The death of [56 Wildmage] Grif -= Tharnadian Mercenaries =- (Gnome)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[184h 6m 56s]
<worn as a badge>    an emblem of the dragonslayer of regeneration (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [76%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [69%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[184h 6m 56s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[184h 6m 56s]
<worn around neck>   a gory string of cyclops eyes of damage (magic)
<worn around neck>   a necklace of dangling bones and relics of strength (magic) (humming)
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    a cloak of protection of endurance (magic)
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       Zorobabi's circular stone ring of strength [85%]
<worn as quiver>     a pantherhide quiver of strength with a strange red stone (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of strength (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing)
<attached to belt>   a vial of liquid time (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of dexterity
<primary weapon>     the mace of light and darkness (magic)[183h 41m 9s]
<secondary weapon>   the rod of Dispator (magic) (glowing) (humming)[183h 55m 24s]
<worn on legs>       the leggings of a MaDMaN of strength (magic)
<worn on feet>       a set of bloodied horseshoes bearing the soul of Kossan (magic)

 .+.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++M+++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++M+++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  M****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++M++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  M****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++M+++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  M****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++M++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  M****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++M++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .M*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+M+++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .M*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (very evil)     
   Village of Werrun                             (evil)          
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (evil)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (good)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .M++++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .M*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .MG.*********  
 .+.***@*****.  
 .M.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .M.***@*****.  
 .M.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .+.***@*****.  
 .M.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .M.***@*****.  
 .M.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .M.***@*****.  
 .+.*******...  
 .M*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .M.***@*****.  
 .+.*******...  
 .+*****.....M  
  M****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .+G.*********  
 .M.***@*****.  
 .+.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++++***  
 .MG.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .M++++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****.....M  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .M++++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****....M.  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+M+++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****....M.  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++M++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******...  
 .+*****....M.  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++M++++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++M+++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++M++++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++M+++***  
 .+G.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++M+++***  
 .+P.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++++M++***  
 .+P.*********  
 .+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++++M++***  
 .+P.*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++M+***  
 .+P.*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ..^..**++    
  .....***+**   
 .^...****+***  
 .+++++++M+***  
 .+P.**@******  
 M+.*********.  
 .+.*******.M.  
  +*****.....   
   ****.....    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 284v/286V Pos: standing >
You quickly scan the area.
You see nothing.

< 1830h/1830H 284v/286V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your west.

< 1830h/1830H 284v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .+++++++M+***  
 .+P.*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 282v/286V Pos: standing >

< 1830h/1830H 282v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++++++M***  
 .+P.*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****+**   
 .++++++++M***  
 .+GP*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
   ....***+*    
  ^...****M**   
 .+++++++++***  
 .+GP*********  
 M+.***@*****.  
 .+.*******.M.  
 .+*****......  
  +****......   
   ******...    

< 1830h/1830H 286v/286V Pos: standing >
You already have a good rush going.

< 1830h/1830H 286v/286V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your west.

< 1830h/1830H 286v/286V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your west.

< 1830h/1830H 286v/286V Pos: standing >
   .....***+    
  .^...****M*   
 ..+++++++++**  
 ..+GP********  
 .M+.**@******  
 ..+.*******.M  
 ^.+*****.....  
  *+****.....   
   +******..    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 284v/286V Pos: standing >
   .....***M    
  .^...****+*   
 ..+++++++++**  
 ..+GP********  
 .M+.**@******  
 ..+.*******.M  
 ^.+*****.....  
  *+****.....   
   +******..    
   ......***    
  ..^...****+   
 ...+++++++++*  
 ...+GP*******  
 ^.M+.*@******  
 ...+.*******.  
 .^.+*****....  
  .*+****....   
   *+******.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 282v/286V Pos: standing >
   ^......**    
  ^..^...****   
 ^...+++++++++  
 ....+GP******  
 .^.M+.@******  
 ....+.*******  
 ..^.+*****...  
  ..*+****...   
   .*+******    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 280v/286V Pos: standing >
Looks like an exit.
You extend your sights northward.
   ^^...^..*    
  ^^......***   
 .^..^...****+  
 ^...+++++++++  
 ....+GP******  
 .^.M+.@******  
 ....+.*******  
  .^.+*****..   
   .*+****..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)

< 1830h/1830H 282v/286V Pos: standing >
   ......***    
  ..^...****+   
 ...+++++++++*  
 ...+GP*******  
 ^.M+.*@******  
 ...+.*******.  
 .^.+*****....  
  .*+****....   
   *+******.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 283v/286V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1830h/1830H 286v/286V Pos: standing >
   ^......**    
  ^..^...****   
 ^...+++++++++  
 ....+GP******  
 .^.M+.@******  
 ....+.*******  
 ..^.+*****...  
  ..*+****...   
   .*+******    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1830h/1830H 282v/286V Pos: standing >
   ^^...^..*    
  ^^......***   
 .^..^...****+  
 ^...+++++++++  
 ....+G@******  
 .^.M+.*******  
 ....+.*******  
  .^.+*****..   
   .*+****..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)

< 1830h/1830H 278v/286V Pos: standing >
You feel your skin soften and return to normal.
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You knock a Gnome down with a mighty blow!
[Damage: 47 ] 
< 1830h/1830H 278v/286V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP:  awful >
 A faint hum can be heard from the mace of light and darkness you are carrying.

< 1830h/1830H 280v/286V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP:  awful >
 You snap into visibility.
[Damage: 19 ] -=[Your bludgeon hits a Gnome.]=-
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.
The smell of fresh blood enters your body, infusing you with power!