The death of [26 Cleric] Virt (Dwarf)

in A Wide Swath of Plain

from the perspective of [42 Shadowmage] Cisil *-* Warlords *-* (Kobold)

<worn as a badge>    a glowing blue crystal
<worn on head>       the crown of dragons
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a delicate nipple ring [poor] (glowing)
<worn on face>       a mask of burning flesh [poor]
<worn around neck>   a psionicist locket of power (glowing) [77%]
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn on body>       the unholy robes of Graskal
<worn about body>    a cloak of swirling mist
<worn on tail>       a ring made of snake skin
<worn about waist>   a long flowing sash of woven spidersilk [83%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   an illithid-skin spellbook of wyld magick
<attached to belt>   a mistweyd nose-pipe [78%]
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a hunting bracer
<worn around wrist>  a gaseous bracelet [89%]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a silvery ring with engraved sigils (glowing)
<worn on finger>     a ring of endurance
<held>               an oval seastone [superior] (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       the mage boots of the maelstrom

A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A bull elephant who is rather far off to your south.
A bull elephant who is rather far off to your south.
A heron who is rather far off to your south.
A heron who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
A giraffe who is in the distance to your south.

< 635h/635H 161v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.

< 635h/635H 161v/165V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 635h/635H 162v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.

A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.

< 635h/635H 161v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A giraffe looks about for a nearby tree.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.

< 635h/635H 161v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A goshawk swoops out of the sky to attack.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.

< 635h/635H 160v/165V Pos: standing >
Autosaving...

< 635h/635H 161v/165V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv  *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Juv's head.
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A goshawk swoops out of the sky to attack.

< 635h/635H 162v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.

< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is rather far off to your north.
A giraffe who is in the distance to your north.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your east.
A crazed zebra who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is close by to your west.

< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is rather far off to your north.
A giraffe who is in the distance to your north.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your east.
A crazed zebra who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is close by to your west.
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.

< 635h/635H 161v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is not far off to your north.
A proud lion who is in the distance to your north.
A cheetah who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A heron who is not far off to your east.
A heron who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
A Dwarf who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A giraffe who is not far off to your west.

< 635h/635H 161v/165V Pos: standing >
A cheetah leaves north.

< 635h/635H 162v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.

< 635h/635H 161v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 635h/635H 160v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 635h/635H 158v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.

A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A mighty bull elephant watches for predators.
A mighty bull elephant watches for predators.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 635h/635H 157v/165V Pos: standing >

< 635h/635H 158v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.

The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West  -Up   
*An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A Dwarf (medium) sits resting. (Non-Fraggable)
A Githzerai (medium) stands in mid-air here, fighting a giraffe. (Non-Fraggable) (casting) 
A giraffe stands here, fighting a Githzerai.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 635h/635H 157v/165V Pos: standing >
Zlo gives an order to his followers.
Zlo snaps into visibility.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Githzerai is knocked to the ground by an earth elemental's mighty bash!
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.

< 635h/635H 158v/165V Pos: standing >
An earth elemental's fine crush wounds a Githzerai.
An earth elemental's fine crush wounds a Githzerai.
An earth elemental's fine crush wounds a Githzerai.

< 635h/635H 158v/165V Pos: standing >
A Githzerai's face flushes white for a moment.
Sadash starts casting a spell.

< 635h/635H 158v/165V Pos: standing >
A Dwarf, looking very frustrated, packs up his holy symbol.
Juv's impressive pierce strikes a Dwarf.

< 635h/635H 159v/165V Pos: standing >
Juv dodges a Dwarf's attack.

< 635h/635H 159v/165V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'wuffaf uwaoz'
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!

< 635h/635H 161v/165V Pos: standing >
Sadash starts casting an offensive spell.

< 635h/635H 163v/165V Pos: standing >
A giraffe's impressive punch strikes a Githzerai very hard.
A giraffe misses a Githzerai.

< 635h/635H 163v/165V Pos: standing >
Zlo starts casting an offensive spell.

< 635h/635H 165v/165V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'euguihzofahz'
Sadash sends a bright green ray of light streaking towards a Githzerai!
Some light gold pants turns red hot and burns a Githzerai!
Sadash cackles as his disintegration ray strikes a Githzerai hard!
Juv's slash strikes a Dwarf.
Juv's pierce strikes a Dwarf.
Juv's impressive slash strikes a Dwarf.
Juv's slash strikes a Dwarf.
You start chanting...
You snap into visibility.

< 635h/635H 165v/165V Pos: standing >
A Githzerai misses a giraffe.

< 635h/635H 165v/165V Pos: standing >
An earth elemental's impressive crush strikes a Githzerai very hard.
An earth elemental misses a Githzerai.

< 635h/635H 165v/165V Pos: standing >
You complete your spell...
[Damage: 92 ] -=[Your giant fist of force causes a Githzerai to stagger in agony!]=-
A Githzerai's magical bone mantle was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Githzerai dies in agony.
A Dwarf stops following a Githzerai.
Zlo stops invoking abruptly!
A Dwarf misses Juv.

< 635h/635H 165v/165V Pos: standing >
You failed.

< 635h/635H 165v/165V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -North -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv  *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Dwarf.
A globe of darkness floats near Juv's head.
An earth elemental crouches here. (Minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental sits here. (Minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A Dwarf (medium) sits in mid-air here, fighting Juv. (Non-Fraggable)
A giraffe looks about for a nearby tree.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.

< 635h/635H 165v/165V Pos: standing >
Zlo gives an order to his followers.

< 635h/635H 165v/165V Pos: standing >
You start chanting...
A Dwarf clambers to his feet.

< 635h/635H 165v/165V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west.

< 635h/635H 165v/165V Pos: standing >
You abort your spell before it's done!

< 635h/635H 165v/165V Pos: standing >
An earth elemental clambers to its feet.
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
Juv leaves west.
Sadash leaves west.
Sadash leaves west.
Sadash leaves west.
Sadash leaves west.
Sadash leaves west.

< 635h/635H 165v/165V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -North -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
An earth elemental crouches here. (Minion) 
A giraffe looks about for a nearby tree.

< 635h/635H 165v/165V Pos: standing >
An earth elemental rises to its feet.
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
A mighty bull elephant watches for predators.
A mighty bull elephant watches for predators.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.

< 635h/635H 163v/165V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.

< 635h/635H 161v/165V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 635h/635H 159v/165V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 635h/635H 157v/165V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 635h/635H 155v/165V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East  -South

< 635h/635H 154v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/635H 155v/165V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South

< 635h/635H 154v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/635H 154v/165V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South

< 635h/635H 154v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/635H 154v/165V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 635h/635H 153v/165V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv  *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Juv's head.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 635h/635H 151v/165V Pos: standing >
Zlo gives an order to his followers.

< 635h/635H 153v/165V Pos: standing >
Zlo gives an order to his followers.

< 635h/635H 155v/165V Pos: standing >
Zlo gives an order to his followers.

< 635h/635H 156v/165V Pos: standing >
You sit down and relax.

< 635h/635H 156v/165V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - mass invisibility
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               3 - bigbys clenched fist
( 6th circle)  2 - teleport
               2 - fireball
               2 - blink
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  4 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  9 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) dimension door
    6 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 635h/635H 157v/165V Pos: sitting >
You start meditating...

< 635h/635H 158v/165V Pos: sitting >
You have finished memorizing dimension door.

< 635h/635H 164v/165V Pos: sitting >
Juv leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.

< 635h/635H 165v/165V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 635h/635H 165v/165V Pos: sitting >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.

< 635h/635H 165v/165V Pos: sitting >
You clamber to your feet.
Zlo enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 635h/635H 165v/165V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 635h/635H 165v/165V Pos: standing >
A Dwarf enters from the east.

< 635h/635H 165v/165V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 635h/635H 165v/165V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 635h/635H 165v/165V Pos: standing >
Zlo gives an order to his followers.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
A Dwarf is knocked to the ground by an earth elemental's mighty bash!

< 635h/635H 165v/165V Pos: standing >
An earth elemental's decent crush wounds a Dwarf.

< 635h/635H 165v/165V Pos: standing >
You start chanting...

< 635h/635H 165v/165V Pos: standing >
Kylian Brightstar is waving a platinum coin around wanting to make a bet on the outcome.

< 635h/635H 165v/165V Pos: standing >
A Dwarf's weak crush grazes an earth elemental.

< 635h/635H 165v/165V Pos: standing >
You complete your spell...
[Damage: 162 ] -=[Your giant fist of force causes a Dwarf to stagger in agony!]=-
Juv enters from the east.

< 635h/635H 165v/165V Pos: standing >
Juv's impressive pierce enshrouds a Dwarf in a mist of blood.

< 635h/635H 165v/165V Pos: standing >
Ange de Morte frowns in boredom at the obviously one-sided struggle.
Juv's slash enshrouds a Dwarf in a mist of blood.
Juv's impressive pierce grievously wounds a Dwarf.
A Dwarf is stunned!
Juv's fine slash hits a Dwarf.
A Dwarf's large stone warhammer was completely destroyed by the massive blow!
A Dwarf's some dented silver sleeves was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.