The death of [13 Warrior] Narul (Thri-Kreen)

in A Chamber Filled with Furs

from the perspective of [13 Warrior] Narul (Thri-Kreen)

<worn on head>       a bronze skull cap
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a crystalline chatkcha (glowing)
<third weapon>       a crystalline chatkcha (glowing)
<fourth weapon>      a crystalline chatkcha (glowing)
<worn on legs>       a pair of studded leather leggings

A Chamber Filled with Furs
Obvious exits: -E
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.

< 173h/173H 163v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your east.

< 173h/173H 163v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.

< 173h/173H 162v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A Thri-Kreen who is a brief walk away to your east.
A junk dealer who is a brief walk away to your south.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.

< 173h/173H 162v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) stands here.
A slimy mold oozes across the cavern floor.

< 173h/173H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 160v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 159v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U

< 173h/173H 158v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 158v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 157v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.

< 173h/173H 157v/163V Pos: standing >
Slay whom?

< 173h/173H 157v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.

< 173h/173H 157v/163V Pos: standing >
Slay whom?

< 173h/173H 158v/163V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.

< 173h/173H 158v/163V Pos: standing >
You miss a sleeping thri-kreen.

< 173h/173H 159v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping sta EP: excellent >
 You rub your hands together gleefully.

< 173h/173H 159v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping sta EP: excellent >
 You dodge a sleeping thri-kreen's vicious attack.
A sleeping thri-kreen's kick crashes into your chest.
Your improved dexterity grants you an additional attack!
You miss a sleeping thri-kreen.
A sleeping thri-kreen dodges your futile attack.
A sleeping thri-kreen dodges your futile attack.
You attempt to flee...
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.
You flee eastward!

< 164h/173H 134v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your east.
A junk dealer who is a brief walk away to your south.
A sleeping thri-kreen who is close by to your west.

< 164h/173H 137v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S

< 164h/173H 138v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.

< 164h/173H 137v/163V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.

< 164h/173H 138v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S

< 165h/173H 139v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.

< 165h/173H 138v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.

< 165h/173H 137v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A sword with a rather large blade glints in the uncertain light.
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A durable looking footman's flail lies discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 165h/173H 137v/163V Pos: standing >
You get a dull-edged greatsword.

< 166h/173H 142v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.
Slipper who is close by to your west.

< 166h/173H 145v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
[2] A great flail has been carelessly left here.
[2] A long steel sword is here in the dirt.
[2] A durable looking footman's flail lies discarded here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A double-bladed weapon lies here.
[2] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
Slipper relaxes and prepares to train warriors.

< 167h/173H 146v/163V Pos: standing >

< 167h/173H 149v/163V Pos: standing >

< 172h/173H 163v/163V Pos: standing >

< 173h/173H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A durable looking footman's flail lies discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 173h/173H 162v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.

< 173h/173H 162v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A double-bladed weapon lies here.

< 173h/173H 161v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.

< 173h/173H 160v/163V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A junk dealer who is a brief walk away to your south.
Fongg who is close by to your west.
A sleeping thri-kreen who is close by to your west.

< 173h/173H 161v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S

< 173h/173H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -E -S -W

< 173h/173H 161v/163V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A thri-kreen warrior who is close by to your north.
A junk dealer who is in the distance to your south.
A thri-kreen warrior who is close by to your west.
A thri-kreen warrior who is close by to your west.

< 173h/173H 162v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S

< 173h/173H 162v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.

< 173h/173H 161v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W

< 173h/173H 160v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 159v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 159v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U

< 173h/173H 158v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 158v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a small cave worm is lying here.
A large earth worm burrows its way through the earth.

< 173h/173H 157v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
A small cave worm burrows through the earth.

< 173h/173H 156v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 173h/173H 156v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your north.
A thri-kreen who is rather far off to your south.
A small cave worm who is close by to your west.
A large earth worm who is not far off to your west.

< 173h/173H 159v/163V Pos: standing >

< 173h/173H 160v/163V Pos: standing >
A large earth worm leaves north.

< 173h/173H 163v/163V Pos: standing >

< 173h/173H 163v/163V Pos: standing >

< 173h/173H 163v/163V Pos: standing >
A large earth worm enters from the north.

< 173h/173H 163v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your north.
A thri-kreen who is rather far off to your north.
A thri-kreen who is rather far off to your south.
A large earth worm who is not far off to your west.

< 173h/173H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/173H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/173H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S

< 173h/173H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 173h/173H 161v/163V Pos: standing >
A large earth worm leaves south.

< 173h/173H 162v/163V Pos: standing >
Consider killing who?

< 173h/173H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S
A large earth worm burrows its way through the earth.

< 173h/173H 162v/163V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 173h/173H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 173h/173H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S

< 173h/173H 160v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -E -S
The corpse of a small cave worm is lying here.

< 173h/173H 160v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 173h/173H 161v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is a brief walk away to your north.
A large earth worm who is rather far off to your north.
A thri-kreen who is close by to your west.

< 173h/173H 162v/163V Pos: standing >
A Dirty Living Area
Obvious exits: -N
A thri-kreen burrows through the earth.

< 173h/173H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/173H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 173h/173H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -E -S
The corpse of a small cave worm is lying here.

< 173h/173H 160v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S

< 173h/173H 159v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.

< 173h/173H 159v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your north.
A thri-kreen who is rather far off to your north.
A thri-kreen who is rather far off to your south.
A large earth worm who is close by to your west.
A small cave worm who is not far off to your west.

< 173h/173H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
A large earth worm burrows its way through the earth.

< 173h/173H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
The corpse of a small cave worm is lying here.
A small cave worm burrows through the earth.

< 173h/173H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 160v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U

< 173h/173H 159v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 158v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 173h/173H 157v/163V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.

< 173h/173H 157v/163V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
The corpse of a duergar assassin is lying here.
A Barbarian enters from the north.
A Dwarf enters from the north.

< 173h/173H 156v/163V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.

< 173h/173H 156v/163V Pos: standing >
You dodge a bash from a sleeping thri-kreen, who loses its balance and falls.

< 173h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 173h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping kne EP: excellent >
 The innkeeper is too busy hiding behind the counter to help.

< 173h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping kne EP: excellent >
 A Barbarian enters from the east.
A Dwarf enters from the east.

< 173h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC:excellent E: sleeping kne EP: excellent >
 A Dwarf's fine pierce strikes you.

< 164h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC:few scratches E: sleeping kne EP: excellent >
 A Barbarian's impressive slash strikes you.

< 153h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC: small wounds E: sleeping kne EP: excellent >
 You miss a sleeping thri-kreen.
You miss a sleeping thri-kreen.
You miss a sleeping thri-kreen.
You miss a sleeping thri-kreen.

< 153h/173H 157v/163V Pos: standing >
< T: Narul TP: sta TC: small wounds E: sleeping kne EP: excellent >
 A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Barbarian attempted to headbutt you.

< 153h/173H 157v/163V Pos: sitting >
< T: Narul TP: sit TC: small wounds E: sleeping kne EP: excellent >
 A Dwarf's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Dwarf's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
A Dwarf calls down a roaring flamestrike which hits you dead on!
A Dwarf points at you.
You are surrounded by the dancing outline of purplish flames!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You wail in agony as a Dwarf's biting cold freezes your exposed skin!
OUCH!  That really did HURT!
A Dwarf's fine pierce seriously wounds you.
A Dwarf's slash enshrouds you in a mist of blood.
A Dwarf's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
You wish that your wounds would stop BLEEDING so much!
A Dwarf calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You wail in agony as a Dwarf's biting cold freezes your exposed skin!
Your crystalline chatkcha freezes and shatters into million pieces from the intense cold!