The death of [53 Water Magus] Moxo -= Tharnadian Mercenaries =- (Gnome)

in The Borderland

from the perspective of [56 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        an earring of frozen Styx water [superior] (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       a stalkers mask [poor]
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn around neck>   a black diamond necklace with glowing spheres [poor] (magic)
<worn on body>       a mithril breastplate with a golden cross [superior] (magic) (glowing) [83%]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming) [65%]
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of greater strength (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of health
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming)
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [56%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the cubes of protection [superior] with a strange sharp rubin (humming) [52%]
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<held>               the heartstone of Sakaslan [poor] (magic) (glowing) [88%]
<worn on legs>       the legplates of the Storm (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

The Palisades
Obvious exits: -N -S -W
A rickshaw is being towed by a little man.
A small little man pulls a rickshaw through the streets here.
Albo sneaks in from the south.

< 1014h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>
The Palisades
Obvious exits: -N -E -S -W
Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a fanatical zealot.(Red Aura)
An impenetrable globe of darkness floats near Zaiobe's head.
A fanatical zealot stands here, fighting Zaiobe.
There are residual brain waves in the area.
Albo sneaks in from the south.

< 1014h/972H 240v/242V Pos: standing >

< 1014h/972H 240v/242V Pos: standing >
You are surrounded by a blue glow.

< 1014h/972H 242v/242V Pos: standing >
A fanatical zealot misses Zaiobe.

< 1014h/972H 242v/242V Pos: standing >
You failed.

< 1014h/972H 242v/242V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1014h/972H 242v/242V Pos: standing >
Zaiobe says 'The non-believer must be punished!
Zaiobe says 'What once was lost, is now found upon your skull!'
Zaiobe's bludgeon causes a fanatical zealot to grimace in pain.
A fanatical zealot is stunned!
Zaiobe's fine bludgeon hits a fanatical zealot.
A fanatical zealot is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 48.
A fanatical zealot's death cry reverberates in your head as he falls to the ground.
You abort your mental image before it has become reality!

< 1014h/972H 242v/242V Pos: standing >
Albo gets a few coins from the corpse of a fanatical zealot.

< 1014h/972H 242v/242V Pos: standing >
Albo puts a large pile of coins into a net of endless currents.
the corpse of a fanatical zealot does not contain the essence.

< 1014h/972H 242v/242V Pos: standing >
You do not see a essence here.

< 1014h/972H 242v/242V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a fanatical zealot is made of flesh and appears to be of average quality.
The corpse of a fanatical zealot has an item value of 1.
It appears to be the corpse of a fanatical zealot.
Nothing.

< 1014h/972H 242v/242V Pos: standing >
Saving Aik.

< 1014h/972H 242v/242V Pos: standing >

< 1014h/972H 242v/242V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1013(972)   Mana: 1588(1588)   Moves: 242(242)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +17.71   Deaths:   91
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 6806 
Paladin auras:   Protection

Active Spells:
--------------
roar of heroes (5 minutes)
fire aura (16 minutes)
aura sight (19 minutes)
enhance strength (39 minutes)
enhance dexterity (39 minutes)
enhance agility (39 minutes)
enhance constitution (39 minutes)
cannibalize (20 minutes)
energy containment (18 minutes)
well-rested bonus (63 minutes)
vitality (10 minutes)
protection from undead (8 minutes)
adrenaline control (2 minutes)
molecular control (12 minutes)
flesh armor (8 minutes)
tower of iron will (11 minutes)
combat mind (43 minutes)
inertial barrier (13 minutes)


< 1013h/972H 242v/242V Pos: standing >

< 1013h/972H 242v/242V Pos: standing >
The Palisades
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a fanatical zealot is lying here.
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Albo's head.
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zaiobe's head.

< 1013h/972H 242v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Guardian Monestary
</map>
The Guardian Monestary
Obvious exits: -S -U
A plate has been placed here, for temple donations.

< 1013h/972H 241v/242V Pos: standing >

< 1013h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>
The Palisades
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a fanatical zealot is lying here.
Albo sneaks in from the north.

< 1013h/972H 240v/242V Pos: standing >

< 1013h/972H 240v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>
The Palisades
Obvious exits: -N -S -W
A rickshaw is being towed by a little man.
A small little man pulls a rickshaw through the streets here.
Albo sneaks in from the north.

< 1012h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palace Gates
</map>

<map>
Zone: The Jade Empire.
Room: The Palace Gates
</map>
The Palace Gates
Obvious exits: -N -E# -S -W
A stern lancer stands watch over the palace gates.
A stern lancer stands watch over the palace gates.
Albo sneaks in from the north.

< 1012h/972H 240v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>
The Palisades
Obvious exits: -N -S -W
(Q)A thief-hunter from Tharnadia hunts his elusive prey across continents.(Gold Aura)
A child of Jade skips merrily down the avenues.
Albo sneaks in from the north.
Zaiobe sneaks in from the north.

< 1012h/972H 239v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Palisades
</map>
The Palisades
Obvious exits: -N -E -W
Albo sneaks in from the north.

< 1012h/972H 239v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Albo.
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>
The Western Thoroughfare
Obvious exits: -N -E -S
A bed of stunning snapdragons have been planted here.
Albo sneaks in from the east.

< 1012h/972H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 241v/242V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1012(972)   Mana: 1588(1588)   Moves: 241(242)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +17.71   Deaths:   91
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 6806 
Paladin auras:   Protection

Active Spells:
--------------
roar of heroes (4 minutes)
fire aura (15 minutes)
aura sight (18 minutes)
enhance strength (38 minutes)
enhance dexterity (38 minutes)
enhance agility (38 minutes)
enhance constitution (38 minutes)
cannibalize (19 minutes)
energy containment (17 minutes)
well-rested bonus (62 minutes)
vitality (9 minutes)
protection from undead (7 minutes)
adrenaline control (1 minute)
molecular control (11 minutes)
flesh armor (7 minutes)
tower of iron will (10 minutes)
combat mind (42 minutes)
inertial barrier (12 minutes)


< 1012h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>
The Western Thoroughfare
Obvious exits: -N -E -S
Albo sneaks in from the south.

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>
The Western Thoroughfare
Obvious exits: -N -E -S -W
A bed of stunning snapdragons have been planted here.
Albo sneaks in from the south.
Zaiobe sneaks in from the south.

< 1012h/972H 241v/242V Pos: standing >

< 1012h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>
The Western Thoroughfare
Obvious exits: -N -E -S
A local resident of Jade walks by here.
A Yoriki samurai polices the city vigilantly.
A panda bear is stretched out, sound asleep.
A brightly painted elephant stands here on display.
(Q)A beast tamer proudly shows off his collection.
Albo sneaks in from the south.
Zaiobe sneaks in from the south.

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >
A commoner leaves east.

<map>
Zone: The Jade Empire.
Room: The Western Thoroughfare
</map>
The Western Thoroughfare
Obvious exits: -N -E -S -W
A bed of stunning snapdragons have been planted here.
Albo sneaks in from the north.
Zaiobe sneaks in from the north.

< 1012h/972H 241v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>
The Rice Fields
Obvious exits: -E -S
(Q)A crop runner stands here patiently, waiting to deliver the next shipment.

< 1012h/972H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>
The Rice Fields
Obvious exits: -N -S -W
A powerful water ox plows the fields here.
Albo sneaks in from the north.
Zaiobe sneaks in from the north.

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>
The Rice Fields
Obvious exits: -E -S

< 1012h/972H 238v/242V Pos: standing >

< 1012h/972H 238v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 239v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 242v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>
The Rice Fields
Obvious exits: -N -E -S -W
A powerful water ox plows the fields here.
Albo sneaks in from the north.
Zaiobe sneaks in from the north.

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Borderland
</map>

<map>
Zone: The Jade Empire.
Room: The Borderland
</map>
The Borderland
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a marsh viper is lying here.
The corpse of a bog beast is lying here.
A large warning sign has been stuck in the muck here.
The lich of a lounging blacksmith stands here. (minion) (Red Aura)
The lich of a steel melder stands here. (minion) (Red Aura)
The lich of a lounging blacksmith stands here. (minion) (Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
Albo sneaks in from the east.

< 1012h/972H 238v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1012h/972H 238v/242V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (evil)          
  *Village of Werrun                             (neutral)       
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
  *Drustl's Yerdonia Enslaved                    (extremely evil)
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (very evil)     
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
  *The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1012h/972H 239v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>

<map>
Zone: The Jade Empire.
Room: The Rice Fields
</map>
The Rice Fields
Obvious exits: -N -E -S -W
A powerful water ox plows the fields here.
Albo sneaks in from the west.

< 1012h/972H 240v/242V Pos: standing >

< 1012h/972H 240v/242V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Borderland
</map>

<map>
Zone: The Jade Empire.
Room: The Borderland
</map>
The Borderland
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a marsh viper is lying here.
The corpse of a bog beast is lying here.
A large warning sign has been stuck in the muck here.
The lich of a lounging blacksmith stands here. (minion) (Red Aura)
The lich of a steel melder stands here. (minion) (Red Aura)
The lich of a lounging blacksmith stands here. (minion) (Red Aura)
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
Albo sneaks in from the east.
Zaiobe sneaks in from the east.

< 1012h/972H 238v/242V Pos: standing >

< 1012h/972H 238v/242V Pos: standing >
Albo snaps into visibility.
Albo suddenly looks a bit dumb, and madly slams at a Gnome!

< 1012h/972H 240v/242V Pos: standing >
Albo avoids being bashed by a beautiful undine, who loses its balance and falls.
A Githzerai gives an order to his followers.
A green dracolich misses a kick at Zaiobe due to her small size.
Zaiobe snaps into visibility.
A green dracolich kicks Zaiobe in the stomach, rendering her breathless.

< 1012h/972H 242v/242V Pos: standing >

< 1012h/972H 242v/242V Pos: standing >
You begin to focus your will...
You snap into visibility.
Zaiobe starts casting a spell.

< 1012h/972H 242v/242V Pos: standing >
Casting: pyrokinesis 

< 1012h/972H 242v/242V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 61 ] You ignite a personal inferno within a Gnome's body.
You snap into visibility.
[Damage: 63 ] A Gnome suddenly looks in pain as he moves.

< 1012h/972H 242v/242V Pos: standing >
Zaiobe completes her spell...
Zaiobe utters the word 'baiugp'
Zaiobe raises her holy symbol sending a battle prayer to Diirinka.
The lich of a steel melder suddenly becomes lifeless once more and crumbles to dust.
The lich of a steel melder stops following a Githzerai.
Zaiobe banishes a beautiful undine back to the plane of water.
A beautiful undine stops following a Gnome.
Zaiobe banishes a powerful triton back to the plane of water.
A powerful triton stops following a Gnome.
Zaiobe banishes a powerful triton back to the plane of water.
A powerful triton stops following a Gnome.
A green dracolich suddenly becomes lifeless once more and crumbles to dust.
A green dracolich stops following a Githzerai.
Albo parries a Gnome's lunge at him.
Albo parries a Gnome's lunge at him.
A Githzerai gives an order to his followers.
The lich of a lounging blacksmith starts casting an offensive spell.
A Githzerai snaps into visibility.
The lich of a lounging blacksmith starts casting an offensive spell.

< 1012h/972H 242v/242V Pos: standing >
A green dracolich's weak bludgeon grazes Zaiobe.
A green dracolich shivers as it hits Zaiobe.
A green dracolich's weak bludgeon grazes Zaiobe.
Zaiobe's spell flows around a green dracolich, leaving it unharmed!
A green dracolich's weak bludgeon grazes Zaiobe.
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
You snap into visibility.

< 1011h/972H 242v/242V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 59 ] You ignite a personal inferno within a Gnome's body.
You snap into visibility.
[Damage: 68 ] 
< 1011h/972H 242v/242V Pos: standing >
Albo snaps into visibility.
Albo's powerful slash strikes a Gnome very hard.
Albo's slash seriously wounds a Gnome.
Albo's powerful pierce enshrouds a Gnome in a mist of blood.
Albo's powerful pierce enshrouds a Gnome in a mist of blood.
Albo's powerful slash causes a Gnome to grimace in pain.
Albo's powerful slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Albo's weak slash hits a Gnome.
A Gnome's virulent case of herpes simplex of health was completely destroyed by the massive blow!
A Gnome's sparkling diamond earring [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!