The death of [37 Forest Druid] Aur (Centaur)

in The Forest of Mistywood

from the perspective of [37 Forest Druid] Aur (Centaur)

<worn as a badge>    a blood-stained cured leather badge
<worn on head>       a frozen bronze hood from Darkfall Forest
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a human-made bronze veil from Darkfall Forest
<worn around neck>   a masterly-crafted electrum charm
<worn around neck>   a wicked looking collar [poor]
<worn on horse body> a leather saddle
<worn about body>    a studded leather cloak
<worn as quiver>     a knight's tin quiver
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  a dwarven-made hemp bracer
<worn on hands>      some ashen hemp talons
<worn on finger>     a sparkling obsidian signet

You quickly scan the area.
A Butsu guardsman who is close by to your north.
A Butsu guardsman who is close by to your north.
A cheetah who is rather far off to your north.
A powerful Butsu warrior who is not far off to your east.
The Butsu chief who is a brief walk away to your east.
Drozilanan who is a brief walk away to your east.
A Butsu guardsman who is a brief walk away to your east.
A Butsu guardsman who is a brief walk away to your east.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 724h/724H 259v/259V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 724h/724H 259v/259V Pos: standing >
Your current terrain is:  City.

< 724h/724H 259v/259V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
A Narrow Jungle Trail
   The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The foliage comes together about twenty feet overhead, and so
traveling down this trail is more akin to walking through a cave, or perhaps
the throat of a purple worm. Small dancing lights can be seen close by to
the south, where the Butsu village begins.
Obvious exits: -North -South
A dangerous-looking Butsu man stands guard here.
A dangerous-looking Butsu man stands guard here.

< 724h/724H 258v/259V Pos: standing >
A Narrow Jungle Trail
   The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The tightly packed network of various branches and vines come
together about twenty feet overhead, and so traveling down this trail is more
akin to walking through a cave, or perhaps the throat of a purple worm. Small
dancing lights can be seen in the distance to the south.
Obvious exits: -North -South

< 724h/724H 256v/259V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A red shape who is a brief walk away to your south.
A red shape who is a brief walk away to your south.

< 724h/724H 259v/259V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 724h/724H 259v/259V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -North -South

< 724h/724H 259v/259V Pos: standing >
Your current terrain is:  Forest.

< 724h/724H 259v/259V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 724h/724H 259v/259V Pos: standing >
Someone attempts to stab you in the back, but your ironwood quickly absorbs the impact before fading away!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.

< 723h/724H 259v/259V Pos: standing >
< T: Aur TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Narrow Jungle Trail
Obvious exits: -North -South
A Troll (huge) D-EVIL -=Denizens of Lloth=- stands in mid-air here, fighting YOU!
A globe of darkness floats near a Troll's head.

< 724h/724H 259v/259V Pos: standing >
< T: Aur TP: sta TC:excellent E: A Troll sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] You attack a Troll. [1 Hits]
You attempt to flee...
A Narrow Jungle Trail
   The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The foliage comes together about twenty feet overhead, and so
traveling down this trail is more akin to walking through a cave, or perhaps
the throat of a purple worm. Small dancing lights can be seen close by to
the south, where the Butsu village begins.
Obvious exits: -North -South
A dangerous-looking Butsu man stands guard here.
A dangerous-looking Butsu man stands guard here.
There are some tracks heading south.
You flee southward!

< 724h/724H 234v/259V Pos: standing >
A Narrow Jungle Trail
   The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The tightly packed network of various branches and vines come
together about twenty feet overhead, and so traveling down this trail is more
akin to walking through a cave, or perhaps the throat of a purple worm. Small
dancing lights can be seen in the distance to the south.
Obvious exits: -North -South
You sense a lifeform nearby.

< 724h/724H 234v/259V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind you!
Out of nowhere, a Troll stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 572h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 572h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 572h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 573h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 574h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 575h/724H 235v/259V Pos: standing >
< T: Aur TP: sta TC: small wounds E: A Troll sta EP: excellent >
 You attempt to flee...
A Trail Leading Into the Jungle
   Here the boundary between veldt and jungle is broken. The aperture is only
about fifteen feet wide, but it is the only break in the wall of brambles
that can be seen for miles. There are obvious signs of traffic through the
opening, which leads to the south. Not far to the north sits a truly enor-
mous baobab tree.
Obvious exits: -North -East  -South -West 
You flee northward!

< 577h/724H 209v/259V Pos: standing >
A Troll enters from the south.
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East  -South -West  -Up   
A sinewy cheetah slinks through the grasses, waiting to strike.

< 581h/724H 209v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 582h/724H 209v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 583h/724H 210v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 584h/724H 210v/259V Pos: standing >
A Troll enters from the south.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 585h/724H 209v/259V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 586h/724H 210v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.
A large lion stalks here, wondering what to get for dinner.
A goshawk swoops out of the sky to attack.

< 589h/724H 209v/259V Pos: standing >
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.

< 590h/724H 207v/259V Pos: standing >
An Enormous Termite Mound
   The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East  -South -West 

< 591h/724H 204v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.

< 592h/724H 203v/259V Pos: standing >
An Enormous Termite Mound
   The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East  -South -West 

< 597h/724H 204v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 598h/724H 202v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.

< 598h/724H 201v/259V Pos: standing >
A Troll enters from the south.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
A giraffe looks about for a nearby tree.

< 600h/724H 200v/259V Pos: standing >
A Troll enters from the south.

< 601h/724H 201v/259V Pos: standing >
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 508h/724H 201v/259V Pos: standing >
< T: Aur TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
You feel your skill in shield block improving.
A Troll attacks you. [6 Hits]

< 318h/724H 202v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 319h/724H 202v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.
You flee southward!

< 322h/724H 174v/259V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 324h/724H 174v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
A tiny bird skims just above the grasses here.
A giraffe looks about for a nearby tree.

< 326h/724H 174v/259V Pos: standing >
A Troll snaps into visibility.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!
With a quick move, a Troll pulls back his head and rams it into you again!
Everything is blurry after a Troll's head came crashing into your skull.
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 171h/724H 174v/259V Pos: standing >
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [5 Hits]

< 55h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 58h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: someone sta EP: excellent >
 You are already standing.

< 59h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: someone sta EP: excellent >
 A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You attack a Troll. [0 Hits]
Sorry, you aren't allowed to do that in combat.

< 35h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: A Troll sta EP: excellent >
 You try to overcome your woozy feeling.

< 36h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: someone sta EP: excellent >
 You try to overcome your woozy feeling.

< 39h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: someone sta EP: excellent >
 The world stops spinning.

< 40h/724H 175v/259V Pos: standing >
< T: Aur TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A thorn-root tree stands amidst the grasses here, looking out of place.
You flee southward!

< 44h/724H 146v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 50h/724H 147v/259V Pos: standing >
An Enormous Termite Mound
   The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East  -South -West 

< 51h/724H 145v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 54h/724H 145v/259V Pos: standing >
The sun starts to set in the south.

< 55h/724H 145v/259V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A giraffe looks about for a nearby tree.

< 56h/724H 144v/259V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 61h/724H 145v/259V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 63h/724H 144v/259V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A giraffe looks about for a nearby tree.

< 64h/724H 142v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/724H 144v/259V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South

< 68h/724H 143v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/724H 145v/259V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/724H 145v/259V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 74h/724H 145v/259V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 77h/724H 145v/259V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
     M**......  
      **...^..  
       **.M..   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 78h/724H 144v/259V Pos: standing >
 
       *....    
      ***....   
      ***.....  
       **.....  
       @^.....  
      M**.....  
 .     **...^.  
        **.M.   
        **..    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 79h/724H 144v/259V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 81h/724H 145v/259V Pos: standing >
 
      ***...    
      ***....   
       **.....  
       *^.....  
      M@*.....  
 .     **...^.  
 .      **.M..  
  M     **...   
         *..    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 83h/724H 144v/259V Pos: standing >
 
      ***...    
       **....   
       *^.....  
      M**.....  
 .     @*...^.  
 .      **.M..  
 *M     **....  
  .      *...   
         *..    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 84h/724H 142v/259V Pos: standing >
 
     ***....    
      **.....   
      *^......  
     M**......  
      *@...^..  
       **.M...  
 M     **.....  
        *....   
        *...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 84h/724H 141v/259V Pos: standing >
 
      **....    
      *^.....   
     M**......  
      **...^..  
       @*.M...  
 M     **.....  
 .      *.....  
        *....   
        ....    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 85h/724H 139v/259V Pos: standing >
 
      *^....    
     M**.....   
      **...^..  
       **.M...  
 M     @*.....  
 .      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 86h/724H 138v/259V Pos: standing >
 
      *^....    
     M**.....   
      **...^..  
       **.M...  
 M     @*.....  
 .      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 92h/724H 142v/259V Pos: standing >
 
      *^....    
     M**.....   
      **...^..  
       **.M...  
 M     @*.....  
 .      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 94h/724H 143v/259V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 97h/724H 144v/259V Pos: standing >
 
      *^....    
     M**.....   
      **...^..  
       **.M...  
 M     @*.....  
 .      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 97h/724H 145v/259V Pos: standing >
You start chanting...

< 104h/724H 149v/259V Pos: standing >
Casting: natures touch 

< 109h/724H 151v/259V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 156h/724H 153v/259V Pos: standing >
You start chanting...

< 397h/724H 156v/259V Pos: standing >
Casting: ironwood 

< 424h/724H 159v/259V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 430h/724H 160v/259V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 430h/724H 161v/259V Pos: standing >
You start chanting...

< 435h/724H 163v/259V Pos: standing >
Casting: natures touch 

< 439h/724H 166v/259V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 487h/724H 168v/259V Pos: standing >
Your endurance fades away.
You start chanting...

< 725h/724H 171v/259V Pos: standing >
Casting: endurance 

< 725h/724H 172v/259V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 725h/724H 173v/259V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 725h/724H 175v/259V Pos: standing >
 
     M*^....    
      **.....   
      **...^..  
       **.M...  
 .     @*.....  
 M      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 725h/724H 176v/259V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 725h/724H 182v/259V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 725h/724H 192v/259V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 725h/724H 198v/259V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  8 of  9   (   3 seconds)
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  13 seconds)
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  2 of  2

< 725h/724H 204v/259V Pos: standing >
 
     M*^....    
      **.....   
      **..M^..  
       **.....  
 .     @*.....  
 M      *.....  
 .      *.....  
        .....   
         ...    
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 725h/724H 210v/259V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 725h/724H 212v/259V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 725h/724H 213v/259V Pos: standing >

		Score information for Aur

Level: 37   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 725(724)  Moves: 222(259)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Good Life
Enchantments:   Farsee Armor Aware
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  372 

Active Spells:
--------------
endurance (8 minutes)
ironwood (3 minutes)
regeneration (less than a minute remaining)
mielikki vitality (8 minutes)
animal vision (51 minutes)
barkskin (16 minutes)


< 725h/724H 222v/259V Pos: standing >
Someone attempts to stab you in the back, but your ironwood quickly absorbs the impact before fading away!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.

< 724h/724H 225v/259V Pos: standing >
< T: Aur TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind you!
Out of nowhere, a Troll stabs you in the back.
A Troll attacks you. [6 Hits]

< 529h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
A Troll snaps into visibility.
You attack a Troll. [0 Hits]
Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!

< 433h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll attacks you. [6 Hits]

< 291h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 You start chanting...

< 297h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Casting: earthen maul *

< 302h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Casting: earthen maul 

< 305h/724H 226v/259V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You complete your spell...
A Troll snaps into visibility.
[Damage: 74 ] You cause the earth to reach up and maul your opponent!
A Troll snaps into visibility.
A Troll's sword of fire and flame summons the power of fire and flames at you.
A scathing gust of wind bursts from a Troll's fingertips!
A Troll snaps into visibility.
The scathing gust of wind hits you, burning flesh from your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll's sword of fire and flame calls upon the pure power of the plane of fire, directing it at you!
A Troll snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll snaps into visibility.
A Troll calls down a roaring flamestrike which hits you dead on!
Your consciousness begins to fade in and out as your mortality slips away.....