acid.
Your royal ring of Aravne [poor] melted corroded by the acid.
Your crude gem badge melted corroded by the acid.