The death of [43 Spiritualist] Qzi (Human)

in Burnt Plains of a Fallen Realm

from the perspective of [43 Spiritualist] Qzi (Human)

<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a delicate spider-shaped eyepatch [superior] (magic)
<worn on face>       a ceramic mask painted with flower designs [89%]
<worn around neck>   a spiked mastiff collar [superior]
<worn around neck>   a legendary bone collar
<worn on body>       a rusty obsidian chestplate
<worn on back>       a gnomish toolbox
<held as shield>     a small round wooden shield
<worn on finger>     a sapphire ring
<held>               a large chunk of living crystal [poor] (magic)
<worn on legs>       a pair of brimstone leggings (magic)
<worn on feet>       a pair of fur boots [66%]

Experience(KILL): Qzi by 971460.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a shade's last actions in this world.
A shade explodes into all corners of the room, covering it in darkness!
The room goes dark!

< 231h/419H 122v/129V Pos: standing >
You do not see or have the corpse.

< 231h/419H 122v/129V Pos: standing >
You do not see a essence here.

< 231h/419H 122v/129V Pos: standing >
You do not see that here.

< 231h/419H 122v/129V Pos: standing >
Saving Qzi.

< 231h/419H 122v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Some humming glassteel gauntlets lie here on the ground.
Shattered bits of ice are scattered about the area.
Tukka (Centaur)(large) stands in mid-air here.

< 231h/419H 122v/129V Pos: standing >
Tukka starts casting a spell called 'create spring'.

< 231h/419H 124v/129V Pos: standing >

		Score information for Qzi

Level: 43   Race: Human   Class: Shaman / Spiritualist Sex: Male
Hit points: 231(419)  Moves: 124(129)
Coins carried:    1 platinum    13 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic
Protected from: Fire Lightning Gas Acid
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  431 

Active Spells:
--------------
enervation (7 minutes)
barkskin (23 minutes)
spirit sight (44 minutes)
fire ward (40 minutes)
aid (25 minutes)
pulchritude (15 minutes)
pantherspeed (13 minutes)
ravenflight (4 minutes)
well-rested bonus (84 minutes)


< 231h/419H 124v/129V Pos: standing >
You stop using a large chunk of living crystal [poor].

< 221h/409H 125v/129V Pos: standing >
You hold a large chunk of living crystal [poor].

< 221h/409H 125v/129V Pos: standing >
You start chanting...

< 231h/419H 125v/129V Pos: standing >
Casting: greater mending 
Tukka completes her spell...
Tukka utters the words 'create spring'

< 231h/419H 127v/129V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 374h/419H 127v/129V Pos: standing >
Autosaving...
Tukka drinks from a tiny bubbling spring.
Tukka gently touches Tukka's body, and her wounds begin to heal!
Tukka appears invigorated.

< 374h/419H 128v/129V Pos: standing >

< 374h/419H 128v/129V Pos: standing >

< 374h/419H 129v/129V Pos: standing >
But you aren't fighting anything!

< 374h/419H 129v/129V Pos: standing >
You sit down and relax.

< 374h/419H 129v/129V Pos: sitting >
The powers of the dark ignore you...

< 374h/419H 129v/129V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
( 4th circle)  1 - pantherspeed
               4 - scorching touch
               3 - mending
( 3rd circle)  1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
( 1st circle)  7 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) greater mending
    8 seconds:  ( 8th) corrosive blast
   11 seconds:  ( 5th) molten spray
   15 seconds:  ( 5th) molten spray
   19 seconds:  ( 8th) corrosive blast
   23 seconds:  ( 6th) greater mending
   27 seconds:  ( 5th) molten spray
   30 seconds:  ( 5th) molten spray
   34 seconds:  ( 5th) molten spray
   37 seconds:  ( 6th) greater mending
   41 seconds:  ( 6th) greater mending
   45 seconds:  ( 5th) molten spray
   48 seconds:  ( 5th) molten spray
   52 seconds:  ( 6th) greater mending

You can memorize 2 1st, 2 2nd and 7 3rd circle spell(s).
You continue your study.

< 374h/419H 129v/129V Pos: sitting >
You start meditating...

< 374h/419H 129v/129V Pos: sitting >

< 374h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >
You have finished memorizing greater mending.

< 375h/419H 129v/129V Pos: sitting >
Tukka drinks from a tiny bubbling spring.
Tukka gently touches Tukka's body, and her wounds begin to heal!
Tukka appears invigorated.

< 375h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >
You have finished memorizing corrosive blast.

< 375h/419H 129v/129V Pos: sitting >

< 375h/419H 129v/129V Pos: sitting >

< 376h/419H 129v/129V Pos: sitting >

< 376h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.

< 376h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.

< 377h/419H 129v/129V Pos: sitting >
Tukka starts casting a spell.

< 377h/419H 129v/129V Pos: sitting >
You stop meditating.
No-one by that name here...

< 377h/419H 129v/129V Pos: sitting >
Tukka completes her spell...

< 377h/419H 129v/129V Pos: sitting >
You have finished memorizing corrosive blast.

< 378h/419H 129v/129V Pos: sitting >

		Score information for Qzi

Level: 43   Race: Human   Class: Shaman / Spiritualist Sex: Male
Hit points: 378(419)  Moves: 129(129)
Coins carried:    1 platinum    13 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Memorizing
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic
Protected from: Fire Lightning Gas Acid
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  431 

Active Spells:
--------------
enervation (7 minutes)
barkskin (23 minutes)
spirit sight (44 minutes)
fire ward (40 minutes)
aid (25 minutes)
pulchritude (15 minutes)
pantherspeed (13 minutes)
ravenflight (4 minutes)
well-rested bonus (84 minutes)


< 378h/419H 129v/129V Pos: sitting >
You manage to shake off the negative effects of the enervation spell.

< 378h/419H 129v/129V Pos: sitting >
You have finished memorizing greater mending.

< 379h/419H 129v/129V Pos: sitting >
No-one by that name here...

< 379h/419H 129v/129V Pos: sitting >
Tukka starts casting a spell.

< 379h/419H 129v/129V Pos: sitting >

< 380h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.

< 380h/419H 129v/129V Pos: sitting >
Tukka completes her spell...
You feel your barkskin harden to iron.

< 380h/419H 129v/129V Pos: sitting >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 380h/419H 129v/129V Pos: sitting >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Some humming glassteel gauntlets lie here on the ground.
Shattered bits of ice are scattered about the area.
Tukka (Centaur)(large) stands in mid-air here.

< 380h/419H 129v/129V Pos: sitting >
Tukka starts casting a spell.

< 381h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.

< 381h/419H 129v/129V Pos: sitting >
Better get inside - this is too cold for man or -most- beasts.

< 381h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.
Tukka completes her spell...

< 382h/419H 129v/129V Pos: sitting >
Shattered bits of broken ice melt into nothingness.

< 382h/419H 129v/129V Pos: sitting >
You have finished memorizing greater mending.

< 383h/419H 129v/129V Pos: sitting >

		Score information for Qzi

Level: 43   Race: Human   Class: Shaman / Spiritualist Sex: Male
Hit points: 383(419)  Moves: 129(129)
Coins carried:    1 platinum    13 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Memorizing
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic
Protected from: Fire Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  431 

Active Spells:
--------------
ironwood (3 minutes)
enervation (7 minutes)
barkskin (22 minutes)
spirit sight (43 minutes)
fire ward (39 minutes)
aid (24 minutes)
pulchritude (14 minutes)
pantherspeed (12 minutes)
ravenflight (3 minutes)
well-rested bonus (83 minutes)


< 383h/419H 129v/129V Pos: sitting >
You have finished memorizing greater mending.

< 384h/419H 129v/129V Pos: sitting >
Experience till level: 9600717

< 384h/419H 129v/129V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (evil)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (evil)          
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (extremely evil)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly evil) 
  *The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 384h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.

< 384h/419H 129v/129V Pos: sitting >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Some humming glassteel gauntlets lie here on the ground.
Tukka (Centaur)(large) stands in mid-air here.

< 385h/419H 129v/129V Pos: sitting >
You have finished memorizing molten spray.
Experience till level: 9600717

< 385h/419H 129v/129V Pos: sitting >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.

< 386h/419H 129v/129V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 399h/419H 129v/129V Pos: sitting >

< 405h/419H 129v/129V Pos: sitting >

< 408h/419H 129v/129V Pos: sitting >
You clamber to your feet.

< 408h/419H 129v/129V Pos: standing >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               5 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               4 - scorching touch
               3 - mending
( 3rd circle)  1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
( 1st circle)  7 - ice missile
               2 - spirit armor

You can memorize 2 1st, 2 2nd and 7 3rd circle spell(s).

< 408h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Some humming glassteel gauntlets lie here on the ground.
Tukka (Centaur)(large) stands in mid-air here.

< 408h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Some humming glassteel gauntlets lie here on the ground.
Tukka (Centaur)(large) stands in mid-air here.

< 409h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

		Score information for Qzi

Level: 43   Race: Human   Class: Shaman / Spiritualist Sex: Male
Hit points: 409(419)  Moves: 129(129)
Coins carried:    1 platinum    13 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic
Protected from: Fire Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  431 

Active Spells:
--------------
ironwood (3 minutes)
enervation (6 minutes)
barkskin (22 minutes)
spirit sight (43 minutes)
fire ward (39 minutes)
aid (24 minutes)
pulchritude (14 minutes)
pantherspeed (12 minutes)
ravenflight (3 minutes)
well-rested bonus (83 minutes)


< 409h/419H 129v/129V Pos: standing >
Experience till level: 9600717

< 409h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 409h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 409h/419H 129v/129V Pos: standing >
  ..P^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 409h/419H 129v/129V Pos: standing >
  .P.^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
  ...^.   
 ..P...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Some humming glassteel gauntlets lie here on the ground.
Tukka (Centaur)(large) stands in mid-air here.
Tukka starts casting a spell.

< 410h/419H 129v/129V Pos: standing >
  ...^.   
 ..P...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 410h/419H 129v/129V Pos: standing >
  ...^.   
 ..^P..M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 410h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 410h/419H 129v/129V Pos: standing >
Tukka completes her spell...
Tukka utters the word 'serendipity'

< 410h/419H 129v/129V Pos: standing >

< 410h/419H 129v/129V Pos: standing >
Tukka starts casting a spell.

< 411h/419H 129v/129V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 411h/419H 129v/129V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaahuq fussrz'
A Drow Elf shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Tukka.
Tukka's amulet of wisdom [superior] was damaged from the massive blow!
A tentacle of solified mist coils itself around Tukka
tossing her to the ground.
Ice crystals form around Tukka as intense cold causes her body to freeze.
A Drow Elf snaps into visibility.
A Drow Elf shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Tukka.

< 411h/419H 129v/129V Pos: standing >
Tukka continues preparing her spell from the ground...

< 411h/419H 129v/129V Pos: standing >
Tukka stops chanting abruptly!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 411h/419H 129v/129V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A Drow Elf snaps into visibility.
A bolt of force sent by a Drow Elf hits Tukka soundly.
A Drow Elf snaps into visibility.
A bolt of force sent by a Drow Elf hits Tukka soundly.
A Drow Elf snaps into visibility.
A bolt of force sent by a Drow Elf hits Tukka soundly.
A Drow Elf snaps into visibility.
A huge bolt of force sent by a Drow Elf impacts on Tukka's chest with a loud thud.

< 412h/419H 129v/129V Pos: standing >
Tukka clambers to her feet.

< 412h/419H 129v/129V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 412h/419H 129v/129V Pos: standing >
  ...^.   
 ..^P..M  
 .^^@^.M  
 ^...^MM  
  ...MM   
A Drow Elf stops invoking abruptly!

< 412h/419H 129v/129V Pos: standing >
  ..P^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 412h/419H 129v/129V Pos: standing >
  ...P.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   

< 412h/419H 129v/129V Pos: standing >
  ...^.   
 ..^...M  
 .^^@^.M  
 ^...^MM  
  ...MM   
You stop using a large chunk of living crystal [poor].

< 402h/409H 129v/129V Pos: standing >
You hold a large chunk of living crystal [poor].

< 402h/409H 129v/129V Pos: standing >
You start chanting...

< 412h/419H 129v/129V Pos: standing >
Sparkling magic surrounds a red shape as he begins his chant.
A red shape starts casting an offensive spell.

< 412h/419H 129v/129V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'garbzzsg wuggurz babragruoz'
A red shape snaps into visibility.
A red shape's force missile slams into you.
OUCH!  That really did HURT!
A red shape snaps into visibility.
A red shape's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A red shape snaps into visibility.
A red shape's force missile slams into you.
OUCH!  That really did HURT!
A red shape snaps into visibility.
A red shape's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!

< 181h/419H 129v/129V Pos: standing >
Casting: arieks shattering iceball 

< 181h/419H 129v/129V Pos: standing >
You complete your spell...
You point at a red shape.
A red shape snaps into visibility.
[Damage: 78 ] Your iceball shatters upon impacting a red shape, rending flesh and sending blood flying.
A red shape misses you.
A red shape misses you.
A red shape snaps into visibility.
A red shape starts casting an offensive spell.

< 181h/419H 129v/129V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP:  small wounds >
 You start chanting...

< 181h/419H 129v/129V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP:  small wounds >
 A red shape snaps into visibility.

< 181h/419H 129v/129V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP:  small wounds >
 Casting: arieks shattering iceball *

< 181h/419H 129v/129V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP:  small wounds >
 A red shape completes his spell...
A red shape utters the words 'garbzzsg wuggurz babragruoz'
A red shape's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You feel really, really dumb!
You forget mending!
You forget mending!
You forget mending!
You forget cold ward!
You forget spirit armor!
You forget spirit armor!
A red shape snaps into visibility.
A red shape's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A red shape snaps into visibility.
A red shape's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A red shape snaps into visibility.
A red shape's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
Your some magical flesh talons was completely destroyed by the massive blow!
Your paradox cloak [superior] was completely destroyed by the massive blow!
Your tigerskin belt [superior] was completely destroyed by the massive blow!
Your bronze Zarbonesti seal of Kryz'Kyssik was completely destroyed by the massive blow!