The death of [41 Necrolyte] Rys -=Celestial Sigil=- (Gnome)

in A Darkened Trail in the Glade

from the perspective of [41 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge of health
<worn on head>       a blood hawk headdress
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an aboleth's shrunken head [30%]
<worn in ear>        a dangling dematite earring [44%]
<worn on face>       an assassins mask [61%]
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   an honor of guards medallion of dexterity [70%]
<worn on body>       Lobos' leather coat of precision
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [62%]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  a bracelet of influence [superior]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle of endurance
<worn on finger>     an obsidian circle
<primary weapon>     the dagger of Wind (invis)[238h 16m 36s]
<secondary weapon>   a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs>       some skull knee guards lined with feathers [superior] [87%]
<worn on feet>       some spurred blood crystal boots

   ********M**    
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< 1121h/1121H 305v/381V Pos: standing >
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< 1121h/1121H 306v/381V Pos: standing >
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< 1121h/1121H 307v/381V Pos: standing >
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A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 307v/381V Pos: standing >
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A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 306v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are deep Animal tracks going east.

< 1121h/1121H 305v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 1121h/1121H 305v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 304v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 303v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 303v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 302v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 301v/381V Pos: standing >
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A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 1121h/1121H 301v/381V Pos: standing >
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< 1121h/1121H 302v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 301v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 301v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 300v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading east.

< 1121h/1121H 299v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 300v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 299v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 301v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 300v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 300v/381V Pos: standing >
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 1121h/1121H 299v/381V Pos: standing >
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< 1121h/1121H 300v/381V Pos: standing >
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Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 

< 1121h/1121H 301v/381V Pos: standing >
   ..**...M^    
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 *******.**..^  
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The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There are deep Animal tracks going south.
There are deep Animal tracks going east.

< 1121h/1121H 302v/381V Pos: standing >
   ****.*....^    
  *********..^^   
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 ************^^^  
 .......@.^*.^.^  
 ********.**..^^  
 ********.**....  
  ****.**.**..^   
   ....**.**..    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
There are deep Animal tracks going east.

< 1121h/1121H 301v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1121h/1121H 302v/381V Pos: standing >
   ***.*....^M    
  ********..^^^   
 ******..**...^M  
 ***********^^^^  
 .......@^*.^.^^  
 *******.**..^^.  
 *******.**....^  
  ***.**.**..^^   
   ...**.**..^    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 1121h/1121H 304v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
The trees have grown very close to together in this part of the glade and
prevent any further exploration to the west.  Each of the trees looks small
and weedy but is strong enough to stop you from moving further into the glade.
Obvious exits: -North -West 

< 1121h/1121H 304v/381V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.

< 1121h/1121H 305v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
The trees have grown very close to together in this part of the glade and
prevent any further exploration to the west.  Each of the trees looks small
and weedy but is strong enough to stop you from moving further into the glade.
Obvious exits: -North -East  -South
A lanky doe stands here grazing contently.
A large buck stands here listening for trouble.
There are some tracks heading north.

< 1121h/1121H 312v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
The trees have grown very close to together in this part of the glade and
prevent any further exploration to the west.  Each of the trees looks small
and weedy but is strong enough to stop you from moving further into the glade.
Obvious exits: -East  -South
A baby bear cries softly and searches for his mother.

< 1121h/1121H 313v/381V Pos: standing >
You quickly scan the area.
A doe who is not far off to your east.
A buck who is close by to your south.

< 1121h/1121H 318v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Trail Through an Enchanted Glade
</map>
A Trail Through an Enchanted Glade
   Smooth pebbles line the path through this enchanted forest.  Hedges
line the path and aged trees provide shade from the blazing sun which
always seems to be overhead.
Obvious exits: -North -East  -South -West 

< 1121h/1121H 321v/381V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
The mount who is close by to your north.
A doe who is close by to your east.
A buck who is not far off to your east.

< 1121h/1121H 322v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
   A large pine blocks further passage to the north.  This ancient tree seems
to be possessed of some malevolent spirit that is snarling at you.  Further
passage into the glade continues off to the west but the path seems to have
taken on a darker feeling.  Even though the sun breaks through the trees  a
strange chill seems to emanate from the base of this pine.
Obvious exits: -North# -South -West 
A Gnome (small)  -=Celestial Sigil=- sits atop the mount.(Red Aura)
A large buck stands here listening for trouble.
There are some tracks heading north.
There are some tracks heading north.

< 1121h/1121H 326v/381V Pos: standing >
A Gnome leaves west riding on the mount.

< 1121h/1121H 328v/381V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>
A Darkened Trail in the Glade
   A gloom has settled over the path as some dark spirit seems to be
controlling the trees and animals in this part of the glade.   Animal
trails cross the path and to appear to be in the form of a family of
bears.  A large cave opening is off the southwest while the path seems to
brighten up ahead to the west.
Obvious exits: -East  -West  -Southwest
A Gnome (small)  -=Celestial Sigil=- sits atop the mount.(Red Aura)

< 1121h/1121H 334v/381V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

A Gnome quickly slides off the mount's back.
[Damage:  8 ] 
< 1121h/1121H 305v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
 You parry a Gnome's lunge at you.

< 1121h/1121H 307v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
 You snap into visibility.
[Damage: 21 ] Your impressive pierce causes a Gnome to grimace in pain.
You strike viciously at a Gnome's wrist causing him to swing about madly.
[Damage: 23 ] Your impressive pierce critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
[Damage:  6 ] Your decent pierce hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!