The death of [41 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

in Guard Post In Front Of The Orc Mines

from the perspective of [41 Healer] Renier *-* Warlords *-* (Orc)

<worn as a badge>    emblem of the maelstrom
<worn on head>       a brutal iron skull
<worn on eyes>       a dwarven-made marble eyepatch
<worn in ear>        a tiny amethyst earring
<worn in ear>        a small leaf shaped earring
<worn on face>       a frogskin mask
<worn around neck>   a bloody steel pendant
<worn around neck>   a pitted bronze necklace
<worn on body>       some plain clerical robes of ash [88%]
<worn about body>    a large sand covered apron [76%]
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a belt of desert sands
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<held as shield>     the shield of M'Bele
<worn around wrist>  a glistening bracelet
<worn around wrist>  a glistening bracelet
<worn on hands>      a pair of tough leather gloves [superior]
<worn on finger>     a polished oak ring (glowing) [76%]
<worn on finger>     a blood-red ring [poor]
<primary weapon>     a lightningstone hammer [poor]
<worn on legs>       some patched crystal leg plates
<worn on feet>       some boots of forest running

Dozzo's impressive bludgeon strikes an ogre lieutenant hard.
Dozzo's bludgeon seriously wounds an ogre lieutenant.

< 747h/747H 174v/174V Pos: sitting >
An ogre lieutenant's maul wounds Fraglo.
An ogre lieutenant's fine maul wounds Fraglo.

< 747h/747H 174v/174V Pos: sitting >
Pane misses an ogre lieutenant.
Pane's impressive whip strikes an ogre lieutenant hard.
Pane's impressive slash strikes an ogre lieutenant very hard.
Pane's impressive slash strikes an ogre lieutenant hard.
Pane misses an ogre lieutenant.
Pane misses an ogre lieutenant.
Pane misses an ogre lieutenant.
Pane misses an ogre lieutenant.
Pane's impressive slash strikes an ogre lieutenant very hard.
Pane misses an ogre lieutenant.
Pane's impressive slash seriously wounds an ogre lieutenant.

< 747h/747H 174v/174V Pos: sitting >
Dozzo futilely tries to rescue Fraglo!
Fraglo attempts to flee.
Fraglo leaves south.

< 747h/747H 174v/174V Pos: sitting >
Maybe you should get on your feet first?
Fraglo enters from the south.

< 747h/747H 174v/174V Pos: sitting >
Fraglo places something in the back of an ogre lieutenant, resulting in some strange noises and some blood.
An ogre lieutenant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Renier by 66137.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an ogre lieutenant's last actions in this world.

< 747h/747H 174v/174V Pos: sitting >
You stop meditating.
Your group consists of ( 7/30):
( Head)   744/744   hit,  121/180  move Pane
(Front)  1059/1115  hit,  156/381  move Fraglo
(Front)   747/747   hit,  174/174  move Renier
(Front)  1353/1418  hit,   44/168  move Dozzo
(Front)                                Someone
(Front)                                Someone
(Front)                                Someone

< 747h/747H 174v/174V Pos: sitting >
You have finished praying for healing salve.
You start meditating...

< 747h/747H 174v/174V Pos: sitting >
Pane gets something from the corpse of an ogre lieutenant.

< 747h/747H 174v/174V Pos: sitting >
Dozzo snaps into visibility.

< 747h/747H 174v/174V Pos: sitting >
You have finished praying for full heal.
Pane gets something from the corpse of a veteran ogre guard.

< 747h/747H 174v/174V Pos: sitting >
Maybe you should get on your feet first?

< 747h/747H 174v/174V Pos: sitting >
You stop meditating.
The Entryway Into Torg's Compound
Obvious exits: -N# -S
Fresh blood covers everything in the area.
The corpse of an ogre lieutenant is lying here.
[3] The corpse of a veteran ogre guard is lying here.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo  *-* Warlords *-* (Ogre)(huge) stands in mid-air here.

< 747h/747H 174v/174V Pos: sitting >
You start meditating...

< 747h/747H 174v/174V Pos: sitting >
Pane gets some stuff from the corpse of a veteran ogre guard.

< 747h/747H 174v/174V Pos: sitting >
You have finished praying for full heal.

< 747h/747H 174v/174V Pos: sitting >

< 747h/747H 174v/174V Pos: sitting >
Pane shrugs helplessly.

< 747h/747H 174v/174V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 747h/747H 174v/174V Pos: standing >
You start chanting...

< 747h/747H 174v/174V Pos: standing >
Pane puts a small pile of coins into a bottomless bag of the shield dwarves.

< 747h/747H 174v/174V Pos: standing >
Casting: mass heal ***

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
Casting: mass heal **

< 747h/747H 174v/174V Pos: standing >
Casting: mass heal *

< 747h/747H 174v/174V Pos: standing >
Casting: mass heal 

< 747h/747H 174v/174V Pos: standing >
You complete your spell...
A warm feeling fills your body.

< 747h/747H 174v/174V Pos: standing >
But you aren't fighting anything!

< 747h/747H 174v/174V Pos: standing >
You sit down and relax.

< 747h/747H 174v/174V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  3 - mass heal
( 7th circle)  2 - full heal
               1 - endurance
( 6th circle)  2 - flame strike
               1 - darkness
               1 - healing salve
( 5th circle)  3 - vitality
               4 - destroy undead
( 4th circle)  2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               7 - cause critical
( 2nd circle)  8 - blindness
               2 - preserve
( 1st circle)  2 - armor
               2 - bless
               5 - cure light
               1 - detect magic

And you are currently praying for the following spells:
    6 seconds:  ( 6th) healing salve
   13 seconds:  ( 7th) full heal
   20 seconds:  ( 7th) full heal
   27 seconds:  ( 6th) healing salve
   34 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.

< 747h/747H 174v/174V Pos: sitting >
You aren't trained in magic.

< 747h/747H 174v/174V Pos: sitting >
You start meditating...

< 747h/747H 174v/174V Pos: sitting >

< 747h/747H 174v/174V Pos: sitting >
Maybe you should get on your feet first?

< 747h/747H 174v/174V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
You attempt to give consent...

< 747h/747H 174v/174V Pos: standing >
You must sit down before meditating!

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
You are already standing.

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
You are using:
<worn as a badge>    emblem of the maelstrom
<worn on head>       a brutal iron skull
<worn on eyes>       a dwarven-made marble eyepatch
<worn in ear>        a tiny amethyst earring
<worn in ear>        a small leaf shaped earring
<worn on face>       a frogskin mask
<worn around neck>   a bloody steel pendant
<worn around neck>   a pitted bronze necklace
<worn on body>       some plain clerical robes of ash [88%]
<worn about body>    a large sand covered apron [76%]
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a belt of desert sands
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<held as shield>     the shield of M'Bele
<worn around wrist>  a glistening bracelet
<worn around wrist>  a glistening bracelet
<worn on hands>      a pair of tough leather gloves [superior]
<worn on finger>     a polished oak ring (glowing) [76%]
<worn on finger>     a blood-red ring [poor]
<primary weapon>     a lightningstone hammer [poor]
<worn on legs>       some patched crystal leg plates
<worn on feet>       some boots of forest running

< 747h/747H 174v/174V Pos: standing >
You are carrying: (0/11)

< 747h/747H 174v/174V Pos: standing >
The Entryway Into Torg's Compound
Obvious exits: -N# -S
Fresh blood covers everything in the area.
The corpse of an ogre lieutenant is lying here.
[3] The corpse of a veteran ogre guard is lying here.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo  *-* Warlords *-* (Ogre)(huge) stands in mid-air here.

< 747h/747H 174v/174V Pos: standing >
Saving Renier.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
You must sit down before meditating!

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
You boggle at that concept.

< 747h/747H 174v/174V Pos: standing >
You must sit down before meditating!

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 747h/747H 174v/174V Pos: standing >
Pane chitters 'doh'

< 747h/747H 174v/174V Pos: standing >
Pane leaves south.
You follow Pane.

Approaching Torg's Headquarters
Obvious exits: -N -S
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the north.

< 747h/747H 173v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 173v/174V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  3 - mass heal
( 7th circle)  2 - full heal
               1 - endurance
( 6th circle)  2 - flame strike
               1 - darkness
               1 - healing salve
( 5th circle)  3 - vitality
               4 - destroy undead
( 4th circle)  2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               7 - cause critical
( 2nd circle)  8 - blindness
               2 - preserve
( 1st circle)  2 - armor
               2 - bless
               5 - cure light
               1 - detect magic

And you are currently praying for the following spells:
    6 seconds:  ( 6th) healing salve
   13 seconds:  ( 7th) full heal
   20 seconds:  ( 7th) full heal
   27 seconds:  ( 6th) healing salve
   34 seconds:  ( 8th) mass heal

You can pray no more spells.

< 747h/747H 173v/174V Pos: standing >
You must sit down before meditating!
Pane leaves south.
You follow Pane.

A Corner Turning Towards The Compound
Obvious exits: -N -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the north.

< 747h/747H 172v/174V Pos: standing >
Pane leaves west.
You follow Pane.

A Fine Path Leading To The Compound
Obvious exits: -E -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 171v/174V Pos: standing >
Pane leaves west.
You follow Pane.

A Fine Path Leading To The Compound
Obvious exits: -E -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 171v/174V Pos: standing >
Pane leaves west.
You follow Pane.

A Fine Path Leading To The Compound
Obvious exits: -E -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 170v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Intersection Of The Main Routes
Obvious exits: -N -E -S -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Grumbling this hobgoblin woman wanders about aimlessly.
Dozzo enters from the east.

< 747h/747H 169v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Central Avenue
Obvious exits: -E -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 169v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Central Avenue
Obvious exits: -E -S# -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 169v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Central Avenue
Obvious exits: -E -W
Gurgling a fountain is here offering its contents to the people.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
Dozzo enters from the east.

< 747h/747H 168v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Central Avenue
Obvious exits: -N# -E -S# -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 167v/174V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A grumbling hobgoblin woman who is rather far off to your east.
A veteran hobgoblin guard who is close by to your west.
A tired hobgoblin merchant who is not far off to your west.
A common mage soldier who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 747h/747H 168v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Central Avenue
Obvious exits: -E -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Dozzo enters from the east.

< 747h/747H 167v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
This tired hobgoblin merchant tries to trade what he can here.
Dozzo enters from the east.

< 747h/747H 166v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Moving Into The City
Obvious exits: -E -W -D#
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
This mage warrior is here all fizzled out.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
A sleepy rakshasa is almost ready to relieve the commander at the gate.
Dozzo enters from the east.

< 747h/747H 166v/174V Pos: standing >
Pane leaves west.
You follow Pane.

Just Inside The Gates
Obvious exits: -E -W#
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the east.

< 747h/747H 165v/174V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A relief rakshasa commander who is close by to your east.
A tired hobgoblin merchant who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.

< 747h/747H 169v/174V Pos: standing >

< 747h/747H 171v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your east.
A common mage soldier who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A relief rakshasa commander who is close by to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.

< 747h/747H 174v/174V Pos: standing >
A veteran hobgoblin guard enters from the east.

< 747h/747H 174v/174V Pos: standing >
Dozzo nods.

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
Pane leaves east.
You follow Pane.

Moving Into The City
Obvious exits: -E -W -D#
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out. (casting) 
A veteran hobgoblin guard stands here eyeing the populace for trouble.
A sleepy rakshasa is almost ready to relieve the commander at the gate.
Dozzo enters from the west.

< 747h/747H 173v/174V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.

< 747h/747H 173v/174V Pos: standing >
Pane opens the rock.

< 747h/747H 173v/174V Pos: standing >
Pane floats down.
You follow Pane.

A Curve In The Escape Tunnel
Obvious exits: -S -W -U
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from above.

< 747h/747H 172v/174V Pos: standing >
Pane closes the door.

< 747h/747H 172v/174V Pos: standing >
Pane leaves south.
You follow Pane.

A Roughly Built Escape Tunnel
Obvious exits: -N -U#
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Dozzo enters from the north.

< 747h/747H 172v/174V Pos: standing >
Pane opens the rock.

< 747h/747H 173v/174V Pos: standing >
Pane floats up.
You follow Pane.

A Quickly Expanding Mine
Obvious exits: -S -D
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
Dozzo enters from below.

< 747h/747H 172v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 172v/174V Pos: standing >
Fraglo snaps into visibility.
A Barbarian snaps into visibility.
Fraglo places something in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Barbarian's spine!
Fraglo places something in the back of a Barbarian, resulting in some strange noises and some blood.
Fraglo places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.

< 747h/747H 174v/174V Pos: standing >
Fraglo dodges someone's attack.
A Barbarian snaps into visibility.
A Barbarian's fine pierce grazes Fraglo.
Fraglo dodges a Barbarian's attack.
Dozzo suddenly looks a bit dumb, and madly slams at a Barbarian!

< 747h/747H 174v/174V Pos: standing >
Someone avoids being bashed by Pane, who loses his balance and falls.

< 747h/747H 174v/174V Pos: standing >
A Barbarian snaps into visibility.
Dozzo's impressive bludgeon strikes a Barbarian.
Dozzo's powerful bludgeon strikes a Barbarian.
Dozzo's bludgeon strikes a Barbarian.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
Fraglo snaps into visibility.
A Barbarian snaps into visibility.
Fraglo places something in the back of a Barbarian, resulting in some strange noises and some blood.
Fraglo's fine pierce wounds a Barbarian.

< 747h/747H 174v/174V Pos: standing >
You failed.

< 747h/747H 174v/174V Pos: standing >
You failed.

< 747h/747H 174v/174V Pos: standing >
A Barbarian snaps into visibility.
Dozzo snaps into visibility.
A Barbarian's powerful slash wounds Dozzo.
A Barbarian's impressive pierce wounds Dozzo.
Dozzo parries a Barbarian's lunge at him.
Fraglo attempts to flee.
Fraglo leaves south.

< 747h/747H 174v/174V Pos: standing >
Fraglo enters from the south.

< 747h/747H 174v/174V Pos: standing >
A Barbarian snaps into visibility.
Fraglo places something in the back of a Barbarian, resulting in some strange noises and some blood.
Fraglo's impressive pierce wounds a Barbarian.
A Barbarian's some gazelle-skin sleeves was damaged from the massive blow!

< 747h/747H 174v/174V Pos: standing >
Fraglo snaps into visibility.
A Barbarian snaps into visibility.
Fraglo's powerful pierce strikes a Barbarian.
Fraglo misses a Barbarian.
Fraglo's impressive pierce wounds a Barbarian.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 747h/747H 174v/174V Pos: standing >
You failed.

< 747h/747H 174v/174V Pos: standing >
Dozzo snaps into visibility.
A Barbarian snaps into visibility.
Dozzo's impressive bludgeon strikes a Barbarian hard.
Dozzo's impressive bludgeon strikes a Barbarian.
A Barbarian dodges Dozzo's attack.
You start chanting...
Pane clambers to his feet.
Fraglo snaps into visibility.
Fraglo's impressive pierce strikes a Barbarian.
Fraglo's fine pierce wounds a Barbarian.

< 747h/747H 174v/174V Pos: standing >
Pane suddenly attacks someone!
A Barbarian snaps into visibility.
Pane's whip strikes a Barbarian.

< 747h/747H 174v/174V Pos: standing >

< 747h/747H 174v/174V Pos: standing >
Casting: flame strike 

< 747h/747H 174v/174V Pos: standing >
You complete your spell...
A Barbarian snaps into visibility.
[Damage: 17 ] A Barbarian snaps into visibility.
[Damage: 14 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 747h/747H 174v/174V Pos: standing >
Someone misses someone.
Someone misses someone.
A Barbarian snaps into visibility.
Dozzo snaps into visibility.
A Barbarian's slash grazes Dozzo.

< 747h/747H 174v/174V Pos: standing >
Fraglo attempts to flee.
Fraglo leaves down.

< 747h/747H 174v/174V Pos: standing >
Excuse me?

< 747h/747H 174v/174V Pos: standing >
Dozzo snaps into visibility.
A Barbarian snaps into visibility.
Dozzo almost sweeps a Barbarian off of his feet with a well placed leg sweep.

< 747h/747H 174v/174V Pos: standing >
Fraglo enters from below.

< 747h/747H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.
Fraglo's fine pierce strikes a Barbarian.
Fraglo places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.

< 747h/747H 174v/174V Pos: standing >
Fraglo leaves south.

< 747h/747H 174v/174V Pos: standing >
Pane leaves south.
You follow Pane.

Nearing The End Of The Cleared Mine Tunnel
Obvious exits: -N -S
Fresh blood covers everything in the area.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.
Fraglo leaves south.

< 747h/747H 173v/174V Pos: standing >
Pane leaves south.
You follow Pane.

Further Down A Well Cleared Mine Tunnel
Obvious exits: -N -S
Fresh blood covers everything in the area.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.

< 747h/747H 172v/174V Pos: standing >
Pane leaves south.
You follow Pane.

A Well Cleared Mine Tunnel
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.

< 747h/747H 171v/174V Pos: standing >
You failed.

< 747h/747H 171v/174V Pos: standing >
You quickly scan the area.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
Fraglo who is close by to your east.
Pane leaves east.
You follow Pane.

Beginning of A Well Cleared Mine
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.

< 747h/747H 171v/174V Pos: standing >
Pane leaves south.
You follow Pane.

Guard Post In Front Of The Orc Mines
Obvious exits: -N -S
A few coins lie scattered here.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Fraglo enters from the north.

< 747h/747H 170v/174V Pos: standing >
You failed.
Pane leaves south.
You follow Pane.

The Center Of The Mine Hallway
Obvious exits: -N -E -S -W
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Fraglo enters from the north.

< 747h/747H 169v/174V Pos: standing >
You failed.
Pane leaves north.
You follow Pane.

Guard Post In Front Of The Orc Mines
Obvious exits: -N -S
A few coins lie scattered here.
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.
Fraglo enters from the south.

< 747h/747H 169v/174V Pos: standing >
Someone withstands a bash from Pane, who bounces back and falls.
A Barbarian snaps into visibility.
Fraglo places something in the back of a Barbarian, resulting in some strange noises and some blood.
Fraglo places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into a Barbarian's spine!
Fraglo places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
A Barbarian's spiked sunstone collar was completely destroyed by the massive blow!
You receive your share of experience.
Experience(KILL): Renier by 4200000.
The smell of fresh blood enters your body, infusing you with power!