The death of [56 Reaper] Guacho -= Tharnadian Mercenaries =- (Githzerai)

in A Tidy, Tiny Emissary Quarter

from the perspective of [56 Swordsman] Kiria -=Denizens of Lloth=- (Thri-Kreen)

<floating about head>a mirrored ioun stone[238h 36m 34s]
<worn as a badge>    Ehkahk's badge of Honor of health (glowing)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn on face>       mask of the flayed mind of health (magic)
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming) [54%]
<worn around neck>   a gory string of cyclops eyes of damage (magic) [76%]
<worn about body>    a black hooded cloak of Isha the Wanderer of endurance (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [84%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [86%]
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a petrified bone shard (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a vial of liquid time (magic)
<worn on arms>       some blue dragonscale shoulder guards of damage (magic) [69%]
<worn on lower arms> some blue dragonscale shoulder guards of regeneration (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn around wrist>  the power infused bracelet of dark-mithril of regeneration
<worn on lower wrist>the bracer of the whirlwinds of health (glowing) (humming)
<worn on lower wrist>the bracer of Uz's alliance of damage
<worn on hands>      the sacred stone claws of Aan of health (magic)
<primary weapon>     sunblade, longsword of Justice (magic)[238h 36m 35s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[238h 36m 34s]
<third weapon>       the granite dagger 'BloodFeast' (magic)[238h 36m 50s]
<worn on legs>       the legplates of the Storm (magic) [72%]

You quickly scan the area.
You see nothing.

< 1166h/1158H 212v/214V Pos: standing >
You stop using the shield of the earthwyrm [superior].

< 1151h/1143H 212v/214V Pos: standing >
You stop using the granite dagger 'BloodFeast'.

< 1151h/1143H 214v/214V Pos: standing >
You strap the buckler of the Saints to your arm.

< 1151h/1143H 214v/214V Pos: standing >
You utter a prayer for Saint Verdonnaly.
Your buckler of the Saints hums loudly, sending waves of soothing sensations through the air.
You feel a slight magical surge that reinforces and refreshes your vitality.

< 1164h/1156H 214v/214V Pos: standing >
You stop using the buckler of the Saints.

< 1151h/1143H 214v/214V Pos: standing >
You wield the granite dagger 'BloodFeast'.

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall, North End of The Emissaries' Hall
</map>
A Mithril Hall, North End of The Emissaries' Hall
Obvious exits: -S -W
The corpse of a citadel patrol guard is lying here.
The corpse of a citadel summoner is lying here.
Aik sneaks in from the west.

< 1151h/1143H 212v/214V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Emissaries' Hall
Obvious exits: -N -E# -S -W#

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Emissaries' Hall
</map>
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
Colown sneaks in from the north.
As Sai raises his hands sending a prayer to Eilistraee, a soft glow descends from above.

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
An Alatorin peacekeeper who is close by to your east.
A faerie sprite who is close by to your east.
A HUGE stone golem who is not far off to your south.
A large xorn who is not far off to your south.
A citadel summoner who is not far off to your south.
A purple worm who is close by to your west.
A huge cave spider who is close by to your west.
A purple worm who is close by to your west.
A rugged mercenary who is close by to your west.
A rugged mercenary who is close by to your west.
Gordo Clamheart, the halfling sea captain who is close by to your west.

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Statue of Urtengor
Obvious exits: -N -E -S
A statue of the great Dwarven forge God Urtengor is positioned here with his hammer raised. (magic) (glowing)

< 1151h/1143H 214v/214V Pos: standing >
Slowly the light engulfs your body, as a greater being starts to watch over you.

< 1151h/1143H 214v/214V Pos: standing >
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
*Skir ThE RaBbLe -=Denizens of Lloth=- (Githyanki)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Sai  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
*Colown  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Colown's head.

< 1151h/1143H 214v/214V Pos: standing >

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Statue of Urtengor
</map>
A Statue of Urtengor
Obvious exits: -N -E -S
A statue of the great Dwarven forge God Urtengor is positioned here with his hammer raised. (magic) (glowing)
Skir sneaks in from the north.

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
A HUGE stone golem stands solemnly here.
A large Xorn stands here, three arms flailing.
A large Xorn stands here, three arms flailing.
A guardian summoner of the citadel walks here, pursuing intruders.

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

		Score information for Kiria

Level: 56   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Female
Hit points: 1151(1143)  Moves: 212(214)
Coins carried:    3 platinum    85 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   24
Detecting:      Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Lightfooted Sparkling
Combat Pulse:   18 Spell Pulse:  1.10 
Leaderboard Points:  944 
Paladin auras:   Battle Lust Spell Protection
Enhancements:    Healing
Guarding: Sai

Active Spells:
--------------
stone skin (1 minute)
roar of heroes (1 minute)
endurance (5 minutes)
molecular control (1 minute)
vitality (14 minutes)
fly (92 minutes)
elephantstrength (19 minutes)
strength (11 minutes)
dexterity (11 minutes)


< 1151h/1143H 212v/214V Pos: standing >
You quickly scan the area.
A strange baobob tree who is a brief walk away to your east.
A citadel patrol guard who is rather far off to your east.
A HUGE stone golem who is close by to your south.
A large xorn who is close by to your south.
A large xorn who is close by to your south.
A citadel summoner who is close by to your south.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Emissaries' Hall
</map>
The Emissaries' Hall
Obvious exits: -N -E# -S -W#

< 1151h/1143H 210v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall, North End of The Emissaries' Hall
</map>
A Mithril Hall, North End of The Emissaries' Hall
Obvious exits: -S -W
The corpse of a citadel patrol guard is lying here.
The corpse of a citadel summoner is lying here.

< 1151h/1143H 208v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.
A citadel summoner who is a brief walk away to your south.

< 1151h/1143H 212v/214V Pos: standing >
Colown stops using the hammer of the Titans with a strange black stone.

< 1151h/1143H 214v/214V Pos: standing >
Colown wields the holy flamberge of the efreeti.

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N# -E -W
Skir sneaks in from the east.
Aik sneaks in from the east.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Bend in a Mithril Hall
</map>
A Bend in a Mithril Hall
Obvious exits: -E -S

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Foyer Below a Mithril Staircase
Obvious exits: -N -E# -S -U

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Foyer Below a Mithril Staircase
</map>
A Foyer Below a Mithril Staircase
Obvious exits: -N -E# -S -U

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 210v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Bend in a Mithril Hall
Obvious exits: -N -E
The corpse of a citadel patrol guard is lying here.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Bend in a Mithril Hall
</map>
A Bend in a Mithril Hall
Obvious exits: -N -E
The corpse of a citadel patrol guard is lying here.
Skir sneaks in from the north.

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mithril Hall
Obvious exits: -E -S# -W

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -E -S# -W

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mithril Hall, South End of The Emissaries' Hall
Obvious exits: -N -W

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall, South End of The Emissaries' Hall
</map>
A Mithril Hall, South End of The Emissaries' Hall
Obvious exits: -N -W

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
A HUGE stone golem stands solemnly here.
A large Xorn stands here, three arms flailing.
A large Xorn stands here, three arms flailing.
A guardian summoner of the citadel walks here, pursuing intruders.

< 1151h/1143H 212v/214V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is close by to your north.
A large xorn who is close by to your north.
A large xorn who is close by to your north.
A citadel summoner who is close by to your north.

< 1151h/1143H 214v/214V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -E -S# -W

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Bend in a Mithril Hall
</map>
A Bend in a Mithril Hall
Obvious exits: -N -E
The corpse of a citadel patrol guard is lying here.
Skir sneaks in from the east.

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Foyer Below a Mithril Staircase
</map>
A Foyer Below a Mithril Staircase
Obvious exits: -N -E# -S -U
Colown sneaks in from the south.

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 212v/214V Pos: standing >
The door is open.
The door to a closet.
You extend your sights westward.
A Huge, King-Sized Closet
Obvious exits: -E

< 1151h/1143H 212v/214V Pos: standing >
You quickly scan the area.
You see nothing.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Foyer Below a Mithril Staircase
</map>
A Foyer Below a Mithril Staircase
Obvious exits: -N -E# -S -U
Skir sneaks in from the south.

< 1151h/1143H 210v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W

< 1151h/1143H 208v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Bend in a Mithril Hall
</map>
A Bend in a Mithril Hall
Obvious exits: -E -S
Colown sneaks in from the south.

< 1151h/1143H 208v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.
You quickly scan the area.
You see nothing.

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N# -E -W

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall, North End of The Emissaries' Hall
</map>
A Mithril Hall, North End of The Emissaries' Hall
Obvious exits: -S -W
The corpse of a citadel patrol guard is lying here.
The corpse of a citadel summoner is lying here.

< 1151h/1143H 210v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1151h/1143H 210v/214V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.
A large xorn who is a brief walk away to your south.
A citadel summoner who is a brief walk away to your south.

< 1151h/1143H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Emissaries' Hall
Obvious exits: -N -E# -S -W#

< 1151h/1143H 214v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Emissaries' Hall
</map>
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
Colown sneaks in from the north.

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >
Ok.

< 1151h/1143H 212v/214V Pos: standing >
The door is open.
This door leads into an Emissary's quarters.
You extend your sights eastward.
A Tidy, Tiny Emissary Quarter
Obvious exits: -W
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A cute, glowing faerie sprite floats here.(Gold Aura)

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

< 1151h/1143H 212v/214V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Tidy, Tiny Emissary Quarter
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Tidy, Tiny Emissary Quarter
</map>
A Tidy, Tiny Emissary Quarter
Obvious exits: -W
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A cute, glowing faerie sprite floats here.(Gold Aura)

< 1151h/1143H 210v/214V Pos: standing >

< 1151h/1143H 210v/214V Pos: standing >
Colown snaps into visibility.
A dark shroud encases Colown as she charges into battle.
A Githzerai snaps into visibility.
A Githzerai is knocked to the ground by Colown's mighty bash!
Colown dives at a Githzerai skewering him with her holy flamberge of the efreeti.
Ok.

< 1151h/1143H 212v/214V Pos: standing >
Colown snaps into visibility.
A Githzerai snaps into visibility.
Colown's fine slash wounds a Githzerai.
Colown's impressive slash wounds a Githzerai.
Colown's slash grazes a Githzerai.
A Githzerai snaps into visibility.
Colown's crude slash grazes a Githzerai.

< 1151h/1143H 214v/214V Pos: standing >
Skir snaps into visibility.

< 1151h/1143H 214v/214V Pos: standing >
A Githzerai fills with BloodLust

< 1151h/1143H 214v/214V Pos: standing >
A silver dracolich heroically rescues a Githzerai.
Colown snaps into visibility.
A dark shroud encases Colown as she charges into battle.

< 1151h/1143H 214v/214V Pos: standing >
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 23 ] Your powerful slash wounds a Githzerai.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 
< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 Skir wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's bracelet of influence [poor] cracks as the tortured body writhes!
A Githzerai suddenly looks in pain as he moves.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Colown snaps into visibility.
Colown's feeble slash grazes a silver dracolich.
Colown's feeble slash grazes a silver dracolich.
Colown's holy flamberge of the efreeti summons the power of fire and flames at a silver dracolich.
Billowing clouds of incendiary gases pour from Colown's fingertips!
Colown snaps into visibility.
A Githzerai snaps into visibility.
Colown cackles as her incendiary cloud torches a Githzerai.
Colown cackles as her incendiary cloud torches a silver dracolich.
Colown cackles as her incendiary cloud torches an Alatorin peacekeeper.
A translucent field flashes around a faerie sprite's body upon contact with Colown's assault, deflecting it back at her!
A faerie sprite cackles as her incendiary cloud torches Colown.
Colown's spell flows around a silver dracolich, leaving it unharmed!
Colown's spell flows around a silver dracolich, leaving it unharmed!
Colown's feeble slash grazes a silver dracolich.
Colown's weak slash grazes a silver dracolich.
A silver dracolich's crush grazes Colown.
A silver dracolich's whip grazes Colown.
A silver dracolich's impressive whip wounds Colown.
Colown dodges a silver dracolich's attack.
A silver dracolich grins slightly as their crush drops Colown's defenses!
Colown snaps into visibility.
A silver dracolich's powerful crush strikes Colown.
Colown dodges a silver dracolich's attack.
A silver dracolich's impressive crush wounds Colown.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A faerie sprite misses Colown.
Colown parries a faerie sprite's lunge at her.
Colown parries a faerie sprite's lunge at her.
A faerie sprite starts casting an offensive spell.
A faerie sprite completes her spell...
A faerie sprite utters the words 'garbzzsg wuggurz babragruoz'
A faerie sprite's spell flows around Colown, leaving her unharmed!
A faerie sprite's spell flows around Colown, leaving her unharmed!
The sphere circling Colown's body darts in front of a faerie sprite's assault!
Colown snaps into visibility.
A bolt of force sent by a faerie sprite hits Colown soundly.
Colown dodges an Alatorin peacekeeper's attack.
Colown dodges an Alatorin peacekeeper's attack.
An Alatorin peacekeeper's slash strikes Colown.
Colown parries an Alatorin peacekeeper's lunge at her.
Colown dodges an Alatorin peacekeeper's attack.
An Alatorin peacekeeper suddenly looks stronger!

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Aik snaps into visibility.
Skir looks at a Githzerai.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Skir snaps into visibility.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A Githzerai's skin seems to turn to stone.
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's some glowing sleeves made of devil skin [poor] is burned from the blast!
Aik snaps into visibility.
A Githzerai snaps into visibility.

< 1151h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Skir loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
Your some blue dragonscale shoulder guards of damage is burned from the blast!
Skir snaps into visibility.
You snap into visibility.
The heat damages your muscles, you feel less agile.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Githzerai snaps into visibility.
Aik snaps into visibility.

< 1031h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Githzerai snaps into visibility.
Colown parries a faerie sprite's lunge at her.
Colown parries a faerie sprite's lunge at her.
Colown dodges a faerie sprite's attack.
A faerie sprite starts casting an offensive spell.
A faerie sprite completes her spell...
A faerie sprite utters the words 'buoblg qfjgpuio paie'
Colown snaps into visibility.
Colown is encircled by a huge fist sent by a faerie sprite, which begins to crush her body.

< 1031h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: A Githzerai sit EP:  awful >
 Skir snaps into visibility.

< 1031h/1143H 214v/214V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: A Githzerai sit EP:  awful >
 A Githzerai seems to have overcome his battle madness.
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: -137 ] Your slash hits a Githzerai.
A Githzerai's great helm of mysticism was completely destroyed by the massive blow!
A Githzerai's amulet of the Neogi Lords was completely destroyed by the massive blow!
A Githzerai's ring of the void [superior] was completely destroyed by the massive blow!
A Githzerai's some slime-covered aboleth skin [superior] was completely destroyed by the massive blow!
A Githzerai's an ancient dragon tooth earring [poor] was completely destroyed by the massive blow!
A silver dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!