The death of [12 Paladin] Yzarafk (Human)

in Small Island Grasslands on Lake Wasephius

from the perspective of [43 Spiritualist] Kraz *-* Warlords *-* (Kobold)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing) [85%]
<worn on head>       a pair of devil horns [poor] [86%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a sapphire earring [superior] (glowing) [86%]
<worn on face>       an unearthly ruby veil
<worn around neck>   some kharma mind beads
<worn around neck>   the unholy amulet of shadows [75%]
<worn on body>       some plain clerical robes of ash [superior]
<worn about body>    a long flowing robe [poor] [80%]
<worn on tail>       a dwarven-made crystal tail protector
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some bracers of defense
<held as shield>     a shiny diamond shield
<worn around wrist>  a pitch-black bracelet [poor]
<worn around wrist>  some oddly engraved bracers [85%]
<worn on hands>      some soft white gloves [poor] [80%]
<worn on finger>     a ring of the EarthMother
<worn on finger>     a ring of the EarthMother
<held>               a carved femur of a stupid barb [poor] with a strange dark bloodstone (glowing)
<worn on legs>       some well-used cloth leggings
<worn on feet>       a pair of wooden shoes [superior]

a leather saddle
a flaming sabre (glowing) (illuminating)
a belt of woven hides
some soft deer-skin saddle bags
a pair of bark sleeves
a pair of brown leather gloves
a bark and leaf cap
a suit of bark coated armor
a large leather backpack
a small wooden raft

< 425h/425H 193v/193V Pos: standing >

< 425h/425H 193v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
The corpse of a Centaur is lying here.
[3] The corpse of a guest of the cloud giants is lying here.
A guest of the cloud giants stands here.

< 425h/425H 193v/193V Pos: standing >
You sit down and relax.

< 425h/425H 193v/193V Pos: sitting >
You are sitting already.

< 425h/425H 193v/193V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) arieks shattering iceball
   15 seconds:  ( 9th) arieks shattering iceball
   22 seconds:  ( 9th) arieks shattering iceball
   29 seconds:  ( 7th) greater soul disturbance
   36 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 425h/425H 193v/193V Pos: sitting >
You start meditating...

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 425h/425H 193v/193V Pos: sitting >

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 425h/425H 193v/193V Pos: sitting >

< 425h/425H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) arieks shattering iceball
    8 seconds:  ( 7th) greater soul disturbance
   15 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.

< 425h/425H 193v/193V Pos: sitting >
You are already meditating.

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 425h/425H 193v/193V Pos: sitting >
You clamber to your feet.

< 425h/425H 193v/193V Pos: standing >

		Score information for Kraz

Level: 43   Race: Kobold   Class: Shaman / Spiritualist Sex: Male
Hit points: 425(425)  Moves: 193(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  512 

Active Spells:
--------------
endurance (less than a minute remaining)
ravenflight (18 minutes)
spirit armor (23 minutes)
lionrage (15 minutes)
elephantstrength (16 minutes)
pantherspeed (8 minutes)
greater spirit ward (49 minutes)
detect invisibility (44 minutes)


< 425h/425H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Faxx is made of flesh and appears to be of average quality.
The corpse of Faxx has an item value of 1.
It appears to be the corpse of Faxx.
a leather saddle
a flaming sabre (glowing) (illuminating)
a belt of woven hides
some soft deer-skin saddle bags
a pair of bark sleeves
a pair of brown leather gloves
a bark and leaf cap
a suit of bark coated armor
a large leather backpack
a small wooden raft

< 425h/425H 193v/193V Pos: standing >

< 425h/425H 193v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
The corpse of a Centaur is lying here.
[3] The corpse of a guest of the cloud giants is lying here.
A guest of the cloud giants stands here.

< 425h/425H 193v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
A servant of the castle brings drinks to the guests.

< 425h/425H 192v/193V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 425h/425H 192v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.

< 425h/425H 191v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E
A cloud giant guard patrols here.

< 425h/425H 190v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.

< 425h/425H 192v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -W
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.

< 425h/425H 191v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.

< 425h/425H 192v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -N -E
A cloud giant guard patrols here.

< 425h/425H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 425h/425H 191v/193V Pos: standing >
Within the Selanis Dining Hall
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A tiny spring bubbles here from the ground.
The corpse of a Centaur is lying here.
[3] The corpse of a guest of the cloud giants is lying here.
A guest of the cloud giants stands here.

< 425h/425H 191v/193V Pos: standing >
Your endurance fades away.
Within the Selanis Dining Hall
Obvious exits: -N -E
A cloud giant guard patrols here.

< 425h/425H 192v/193V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
Within the Selanis Dining Hall
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.

< 425h/425H 191v/193V Pos: standing >
A halfling merchant leaves north.
You don't know that spell!

< 425h/425H 193v/193V Pos: standing >
You start chanting...

< 425h/425H 193v/193V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 425h/425H 193v/193V Pos: standing >
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 425h/425H 193v/193V Pos: standing >
You quickly scan the area.
A lost merchant who is a brief walk away to your west.

< 425h/425H 193v/193V Pos: standing >
You sit down and relax.

< 425h/425H 193v/193V Pos: sitting >
You are sitting already.

< 425h/425H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 425h/425H 193v/193V Pos: sitting >
You start meditating...

< 425h/425H 193v/193V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 425h/425H 193v/193V Pos: sitting >
You clamber to your feet.

< 425h/425H 193v/193V Pos: standing >

< 425h/425H 193v/193V Pos: standing >

< 425h/425H 193v/193V Pos: standing >

< 425h/425H 193v/193V Pos: standing >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

You can memorize no more spells.

< 425h/425H 193v/193V Pos: standing >
You get a fiery red potion from a bottomless bag of the shield dwarves.

< 425h/425H 193v/193V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.

< 425h/425H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >
You don't have the red.

< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

You can memorize no more spells.

< 645h/645H 193v/193V Pos: standing >
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 645h/645H 193v/193V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 645h/645H 193v/193V Pos: standing >
You get a large flat oyster from a bottomless bag of the shield dwarves.

< 645h/645H 193v/193V Pos: standing >
You eat the large flat oyster.

< 645h/645H 193v/193V Pos: standing >
You don't have the fish.

< 645h/645H 193v/193V Pos: standing >
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 645h/645H 193v/193V Pos: standing >
You sit down and relax.

< 645h/645H 193v/193V Pos: sitting >
You are sitting already.

< 645h/645H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

You can memorize no more spells.

< 645h/645H 193v/193V Pos: sitting >
You start meditating...

< 645h/645H 193v/193V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 645h/645H 193v/193V Pos: standing >
Experience till level: -71257807

< 645h/645H 193v/193V Pos: standing >
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 645h/645H 193v/193V Pos: standing >
Zone Name: Arbre's Forest                
Average mob level in zone: 6
 
< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >
Frag Level Cap: 43 - Evil, 42 - Others
Good Frags: 0.99
Evil Frags: 3.50
Timer: 01:11:24:21

Frag Information for Everyone:
Top Fraggers

   Fraglo           37.80   (Troll Assassin)
   Zlo              11.32   (Drow Elf Earth Magus)
   Rex               9.57   (Goblin Thief)
   Drip              7.01   (Minotaur MaUleR)
   Nul               6.53   (Troll Bounty Hunter)
   Kaene             5.14   (Troll Brigand)
   Tiu               3.57   (Drow Elf Guardian)
   Dozz              3.53   (Drider Ruiner)
   Drinn             3.42   (Centaur Guardian)
   Morrigu           3.28   (Drider Shadowmage)


Lowest Fraggers

   Rys              -6.84 (Gnome Necrolyte)
   Aur              -3.41 (Halfling Forest Druid)
   Teru             -3.06 (Barbarian MaUleR)
   Kohl             -3.00 (Barbarian Spiritualist)
   Aik              -2.54 (Githzerai Pyrokinetic)
   Yza              -2.50 (Grey Elf Minstrel)
   Rios             -2.00 (Goblin Rogue)
   Basuka           -2.00 (Barbarian RaGeloRd)
   Sai              -2.00 (Githzerai Shadowmage)
   Zx               -2.00 (Githzerai Necrolyte)


< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >

		Score information for Kraz

Level: 43   Race: Kobold   Class: Shaman / Spiritualist Sex: Male
Hit points: 645(645)  Moves: 193(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  512 

Active Spells:
--------------
vitality (9 minutes)
stone skin (3 minutes)
ravenflight (16 minutes)
spirit armor (21 minutes)
lionrage (13 minutes)
elephantstrength (14 minutes)
pantherspeed (6 minutes)
greater spirit ward (47 minutes)
detect invisibility (54 minutes)


< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >
You start chanting...

< 645h/645H 193v/193V Pos: standing >
Casting: ravenflight 

< 645h/645H 193v/193V Pos: standing >
You complete your spell...

< 645h/645H 193v/193V Pos: standing >
You sit down and relax.

< 645h/645H 193v/193V Pos: sitting >
You are sitting already.

< 645h/645H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) ravenflight

You can memorize no more spells.
You continue your study.

< 645h/645H 193v/193V Pos: sitting >
You start meditating...

< 645h/645H 193v/193V Pos: sitting >
The sun starts to set in the south.

< 645h/645H 193v/193V Pos: sitting >
You have finished memorizing ravenflight.
You snap out of your meditative trance, memorization complete.

< 645h/645H 193v/193V Pos: sitting >
You clamber to your feet.

< 645h/645H 193v/193V Pos: standing >
You start chanting...

< 645h/645H 193v/193V Pos: standing >
You complete your spell...
You failed.

< 645h/645H 193v/193V Pos: standing >
You start chanting...

< 645h/645H 193v/193V Pos: standing >
Casting: spirit jump 

< 645h/645H 193v/193V Pos: standing >
You complete your spell...
You failed.

< 645h/645H 193v/193V Pos: standing >

< 645h/645H 193v/193V Pos: standing >
You sit down and relax.

< 645h/645H 193v/193V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
You are sitting already.

< 645h/645H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               6 - mending
( 3rd circle)  8 - scalding blast
               1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) spirit jump
   14 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 645h/645H 193v/193V Pos: sitting >
You start meditating...

< 645h/645H 193v/193V Pos: sitting >
You have finished memorizing spirit jump.

< 645h/645H 193v/193V Pos: sitting >

< 645h/645H 193v/193V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 645h/645H 193v/193V Pos: sitting >
You clamber to your feet.

< 645h/645H 193v/193V Pos: standing >
Back of The Grove
Obvious exits: -W
Arbre, The Wandering Druid stands here.

< 645h/645H 193v/193V Pos: standing >
A Small Grove
Obvious exits: -E -W

< 645h/645H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 191v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -N -E -W

< 645h/645H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 189v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -E -S

< 645h/645H 189v/193V Pos: standing >
A Dip in a Path
Obvious exits: -N -W

< 645h/645H 187v/193V Pos: standing >
Autosaving...

< 645h/645H 188v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -N -E -S

< 645h/645H 187v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -N -S -W
A vine lies here, blocking the path.(Red Aura)

< 645h/645H 187v/193V Pos: standing >
At a Small Hut
Obvious exits: -N
A small wooden hut is here.
Istbanlor, the hermit twibbles around here.

< 645h/645H 186v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -N -S -W
A vine lies here, blocking the path.(Red Aura)

< 645h/645H 186v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -E -W
A fawn jumps around the woods, here.

< 645h/645H 185v/193V Pos: standing >
A Path Through a Forest
Obvious exits: -E -S

< 645h/645H 187v/193V Pos: standing >
A Bend in a Path
Obvious exits: -N -W
A vine lies here, blocking the path.(Red Aura)

< 645h/645H 186v/193V Pos: standing >

< 645h/645H 186v/193V Pos: standing >
A thorny vine suddenly attacks YOU!
A thorny vine misses you.

< 645h/645H 187v/193V Pos: standing >
< T: Kraz TP: sta TC:excellent E: thorny sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 645h/645H 187v/193V Pos: standing >
< T: Kraz TP: sta TC:excellent E: thorny sta EP: excellent >
 A Bend in a Path
Obvious exits: -N -W
A thorny vine stands here, fighting YOU!(Red Aura)

< 645h/645H 187v/193V Pos: standing >
< T: Kraz TP: sta TC:excellent E: thorny sta EP: excellent >
 You attempt to flee...
A Path Through a Forest
Obvious exits: -E -S
You flee northward!

< 645h/645H 165v/193V Pos: standing >
A Bend in a Path
Obvious exits: -N -W
A vine lies here, blocking the path.(Red Aura)

< 645h/645H 165v/193V Pos: standing >
A Forest Path
Obvious exits: -E -W
A small raccoon runs through the brush here.
A mountain billy goat grazes on the hills.
A small raccoon runs through the brush here.

< 645h/645H 163v/193V Pos: standing >

< 645h/645H 164v/193V Pos: standing >
A Forset Path
Obvious exits: -E -S

< 645h/645H 163v/193V Pos: standing >
A Bend in a Path
Obvious exits: -N -W
A small raccoon runs through the brush here.

< 645h/645H 162v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 163v/193V Pos: standing >
A Forest Path
Obvious exits: -E -W
A small raccoon runs through the brush here.

< 645h/645H 162v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 163v/193V Pos: standing >
A Bridge Over a Stream
Obvious exits: -E -W -D

< 645h/645H 161v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 645h/645H 163v/193V Pos: standing >
A Forest Path
Obvious exits: -E -W
Jaer, the great bounty hunter, stands here, studying your features.

< 645h/645H 162v/193V Pos: standing >
A Forest Path
Obvious exits: -E -S

< 645h/645H 161v/193V Pos: standing >
 
       .M.      
       .^.      
 .    .**P      
      .^.    .  
      .@     .  
             .  
            ..  
  M..     M .   
   **MM    .    
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 159v/193V Pos: standing >
 
       .^.      
      .**P      
      .^.    .  
      ..     .  
       @     .  
            ..  
  M..     M ..  
  .**MM    ..   
   *.      M    
Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 159v/193V Pos: standing >
 
      .^.       
     .**P       
     .^.    ..  
     ..     ..  
       @    ..  
           ...  
 M..     M ...  
  **MM    ...   
   .      MM    
Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 159v/193V Pos: standing >
 
     .^.        
    .**P    .   
    .^.    ...  
    ..     ...  
       @   ...  
          ....  
 ..     M ....  
  *MM    ....   
         MM.    
Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 157v/193V Pos: standing >
You quickly scan the area.
A winged hellhound who is a brief walk away to your north.
A Human who is a brief walk away to your north.

< 645h/645H 158v/193V Pos: standing >
 
     .M.        
     .^.    .   
    .**P    ..  
    .^.    ...  
    .. @   ...  
           ...  
          ....  
  .     M ...   
   MM    ...    
Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 156v/193V Pos: standing >
 
       .        
     .M.    .   
     .^.    ..  
    .**P    ..  
    .^.@   ...  
    ..     ...  
           ...  
          ...   
        M ..    
Lake Wasephius
Obvious exits: -N -E -S -W

< 645h/645H 155v/193V Pos: standing >
 
                
       .    .   
     .M.    ..  
     .^.    ..  
    .**@    ..  
    .^.    ...  
    ..     ...  
           ..   
          ..    
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S -W
A Human (medium) sits atop a winged hellhound. (Non-Fraggable)

< 645h/645H 155v/193V Pos: standing >
You start chanting...

< 645h/645H 158v/193V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 141 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
A Human's pair of studded leather sleeves freezes and shatters into million pieces from the intense cold!
A Human's pair of studded leather leggings freezes and shatters into million pieces from the intense cold!
A Human is stunned!
A Human falls off her mount!
A Human is dead! R.I.P.
You receive your share of experience.