The death of [53 Forest Druid] Rashka -= Tharnadian Mercenaries =- (Halfling)

in In a Natural Tunnel

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[239h 54m 36s]
<worn as a badge>    an emblem of the dragonslayer of regeneration (magic) [85%]
<worn on horns>      a pair of spiked horncaps of endurance (magic) [70%]
<worn on eyes>       the eyes of the High Forest (glowing) [68%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [75%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 54m 36s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[239h 54m 36s]
<worn around neck>   a gory string of cyclops eyes of damage (magic)
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    a cloak of protection of endurance (magic)
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       Zorobabi's circular stone ring of dexterity
<worn as quiver>     a pantherhide quiver of strength (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing) [85%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [71%]
<worn on finger>     Zorobabi's circular stone ring of strength
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     the mace of light and darkness (magic)[239h 54m 38s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [72%]


Obvious exits: -N -E -S -W

< 1833h/1833H 282v/285V Pos: standing >
   *********    
  .........**   
 ++++++++++^*.  
 .........**..  
 M.****@****..  
 .*********...  
 ********.*..^  
  *****....^^   
   ****...^M    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 1833h/1833H 283v/285V Pos: standing >
   ********M    
  ........***   
 +++++++++^*..  
 ........**...  
 .*****@***..^  
 *********....  
 *******.*..^^  
  ****....^^^   
   ***...^M^    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 1833h/1833H 281v/285V Pos: standing >

< 1833h/1833H 281v/285V Pos: standing >
   *******M*    
  .......***.   
 ++++++++^*..^  
 .......**...^  
 ******@**..^^  
 ********....^  
 ******.*..^^^  
  ***....^^^M   
   **...^M^^    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 1833h/1833H 283v/285V Pos: standing >
   ******M**    
  ......***.^   
 +++++++^*..^.  
 ......**...^.  
 ******@*..^^^  
 *******....^^  
 *****.*..^^^M  
  **....^^^MM   
   *...^M^^M    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 1833h/1833H 281v/285V Pos: standing >
   *********    
  *******M**.   
 .......***.^.  
 +++++++^*..^.  
 ......@*...^.  
 ********..^^^  
 *******....^^  
  ****.*..^^^   
   *....^^^M    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 1833h/1833H 279v/285V Pos: standing >
  *********   
 **********.  
 ......***.^  
 +++++@^*..^  
 .....**...^  
 *******..^^  
  *****....   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 1833h/1833H 279v/285V Pos: standing >
You quickly scan the area.
A huge grey ape who is almost out of sight to your north.
An oasis village commoner who is almost out of sight to your east.

< 1833h/1833H 282v/285V Pos: standing >
You quickly scan the area.
A huge grey ape who is almost out of sight to your north.
An oasis village commoner who is almost out of sight to your east.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Entrance to a Small Village
</map>
Entrance to a Small Village
Obvious exits: -E -W

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Approaching a Large Double Gate
</map>
Approaching a Large Double Gate
Obvious exits: -E -W

< 1833h/1833H 282v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Before the Gates of the Oasis Village
</map>
Before the Gates of the Oasis Village
Obvious exits: -E -W

< 1833h/1833H 280v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside the Village
</map>
Inside the Village
Obvious exits: -E -W

< 1833h/1833H 281v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Path Intersection
</map>
A Path Intersection
Obvious exits: -N -E -S -W

< 1833h/1833H 282v/285V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An oasis village commoner who is not far off to your north.
A patrolling guard who is not far off to your south.

< 1833h/1833H 285v/285V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An oasis village commoner who is not far off to your north.
An oasis village commoner who is not far off to your east.
A female village commoner who is not far off to your east.
A patrolling guard who is not far off to your south.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -S

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -SE
A patrolling guard walks the perimeter of the village.

< 1833h/1833H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE

< 1833h/1833H 281v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW

< 1833h/1833H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 281v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE

< 1833h/1833H 282v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
A female commoner goes about her daily business.

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W

< 1833h/1833H 281v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D

< 1833h/1833H 279v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -NE

< 1833h/1833H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 282v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 285v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 285v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 285v/285V Pos: standing >
You quickly scan the area.
A female village commoner who is a brief walk away to your west.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D

< 1833h/1833H 283v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 283v/285V Pos: standing >
You quickly scan the area.
A female village commoner who is not far off to your west.

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U

< 1833h/1833H 281v/285V Pos: standing >

< 1833h/1833H 281v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 283v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S

< 1833h/1833H 284v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 284v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
The corpse of a large bi-pedal insect is lying here.
The corpse of a mature mantis is lying here.

< 1833h/1833H 283v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 283v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S

< 1833h/1833H 284v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 284v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 284v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1833h/1833H 284v/285V Pos: standing >
Saving Kossan.

< 1833h/1833H 284v/285V Pos: standing >
You already have a good rush going.

< 1833h/1833H 285v/285V Pos: standing >
Saving Kossan.

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
The corpse of a large bi-pedal insect is lying here.
The corpse of a mature mantis is lying here.

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW

< 1833h/1833H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NW
The corpse of a mature mantis is lying here.

< 1833h/1833H 284v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1833h/1833H 284v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SE
Puddles of fresh blood cover the ground.
The corpse of a large bi-pedal insect is lying here.

< 1833h/1833H 283v/285V Pos: standing >

< 1833h/1833H 283v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1833h/1833H 285v/285V Pos: standing >
Your battle frenzy fades.
You become less hazy.

< 1783h/1783H 285v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1783h/1783H 285v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1783h/1783H 285v/285V Pos: standing >
You unleash a powerful SCREAM!!
You feel like you could fight forever.

< 1783h/1783H 285v/285V Pos: standing >
Saving Kossan.

< 1833h/1833H 285v/285V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1833h/1833H 285v/285V Pos: standing >
Maul who?

< 1833h/1833H 285v/285V Pos: standing >
Maul who?

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
a fragment of a soul lies here. (humming) (illuminating)

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SE
Puddles of fresh blood cover the ground.
The corpse of a large bi-pedal insect is lying here.

< 1833h/1833H 283v/285V Pos: standing >

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
a fragment of a soul lies here. (humming) (illuminating)

< 1833h/1833H 284v/285V Pos: standing >

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -SW -NE
Fresh blood covers everything in the area.
The corpse of a patrolling mantis is lying here.

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
a fragment of a soul lies here. (humming) (illuminating)

< 1833h/1833H 282v/285V Pos: standing >

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -SW -NE
Fresh blood covers everything in the area.
The corpse of a patrolling mantis is lying here.

< 1833h/1833H 284v/285V Pos: standing >

< 1833h/1833H 284v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -D -SW
Some twined crystal sleeves lie here on the ground.
A large bi-pedal insect stands here, fighting a Githzerai.(Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting a large bi-pedal insect.(Gold Aura)
A Halfling (small)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting a large bi-pedal insect.

< 1833h/1833H 283v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -SW -NE
Fresh blood covers everything in the area.
The corpse of a patrolling mantis is lying here.

< 1833h/1833H 282v/285V Pos: standing >

< 1833h/1833H 284v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1833h/1833H 285v/285V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -D -SW
Some twined crystal sleeves lie here on the ground.
A large bi-pedal insect stands here, fighting a Githzerai.(Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting a large bi-pedal insect. (Casting) (Gold Aura)
A Halfling (small)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting a large bi-pedal insect.

< 1833h/1833H 282v/285V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Halfling!
You knock a Halfling down with a mighty blow!
[Damage: 36 ] The globe around your body flares as it bears the brunt of a Halfling's assault!

< 1833h/1833H 282v/285V Pos: standing >
< T: mantis TP: sta TC: awful E: A Halfling kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 60 ] -=[Your crush strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 22 ] -=[Your impressive bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive crush wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 24 ] -=[Your crush strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 56 ] -=[Your mighty bludgeon strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 29 ] -=[Your powerful bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 72 ] -=[Your bludgeon seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.

< 1833h/1833H 282v/285V Pos: standing >
< T: mantis TP: sta TC: awful E: A Halfling kne EP:  few wounds >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A large bi-pedal insect screams and doubles over in agony as searing heat ignites within his body.
A large bi-pedal insect is dead! R.I.P.
You feel a carnal satisfaction as a large bi-pedal insect's gurgling and choking signals his demise.

< 1833h/1833H 282v/285V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] -=[Your impressive crush strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 45 ] -=[You feel a powerful rush of AnGEr as your crush strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive crush hits a Halfling on the torso making him grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 23 ] -=[Your bludgeon strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 27 ] -=[Your bludgeon strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 28 ] -=[Your powerful bludgeon strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive bludgeon strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.

< 1833h/1833H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Halfling kne EP: pretty hurt >
 A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1833h/1833H 282v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Halfling kne EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[Your impressive crush hits a Halfling on the torso making him grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
As you strike a Halfling, the power of your ancestors fill you with RAGE!
You snap into visibility.
[Damage: 43 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 23 ] -=[Your impressive crush seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You miss a Halfling.
You snap into visibility.
[Damage: 21 ] -=[Your bludgeon seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive bludgeon enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 56 ] -=[Your mighty bludgeon hits a Halfling.]=-
A Halfling's token of allegiance to Thrym [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.
The smell of fresh blood enters your body, infusing you with power!