The death of [42 Swordsman] Dozzo *-* Warlords *-* (Ogre)

in Aboard the Ketch [wYLd STalLYns]

from the perspective of [41 Bounty Hunter] Kiria -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the diamond crown of Winduin (glowing) [58%]
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing) [88%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a silver tooth earring
<worn on face>       a misty blue mask of gauze
<worn around neck>   an honor of guards medallion [80%]
<worn around neck>   an iron locket (glowing)
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [74%]
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       a stylish silken backpack (illuminating) [80%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [78%]
<worn about waist>   a black leather belt embossed with a silver cresent moon [49%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [72%]
<worn on arms>       a pair of silver arm protectors [67%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [85%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [83%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     the ring of the overfiend [72%]
<worn on finger>     a glowing faerie ring
<primary weapon>     a katana called 'Retribution' (magic) [87%]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[238h 3m 1s]
<worn on legs>       leggings woven of frozen icy threads [87%]
<worn on feet>       some spurred blood crystal boots (magic)

 Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  743 

Active Spells:
--------------
elephantstrength (7 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)


< 956h/956H 218v/219V Pos: standing >
    MMMM^*..M^.     
   MMMM^**^.^MM.    
   MMMM^***..^M^.   
     M^**^*.^M.M^.  
      *******....M  
       *M@**^**.^.  
        ^P++++M+++  
       *M+*^*.****  
      M^******...   
    MMMM^***^..^    
    MMMMM*^*..^     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Diuk enters from the south.
Magisk enters from the south.
Wodo enters from the south.
Skir enters from the south.
Zia trots in from the south.
Rys enters from the south.
Aik enters from the south.

< 956h/956H 217v/219V Pos: standing >
Wodo plays a song to lift his spirit off the ground.
    MMMM^*..M^.     
   MMMM^**^.^MM.    
   MMMM^***..^M^.   
     M^**^*.^M.M^.  
      *******....M  
       *M@**^**.^.  
        ^M++++M+++  
       *M+*^*.****  
      M^******...   
    MMMM^***^..^    
    MMMMM*^*..^     
  ^***.   
 ^**^*.^  
 ***@***  
  *MP**^  
   ^M++   
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Diuk enters from the south.
Magisk enters from the south.
Skir enters from the south.
Zia trots in from the south.
Rys enters from the south.
Aik enters from the south.

< 956h/956H 216v/219V Pos: standing >
  ^***.   
 ^**^*.^  
 ***@***  
  *M+**^  
   ^M++   

< 956h/956H 217v/219V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 956h/956H 219v/219V Pos: standing >
You appear to be Barbarian and is in excellent condition.
She's large in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is surrounded by a putrid aura!
She is encased in killing ice!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!


< 956h/956H 219v/219V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.

< 956h/956H 219v/219V Pos: standing >
You feel less dexterous.
You feel less strong.
The taste of blood slowly fades from your body.
Magisk starts casting a spell.

< 956h/956H 219v/219V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A Town Guardian who is not far off to your south.

< 956h/956H 219v/219V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A Town Guardian who is not far off to your south.

< 956h/956H 219v/219V Pos: standing >
Magisk completes his spell...
Magisk utters the words 'gpaeax hgruzzr'
Magisk appears to become one with the shadows and silently starts to move away.

< 956h/956H 219v/219V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A Town Guardian who is not far off to your south.

< 956h/956H 219v/219V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A Town Guardian who is not far off to your south.

< 956h/956H 219v/219V Pos: standing >
You get the dazzling blue potion of lesser battle readiness from a bottomless bag of the illithids.

< 956h/956H 219v/219V Pos: standing >
Wodo plays a song to lift his spirit off the ground.

< 956h/956H 219v/219V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You feel stronger.
You feel more dexterous.

< 956h/956H 219v/219V Pos: standing >
You blink and Aik is gone! It was just a dream; he was never here to begin with.
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
        MMM^^^^     
        MMMM^^.^    
         MMM^M...   
        MMMM^^M^..  
        MMMM^^....  
         @++++++++  
        MMM^^..^..  
        MMM^^.....  
        MM^^^....   
       MMM^^....    
      MMM^^^.^.     
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
A key made of a strange white metal is lying here on the ground. (invis)
The Clipper Volamtar floats here.
The Caravel Njord floats here.
The Yacht Word floats here.
The Sloop Rage floats here.
The Ketch Dart floats here.
The Ketch Dreamy floats here.
The Sloop PtiBato floats here.
The Sloop --=Crimson Tide=-- floats here.
The Sloop full of cargo floats here.
The Ketch FloatingLeaf floats here.
The Sloop Sicario floats here.
The Ketch [wYLd STalLYns] floats here.
The Sloop Pooop Shooter! floats here.
The Sloop Shadow floats here.
The Clipper Gith floats here.
The Caravel Northern Lights floats here.
The Sloop NighTMarE floats here.
A large tent of thick hide has been erected beside the docks.
Duac  -=Celestial Sigil=- (Barbarian)(large) stands, apparently asleep.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands, apparently asleep.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands, apparently asleep.(Gold Aura)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Illusion)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Illusion)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Illusion)
An old hound dog is sitting here by the counter.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
Are you really here?  It must be a dream, you must be sleeping.

< 956h/956H 219v/219V Pos: standing >
You wake up.
Selly awakens.

< 956h/956H 219v/219V Pos: standing >
You are already standing.

< 956h/956H 219v/219V Pos: standing >
You tense up and become more alert.
Selly starts casting a spell.
Aik awakens.
Diuk awakens.

< 956h/956H 219v/219V Pos: standing >
Duac awakens.

< 956h/956H 219v/219V Pos: standing >
Magisk makes a magical gesture, sending Magisk back to the nether plane.
Magisk stops following Magisk.
Magisk makes a magical gesture, sending Magisk back to the nether plane.
Magisk stops following Magisk.
Magisk makes a magical gesture, sending Magisk back to the nether plane.
Magisk stops following Magisk.

< 956h/956H 219v/219V Pos: standing >
Diuk boards the Sloop full of cargo.

< 956h/956H 219v/219V Pos: standing >
You board the Ketch [wYLd STalLYns].
Aboard the Ketch [wYLd STalLYns]
Obvious exits: -N -E -W
*An Ogre (huge)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 956h/956H 219v/219V Pos: standing >

< 956h/956H 219v/219V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 956h/956H 219v/219V Pos: standing >
Pardon?

< 956h/956H 219v/219V Pos: standing >

< 956h/956H 219v/219V Pos: standing >

< 956h/956H 219v/219V Pos: standing >

< 956h/956H 219v/219V Pos: standing >

< 956h/956H 219v/219V Pos: standing >
Aboard the Ketch [wYLd STalLYns]
Obvious exits: -N -E -W
*An Ogre (huge)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 956h/956H 219v/219V Pos: standing >
        MMM^^^^     
        MMMM^^.^    
         MMM^M...   
        MMMM^^.M..  
        MMMM^^....  
         S++++++++  
        MMM^^..^..  
        MMM^^.....  
        MM^^^....   
       MMM^^....    
      MMM^^^.^.     
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
A key made of a strange white metal is lying here on the ground. (invis)
The Clipper Volamtar floats here.
The Caravel Njord floats here.
The Yacht Word floats here.
The Sloop Rage floats here.
The Ketch Dart floats here.
The Ketch Dreamy floats here.
The Sloop PtiBato floats here.
The Sloop --=Crimson Tide=-- floats here.
The Sloop full of cargo floats here.
The Ketch FloatingLeaf floats here.
The Sloop Sicario floats here.
The Ketch [wYLd STalLYns] floats here.
The Sloop Pooop Shooter! floats here.
The Sloop Shadow floats here.
The Clipper Gith floats here.
The Caravel Northern Lights floats here.
The Sloop NighTMarE floats here.
A large tent of thick hide has been erected beside the docks.
Rys  -=Celestial Sigil=- (Gnome)(small) stands, apparently asleep.(Red Aura)
Magisk Al'hajib -=Celestial Sigil=- (Gnome)(small) sits resting.
An old hound dog is sitting here by the counter.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 956h/956H 219v/219V Pos: standing >
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 59 ] An Ogre makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 You snap into visibility.
An Ogre snaps into visibility.
[Damage: 14 ] Your slash grazes an Ogre.
An Ogre parries your futile lunge at him.
[Damage: 16 ] Your powerful slash wounds an Ogre.
[Damage: 13 ] Your impressive slash grazes an Ogre.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 Duac comes aboard.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 
< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 Diuk comes aboard.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 You snap into visibility.
You tackle an Ogre square in the chest knocking the wind out of him!

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 Duac trips over an Ogre, in a futile attempt to slam him down even further.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 Aik comes aboard.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 
< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 You snap into visibility.
An Ogre snaps into visibility.
[Damage: 15 ] Your slash wounds an Ogre.
[Damage: 16 ] Your powerful pierce wounds an Ogre.
[Damage: 17 ] Your powerful slash wounds an Ogre.
[Damage: 16 ] Your powerful slash wounds an Ogre.

< 956h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:excellent E: An Ogre sit EP:  small wounds >
 An Ogre suddenly appears a bit confused!
You watch in glee as an Ogre looks dazzled.
An Ogre misses you.
An Ogre snaps into visibility.
You snap into visibility.
An Ogre's fine crush wounds you.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 10 ] An Ogre ignites into black flames as he hits you!
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 13 ] An Ogre shivers from the unnatural cold as he hits you!
An Ogre misses you.
An Ogre's fine bludgeon wounds you.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 10 ] An Ogre ignites into black flames as he hits you!
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 13 ] An Ogre shivers from the unnatural cold as he hits you!
An Ogre's impressive bludgeon strikes you.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 21 ] An Ogre ignites into black flames as he hits you!
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 25 ] An Ogre shivers from the unnatural cold as he hits you!

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 Magisk comes aboard.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 An Ogre snaps into visibility.
Tiny explosions wrack an Ogre's body with pain!

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 Selly comes aboard.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 
< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 Magisk starts casting an offensive spell.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  small wounds >
 An Ogre snaps into visibility.
Tiny explosions wrack an Ogre's body with pain!

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 Magisk completes his spell...
Magisk utters the word 'pawwzf'
An Ogre snaps into visibility.
Magisk creates a hammer out of thin air that smashes into an Ogre, bits of flesh and bone fly everywhere!
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 20 ] Your slash wounds an Ogre.
[Damage: 22 ] Your pierce wounds an Ogre.
[Damage: 20 ] Your slash wounds an Ogre.
You miss an Ogre.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 An Ogre snaps into visibility.
Tiny explosions wrack an Ogre's body with pain!
An Ogre's misty blue mask of gauze cracks as the tortured body writhes!
Magisk starts casting an offensive spell.
Rys comes aboard.
Zia comes aboard.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 
< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 Selly disembarks this ship.

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 An Ogre suddenly clutches their head, as if trying to shrug off some unknown malady.
An Ogre snaps into visibility.
An Ogre's eyes briefly cloud over as his body is painfully ripped apart from within.
An Ogre's magnificent mantle of Storm Port cracks as the tortured body writhes!

< 888h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 You parry an Ogre's lunge at you.
You parry an Ogre's lunge at you.
An Ogre snaps into visibility.
You snap into visibility.
An Ogre's impressive bludgeon wounds you.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 12 ] An Ogre ignites into black flames as he hits you!
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 15 ] An Ogre shivers from the unnatural cold as he hits you!
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 Magisk completes his spell...
Magisk utters the word 'pawwzf'
An Ogre snaps into visibility.
Magisk creates a hammer out of thin air that smashes into an Ogre, bits of flesh and bone fly everywhere!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 
		Score information for Kiria

Level: 41   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 867(956)  Moves: 219(219)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing, fighting An Ogre.
         Negative Shielded Coldshielded
Frags:   +1.00   Deaths:   24
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  743 

Active Spells:
--------------
dexterity (50 minutes)
strength (50 minutes)
elephantstrength (6 minutes)


< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 Rys suddenly attacks an Ogre!
Rys misses an Ogre.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 An Ogre snaps into visibility.
Tiny explosions wrack an Ogre's body with pain!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 Magisk starts casting an offensive spell.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 An Ogre snaps into visibility.
An Ogre's eyes briefly cloud over as his body is painfully ripped apart from within.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 17 ] Your powerful slash strikes an Ogre.
[Damage: 21 ] Your powerful pierce strikes an Ogre.
[Damage: 19 ] Your powerful slash strikes an Ogre.
[Damage: 21 ] Your powerful slash strikes an Ogre.
Duac clambers to his feet.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 An Ogre snaps into visibility.
Duac places a darksteel rapier in the back of an Ogre, resulting in some strange noises and some blood.
Zia starts casting an offensive spell.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Duac misses an Ogre.
Duac misses an Ogre.
An Ogre snaps into visibility.
Duac's impressive crush strikes an Ogre.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Magisk completes his spell...
Magisk utters the word 'pawwzf'
An Ogre snaps into visibility.
Magisk creates a hammer out of thin air that smashes into an Ogre, bits of flesh and bone fly everywhere!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Looking panicked, an Ogre scrambles madly to his feet!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
 An Ogre snaps into visibility.
Tiny explosions wrack an Ogre's body with pain!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sta EP:  awful >
 Duac attempts to flee.
Duac leaves east.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sta EP:  awful >
 Magisk starts casting an offensive spell.

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sta EP:  awful >
 Zia completes her spell...
Zia utters the word 'gjifal'
An Ogre snaps into visibility.
Zia unleashes light in a focused, searing ray at an Ogre!

< 867h/956H 219v/219V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: An Ogre sta EP:  awful >
 An Ogre parries Rys's lunge at him.
An Ogre snaps into visibility.
You snap into visibility.
[Damage: 48 ] You leave a huge, red swollen lump on an Ogre's temple.
An Ogre is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!